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Update 15 named items
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Contents |
[edit] Eveningstar Challenge Pack
New Copper Thumb ingredient introduced as a reward for the Update 15 challenge Ruined Keep: The Daybreak Ritual.
Cloak of the Bear
- Iron Cloak of the Bear (ML16) - Sheltering +3Sheltering +3: This item provides a +3 enhancement bonus to your Physical Resistance Rating., Protection +5Protection +5: This item protects its wearer by granting a +5 deflection bonus to AC., Exceptional Combat Mastery +4, Incite +20%This weapon increases the threat generated by melee damage by 20% (400 Golden Lions, 800 Silver Falcons, 400 Enchanted Moss, 400 Fey Toadstools)
- Mithral Cloak of the Bear (ML20) - Sheltering +6Sheltering +6: This item provides a +6 enhancement bonus to your Physical Resistance Rating., Protection +6Protection +6: This item protects its wearer by granting a +6 deflection bonus to AC., Exceptional Combat Mastery +5, Incite +20%This weapon increases the threat generated by melee damage by 20% (400 Golden Lions, 1600 Silver Falcons, 800 Enchanted Moss, 800 Fey Toadstools, 1 Iron Cloak of Bear)
- Adamantine Cloak of the Bear (ML24) - Sheltering +9Sheltering +9: This item provides a +9 enhancement bonus to your Physical Resistance Rating., Protection +7Protection +7: This item protects its wearer by granting a +7 deflection bonus to AC., Exceptional Combat Mastery +6, Incite +20%This weapon increases the threat generated by melee damage by 20% (1600 Golden Lions, 3200 Silver Falcons, 1600 Enchanted Moss, 1600 Fey Toadstools, 1 Mithral Cloak of the Bear)
Cloak of the Wolf
- Iron Cloak of the Wolf (ML16) - Exceptional Seeker +3Exceptional Seeker +3: A +3 Seeker item will add +3 to your confirm critical roll and +3 to your critical damage.(Before multipliers are applied) This effect stacks with other Seeker effects, except for itself., Dodge Bonus 2%Dodge Bonus 2%: This item protects its wearer by granting a 2% Insight bonus to your chance to dodge enemy attacks., Attack Bonus +2Attack Bonus +2: Provides a +2 competence bonus to your attack rolls., Diversion 20% (200 Platinum Tricrowns, 1000 Copper Thumbs, 400 Enchanted Moss, 400 Fey Toadstool)
- Mithral Cloak of the Wolf (ML20) - Exceptional Seeker +4Exceptional Seeker +4: A +4 Seeker item will add +4 to your confirm critical roll and +4 to your critical damage.(Before multipliers are applied) This effect stacks with other Seeker effects, except for itself., Dodge Bonus 3%Dodge Bonus 3%: This item protects its wearer by granting a 3% Insight bonus to your chance to dodge enemy attacks., Attack Bonus +3Attack Bonus +3: Provides a +3 competence bonus to your attack rolls., Diversion 20% (400 Platinum Tricrowns, 2000 Copper Thumbs, 800 Enchanted Moss, 800 Fey Toadstool, 1 Iron Cloak of the Wolf)
- Adamantine Cloak of the Wolf (ML24) - Exceptional Seeker +5Exceptional Seeker +5: A +5 Seeker item will add +5 to your confirm critical roll and +5 to your critical damage.(Before multipliers are applied) This effect stacks with other Seeker effects, except for itself., Dodge Bonus 4%Dodge Bonus 4%: This item protects its wearer by granting a 4% Insight bonus to your chance to dodge enemy attacks., Attack Bonus +4Attack Bonus +4: Provides a +4 competence bonus to your attack rolls., Diversion 20% (800 Platinum Tricrowns, 4000 Copper Thumbs, 1600 Enchanted Moss, 1600 Toadstools, 1 Mithral Cloak of the Wolf)
Cloak of the Dragon
- Iron Cloak of the Dragon (ML16) - Spellcasting Implement +12Spellcasting Implement +12:Provides a +12 Implement bonus to wearer's universal Spell Power., Potency +52Potency +52: Provides a +52 Equipment bonus to wearer's Universal Spell Power., Spell Focus Mastery +1, Stealth Strike 15% (400 Golden Lions, 200 Platinum Tricrowns, 400 Enchanted Moss, 400 Fey Toadstools)
- Mithral Cloak of the Dragon (ML20) - Spellcasting Implement +15Spellcasting Implement +15:Provides a +15 Implement bonus to wearer's universal Spell Power., Potency +60Potency +60: Provides a +60 Equipment bonus to wearer's Universal Spell Power., Spell Focus Mastery +1, Stealth Strike 15% (400 Golden Lions, 400 Platinum Tricrowns, 800 Enchanted Moss, 800 Fey Toadstools, 1 Iron Cloak of the Dragon)
- Adamantine Cloak of the Dragon (ML24) - Spellcasting Implement +18Spellcasting Implement +18:Provides a +18 Implement bonus to wearer's universal Spell Power., Potency +76Potency +76: Provides a +76 Equipment bonus to wearer's Universal Spell Power., Spell Focus Mastery +2, Stealth Strike 15% (1600 Golden Lions, 800 Platinum Tricrowns, 1600 Enchanted Moss, 1600 Fey Toadstools, 1 Mithral Cloak of the Dragon)
Other rewards
- Resist 30 potions
- Superior spell power potions
[edit] Caught in the Web raid
- Antipode, Fist of the Horizon[1] - Handwraps : +7, AntipodalAntipodal: This weapon is a carefully balanced confluence of diametrically opposed planar energies. This weapon deals an extra 1d6 good damage to non-good enemies, an extra 1d6 evil damage to non-evil enemies, an extra 1d6 law damage to non-lawful enemies, and an extra 1d6 chaotic damage to non-chaotic enemies., Doublestrike 6%, Reinforced Fists, Stunning +10Stunning +10: Gives +10 to the DC of any Stunning Blow attempts made with that weapon. This weapon also has a 3% chance on-hit to make DC 33 fortitude check to stun the monster.
