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Update 5 named items
From DDO wiki
| Named items by update | ||||
Contents |
[edit] Chest loot
[edit] A Small Problem
All items are Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire and ML 3
- Brawn's Spirits - Trinket: Intimidate +5Intimidate +5: Provides a +5 competence bonus to the wearer's Intimidate which is an Active Charisma based skill which allows you to intimidate certain NPCs and to draw the attention of monsters while in battle. You will suffer a -4 penalty to your intimidate skill for every size category you are smaller than the creature your are trying to intimidate, or +4 for every size category your are larger. Halflings suffer a -4 penalty to Intimidate due to their small size. (15 second cooldown), Wisdom -1 Wisdom -1: This item makes the wearer foolish, granting -1 Wisdom., Intelligence -1 Intelligence -1: This item makes the wearer slow-witted, granting -1 Intelligence., Rage (spell) (Brawnpits' chest)
- Grim's Bracelet - Necklace: Strength +2 Strength +2: This item gives the wearer the power of Ogre Strength, granting a +2 enhancement bonus to Strength., Natural Armor Bonus +2Natural Armor Bonus +2: This item increases the wearer's natural ability to resist physical damage giving a +2 natural armor bonus to AC. (Grim Brothers' chest)
[edit] Partycrashers
All items are Bound to Account on Acquire
- Mask of Tragedy - Helm: Wisdom +1 Wisdom +1: This item makes the wearer more in tune with her surroundings, granting a +1 enhancement bonus to Wisdom., Nullification +42Nullification +42: Provides a +42 Equipment bonus to wearer's Negative (Necrotic) Spell Power., Crushing Despair (ML:5, Exclusive) (Theater chest, Private Rooms chest)
- Phiarlan Mirror Cloak - Cloak: Hide +5Hide +5: Provides a +5 competence bonus to the wearer's Hide which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their sight. Hide ties directly into the feat Sneak., Move Silently +5Move Silently +5: Provides a +5 competence bonus to the wearer's Move Silently which is a Passive Dexterity based skill which allows you to sneak past monsters, avoiding their hearing. It ties directly into the feat Sneak., Spell Resistance (17)Spell Resistance (17): This item grants its wearer 17 spell resistance. (ML:3) (Private Rooms chest, End chest)
- Phiarlan Spy Dagger - +2 Dagger: AcidAcid: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1d6 acid damage on a successful hit., Deception (ML:4) (Private Rooms chest, Salva d'Phiarlan's chest)
- Shimmering Pendant - Necklace: Charisma +2 Charisma +2: This item makes the wearer have more flair, granting a +2 enhancement bonus to Charisma., Diplomacy +5Diplomacy +5: Provides a +5 competence bonus to the wearer's Diplomacy which is an Active Charisma based skill which allows you to negotiate more effectively with certain NPCs and to encourage monsters to find targets other than yourself. (15 second cooldown) (ML:3) (Drake Aramon chest in ballroom, Private Rooms chest)
[edit] The Snitch
- Garos' Malice - +2 Shortsword+2 Shortsword: (1d6+2 19-20/x2): The smallest of the swords, light enough to be used as an offhand weapon but too large to be considered a dagger.: FlamingFlaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1d6 fire damage on a successful hit., Sneak Attack Bonus +3 (ML:4, BtA) (End chest)
