DDO Server Transfers 2025: "ghost worlds" are available until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.
Newbie guideIn developmentDDO Store (Coupons)Social media
ClassesCraftingEnhancementsEpic DestiniesFavorFeatsItems
MapsMonstersPlacesQuestsRacesReincarnationSkillsSpells
Please create an account or log in to get the most updated information (this is up to 5 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges.
Please visit DDO wiki's Discord chat server if you need any help!

The Mystery of Delera's Tomb

From DDO wiki
Jump to navigation Jump to search
The Mystery of Delera's Tomb is the 1st quest in the Delera's Tomb story arcStory arcs are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The Mystery of Delera's Tomb • The Missing Party • Free Delera • Return to Delera's Tomb • Thrall of the Necromancer


Delera Omaren was a great philanthropist and benefactor of Stormreach. She deserves a better rest than she has found.

Requires access to adventure pack: Delera's Tomb
The Mystery of Delera's Tomb
Heroic level: 5
Epic level: 27
Duration: Long
Heroic XP:  ♣975Solo/Casual ♦1,742Normal ♥1,860Hard ♠1,977Elite
Epic XP:  ♣12,143Solo/Casual ♦20,808Normal ♥21,378Hard ♠21,948Elite
Takes place in: Delera's Antechamber
Bestowed by: Derek Grospic
NPC contact: Derek Grospic
Quest acquired in: House Jorasco
Patron: House Jorasco
Base favor: 4
Purchase: Delera's Tomb or VIP
Extreme Challenge: No
Loading screen

Overview

Speak to Derek Grospic (he is in the East Section of the Jorasco Enclave, just east of the Airship access). Go to Delera's antechamber at the graveyard and find clues about the disappearances.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Find a clue about the disappearances in Delera's Tomb
  • (Optional) Slay Omaren Sentinel — Bonus (15%): Heroic( ♣146 ♦261 ♥279 ♠297 ) Epic( ♣1,821 ♦3,121 ♥3,207 ♠3,292 )
  • (Optional) Slay Vengeance — Bonus (20%): Heroic( ♣195 ♦348 ♥372 ♠395 ) Epic( ♣2,429 ♦4,162 ♥4,276 ♠4,390 )
  • (Optional) Slay Myrmidon Patroclus — Bonus (15%): Heroic( ♣146 ♦261 ♥279 ♠297 ) Epic( ♣1,821 ♦3,121 ♥3,207 ♠3,292 )
  • (Optional) Destroy the Evil Altar — Bonus (20%): Heroic( ♣195 ♦348 ♥372 ♠395 ) Epic( ♣2,429 ♦4,162 ♥4,276 ♠4,390 )
  • (Optional) Slay Shade of Destruction — Bonus (20%): Heroic( ♣195 ♦348 ♥372 ♠395 ) Epic( ♣2,429 ♦4,162 ♥4,276 ♠4,390 )
  • (Optional) Slay Omaren Deathguard — Bonus (20%): Heroic( ♣195 ♦348 ♥372 ♠395 ) Epic( ♣2,429 ♦4,162 ♥4,276 ♠4,390 )
  • (Optional) Slay 40 Ghostly Skeletons — Bonus (20%): Heroic( ♣195 ♦348 ♥372 ♠395 ) Epic( ♣2,429 ♦4,162 ♥4,276 ♠4,390 )

What to Expect

  • Spawning/respawning monsters

Known Traps

Trap DCs

  • Spike trap after the bridge; the control panel is on the south wall just before the trap.
  • Cold trap in the corridor south of the first shrine; control panel is on the east wall
  • One-time acid trap covering the chest behind the locked door south-west of the first shrine; control panel is on the east wall just around the curve.
  • One-time cold traps in straight hallway connecting both parts of the map, once it straightens out again; control panel is on the south wall.

Tips and Misc

  • Arcane Skeletons will cast Lightning Bolt and Melf's Acid Arrow – electricity and acid protection will help against these.
  • A lever in the water of the first room under the south bridge opens the west door. This door will close and arcane skeletons and the Omaren Sentinel will spawn when someone gets close to the switch inside. Destroying the Omaren Sentinel will cause the door to open.
  • Flipping the lever in the east room causes the door to close and enemies to appear. You must kill all enemies to open the door; across the now-lowered bridge, you must kill all the enemies there to open that door.
  • Leaving the shrine room or the room behind the locked door across from it will cause the gates in the intersection to close and enemies to spawn. Gate seems to be timer-based on re-opening.
  • The door to the second half, past the cold traps, closes when you get near. You must defeat the enemies to proceed.
  • In the second half of the map, there are lots of wraiths to deal with as well, so bring ghost-touched weapons.
  • The gates in the second half the quest will suddenly close if a party member steps on any pile of bones in the room. Keep the party close and enter most areas as a unit to avoid overwhelming mobs.
  • The Omaren Sentinel will appear on the western side of the bridge room.
  • Vengeance will appear in the locked room across from the first shrine.
  • The evil altar is behind the locked door south of the first shrine. Instead of destroying it, as the instructions say, you purify it; doing so will spawn several skeletals. The doors will close behind you at the same time; killing the skeletals will open it back up.
  • Myrmidon Patroclus will appear behind the locked door south-west of the first shrine, down the short corridor.
  • The Shade of Destruction will appear in the central corridor of the second section of the map.
  • The Omaren Deathguard will appear at the end, after reading the note from Delera's tomb.
  • The Ghostly Skeletons will also spawn after reading the note; 10 will be in the room, or the ones to the north and south, while the remaining 30 are spread throughout the tomb, requiring you to backtrack to the beginning. Despite the name, the Ghostly Skeletons aren't affected by Ghost Touch weapons, but are affected by Holy and Pure Good weaponry.
  • Note that the quest is marked as Completed after reading the note; therefore, the Deathguard and Ghostly Skeletons will NOT count towards your kill bonus.
  • NOTE: After quest completion, the quest story arc will NOT continue properly until you speak again to Derek outside the entrance to the graveyard in the House Jorasco enclave.