[edit] The Druid's Deep adventure pack
There are six versions of each item. Casual and Normal difficulties share the same one.
| Difficulty | Minimum Level |
|---|---|
| Heroic Casual/Normal | 15 |
| Heroic Hard | 16 |
| Heroic Elite | 17 |
| Epic Casual/Normal | 22 |
| Epic Hard | 23 |
| Epic Elite | 24 |
[edit] Outbreak
Corruption of Nature (Runearm, BtCoE; End chest)
- Corruption of Nature (Level 15) - Rune Arm: Acid Shot (Maximum Charge Tier: IV), Rune Arm Imbue: Acid III, Corrosion +78Corrosion +78: Provides a +78 Equipment bonus to wearer's Acid Spell Power., Potency +52Potency +52: Provides a +52 Equipment bonus to wearer's Universal Spell Power., Rough Hide +3Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor.
- Corruption of Nature (Level 16) - Rune Arm: Acid Shot (Maximum Charge Tier: IV), Rune Arm Imbue: Acid IV, Corrosion +84Corrosion +84: Provides a +84 Equipment bonus to wearer's Acid Spell Power., Potency +56Potency +56: Provides a +56 Equipment bonus to wearer's Universal Spell Power., Rough Hide +4Rough Hide +4: This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor.
- Corruption of Nature (Level 17): Rune Arm: Acid Shot (Maximum Charge Tier: IV), Rune Arm Imbue: Acid IV, Corrosion +90?Corrosion +90?: Provides a +90? Equipment bonus to wearer's Acid Spell Power., Potency +62?Potency +62?: Provides a +62? Equipment bonus to wearer's Universal Spell Power., Rough Hide +4Rough Hide +4: This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor.
- Corruption of Nature (Level 22) - Rune Arm: Acid Shot (Maximum Charge Tier: V), Rune Arm Imbue: Acid IV, Corrosion +102Corrosion +102: Provides a +102 Equipment bonus to wearer's Acid Spell Power., Potency +68Potency +68: Provides a +68 Equipment bonus to wearer's Universal Spell Power., Rough Hide +4Rough Hide +4: This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor., Insightful Intelligence +2Insightful Intelligence +2: This item focuses the power of the wearer's mind granting a +2 Insight bonus to Intelligence.
- Corruption of Nature (Level 23) - Rune Arm: Acid Shot (Maximum Charge Tier: V), Rune Arm Imbue: Acid V, Corrosion +108Corrosion +108: Provides a +108 Equipment bonus to wearer's Acid Spell Power., Potency +72Potency +72: Provides a +72 Equipment bonus to wearer's Universal Spell Power., Rough Hide +5Rough Hide +5: This item fuses with your body and toughens your skin, providing a +5 Primal bonus to your natural armor., Insightful Intelligence +3Insightful Intelligence +3: This item focuses the power of the wearer's mind granting a +3 Insight bonus to Intelligence.
- Corruption of Nature (Level 24) - Rune Arm: Acid Shot (Maximum Charge Tier: V), Rune Arm Imbue: Acid V, Corrosion +114Corrosion +114: Provides a +114 Equipment bonus to wearer's Acid Spell Power., Potency +76Potency +76: Provides a +76 Equipment bonus to wearer's Universal Spell Power., Rough Hide +6Rough Hide +6: This item fuses with your body and toughens your skin, providing a +6 Primal bonus to your natural armor., Insightful Intelligence +3Insightful Intelligence +3: This item focuses the power of the wearer's mind granting a +3 Insight bonus to Intelligence.
