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Total Chaos

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Keep on the Borderlands adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: Keep on the Borderlands
Total Chaos
Heroic level: 2
Epic level: 22
Duration: medium
Heroic XP:  ♣468Icon tooltip.pngSolo/Casual ♦848Icon tooltip.pngNormal ♥916Icon tooltip.pngHard ♠983Icon tooltip.pngElite
Epic XP:  ♣7,865Icon tooltip.pngSolo/Casual ♦13,537Icon tooltip.pngNormal ♥13,965Icon tooltip.pngHard ♠14,392Icon tooltip.pngElite
Takes place in: Temple of Evil Chaos*
Bestowed by: Howarth the Faithkeeper
NPC contact: Howarth the Faithkeeper
Quest acquired in: Keep on the Borderlands
Patron: The Gatekeepers
Base favor: 3
Free to Play: No
Extreme Challenge: No
M Total Chaos.png
Loading screen


The Cult of Evil Chaos has risen to power in the valley thanks to its skill with magic. By creating Undead and summond Demons been able to cow the local monsters into following them.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Slay most of the cultists (8 total)
  • Find and confront their leader
  • Find the missing codex page
  • (Optional) Explore all the nooks and crannies of the cave network
  • (Optional) Put to rest all the undead guardians of this cursed place
  • (Optional) Defeat the terrible torturer
  • (Optional) Dice the gelatinous cube
  • (Optional) Steal the gem from the hall of ancient warriors
  • (Optional) Find the secret shrine
  • (Optional) Steal the (obviously) cursed tableware
  • (Optional) Find the secret shrine
  • (Optional) Assemble the Kobold Shrine of Evil Chaos — Bonus (6%): Heroic( ♣28 ♦51 ♥55 ♠59 ) Epic( ♣472 ♦812 ♥838 ♠864 )
  • (Optional) Assemble the Orc Shrine of Evil Chaos — Bonus (6%): Heroic( ♣28 ♦51 ♥55 ♠59 ) Epic( ♣472 ♦812 ♥838 ♠864 )
  • (Optional) Assemble the Gnoll Shrine of Evil Chaos — Bonus (6%): Heroic( ♣28 ♦51 ♥55 ♠59 ) Epic( ♣472 ♦812 ♥838 ♠864 )
  • (Optional) Ring the Bell (Summons Onnez the Oblivious) — Bonus (5%): Heroic( ♣23 ♦42 ♥46 ♠49 ) Epic( ♣393 ♦677 ♥698 ♠720 )
  • (Optional) Defeat the Demon — Bonus (25%): Heroic( ♣117 ♦212 ♥229 ♠246 ) Epic( ♣1,966 ♦3,384 ♥3,491 ♠3,598 )
  • (Optional) Don't let the leader escape — Bonus (5%): Heroic( ♣23 ♦42 ♥46 ♠49 ) Epic( ♣393 ♦677 ♥698 ♠720 )
  • (Optional) Have words with the Medusa — Bonus (2%): Heroic( ♣9 ♦17 ♥18 ♠20 ) Epic( ♣157 ♦271 ♥279 ♠288 )
  • (Optional) Defeat pretty problematic prisoner — Bonus (30%): Heroic( ♣140 ♦254 ♥275 ♠295 ) Epic( ♣2,360 ♦4,061 ♥4,190 ♠4,318 )

Known Traps

Trap DCs (Epic)

Tips and Misc

You can recruit many NPCs (many of whom you will recognize from other quests) to help you fight.

  • For completion (only), hit the room in the north of the first main cave (for cultists and a possibility at the missing codex page), then from there just push west then north, killing cultists etc. The other areas offer only optional XP, 1 chest, and NPC assistance.
    • There's a chance you won't find enough cultists in the western/northern areas. If not, search the main/southern area.
    • There is a small chance that the codex page will be located in one of the southern rooms.

