Update 15 named items

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[edit] Eveningstar Challenge Pack

New Copper Thumb ingredient introduced as a reward for the Update 15 challenge Ruined Keep: The Daybreak Ritual.

Cloak of the Bear

Cloak of the Wolf

Cloak of the Dragon

Other rewards

  • Resist 30 potions
  • Superior spell power potions

[edit] Caught in the Web raid

  • Antipode, Fist of the Horizon[1] - Handwraps : +7, AntipodalAntipodal: This weapon is a carefully balanced confluence of diametrically opposed planar energies. This weapon deals an extra 1d6 good damage to non-good enemies, an extra 1d6 evil damage to non-evil enemies, an extra 1d6 law damage to non-lawful enemies, and an extra 1d6 chaotic damage to non-chaotic enemies., Doublestrike 6%, Reinforced Fists, Stunning +10Stunning +10: Gives +10 to the DC of any Stunning Blow attempts made with that weapon. This weapon also has a 3% chance on-hit to make DC 33 fortitude check to stun the monster.

[edit] The Druid's Deep adventure pack

There are six versions of each item. Casual and Normal difficulties share the same one.

Difficulty Minimum Level
Heroic Casual/Normal 15
Heroic Hard 16
Heroic Elite 17
Epic Casual/Normal 22
Epic Hard 23
Epic Elite 24

[edit] Outbreak

Corruption of Nature (Runearm, BtCoE; End chest)

Thunderstorm Crescent (Sickle, BtCoE; patient rare chest)


[edit] Overgrowth

Wall of Wood (Large Densewood Shield, BtCoE, Wood Woad Optional Chest Closest to Shrines (2 of 3))

Forester's Brush Hook (Kama, BtCoE, Wood Woad Optional Chest (3 of 3))

Potion: Vial of Dryad Tree Sap


[edit] Thorn and Paw

Leaves of the Forest: Darkwood Scalemail (Medium Armor), BtCoE

Livewood Core (Docent, BtCoE, seeds optional chest)


[edit] The Druid's Curse

Swailing Blade: Scimitar, BtCoE, end chest

Firebreak: Half Plate, BtCoE, Drow chest

  • Firebreak (Level 15): armor 17, max dex 4; +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Fire Absorption 15%Fire Absorption 15%: This effect absorbs 15% of all fire damage the character would have taken, after all other protections have been penetrated., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Resistance +4Resistance +4: This item offers magical protection in the form of a +4 resistance bonus to saving throws., fire shield (cold), lesser regeneration
  • Firebreak (Level 16): armor 18, max dex 4; +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Fire Absorption 15%Fire Absorption 15%: This effect absorbs 15% of all fire damage the character would have taken, after all other protections have been penetrated., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Resistance +4Resistance +4: This item offers magical protection in the form of a +4 resistance bonus to saving throws., fire shield (cold), lesser regeneration
  • Firebreak (Level 17): armor 18, max dex 4; +5 Enhancement Bonus+5 Enhancement Bonus: This armor has been magically enhanced and gains a +5 enhancement bonus to Armor Class., Fire Absorption 20%Fire Absorption 20%: This effect absorbs 20% of all fire damage the character would have taken, after all other protections have been penetrated., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Resistance +5Resistance +5: This item offers magical protection in the form of a +5 resistance bonus to saving throws., fire shield (cold), improved regeneration
  • Firebreak (Level 22): armor 23, max dex 5; +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Fire Absorption 20%Fire Absorption 20%: This effect absorbs 20% of all fire damage the character would have taken, after all other protections have been penetrated., Superior Fire ResistanceSuperior Fire Resistance: This property absorbs the first 40 points of fire damage per attack that the wearer would normally take., Resistance +6Resistance +6: This item offers magical protection in the form of a +6 resistance bonus to saving throws., fire shield (cold), improved regeneration
  • Firebreak (Level 23): armor 23, max dex 5; +6 Enhancement Bonus+6 Enhancement Bonus: This armor has been magically enhanced and gains a +6 enhancement bonus to Armor Class., Fire Absorption 33%Fire Absorption 33%: This effect absorbs one-third of all fire damage the character would have taken, after all other protections have been penetrated., Superior Fire ResistanceSuperior Fire Resistance: This property absorbs the first 40 points of fire damage per attack that the wearer would normally take., Resistance +6Resistance +6: This item offers magical protection in the form of a +6 resistance bonus to saving throws., fire shield (cold), greater regeneration
  • Firebreak (Level 24): armor 24, max dex 5; +7 Enhancement Bonus+7 Enhancement Bonus: This armor has been magically enhanced and gains a +7 enhancement bonus to Armor Class., Fire Absorption 33%Fire Absorption 33%: This effect absorbs one-third of all fire damage the character would have taken, after all other protections have been penetrated., Sovereign Fire ResistanceSovereign Fire Resistance: This property absorbs the first 50 points of fire damage per attack that the wearer would normally take., Resistance +7Resistance +7: This item offers magical protection in the form of a +7 resistance bonus to saving throws., fire shield (cold), greater regeneration

Ivy Wraps (Handwraps, BtCoE) Forest hag rare encounter chest.