Thunderstorm Crescent (Sickle, BtCoE; patient rare chest)
- Thunderstorm Crescent (Level 15): 1[1d6], 20x2; +4 Enhancement Bonus+4 Enhancement Bonus: This weapon has been magically enhanced and gains a +4 enhancement bonus to attack and damage rolls., Spellcasting Implement +12Spellcasting Implement +12:Provides a +12 Implement bonus to wearer's universal Spell Power., ShockShock: This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1d6 of electric damage on a successful hit., Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike., Magnetism +78Magnetism +78: Provides a +78 Equipment bonus to wearer's Electricity Spell Power.
- Thunderstorm Crescent (Level 16): [1d6], 20x2; +5 Enhancement Bonus+5 Enhancement Bonus: This weapon has been magically enhanced and gains a +5 enhancement bonus to attack and damage rolls., Spellcasting Implement +15Spellcasting Implement +15:Provides a +15 Implement bonus to wearer's universal Spell Power., Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1d6 of electical damage on a successful hit. In addition critical hits deal an amount of extra electric damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10., Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike., Magnetism +78Magnetism +78: Provides a +78 Equipment bonus to wearer's Electricity Spell Power.
- Thunderstorm Crescent (Level 17): [1d6], 20x2; +5 Enhancement Bonus+5 Enhancement Bonus: This weapon has been magically enhanced and gains a +5 enhancement bonus to attack and damage rolls., Spellcasting Implement +15Spellcasting Implement +15:Provides a +15 Implement bonus to wearer's universal Spell Power., VoltaicVoltaic: This weapon is sheathed in powerful electricity. A voltaic weapon deals an extra 2d6 electric damage on a successful hit., Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike., Magnetism +84Magnetism +84: Provides a +84 Equipment bonus to wearer's Electricity Spell Power.
- Thunderstorm Crescent (Level 22): 2[1d6], 20x2; +6 Enhancement Bonus+6 Enhancement Bonus: This weapon has been magically enhanced and gains a +6 enhancement bonus to attack and damage rolls., Spellcasting Implement +18Spellcasting Implement +18:Provides a +18 Implement bonus to wearer's universal Spell Power., VoltaicVoltaic: This weapon is sheathed in powerful electricity. A voltaic weapon deals an extra 2d6 electric damage on a successful hit., Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike., Magnetism +102Magnetism +102: Provides a +102 Equipment bonus to wearer's Electricity Spell Power.
- Thunderstorm Crescent (Level 23): 2.5[1d6], 20x2; +6 Enhancement Bonus+6 Enhancement Bonus: This weapon has been magically enhanced and gains a +6 enhancement bonus to attack and damage rolls., Spellcasting Implement +18Spellcasting Implement +18:Provides a +18 Implement bonus to wearer's universal Spell Power., ElectrifyingElectrifying: This weapon is sheathed in sparking electricity. An electrifying weapon deals an extra 3d6 electric damage on a successful hit., Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike., Magnetism +108Magnetism +108: Provides a +108 Equipment bonus to wearer's Electricity Spell Power.
- Thunderstorm Crescent (Level 24): 2.5[1d6], 20x2; +7 Enhancement Bonus+7 Enhancement Bonus: This weapon has been magically enhanced and gains a +7 enhancement bonus to attack and damage rolls., Spellcasting Implement +21Spellcasting Implement +21:Provides a +21 Implement bonus to wearer's universal Spell Power., ElectrifyingElectrifying: This weapon is sheathed in sparking electricity. An electrifying weapon deals an extra 3d6 electric damage on a successful hit., Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike., Magnetism +114Magnetism +114: Provides a +114 Equipment bonus to wearer's Electricity Spell Power.
[edit] Overgrowth
Wall of Wood (Large Densewood Shield, BtCoE, Wood Woad Optional Chest Closest to Shrines (2 of 3))
- Wall of Wood (Level 15): shield bonus 10, DR 10; [2d4] 19-20x2; +4 Enhancement Bonus+4 Enhancement Bonus: This shield has been magically enhanced and gains a +4 enhancement bonus to Armor Class, attack and damage rolls., +4 natural armor bonus, Healing Amplification - 10%Healing Amplification - 10%: This effect amplifies all incoming positive energy healing by 10% (includes spells, potions, and other effects)., shield bashing 10%, Devotion +78Devotion +78: Provides a +78 Equipment bonus to wearer's Positive (Healing) Spell Power., DR 5/SlashDamage Reduction 5/Slash: Reduces physical damage by 5, except from Slash weapons.