- Epic Garos' Malice - +6 Shortsword+6 Shortsword: (1d6+6 19-20/x2): The smallest of the swords, light enough to be used as an offhand weapon but too large to be considered a dagger.: Flaming BurstFlaming Burst: This weapon is sheathed in fire. A fire weapon deals an extra 1d6 fire damage on a successful hit. In addition critical hits deal an amount of extra fire damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10., Pre-U11 had Sneak Attack Bonus +5Sneak Attack Bonus +5: Provides a +5 to attack bonus and a +8 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue. which has been replaced with Blinding Embers & Greater IncinerationGreater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage is dealt twice as often as a standard Incineration weapon., Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Epic Garos' Malice - +6 Shortsword+6 Shortsword: (1d6+6 19-20/x2): The smallest of the swords, light enough to be used as an offhand weapon but too large to be considered a dagger.: Flaming BurstFlaming Burst: This weapon is sheathed in fire. A fire weapon deals an extra 1d6 fire damage on a successful hit. In addition critical hits deal an amount of extra fire damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10., Pre-U11 had Sneak Attack Bonus +5Sneak Attack Bonus +5: Provides a +5 to attack bonus and a +8 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue. which has been replaced with Blinding Embers & Greater IncinerationGreater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage is dealt twice as often as a standard Incineration weapon., Red Augment SlotRed Augments
- Noxious Fang - +2 Returning Throwing Dagger: PoisonPoison: This weapon is dripping with poison. It deals an additional 1d6 poison damage on a successful hit., Fortitude Save +2Fortitude Save +2: This item gives a +2 resistance bonus to your Fortitude saving throws. (Mandible's chest)
- Epic Noxious Fang - +9 Returning Throwing Dagger: PoisonPoison: This weapon is dripping with poison. It deals an additional 1d6 poison damage on a successful hit., ReturningReturning: This missile will return to the player., Epic Fortitude Save +3Epic Fortitude Save +3: This item gives a +3 epic bonus to your Fortitude saving throws., Large Scorpion Poison, Red Augment SlotRed Augments
- Elemental damage: +1 to +1d10
- Equipment bonus to Spell Power: +30 to +114
- Bypass material based DR
- Bypass alignment based DR
- Enhancement bonus to one ability: +1 to +7
- Exceptional bonus to one ability: +1
- Insight bonus to one ability: +2
- Epic Noxious Fang - +9 Returning Throwing Dagger: PoisonPoison: This weapon is dripping with poison. It deals an additional 1d6 poison damage on a successful hit., ReturningReturning: This missile will return to the player., Epic Fortitude Save +3Epic Fortitude Save +3: This item gives a +3 epic bonus to your Fortitude saving throws., Large Scorpion Poison, Red Augment SlotRed Augments
[edit] Under the Big Top
- Kron'zek's Cruelty - +2 Scimitar: Shock, Maiming [ML: 4, BTA] (Kron'zek chest)
- Mask of Comedy - Helm: Charisma +1 Charisma +1: This item makes the wearer have more flair, granting a +1 enhancement bonus to Charisma., Devotion +42Devotion +42: Provides a +42 Equipment bonus to wearer's Positive (Healing) Spell Power., Good Hope (1/day) [ML: 5, BTA, Exclusive] (Mazi'il'tlinik's chest and Herli'nak's chest)
- The Big Top - Helm: Use Magical Device +1Use Magical Device +1: Provides a +1 enhancement bonus to the wearer's Use Magical Device which is a Passive Charisma based skill which grants you the ability to use magic devices which you could not normally use. (enhancement bonus), Otto's Resistible Dance [ML:5, BTA] (End chest)
[edit] The Maleficent Cabal end reward
All items are Bound to Account on Acquire other than the wands and the Shield, which are Bound to Character.
