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Missing in Action

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The Stormreach sewers are no place to linger. You doubt Ulcana's missing adventurers are alive and well.

Missing in Action
Heroic level: 2
Epic level: None
Duration: Medium
Heroic XP:  ♣284Solo/Casual ♦510Normal ♥548Hard ♠585Elite
Epic XP: N/A
Takes place in: The Foul Chambers
Bestowed by: Ulcana Braddock
NPC contact: Ulcana Braddock
Quest acquired in: The Marketplace
Patron: The Coin Lords
Base favor: 3
Free to Play: Yes
Extreme Challenge: No
M missing in action.png
Loading screen


Help Ulcana Braddock by seeking out a lost party of adventurers who ventured into the Stormreach sewers some time ago.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Find the first lost party
  • Find the second lost party
  • Find and kill the leader of these kobolds and troglodytes
  • (Optional) Disable the spike traps — Bonus (5%): Heroic( ♣14 ♦26 ♥27 ♠29 )
  • (Optional) Disable the lightning traps — Bonus (5%): Heroic( ♣14 ♦26 ♥27 ♠29 )
  • (Optional) Slay the zombies of the former party — Bonus (5%): Heroic( ♣14 ♦26 ♥27 ♠29 )
  • (Optional) Slay the Shaman Hyrassis — Bonus (10%): Heroic( ♣28 ♦51 ♥55 ♠59 )
  • (Optional) Slay the Shaman Syssimar — Bonus (10%): Heroic( ♣28 ♦51 ♥55 ♠59 )

What to Expect

  • Traps (fixed, some don't require rogue skills to be disarmed)
  • Randomly placed levers (6)
  • Spawning/respawning monsters

Known Traps

  • There are spike traps down the east corridor and electric traps down the west corridor. Both traps are disabled by finding three hidden switches (spike) or valves (electric), not by control boxes. Neither trap will activate until after you've pulled the valve at the end of their respective hallway. Note that you can disable the traps before you activate them.

Secret Door DCs

Tips and Misc

  • You can enter the gate to the northern wing prior to opening it. To do this, squeeze through a gap in the gate on the right side. It's easier to do if you're a halfing/dwarf, but can be achieved by all classes with a bit of wriggling. The kobold shamans will spawn without the troglodyte boss.
  • Some of the trap levers are behind secret doors; others are behind pillars in alcoves. There are always 3 levers per trap, but there are 6 or 7 places a lever could show up. One or two may appear in the alcoves near the center, rather than down the wings.
  • It's possible to get around the forcefield blocking the northern wing before activating the two signal crystals, allowing you to take out the kobold shamans there early and making the end-fight significantly easier.
  • The end-fight can be made easier by luring the troglodyte boss out with a ranged/thrown weapon. Kobold shamans don't move and you can kill them after completing the quest, or just run past them for the chest.
  • The kobold in the alcove in the SE corner of the eastern loop respawns after a few minutes.
  • Shaman Hyrassis (down the eastern corridor) or Shaman Syssimar (down the western corridor) may appear after activating the signal crystal; otherwise, a troglodyte shaman will appear.

Bonus XP

  • Aggression bonus: 33 or more monsters killed +10% Bonus.( ♣28 ♦51 ♥55 ♠59 )
  • Onslaught bonus: 43 or more monsters killed +15% Bonus.( ♣43 ♦77 ♥82 ♠88 )
  • Conquest bonus: 52 or more monsters killed +25% Bonus.( ♣71 ♦128 ♥137 ♠146 )
  • Observance bonus: 3 or more secret doors discovered +8% Bonus.( ♣23 ♦41 ♥44 ♠47 )
  • Vigilant Sight bonus: 4 or more secret doors discovered +15% Bonus.( ♣43 ♦77 ♥82 ♠88 )
  • Mischief bonus: 11 or more breakables smashed +8% Bonus.( ♣23 ♦41 ♥44 ♠47 )
  • Vandal bonus: 14 or more breakables smashed +10% Bonus.( ♣28 ♦51 ♥55 ♠59 )
  • Ransack bonus: 17 or more breakables smashed +15% Bonus.( ♣43 ♦77 ♥82 ♠88 )


  • Chests: 1 - 3
    • 1 optional for killing Syssimar (Troglodyte Shaman, doesn't always appear, found at the end of the western corridor)
    • 1 optional for killing Hyrassis (Troglodyte Shaman, doesn't always appear, found at the end of the eastern corridor)
    • 1 at the end for killing Slass/Thresh/Xeshahl (Troglodytes, mutually exclusive)
  • Collectables: 4
    • Moss down the east wing, in the SE corner of the loop
    • Adventurer's Pack down the west wing, behind a secret door in the SE corner of the loop
    • Moss down the west wing, in an alcove in the SW corner
    • Adventurer's Pack past the exit rope
  • NPC rewards: Standard


Name(picture) CR Type Race
 ♦4Normal ♥7Hard ♠10Elite Reptilian Troglodyte
Shaman Hyrassis(view)
Shaman Hyrassis.jpg
 ♦4Normal ♥6Hard ♠9Elite Reptilian Troglodyte
Shaman Syssimar(view)
Shaman Syssimar.jpg
 ♦4Normal ♥6Hard ♠9Elite Reptilian Troglodyte
 ♦4Normal ♥7Hard ♠10Elite Reptilian Troglodyte
 ♦4Normal ♥7Hard ♠10Elite Reptilian Troglodyte
 ♦0.5Normal ♥1Hard ♠3Elite Animal Dog
Gray Ooze(view)
Gray Ooze.jpg
 ♦4Normal ♥6Hard ♠9Elite Ooze Gray Ooze
Kobold Shaman(view)
Kobold Shaman.jpg
 ♦1Normal ♥3Hard ♠5Elite Reptilian Kobold
Kobold Thrower(view)
Kobold Thrower.jpg
 ♦1Normal ♥3Hard ♠5Elite Reptilian Kobold
Kobold Warrior(view)
Kobold Warrior.jpg
 ♦0.5Normal ♥2Hard ♠5Elite ♦28Epic Normal ♥33Epic Hard ♠63Epic Elite Reptilian Kobold
 ♦0.25Normal ♥1Hard ♠3Elite Reptilian Kobold
Lesser Gray Ooze(view)
Lesser Gray Ooze.jpg
 ♦2Normal ♥4Hard ♠6Elite Ooze Gray Ooze
Troglodyte Shaman(view)
Troglodyte Shaman.jpg
 ♦4Normal ♥6Hard ♠9Elite Reptilian Troglodyte
 ♦2Normal ♥4Hard ♠7Elite Reptilian Troglodyte
QL1: ♦0.25Normal ♥1Hard ♠3Elite; QL2/QL3: ♦0.5Normal ♥2Hard ♠5Elite Undead Zombie

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