- Wall of Wood (Level 16): shield bonus 11, DR 11; [2d4] 19-20x2; +5 Enhancement Bonus+5 Enhancement Bonus: This shield has been magically enhanced and gains a +5 enhancement bonus to Armor Class, attack and damage rolls., +4 natural armor bonus, Healing Amplification - 10%Healing Amplification - 10%: This effect amplifies all incoming positive energy healing by 10% (includes spells, potions, and other effects)., shield bashing 10%, Devotion +78Devotion +78: Provides a +78 Equipment bonus to wearer's Positive (Healing) Spell Power., DR 5/SlashDamage Reduction 5/Slash: Reduces physical damage by 5, except from Slash weapons.
- Wall of Wood (Level 17): shield bonus 12?, DR 12?; [2d4] 19-20x2; +6 Enhancement Bonus+6 Enhancement Bonus: This shield has been magically enhanced and gains a +6 enhancement bonus to Armor Class, attack and damage rolls.?, +5? natural armor bonus, Healing Amplification - 20%Healing Amplification - 20%: This effect amplifies all incoming positive energy healing by 20% (includes spells, potions, and other effects).?, shield bashing 10%?, Devotion +78?Devotion +78?: Provides a +78? Equipment bonus to wearer's Positive (Healing) Spell Power., DR 5/SlashDamage Reduction 5/Slash: Reduces physical damage by 5, except from Slash weapons.?
- Wall of Wood (Level 22): shield bonus 14, DR 13; 2[2d6] 19-20x2; +6 Enhancement Bonus+6 Enhancement Bonus: This shield has been magically enhanced and gains a +6 enhancement bonus to Armor Class, attack and damage rolls., +5 natural armor bonus, Healing Amplification - 20%Healing Amplification - 20%: This effect amplifies all incoming positive energy healing by 20% (includes spells, potions, and other effects)., shield bashing 20%, Devotion +102Devotion +102: Provides a +102 Equipment bonus to wearer's Positive (Healing) Spell Power., DR 10/SlashDamage Reduction 10/Slash: Reduces physical damage by 10, except from Slash weapons.
- Wall of Wood (Level 23): shield bonus 14, DR 13; 2[2d6] 19-20x2; +6 Enhancement Bonus+6 Enhancement Bonus: This shield has been magically enhanced and gains a +6 enhancement bonus to Armor Class, attack and damage rolls., +6 natural armor bonus, Healing Amplification - 30%Healing Amplification - 30%: This effect amplifies all incoming positive energy healing by 30% (includes spells, potions, and other effects)., shield bashing 20%, Devotion +108Devotion +108: Provides a +108 Equipment bonus to wearer's Positive (Healing) Spell Power., DR 10/SlashDamage Reduction 10/Slash: Reduces physical damage by 10, except from Slash weapons.
- Wall of Wood (Level 24): shield bonus 15, DR 14; 2[2d6] 19-20x2; +7 Enhancement Bonus+7 Enhancement Bonus: This shield has been magically enhanced and gains a +7 enhancement bonus to Armor Class, attack and damage rolls., +6 natural armor bonus, Healing Amplification - 30%Healing Amplification - 30%: This effect amplifies all incoming positive energy healing by 30% (includes spells, potions, and other effects)., shield bashing 20%, Devotion +114Devotion +114: Provides a +114 Equipment bonus to wearer's Positive (Healing) Spell Power., DR 15/SlashDamage Reduction 15/Slash: Reduces physical damage by 15, except from Slash weapons.
Forester's Brush Hook (Kama, BtCoE, Wood Woad Optional Chest (3 of 3))
- Forester's Brush Hook (Level 15): 1.5[1d6], 19-20x3 - +4 Enhancement Bonus+4 Enhancement Bonus: This weapon has been magically enhanced and gains a +4 enhancement bonus to attack and damage rolls., BleedBleed: This weapon is cruelly sharp and will do an additional 1d8 damage to targets that are vulnerable to bleeding., MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral), Aligned
- Forester's Brush Hook (Level 16): ...
- Forester's Brush Hook (Level 17): ...