[edit] New Loot-gen Item Enchantments

[edit] Weapon Prefixes

  • AuroralAuroral: This weapon radiates the light of dawn. An auroral weapon deals an extra 3d6 light damage on a successful hit.
  • BlazingBlazing: This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2d6 fire damage on a successful hit.
  • BorealBoreal: This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2d6 cold damage on a successful hit.
  • CausticCaustic: This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2d6 acid damage on a successful hit.
  • CoruscatingCoruscating: This weapon shines with an inner light. A coruscating weapon deals an extra 2d6 light damage on a successful hit.
  • CosmicCosmic: This weapon is glowing with a barely contained magical force. It deals an additional 3d6 force damage on a successful hit.
  • ImpellentImpellent: This weapon is pulsing with magical force. It deals and additional 2d6 force damage on a successful hit.
  • Oceanic - Tidal BurstTidal Burst: This weapon is sheathed in water. A Tidal burst weapon deals an extra 1d4 points of damage on a successful hit. In addition critical hits deal an amount of extra damage depending on the weapon's critical multiplier: x2 - 1d8. x3 - 2d8. x4 - 3d8. Creatures with the Fire trait take double this damage instead., Freezing Ice, Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the oceans fury deep within. When this weapon is used this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • ShriekingShrieking: Shrieking weapons emit a piercing screech whenever they are used to make a succesful attack. This screech deals an additional 2d6 sonic damage.
  • Tempestuous = Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1d6 of electical damage on a successful hit. In addition critical hits deal an amount of extra electric damage depending on the weapon's critical multiplier: x2 - 1d10. x3 - 2d10. x4 - 3d10. VoltaicVoltaic: This weapon is sheathed in powerful electricity. A voltaic weapon deals an extra 2d6 electric damage on a successful hit. + Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike. + Slicing WindsSlicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
  • VoltaicVoltaic: This weapon is sheathed in powerful electricity. A voltaic weapon deals an extra 2d6 electric damage on a successful hit.
  • WailingWailing: Shrieking weapons emit a haunting wail whenever they are used to make a successful attack. This wail deals an additional 3d6 sonic damage.

[edit] Weapon Suffixes

  • Arcane DetonationArcane Detonation: This weapon is imbued with unfathomable arcane energies. On an attack roll of 20 which is confirmed as a critical hit this energy will be released, inflicting 15d6 force damage to the target and all other enemies near it. A successful reflex save (DC 39) reduces this damage by half.
  • Devastation - Weakening, Enfeebling, Maladroit, Bone Breaking, and any one 'tactics bonus' (one of the following):
  • Greater Sunburst
  • Heavenly Wrath = Greater GoodGreater Good: This weapon is infused with the ultimate power of good. It does an additional 2d6 damage to non-good targets and can only be wielded by good aligned characters. + RadianceRadiance: This weapon is imbued with a brilliant, radiant power that deals an additional 4d6 points of light damage and blinds the target on a successful critical hit.
  • HemorrhagingHemorrhaging: This weapon is viciously sharp and will do an additional 2d8 damage to targets that are vulnerable to bleeding.
  • PhlebotomizingPhlebotomizing: This weapon is wickedly sharp and will do an additional 3d8 damage to targets that are vulnerable to bleeding.
  • Mangling - Slicing, Bleed, Maiming, Limb Chopper
  • Obscenity - Evil Burst, Negative Energy Spike, Life Stealing
  • Supreme ChaosSupreme Chaos: This weapon is infused with the supreme power of chaos. It does an additional 3d6 damage to non-chaotic targets and can only be wielded by chaotic-aligned characters.
  • Supreme GoodSupreme Good: This weapon is infused with the ultimate power of good. It does an additional 3d6 damage to non-good targets and can only be wielded by good-aligned characters.
  • Supreme LawSupreme Law: This weapon is infused with the supreme power of law. It does an additional 3d6 damage to non-lawful targets and can only be wielded by lawful-aligned characters.
  • A Thousand Suns - Brilliance, Greater Sunburst, Fiery Detonation (BPM +7)

[edit] New Named-loot Item Enchantments

[edit] Weapon Prefixes

  • ConflagratingConflagrating: This weapon is sheated in furious flame. A conflagrating weapon deals an extra 3d6 fire damage on a successful hit.
  • ElectrifyingElectrifying: This weapon is sheathed in sparking electricity. An electrifying weapon deals an extra 3d6 electric damage on a successful hit.

[edit] Armor suffixes

[edit] Armor Images

Firebreak shown.jpg
Leaves of the Forest shown.jpg
Livewood Core shown.jpg
Wall of Wood (Wharfrat's Plank shown.jpg)

Lamannia forum thread: http://forums.ddo.com/showthread.php?t=387965

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