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Missing in Action
The Stormreach sewers are no place to linger. You doubt Ulcana's missing adventurers are alive and well.
Missing in Action | |
Heroic level: | 2 |
Epic level: | None |
Duration: | Medium |
Heroic XP: | ♣284Solo/Casual ♦510Normal ♥548Hard ♠585Elite |
Epic XP: | N/A |
Takes place in: | The Foul Chambers |
Bestowed by: | Ulcana Braddock |
NPC contact: | Ulcana Braddock |
Quest acquired in: | The Marketplace |
Patron: | The Coin Lords |
Base favor: | 3 |
Purchase: | Free to Play |
Extreme Challenge: | No |
Overview
Help Ulcana Braddock by seeking out a lost party of adventurers who ventured into the Stormreach sewers some time ago.
Spoiler Warning: Spoiler material below this point!
Objectives
- Find the first lost party
- Find the second lost party
- Find and kill the leader of these kobolds and troglodytes
- (Optional) Disable the spike traps — Bonus (5%): Heroic( ♣14 ♦26 ♥27 ♠29 )
- (Optional) Disable the lightning traps — Bonus (5%): Heroic( ♣14 ♦26 ♥27 ♠29 )
- (Optional) Slay the zombies of the former party — Bonus (5%): Heroic( ♣14 ♦26 ♥27 ♠29 )
- (Optional) Slay the Shaman Hyrassis — Bonus (10%): Heroic( ♣28 ♦51 ♥55 ♠59 )
- (Optional) Slay the Shaman Syssimar — Bonus (10%): Heroic( ♣28 ♦51 ♥55 ♠59 )
What to Expect
- Traps (fixed, some don't require rogue skills to be disarmed)
- Randomly placed levers (6)
- Spawning/respawning monsters
Known Traps
- There are spike traps down the east corridor and electric traps down the west corridor. Both traps are disabled by finding three hidden switches (spike) or valves (electric), not by control panels. Neither trap will activate until after you've pulled the valve at the end of their respective hallway. Note that you can disable the traps before you activate them.
Tips and Misc
- Levers/valves will frequently fail to spawn, making the traps impossible to disarm.[Unverified
"Levers/valves will frequently fail to spawn, making the traps impossible to disarm." has not been verified in-game. Please verify it!]
- You can park a hireling on the valve (at the end of their respective hallway), run past the traps and then have the hireling activate the valve. Recall the hireling and ignore the traps outright.
- You can enter the gate to the northern wing prior to opening it. To do this, squeeze through a gap in the gate on the right side. It's easier to do if you're a halfing/dwarf, but can be achieved by all classes with a bit of wriggling. The kobold shamans will spawn without the troglodyte boss.
- Some of the trap levers are behind secret doors; others are behind pillars in alcoves. There are always 3 levers per trap, but there are 6 or 7 places a lever could show up. One or two may appear in the alcoves near the center, rather than down the wings.
- It's possible to get around the forcefield blocking the northern wing before activating the two signal crystals, allowing you to take out the kobold shamans there early and making the end-fight significantly easier.
- The end-fight can be made easier by luring the troglodyte boss out with a ranged/thrown weapon. Kobold shamans don't move and you can kill them after completing the quest, or just run past them for the chest.
- The kobold in the alcove in the South-east corner of the eastern loop respawns after a few minutes.
- Shaman Hyrassis (down the eastern corridor) or Shaman Syssimar (down the western corridor) may appear after activating the signal crystal; otherwise, a troglodyte shaman will appear.
Bonus XP
- Aggression bonus: 33 or more monsters killed +10% Bonus.( ♣28 ♦51 ♥55 ♠59 )
- Onslaught bonus: 43 or more monsters killed +15% Bonus.( ♣43 ♦77 ♥82 ♠88 )
- Conquest bonus: 52 or more monsters killed +25% Bonus.( ♣71 ♦128 ♥137 ♠146 )
- Observance bonus: 3 or more secret doors discovered +8% Bonus.( ♣23 ♦41 ♥44 ♠47 )
- Vigilant Sight bonus: 4 or more secret doors discovered +15% Bonus.( ♣43 ♦77 ♥82 ♠88 )
- Mischief bonus: 11 or more breakables smashed +8% Bonus.( ♣23 ♦41 ♥44 ♠47 )
- Vandal bonus: 14 or more breakables smashed +10% Bonus.( ♣28 ♦51 ♥55 ♠59 )
- Ransack bonus: 17 or more breakables smashed +15% Bonus.( ♣43 ♦77 ♥82 ♠88 )
Loot
- Chests: 1–3
- 1 optional for killing Syssimar (Troglodyte Shaman, doesn't always appear, found at the end of the western corridor)
- 1 optional for killing Hyrassis (Troglodyte Shaman, doesn't always appear, found at the end of the eastern corridor)
- 1 at the end for killing Slass/Thresh/Xeshahl (Troglodytes, mutually exclusive)
- Collectables: 4
- Moss down the east wing, in the South-east corner of the loop
- Adventurer's Pack down the west wing, behind a secret door in the South-east corner of the loop
- Moss down the west wing, in an alcove in the South-west corner
- Adventurer's Pack past the exit rope
- NPC rewards: Standard
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Dog ( view • edit ) | ♦0.5Normal ♥1Hard ♠3Elite | Animal | Dog |
Gray Ooze ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Ooze | Gray Ooze |
Kobold Shaman ( view • edit ) | ♦1Normal ♥3Hard ♠5Elite | Reptilian | Kobold |
Kobold Thrower ( view • edit ) | ♦1Normal ♥3Hard ♠5Elite | Reptilian | Kobold |
Kobold Warrior ( view • edit ) | ♦0.5Normal ♥2Hard ♠5Elite ●♦28Epic Normal ●♥33Epic Hard ●♠63Epic Elite | Reptilian | Kobold |
Kobold ( view • edit ) | ♦0.25Normal ♥1Hard ♠3Elite | Reptilian | Kobold |
Lesser Gray Ooze ( view • edit ) | ♦2Normal ♥4Hard ♠6Elite | Ooze | Gray Ooze |
Shaman Hyrassis ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Reptilian | Troglodyte |
Shaman Syssimar ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Reptilian | Troglodyte |
Slass ( view • edit ) | ♦4Normal ♥7Hard ♠10Elite | Reptilian | Troglodyte |
Thresh ( view • edit ) | ♦4Normal ♥7Hard ♠10Elite | Reptilian | Troglodyte |
Troglodyte Shaman ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Reptilian | Troglodyte |
Troglodyte ( view • edit ) | ♦2Normal ♥4Hard ♠7Elite | Reptilian | Troglodyte |
Xeshahl ( view • edit ) | ♦4Normal ♥7Hard ♠10Elite | Reptilian | Troglodyte |
Zombie ( view • edit ) | QL1: ♦0.25Normal ♥1Hard ♠3Elite; QL2/QL3: ♦0.5Normal ♥2Hard ♠5Elite | Undead | Zombie |
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