- Forester's Brush Hook (Level 22): 2.5[1d6], 19-20x3 - +6 Enhancement Bonus+6 Enhancement Bonus: This weapon has been magically enhanced and gains a +6 enhancement bonus to attack and damage rolls., HemorrhagingHemorrhaging: This weapon is viciously sharp and will do an additional 2d8 damage to targets that are vulnerable to bleeding., MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral), Aligned
- Forester's Brush Hook (Level 23): 2.5[1d6], 19-20x3 - +6 Enhancement Bonus+6 Enhancement Bonus: This weapon has been magically enhanced and gains a +6 enhancement bonus to attack and damage rolls., PhlebotomizingPhlebotomizing: This weapon is wickedly sharp and will do an additional 3d8 damage to targets that are vulnerable to bleeding., MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral), Aligned
- Forester's Brush Hook (Level 24): 3[1d6], 19-20x3 - +7 Enhancement Bonus+7 Enhancement Bonus: This weapon has been magically enhanced and gains a +7 enhancement bonus to attack and damage rolls., PhlebotomizingPhlebotomizing: This weapon is wickedly sharp and will do an additional 3d8 damage to targets that are vulnerable to bleeding., MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral), Aligned
Potion: Vial of Dryad Tree Sap
[edit] Thorn and Paw
Leaves of the Forest: Darkwood Scalemail (Medium Armor), BtCoE
- Leaves of the Forest (Level 15): Armor: 12, Dex: 8, +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Rough Hide +3Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (10%)Exceptional Fortification (10%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself.
- Leaves of the Forest (Level 16): Armor: 13, Dex: 8, +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Rough Hide +3Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (10%)Exceptional Fortification (10%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself.
- Leaves of the Forest (Level 17): Armor: 13, Dex: 8, +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Rough Hide +4Rough Hide +4: This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (25%)Exceptional Fortification (25%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself.,
- Leaves of the Forest (Level 22): Armor: 17, Dex: 10, +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Rough Hide +4Rough Hide +4: This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (25%)Exceptional Fortification (25%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself., Insightful Constitution +2Insightful Constitution +2: This item gives the wearer improved health, granting a +2 Insight bonus to Constitution., Insightful Wisdom +2Insightful Wisdom +2: This item makes the wearer more in tune with her surroundings granting a +2 Insight bonus to Wisdom.
- Leaves of the Forest (Level 23): Armor: 17, Dex: 10, +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Rough Hide +5Rough Hide +5: This item fuses with your body and toughens your skin, providing a +5 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (25%)Exceptional Fortification (25%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself., Insightful Constitution +3Insightful Constitution +3: This item gives the wearer improved health, granting a +3 Insight bonus to Constitution., Insightful Wisdom +3Insightful Wisdom +3: This item makes the wearer more in tune with her surroundings granting a +3 Insight bonus to Wisdom.
- Leaves of the Forest (Level 24): Armor: 18, Dex: 10, +7 Enhancement Bonus+7 Enhancement Bonus: This armor has been magically enhanced and gains a +7 enhancement bonus to Armor Class., Rough Hide +6Rough Hide +6: This item fuses with your body and toughens your skin, providing a +6 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (50%)Exceptional Fortification (50%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 50% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself., Insightful Constitution +3Insightful Constitution +3: This item gives the wearer improved health, granting a +3 Insight bonus to Constitution., Insightful Wisdom +3Insightful Wisdom +3: This item makes the wearer more in tune with her surroundings granting a +3 Insight bonus to Wisdom.
Livewood Core (Docent, BtCoE, seeds optional chest)
- Livewood Core (Level 15): Total Armor including enhancement: 20/11/6; +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Rough Hide +3Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (10%)Exceptional Fortification (10%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself.
- Livewood Core (Level 16): Total Armor including enhancement: 21/12/7; +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Rough Hide +3Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (10%)Exceptional Fortification (10%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself.
- Livewood Core (Level 17): Total Armor including enhancement: 21/12/7; +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Rough Hide +4Rough Hide +4: This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (25%)Exceptional Fortification (25%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself.
- Livewood Core (Level 22): Total Armor including enhancement: 27/16/10; +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Rough Hide +4Rough Hide +4: This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (25%)Exceptional Fortification (25%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself., Insightful Constitution +2Insightful Constitution +2: This item gives the wearer improved health, granting a +2 Insight bonus to Constitution., Insightful Wisdom +2Insightful Wisdom +2: This item makes the wearer more in tune with her surroundings granting a +2 Insight bonus to Wisdom.
- Livewood Core (Level 23): Total Armor including enhancement: 27/16/10; +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Rough Hide +5Rough Hide +5: This item fuses with your body and toughens your skin, providing a +5 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (25%)Exceptional Fortification (25%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself., Insightful Constitution +3Insightful Constitution +3: This item gives the wearer improved health, granting a +3 Insight bonus to Constitution., Insightful Wisdom +3Insightful Wisdom +3: This item makes the wearer more in tune with her surroundings granting a +3 Insight bonus to Wisdom.
