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Missing in Action

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The Stormreach sewers are no place to linger. You doubt Ulcana's missing adventurers are alive and well.

Missing in Action
Heroic level: 3
Epic level: None
Duration: Medium
Heroic XP:  ♣552Solo/Casual ♦996Normal ♥1,070Hard ♠1,145Elite
Epic XP: N/A
Takes place in: The Foul Chambers
Bestowed by: Ulcana Braddock
NPC contact: Ulcana Braddock
Quest acquired in: The Marketplace
Patron: The Coin Lords
Base favor: 3
Purchase: Free to Play
Extreme Challenge: No
Loading screen

Overview

Help Ulcana Braddock by seeking out a lost party of treasure seekers who ventured into the Stormreach sewers some time ago.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Find the first lost party
  • Find the second lost party
  • Find and kill the leader of these kobolds and troglodytes
  • (Optional) Disable the spike traps — Bonus (5%): Heroic( ♣28 ♦50 ♥54 ♠57 )
  • (Optional) Disable the lightning traps — Bonus (5%): Heroic( ♣28 ♦50 ♥54 ♠57 )
  • (Optional) Slay the zombies of the former party — Bonus (5%): Heroic( ♣28 ♦50 ♥54 ♠57 )
  • (Optional) Slay the Shaman Hyrassis — Bonus (10%): Heroic( ♣55 ♦100 ♥107 ♠115 )
  • (Optional) Slay the Shaman Syssimar — Bonus (10%): Heroic( ♣55 ♦100 ♥107 ♠115 )

What to Expect

  • Randomly placed switches (3) and valves (3)
  • Spawning & respawning monsters

Known Traps

  • There are spike traps throughout the East wing and electric traps throughout the West wing. Each array of traps is disabled by using three switches (spike) or valves (electric), not by control panels. The signal crystal valve at the end of each wing activates the respective traps. You can disable the traps before they are activated.

Tips and Misc

  • Trap lever locations are semi-random and may be behind Secret doors or, in the East wing, behind pillars in alcoves.
    • There are always 3 levers per trap, but there are 6 or 7 places where one could show up for each wing.
    • One or two may appear in the alcoves near the gate with signal crystals, rather than within the wings.
    • Secret Door DCs
  • One strategy to avoid the traps without disabling them is to park a Hireling at the signal crystal valve at the end of a wing and return to central gate; have the hireling activate the valve, then recall the hireling. Repeat for the other wing and ignore the traps outright.
  • A Kobold Thrower respawns every few minutes in an alcove in the East corridor of the East wing loop.
  • Members of the missing party lie dead by the Shrines at the end of both the East and West wings; two will rise as Zombies in each location when approached.
  • A pack of Dogs and Kobolds will spawn behind (ambush) the party as each signal crystal valve is approached. These are much less difficult to manage if dispatched before turning the valve or approaching the dead party members.
  • Shaman Hyrassis (East wing) and/or Shaman Syssimar (West wing) may appear after activating the respective signal crystal; otherwise, a Troglodyte Shaman appears.
  • Luring the Troglodyte boss out of the North wing with a single shot from ranged or thrown weapon can make the North wing fight easier. The 4 Kobold Shamans flanking the North wing shouldn't move and you can kill them after dealing with the boss, or just sneak or run past them for the chest, collectible, and exit.
  • It is possible squeeze through the gap on the right side of the gate to the North wing prior to opening it.
    • This is easy for smaller races (Halfling, Gnome, Dwarf) with a bit of wriggling.
    • With persistence, can be achieved by all races, even Warforged, though it's a very tight and some may not be able to squeeze back out.
    • The Kobold Shamans will spawn without the Troglodyte boss; killing them improves the boss fight later.
    • The boss chest will be present, but locked, and is not pickable.

Bonus XP

  • Aggression bonus: 14 or more monsters killed +10% Bonus.( ♣55 ♦100 ♥107 ♠115 )
  • Onslaught bonus: 28 or more monsters killed +15% Bonus.( ♣83 ♦149 ♥161 ♠172 )
  • Conquest bonus: 42 or more monsters killed +25% Bonus.( ♣138 ♦249 ♥268 ♠286 )
  • Observance bonus: 3 or more secret doors discovered +8% Bonus.( ♣44 ♦80 ♥86 ♠92 )
  • Vigilant Sight bonus: 4 or more secret doors discovered +15% Bonus.( ♣83 ♦149 ♥161 ♠172 )
  • Mischief bonus: 11 or more breakables smashed +8% Bonus.( ♣44 ♦80 ♥86 ♠92 )
  • Vandal bonus: 14 or more breakables smashed +10% Bonus.( ♣55 ♦100 ♥107 ♠115 )
  • Ransack bonus: 17 or more breakables smashed +15% Bonus.( ♣83 ♦149 ♥161 ♠172 )

External Links

Loot

  • Chests: 1–3
    • 1 optional for killing Syssimar (Troglodyte Shaman, doesn't always appear, found at the end of the West wing)
    • 1 optional for killing Hyrassis (Troglodyte Shaman, doesn't always appear, found at the end of the East wing)
    • 1 at the end for killing Slass / Thresh / Xeshahl (Troglodytes, mutually exclusive)
  • Collectables: 4
    • Moss — East wing, in the Southeast corner of the loopSweet WhitecapDeadly FeverblanchPale Creeper
    • Adventurer's Pack — West wing, behind a secret door in the South corridorAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale Creeper
    • Moss — West wing, in an alcove of the South corridorSweet WhitecapDeadly FeverblanchPale Creeper
    • Adventurer's Pack — North wing, beyond the exit ropeAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale Creeper

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Monsters

Name ( picture ) CR Type Race
Dog( view
 • edit )
 ♦0.50Normal ♥1.00Hard ♠3Elite Animal Dog
Gray Ooze( view
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Ooze Gray Ooze
Kobold Shaman( view
 • edit )
 ♦1.00Normal ♥3Hard ♠5Elite Reptilian Kobold
Kobold Thrower( view
 • edit )
 ♦1.00Normal ♥3Hard ♠5Elite Reptilian Kobold
Kobold Warrior( view
 • edit )
 ♦0.50Normal ♥2Hard ♠5Elite Reptilian Kobold
Kobold( view
 • edit )
 ♦0.25Normal ♥1.00Hard ♠3Elite Reptilian Kobold
Rotting Elf Zombie( view
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Undead Zombie
Rotting Zombie( view
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Undead Zombie
Shaman Hyrassis( view
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Reptilian Troglodyte
Shaman Syssimar( view
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Reptilian Troglodyte
Slass( view
 • edit )
 ♦4Normal ♥7Hard ♠10Elite Reptilian Troglodyte
Thresh( view
 • edit )
 ♦4Normal ♥7Hard ♠10Elite Reptilian Troglodyte
Troglodyte Shaman( view
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Reptilian Troglodyte
Troglodyte( view
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Reptilian Troglodyte
Xeshahl( view
 • edit )
 ♦4Normal ♥7Hard ♠10Elite Reptilian Troglodyte