  • South, in the southeast room, are two gnolls who will join you.
  • Optional: "Steal the gem from the hall of ancient warriors", which triggers a fight with undead.
  • Optional: Push further south to "find the secret shrine".
  • The small central room contains only a fight with casters and a collectable.
  • The central-eastern area contains:
  • A shrine behind a locked door (53 failed, 57 succeeded on EE)
  • Optional: Beyond that, to the north, a room with the Terrible Torturer and 4 keys that are useful later.
  • Hera, the medusa prisoner, in the southern passage.
  • Chatting with her gains her alliance, but does not free her.
  • Optional: The iron key, from the Torturer's room (above), frees her to join you.
  • In the south-eastern passage, the kobold crone, who will join you.
    • Optional: Behind a locked door, a (moderately tough!) gelatinous cube, and a chest.
  • Yeshelka Frostrager, who will join you, in the eastern passage.
    • Optional: A locked room (51 failed, 57 succeeded on EE) with the "restless wight".
  • The square room to the west contains a shrine and several piles of gold.
  • Optional: "Steal the (obviously) cursed tableware", and a not-surprising fight.
  • Go north.
  • The eastern side loop there contains only some (sleeping!) cultists and a collectable.
  • The far northeastern side loop is behind two Secret doors. If you do not/cannot enter via Search, they will open if you do the Shrine of Chaos optional (see below).
    • The codex page is randomly located throughout the cultist rooms, including the end room. It will not be found in the "cavern" area of the quest.
End fight

The boss is behind a Secret door in the South-west corner of the large room, past the gnoll/kobold/orc shrines. He will try to escape once sufficiently hurt. You can let him escape. If you recruited Medusa to help you, she will finish him for you.

  • Optional: Go back to the Medusa to "Have words with her", and then fight her. You can see the boss, turned to stone, there.
  • Optional: Assembling the Shrines of Evil Chaos
  • Optional: After the battle and everything else, if you brought the gnoll, kobold, and orc Charm of Evil Chaos from previous quests, you can do this optional. Slot the crests into the shrines, then, you can ring a bell to the east (target rope and hit 'e'). This summons a flesh render. Defeating him awards a chest, a "lockbox" to the west.
  • Additionally, during the fight, the secret doors to the area behind the bell open and mobs from them pour into the area (if you did not clear them before). This also gives you access to that area to "Explore all the nooks and crannies of the cave network" and releases the undead in that area, if you had not before.

Bonus XP

  • Aggression bonus: 63-64 or more monsters killed +10% Bonus.( ♣47 ♦85 ♥92 ♠98 )
  • Onslaught bonus: 64 < x < 89 or more monsters killed +15% Bonus.( ♣70 ♦127 ♥137 ♠147 )
  • Observance bonus: 2 or more secret doors discovered +8% Bonus.( ♣37 ♦68 ♥73 ♠79 )
  • Perception bonus: 3 or more secret doors discovered +10% Bonus.( ♣47 ♦85 ♥92 ♠98 )
  • Vigilant Sight bonus: 4 or more secret doors discovered +15% Bonus.( ♣70 ♦127 ♥137 ♠147 )
  • Mischief bonus: 22-23 or more breakables smashed +8% Bonus.( ♣37 ♦68 ♥73 ♠79 )
  • Vandal bonus: 29 or more breakables smashed +10% Bonus.( ♣47 ♦85 ♥92 ♠98 )
  • Ransack bonus: 36 or more breakables smashed +15% Bonus.( ♣70 ♦127 ♥137 ♠147 )
Notes: In order to achieve Vigilant Sight and Ransack, you may need to hold off on picking up the Codex Page until after killing the High Priest, in order to break the pews and search out the door in his quarters.


  • Chests: 2-3
  • 1 optional, behind a locked door and a guardian gelatinous cube
  • 1 end chest
  • 1 optional after end-fight, if you have all 3 Charms of Evil Chaos (from other quests)
  • NPC rewards:

Named Chest Drop

Total Chaos loot


Name(picture) CR Type Race
High Priest of Chaotic Evil(view)
High Priest of Chaotic Evil.jpg
 ♦4Icon tooltip.pngNormal ♥5Icon tooltip.pngHard ♠6Icon tooltip.pngElite Humanoid Human
Ax Cultist(view)
Ax Cultist.png
 ♦2Icon tooltip.pngNormal ♥3Icon tooltip.pngHard ♠5Icon tooltip.pngElite ♠39Icon tooltip.pngEpic Elite Undead Zombie
Busybody Bonehead(view)
Busybody Bonehead.jpg
 ♦2Icon tooltip.pngNormal Undead Skeleton
Cultist Acolyte(view)
Cultist Acolyte.jpg
 ♦2Icon tooltip.pngNormal ♥3Icon tooltip.pngHard ♠5Icon tooltip.pngElite Humanoid Human
Cultist Dretch(view)
Cultist Dretch.jpg
 ♦2Icon tooltip.pngNormal Evil Outsider Demon

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