- Antique Greataxe - +2 AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures. Greataxe: ForceForce: This weapon is humming with magical force. It deals an additional 1d6 force damage on a successful hit. [ML: 4]
- Battered Phiarlan Shield - +3 Large Shield: Acid GuardAcid:, Absorb Enchantment Spells (5 charges, recharged 5/day) [ML: 4]
- Brimstone Verge - Wand: Burning Hands, Combustion +48Combustion +48: Provides a +48 Equipment bonus to wearer's Fire Spell Power. [ML: 3, Exclusive]
- Chulchannad's Claw - Rune Arm: Cold Bolts (Maximum Charge Tier: II), Cold Absorption 10%Cold Absorption 10%: This effect absorbs 10% of all cold damage the character would have taken, after all other protections have been penetrated., Inherent (5) Cold ResistanceInherent (5) Cold Resistance: This property absorbs the first 5 stacking points of cold damage per attack that the wearer would normally take., Rune Arm Imbue: Cold I, Craftable Rune Arm (+3) [ML: 5, BtA]
- Full Plate of the Ringleader - +3 Adamantine Full plate: Command [ML: 4]
- Illusionist's Garb - Robe: Intelligence +3 Intelligence +3: This item focuses the power of the wearer's mind, granting a +3 enhancement bonus to Intelligence., Will Save +2Will Save +2: This item gives a +2 resistance bonus to your Will saving throws., Hypnotic Pattern [ML:4]
- Ring of Elemental Essence - Ring: Glaciation +36Glaciation +36: Provides a +36 Equipment bonus to wearer's Cold Spell Power., Combustion +36Combustion +36: Provides a +36 Equipment bonus to wearer's Fire Spell Power., Magnetism +36Magnetism +36: Provides a +36 Equipment bonus to wearer's Electricity Spell Power., Power III [ML: 3]]
- Roderic's Wand - Wand: Summon Unknown Monster [ML: 3, Exclusive]
- Utility Vest - +3 Leather: Disable Device +5Disable Device +5: Provides a +5 competence bonus to the wearer's Disable Device which is an Active Intelligence based skill which can be used to disarm traps in dungeons. Requires that the control box of the trap has been located by a successful Search check. If the Disable Device check succeeds, you disable the trap. If it fails by < 5, you have failed but can try again. If you fail by 5+ the control box explodes (causing some damage to those in an area around the box) and can't be used again (the trap will remain dangerous, of course!). Using this skill consumes one thieves' tool., Open Lock +5Open Lock +5: Provides a +5 competence bonus to the wearer's Open Lock which is an Active Dexterity based skill which allows you to attempt to open locked doors, chests, and other objects. Using the skill consumes one thieves’ tool., Dexterity +2 Dexterity +2: This item makes the wearer more nimble and dexterous, granting a +2 enhancement bonus to Dexterity. [ML: 4]
[edit] Epic versions
[edit] Epic item upgrade
The following Epic items have been modified. New versions have the new effects on them. Existing versions will gain some base item changes retroactively, but to gain all effect additions and changes must be run through the Altar of Epic Rituals with three Epic Dungeon Tokens.
[edit] Sands of Menechtarun epic items
- Epic Ancient Vulkoorim Dagger - (Weapon) +6 Dagger (base dmg: 2d4)
- Greater Giant Bane → Epic Giant Bane