- Livewood Core (Level 24): Total Armor including enhancement: 28/17/11; +7 Enhancement Bonus+7 Enhancement Bonus: This armor has been magically enhanced and gains a +7 enhancement bonus to Armor Class., Rough Hide +6Rough Hide +6: This item fuses with your body and toughens your skin, providing a +6 Primal bonus to your natural armor., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Exceptional Fortification (50%)Exceptional Fortification (50%): This magical effect produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 50% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This effect stacks with other fortification bonuses except itself., Insightful Constitution +3Insightful Constitution +3: This item gives the wearer improved health, granting a +3 Insight bonus to Constitution., Insightful Wisdom +3Insightful Wisdom +3: This item makes the wearer more in tune with her surroundings granting a +3 Insight bonus to Wisdom.
[edit] The Druid's Curse
Swailing Blade: Scimitar, BtCoE, end chest
- Swailing Blade (Level 15): [1d6], 18-20x2; +4 Enhancement Bonus+4 Enhancement Bonus: This weapon has been magically enhanced and gains a +4 enhancement bonus to attack and damage rolls., Spellcasting Implement +12Spellcasting Implement +12:Provides a +12 Implement bonus to wearer's universal Spell Power., Flaming BurstFlaming Burst: This weapon is sheathed in fire. A fire weapon deals an extra 1d6 fire damage on a successful hit. In addition critical hits deal an amount of extra fire damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10., IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Combustion +78Combustion +78: Provides a +78 Equipment bonus to wearer's Fire Spell Power.
- Swailing Blade (Level 16): [1d6], 18-20x2; +5 Enhancement Bonus+5 Enhancement Bonus: This weapon has been magically enhanced and gains a +5 enhancement bonus to attack and damage rolls., Spellcasting Implement +15Spellcasting Implement +15:Provides a +15 Implement bonus to wearer's universal Spell Power., Flaming BurstFlaming Burst: This weapon is sheathed in fire. A fire weapon deals an extra 1d6 fire damage on a successful hit. In addition critical hits deal an amount of extra fire damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10., IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Combustion +78Combustion +78: Provides a +78 Equipment bonus to wearer's Fire Spell Power.
- Swailing Blade (Level 17): [1d6], 18-20x2; +5 Enhancement Bonus+5 Enhancement Bonus: This weapon has been magically enhanced and gains a +5 enhancement bonus to attack and damage rolls., Spellcasting Implement +15Spellcasting Implement +15:Provides a +15 Implement bonus to wearer's universal Spell Power., BlazingBlazing: This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2d6 fire damage on a successful hit., IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Combustion +84Combustion +84: Provides a +84 Equipment bonus to wearer's Fire Spell Power.
- Swailing Blade (Level 22): 2[1d6], 18-20x2; +6 Enhancement Bonus+6 Enhancement Bonus: This weapon has been magically enhanced and gains a +6 enhancement bonus to attack and damage rolls., Spellcasting Implement +18Spellcasting Implement +18:Provides a +18 Implement bonus to wearer's universal Spell Power., BlazingBlazing: This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2d6 fire damage on a successful hit., IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Combustion +102Combustion +102: Provides a +102 Equipment bonus to wearer's Fire Spell Power.
- Swailing Blade (Level 23): 2[1d6], 18-20x2; +6 Enhancement Bonus+6 Enhancement Bonus: This weapon has been magically enhanced and gains a +6 enhancement bonus to attack and damage rolls., Spellcasting Implement +18Spellcasting Implement +18:Provides a +18 Implement bonus to wearer's universal Spell Power., BlazingBlazing: This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2d6 fire damage on a successful hit., IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Combustion +108Combustion +108: Provides a +108 Equipment bonus to wearer's Fire Spell Power.
- Swailing Blade (Level 24): 2.5[1d6], 18-20x2; +7 Enhancement Bonus+7 Enhancement Bonus: This weapon has been magically enhanced and gains a +7 enhancement bonus to attack and damage rolls., Spellcasting Implement +21Spellcasting Implement +21:Provides a +21 Implement bonus to wearer's universal Spell Power., ConflagratingConflagrating: This weapon is sheated in furious flame. A conflagrating weapon deals an extra 3d6 fire damage on a successful hit., Greater IncinerationGreater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage is dealt twice as often as a standard Incineration weapon., Combustion +114Combustion +114: Provides a +114 Equipment bonus to wearer's Fire Spell Power.
