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Stop Hazadill's Shipment

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Stop Hazadill's Shipment is the 2nd quest in the Baudry Cartamon story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
Protect Baudry's Interests • Stop Hazadill's Shipment • Retrieve the Stolen Goods

Hazadil is widely reputed to be a smuggler and a criminal, but for some reason the City Guard refuses to intervene.

Stop Hazadill's Shipment
Heroic level: 2
Epic level: None
Duration: Short
Heroic XP:  ♣204Solo/Casual ♦364Normal ♥388Hard ♠412Elite
Epic XP: N/A
Takes place in: Hazadill's Shipping Warehouse
Bestowed by: Harmon Taft
NPC contact: Baudry Cartamon
Quest acquired in: The Harbor
Patron: The Free Agents
Base favor: 2
Free to Play: Yes
Extreme Challenge: No
M stop hazadill's shipment.png
Loading screen

Overview


Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Smash Hazadill's shipping crates (50 total)
  • (Failure) Finish before time runs out (10 minutes)
  • (Optional) Slay Witch Doctor Zeef — Bonus (20%): Heroic( ♣41 ♦73 ♥78 ♠82 )

What to Expect

  • Trap (fixed)
  • Timed quest (10 minutes)
  • Quest failure (if fewer than 50 crates are destroyed before the time runs out)

Known Traps

Trap DCs

Possible blade trap on chest.
  • Blade trap on chest in final room.

Tips and Misc

  • Make sure to talk to both Baudry and Taft before entering the quest.
  • If in a party, make sure the party enters together. The mission is timed and starts when the first person goes in.
  • You automatically get the 10% Insidious Cunning XP bonus, unless you kill Witch Doctor Zeef before finishing. Note that you can finish the quest and THEN kill him, and still get his XP bonus.
  • Zeef may appear behind a secret door in the final room.

Bonus XP

  • Insidious Cunning bonus: 0 or fewer monsters killed +10% Bonus.( ♣20 ♦36 ♥39 ♠41 )
  • Devious bonus: 1 or fewer monster killed +7% Bonus.( ♣14 ♦25 ♥27 ♠29 )

Loot

  • Chests: 1
    • 1 optional and trapped (found in the end room up the ladders; lever to open it is behind a hidden door at the other side of the room)
  • Collectables: Four
    • Bookshelf in the South-west room right before the healing shrine
    • Cabinet in the first western dead-end
    • Rubble in the corner of the second room with four intersections.
    • Cabinet in the North-east room
  • NPC rewards: None. You have to finish all chapters of the story arc before receiving an end reward.

Monsters

Name ( picture • New Monster ) CR Type Race
Witch Doctor Zeef( view
Witch Doctor Zeef.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Reptilian Kobold

External Links