- Giant Slayer
- Extra damage vs Giants
- Adamantine
- Empty Red Augment Slot
- Epic Bejeweled Letter Opener - (Weapon) +6 Dagger (base dmg: 2d4)
- Thundering
- Keen
- Improved Resonance VII
- Superior Devotion VII
- Efficient Metamagic - Empower Healing II
- Healing Amplification - 20%
- Empty Red Augment Slot
- Epic Bracers of the Demon's Consort - (Bracers)
- Demonic Curse
- Demonic Shield
- Demonic Retribution
- Itnimidate +11 → +15
- Empty Colorless Augment Slot
- Empty Yellow Augment Slot
- Epic Bracers of the Hunter - (Bracers)
- Hide +11 → +15
- Sneak Attack Bonus +4 → +5
- Reflex Save +5
- Stealth Strike
- Empty Yellow Augment Slot
- Epic Cape of the Roc
- +1 excep str
- +2 excep str (missed in RN)
- Epic Collapsible Shortbow - (Weapon) +6 Short Bow (Slash and Pierce, Crit19-20)
- Jump +11 → +15
- Swim +11 → +15
- Tumble +11 → +15
- Sneak Attack Bonus +4
- Force Burst
- Empty Colorless Augment Slot
- Empty Red Augment Slot
- Epic Dynastic Falcata - (Weapon) +6 Khopesh (base dmg: 2d8、 Att & dmg Mod: Charisma)
- Charisma +6 → +7
- Adamantine
- True Law
- Axiomatic Burst
- Empty Colorless Augment Slot → Red
- Epic Dusk Heart - (Trinket)
- Superior False Life
- Dusk
- Empty Colorless Augment Slot
- Empty Yellow Augment Slot
- Death Ward {CL:7 1/1 rest} → Mass Death Ward
- Epic Dustless Boots - (Boots)
- Striding +30%
- Hide +15
- Move Silently +15
- Jump {CL:20 3/3 rest}
- Empty Yellow Augment Slot
- Epic Flint - (Weapon) +6 Dagger (base dmg: 2d4)
- Shocking Burst
- Magnetism IX
- Lightning Storm Guard
- Lightning Strike
- Empty Red Augment Slot
- Epic Gloves of the Falcon - (Gloves)
- Spot +11 → +15
- Dexterity +7
- Heightend Awareness 2
- Empty Colorless Augment Slot
- Empty Yellow Augment Slot
- Epic Green Blade - (Weapon) +6 Kukri
- Greater Arcane Lore
- Lesser Potency IX → Potency IX
- Spell Penetration IX
- Force Burst
- Empty Red Augment Slot
- Epic Hyena Claw Necklace - (Necklace)
- Intimidate +11 → +15
- Constitution +7
- Toughness
- Empty Yellow Augment Slot
- Epic Mirage - (Weapon) +6 Scimitar (base dmg: 2d6、Crit17-20)
- Deception
- Ghost Touch
- Sneak Attack Bonus +4
- Improved Cursepewing
- Empty Red Augment Slot
- Epic Mummy Wrappings - (Armor) +6 Padded Armor (AB:7 MDB: 10 SF:5%)
- Fearsome
- Immunity to Fear
- Disease Immunity
- Negative Energy Absorption 20%
- Empty Blue Augment Slot
- Epic Ring of Baphomet - (Ring)
- Wisdom -1
- Charisma -1
- Intimidate +15
- Empty Colorless Augment Slot
- Exceptional Constitution +2
- Exceptional Strength +2
- Bestow Curse{CL:5 3/3 rest}
- Epic Sandstorm Glasses - (Goggles)
- True Seeing
- Blindness Immunity
- Search +11 → +15
- Spot +11 → +15
- Empty Yellow Augment Slot
- Epic Seal of the Earth - (Ring)
- Natural Armor Bonus +4 → +6
- Improved Acid Resistance → Greater Acid Resistance
- Superior Acid Lore - removed
- Stoneskin {CL:20 3/3 rest}
- Empty Yellow Augment Slot
- Epic Shard of Vollun - (Trinket)
- Wizardry V → Archmagi
- Improved Radiance IX
- Empty Colorless Augment Slot
- Empty Yellow Augment Slot
- Epic Sirroco - (Weapon) +6 Long sword (base dmg: 2d8)
- Force Burst
- Telekinetic → Epic Telekinetic
- Sirocco
- Vertigo +10
- Air Guard
- Smoke Screen
- Empty Red Augment Slot
- Epic Spiked Turban