Firebreak: Half Plate, BtCoE, Drow chest
- Firebreak (Level 15): armor 17, max dex 4; +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Fire Absorption 15%Fire Absorption 15%: This effect absorbs 15% of all fire damage the character would have taken, after all other protections have been penetrated., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Resistance +4Resistance +4: This item offers magical protection in the form of a +4 resistance bonus to saving throws., fire shield (cold), lesser regeneration
- Firebreak (Level 16): armor 18, max dex 4; +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Fire Absorption 15%Fire Absorption 15%: This effect absorbs 15% of all fire damage the character would have taken, after all other protections have been penetrated., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Resistance +4Resistance +4: This item offers magical protection in the form of a +4 resistance bonus to saving throws., fire shield (cold), lesser regeneration
- Firebreak (Level 17): armor 18, max dex 4; +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Fire Absorption 20%Fire Absorption 20%: This effect absorbs 20% of all fire damage the character would have taken, after all other protections have been penetrated., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Resistance +5Resistance +5: This item offers magical protection in the form of a +5 resistance bonus to saving throws., fire shield (cold), improved regeneration
- Firebreak (Level 22): armor 23, max dex 5; +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Fire Absorption 20%Fire Absorption 20%: This effect absorbs 20% of all fire damage the character would have taken, after all other protections have been penetrated., Superior Fire ResistanceSuperior Fire Resistance: This property absorbs the first 40 points of fire damage per attack that the wearer would normally take., Resistance +6Resistance +6: This item offers magical protection in the form of a +6 resistance bonus to saving throws., fire shield (cold), improved regeneration
- Firebreak (Level 23): armor 23, max dex 5; +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Fire Absorption 33%Fire Absorption 33%: This effect absorbs one-third of all fire damage the character would have taken, after all other protections have been penetrated., Superior Fire ResistanceSuperior Fire Resistance: This property absorbs the first 40 points of fire damage per attack that the wearer would normally take., Resistance +6Resistance +6: This item offers magical protection in the form of a +6 resistance bonus to saving throws., fire shield (cold), greater regeneration
- Firebreak (Level 24): armor 24, max dex 5; +7 Enhancement Bonus+7 Enhancement Bonus: This armor has been magically enhanced and gains a +7 enhancement bonus to Armor Class., Fire Absorption 33%Fire Absorption 33%: This effect absorbs one-third of all fire damage the character would have taken, after all other protections have been penetrated., Sovereign Fire ResistanceSovereign Fire Resistance: This property absorbs the first 50 points of fire damage per attack that the wearer would normally take., Resistance +7Resistance +7: This item offers magical protection in the form of a +7 resistance bonus to saving throws., fire shield (cold), greater regeneration
Ivy Wraps (Handwraps, BtCoE) Forest hag rare encounter chest.
- Ivy Wraps (Level 15): +4 Enhancement Bonus+4 Enhancement Bonus: This weapon has been magically enhanced and gains a +4 enhancement bonus to attack and damage rolls., BleedBleed: This weapon is cruelly sharp and will do an additional 1d8 damage to targets that are vulnerable to bleeding., Lesser Vampirism, Constitution Poison, Lesser (1d6 on crit), Spiked
- Ivy Wraps (Level 16): +5 Enhancement Bonus+5 Enhancement Bonus: This weapon has been magically enhanced and gains a +5 enhancement bonus to attack and damage rolls., BleedBleed: This weapon is cruelly sharp and will do an additional 1d8 damage to targets that are vulnerable to bleeding., Lesser Vampirism, Constitution Poison, Lesser (1d6 on crit), Spiked
- Ivy Wraps (Level 17): +5 Enhancement Bonus+5 Enhancement Bonus: This weapon has been magically enhanced and gains a +5 enhancement bonus to attack and damage rolls., HemorrhagingHemorrhaging: This weapon is viciously sharp and will do an additional 2d8 damage to targets that are vulnerable to bleeding., Lesser Vampirism, Constitution Poison, Greater, Spiked
- Ivy Wraps (Level 22): +6 Enhancement Bonus+6 Enhancement Bonus: This weapon has been magically enhanced and gains a +6 enhancement bonus to attack and damage rolls., HemorrhagingHemorrhaging: This weapon is viciously sharp and will do an additional 2d8 damage to targets that are vulnerable to bleeding., Lesser Vampirism, ToxicToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will disolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud., Spiked
- Ivy Wraps (Level 23): +6 Enhancement Bonus+6 Enhancement Bonus: This weapon has been magically enhanced and gains a +6 enhancement bonus to attack and damage rolls., HemorrhagingHemorrhaging: This weapon is viciously sharp and will do an additional 2d8 damage to targets that are vulnerable to bleeding., Vampirism, ToxicToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will disolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud., Spiked
- Ivy Wraps (Level 24): +7 Enhancement Bonus+7 Enhancement Bonus: This weapon has been magically enhanced and gains a +7 enhancement bonus to attack and damage rolls., PhlebotomizingPhlebotomizing: This weapon is wickedly sharp and will do an additional 3d8 damage to targets that are vulnerable to bleeding., Vampirism, ToxicToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will disolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud., Spiked
[edit] New Loot-gen Item Enchantments
[edit] Weapon Prefixes
- AuroralAuroral: This weapon radiates the light of dawn. An auroral weapon deals an extra 3d6 light damage on a successful hit.
