Incorporeal creatures cannot be easily hit with normal weapons, which suffer a 50% chance of automatically missing the target.
Implementation in DDO
There's no such thing as touch attacks in DDO, which is how incorporeal undead attack in D&D. To compensate for this, developers gives them very high to-hit bonuses to simulate it. They can miss, but it takes substantial Armor Class to get it to be reliable. ( )
Incorporeal creatures include:
These monsters are affected by Incorporeal bane weapons.
Player characters as incorporeal
Players can gain an Incorporeal miss chance via:
- Dark Discorporation (Warlock spell)
- Shadow Veil (Ninja Spy 3rd core enhancement)
- Ghostly Essence (Shadar-kai enhancement)
- Shadar-kai past life feat (temporary effect)
- Shadow Form (Shadowdancer epic destiny)
- Shroud of the Wraith (Pale Master 4th core enhancement)
- Walk with the Spirits (Primal Avatar epic destiny)
- Shroud of the Wraith with Improved Shrouding (Pale Master T5 enhancement)
- Whirlwind (Ranger enhancement)
Bypassing the incorporeal miss chance
- Ghost Touch and Ghostbane weapons bypass the Incorporeal penalty.
- Incorporeal Bane (of Slaying) weapons (new random loot )
- Paladins can take the Slayer of Evil II enhancement, which provides Ghost Touch for all weapons.
- Wizards can take the Shroud of the Wraith enhancement, which provides Ghost Touch for all weapons.
- Aasimar Scourges gain Ghost Touch on all attacks; requires active Bond of the Scourge and a proper enhancement.
- Vistani can gain an attack that grants Ghost Touch for 10 seconds.
- Players can wear an Ethereal or Ghostly item to have any of their weapons defeat Incorporeal.
- Piercing Clarity - tier 4 ability of Grandmaster of Flowers
- Named augment: Ruby of Ghostbane
- Named Item: Phase Hammer provides Greater Incorporeal Bane.
- Named Item: Assassin's Kiss provides Lesser Incorporeal Bane.
- Named Item: Epic Assassin's Kiss provides Greater Incorporeal Bane.