- Protection +4 → +5
- Resistance +4 → +5
- Yellow Augment Slot
- Colorless Augment Slot
- Epic Staff of Arcane Power - (Weapon) +6 Quarterstaff (base dmg: 2d6)
- Exclusive
- Good Luck +2
- Arcane Augmentation IX
- Archmagi
- Empty Violet Augment Slot
- Colorless Augment Slot
- Spell Selection for Staff of Arcane Powre (CL:20 50/5 → 10 rest)
- Epic Staff of Inner Sight - (Weapon) +6 Quartersstaff (base dmg: 2d6+6 ATT Mod: Int DMG Mod: Cha)
- Intelligence +7
- Spell Focus Mastery +1 → +2
- True Seeing
- Empty Colorless Augment Slot
- Empty Violet Augment Slot
- Epic Sting - (Weapon) +6 Shortsword (base dmg: 2d12)
- Large Scorpion Poison
- Wounding
- Puncturing
- Proof Against Poison
- Empty Red Augment Slot
- Epic Stinkpelt's Hide - (Armor) +6 Hide Armor (AB:9 MDB:7 ACP:1 SF: 20%)
- Charisma -1
- Constitution +7
- Exception Constitution +2
- Proof Against Poison
- Empty Blue Augment Slot
- Stinking Cloud → Cloud kill 2/day
- Epic Storm - (Weapon) +6 Heavy Crossbow (base dmg: 2d12)
- Shocking Burst
- Thundering
- Lightning Strike
- Attack Bonus +4
- Keen
- Major Lightning Lore
- Lightning Guard
- Empty Colorless Augment Slot
- Empty Red Augment Slot
- Epic Thornlord - (Weapon) +6 → +8 Long Bow (base dmg: 2d8+4+8 Crit: 19-20/x3)
- Empty Colorless Augment Slot
- Empty Red Augment Slot
- Epic Unkor's Cleaver - (Weapon) +6 Battle axe (base dmg: 2d8)
- Keen
- Vorpal
- Limbchopper
- Bleed
- Eat Jerky 1/day
- Empty Red Augment Slot
- Epic Weathered Targe - (Shield) +6 Small Shield (SB:7 DR: 9)
- Densewood
- Greater Lightning Resistance
- Spearblock → Greater SpearBlock
- Empty Violet Augment Slot
- Empty Blue Augment Slot
- Epic Wolf Whistle - (Necklace)
- Charm Canine {CL:10 5/5 rest} → Summon Epic Tharak Hound 1/day
- Disease Immunity
- Listen +15
- Empty Colorless Augment Slot
- Empty Yellow Augment Slot
- Epic Whirlwind - (Weapon) +6 Greatsword (base dmg: 4d6, 19-20/x2)
- Telekinetic → Epic Telekinetic
- Screaming
- Thundering
- Air Guard
- Smoke Screen
- Empty Colorless Augment Slot
- Empty Red Augment Slot
- Epic Zephyr - (Weapon) +6 Short Sword (Base Damage Mod - Dexterity Crit18-20)
- Finesse
- Empty colorless Augment Slot → Red
[edit] The Vault of Night epic items
- Docent of Grace - (Docent) +6 Docent
- Reinforced Plating +2
- Dexterity +7
- Balance +15
- Tumble +15
- Immunity to Slippery Surfaces
- Empty Colorless Augment Slot
- Empty Blue Augment Slot
- Epic Hammer of Life - (Weapon) +6 Maul (base dmg: 2d10 Damagetype Good)
- Natural Armor Bonus +5
- Heal +15 → +20
- Repair +15 → +20
- Disruption Guard
- Greater Disruption
- Empty Violet Augment Slot
- Heal Mass {CL:17 3/1 rest} [Exclusive]
- Epic Kundarak Delving Goggles - (Goggles)
- Blindness Immunity
- Disable Device +15
- Search +15
- Spot +15 → +20
- Openlock +15
- Empty Yellow Augment Slot
[edit] Sentinels of Stormreach epic items
- Epic Chimera's Crown (Helm) -
- Natural Armor Bonus +4 → +5
- Spell Resistance (25)
- Lesser Dragonmark Enhancement
- Minor Dragonmark Enhancement
- Yellow Augment Slot
- Colorless Slot
- Epic Jidz-Tet'ka - (Bracers)
- Armor Bonus +8
- Will Save +5
- Wisdom +6 → Exceptional Wisdom +1
- Tet-zik, The Enlightened Change (Improves monk stances)
- Yellow Slot
- Colorless Slot