- BlazingBlazing: This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2d6 fire damage on a successful hit.
- BorealBoreal: This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2d6 cold damage on a successful hit.
- CausticCaustic: This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2d6 acid damage on a successful hit.
- CoruscatingCoruscating: This weapon shines with an inner light. A coruscating weapon deals an extra 2d6 light damage on a successful hit.
- CosmicCosmic: This weapon is glowing with a barely contained magical force. It deals an additional 3d6 force damage on a successful hit.
- ImpellentImpellent: This weapon is pulsing with magical force. It deals and additional 2d6 force damage on a successful hit.
- Oceanic - Tidal BurstTidal Burst: This weapon is sheathed in water. A Tidal burst weapon deals an extra 1d4 points of damage on a successful hit. In addition critical hits deal an amount of extra damage depending on the weapon's critical multiplier: x2 - 1d8. x3 - 2d8. x4 - 3d8. Creatures with the Fire trait take double this damage instead., Freezing Ice, Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the oceans fury deep within. When this weapon is used this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
- ShriekingShrieking: Shrieking weapons emit a piercing screech whenever they are used to make a succesful attack. This screech deals an additional 2d6 sonic damage.
- Tempestuous =
Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1d6 of electical damage on a successful hit. In addition critical hits deal an amount of extra electric damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10.VoltaicVoltaic: This weapon is sheathed in powerful electricity. A voltaic weapon deals an extra 2d6 electric damage on a successful hit. + Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike. + Slicing WindsSlicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds. - VoltaicVoltaic: This weapon is sheathed in powerful electricity. A voltaic weapon deals an extra 2d6 electric damage on a successful hit.
- WailingWailing: Shrieking weapons emit a haunting wail whenever they are used to make a successful attack. This wail deals an additional 3d6 sonic damage.
[edit] Weapon Suffixes
- Arcane DetonationArcane Detonation: This weapon is imbued with unfathomable arcane energies. On an attack roll of 20 which is confirmed as a critical hit this energy will be released, inflicting 15d6 force damage to the target and all other enemies near it. A successful reflex save (DC 39) reduces this damage by half.
- Devastation - Weakening, Enfeebling, Maladroit, Bone Breaking, and any one 'tactics bonus' (one of the following):
- Exceptional Combat Mastery +5
- Shatter +10Shatter +10: This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved sunder attempts.
- Stunning +10Stunning +10: Gives +10 to the DC of any Stunning Blow attempts made with that weapon. This weapon also has a 3% chance on-hit to make DC 33 fortitude check to stun the monster.
- Vertigo +10Vertigo +10: This effect gives a +10 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
- Tendon Slice +10
- Greater Sunburst
- Heavenly Wrath = Greater GoodGreater Good: This weapon is infused with the ultimate power of good. It does an additional 2d6 damage to non-good targets and can only be wielded by good aligned characters. + RadianceRadiance: This weapon is imbued with a brilliant, radiant power that deals an additional 4d6 points of light damage and blinds the target on a successful critical hit.
- HemorrhagingHemorrhaging: This weapon is viciously sharp and will do an additional 2d8 damage to targets that are vulnerable to bleeding.
- PhlebotomizingPhlebotomizing: This weapon is wickedly sharp and will do an additional 3d8 damage to targets that are vulnerable to bleeding.
- Mangling - Slicing, Bleed, Maiming, Limb Chopper
- Obscenity - Evil Burst, Negative Energy Spike, Life Stealing
- Supreme ChaosSupreme Chaos: This weapon is infused with the supreme power of chaos. It does an additional 3d6 damage to non-chaotic targets and can only be wielded by chaotic-aligned characters.
- Supreme GoodSupreme Good: This weapon is infused with the ultimate power of good. It does an additional 3d6 damage to non-good targets and can only be wielded by good-aligned characters.
- Supreme LawSupreme Law: This weapon is infused with the supreme power of law. It does an additional 3d6 damage to non-lawful targets and can only be wielded by lawful-aligned characters.
- A Thousand Suns - Brilliance, Greater Sunburst, Fiery Detonation (BPM +7)
[edit] New Named-loot Item Enchantments
[edit] Weapon Prefixes
- ConflagratingConflagrating: This weapon is sheated in furious flame. A conflagrating weapon deals an extra 3d6 fire damage on a successful hit.
- ElectrifyingElectrifying: This weapon is sheathed in sparking electricity. An electrifying weapon deals an extra 3d6 electric damage on a successful hit.
[edit] Armor suffixes
[edit] Armor Images
Lamannia forum thread: http://forums.ddo.com/showthread.php?t=387965