Bonus XP

  • Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣98 ♦174 ♥186 ♠198 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣146 ♦261 ♥279 ♠297 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣244 ♦436 ♥465 ♠494 )
  • Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣98 ♦174 ♥186 ♠198 )
  • Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣195 ♦348 ♥372 ♠395 )
  • Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣293 ♦523 ♥558 ♠593 )
  • Mischief bonus: 45 or more breakables smashed +8% Bonus.( ♣78 ♦139 ♥149 ♠158 )
  • Vandal bonus: 58 or more breakables smashed +10% Bonus.( ♣98 ♦174 ♥186 ♠198 )
  • Ransack bonus: 72 or more breakables smashed +15% Bonus.( ♣146 ♦261 ♥279 ♠297 )
Notes:
  • Getting Ransack requires destroying a few breakables from a distance before undead break out of them (they don't count if the undead break them) – use ranged weapons from doorways before going through.

External Links

Loot

  • Chests: 5
    • 1 optional for killing the Omaren Sentinel (Spectre, found on the western side of the bridge room)
    • 1 optional behind a locked door for killing Vengeance (Scorpion, found in the room across from the first shrine)
    • 1 optional trapped and behind a locked door for killing Myrmidon Patroclus (Wight, found in the second room past the first shrine)
    • 1 at the beginning of the second half, across from the second shrine
    • 1 at the end near the note
  • Collectables: 5
    • Mushroom — at the end of the bridgeSweet WhitecapDeadly FeverblanchPale Creeper
    • Mushroom — behind the locked door south-west of the first shrineSweet WhitecapDeadly FeverblanchPale Creeper
    • Cabinet — just north of the entrance to the second part of the mapAmber VialVial of Pure WaterVial of ContagionPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of Khyber
    • Crude Altar — in the corner east of the ambush chestAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of Khyber
    • Adventurer's Pack — in the south-east corner of the second part of the mapAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale Creeper

NPC end rewards

No reward when turning in the quest.

Named Chest Drop

Item Type Enhancements ML Bind Quests
Black Lace Blindfold
(edit)
Goggles
  • Spot +9Spot +9: Passive: +9 Competence bonus to the Spot skill.
  • Listen +9Listen +9: Passive: +9 Competence bonus to the Listen skill.
  • Curse of ClumsinessCurse of Clumsiness: Passive -1 Penalty to Dexterity. (The minimum level required to equip this item is lower than normal due to this curse.)
  • Colorless Augment Slot
7 Bound to Account on Acquire The Mystery of Delera's Tomb, End chest
Delera's Vestment
(edit)
Robe 6 Bound to Account on Acquire The Mystery of Delera's Tomb, End chest
Epic Black Lace Blindfold
(edit)
Goggles 25 Bound to Account on Acquire The Mystery of Delera's Tomb, End Chest
Epic Delera's Vestment
(edit)
Robe 25 Bound to Account on Acquire The Mystery of Delera's Tomb, End chest
Epic Headman's Hood
(edit)
Helm 25 Bound to Account on Acquire The Mystery of Delera's Tomb, End Chest
Epic Obsidian Dagger
(edit)
Dagger 25 Bound to Account on Acquire The Mystery of Delera's Tomb, End chest
Epic Sparkstriker
(edit)
Heavy Pick 25 Bound to Account on Acquire The Mystery of Delera's Tomb, End chest
Headman's Hood
(edit)
Helm 7 Bound to Account on Acquire The Mystery of Delera's Tomb, End Chest
Obsidian Dagger
(edit)
Dagger 6 Bound to Account on Acquire The Mystery of Delera's Tomb, End chest
Sparkstriker
(edit)
Heavy Pick 6 Bound to Account on Acquire The Mystery of Delera's Tomb, End chest

Based on The Mystery of Delera's Tomb loot ( t • e • h )

Monsters

Name ( picture ) CR Type Race
Armored Wight( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite ♦27Epic Normal ♥31Epic Hard ♠34Epic Elite Undead Wight
Dread Zombie( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite ♦27Epic Normal ♥31Epic Hard ♠34Epic Elite Undead Zombie
Ghast( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite ♦27Epic Normal ♥31Epic Hard ♠34Epic Elite Undead Ghast
Ghostly Skeleton( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite ♦27Epic Normal ♥31Epic Hard ♠34Epic Elite Undead Skeleton
Greater Arcane Skeleton( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite ♦27Epic Normal ♥31Epic Hard ♠34Epic Elite Undead Skeleton
Myrmidon Patroclus( view
 • edit )
 ♦7Normal ♥9Hard ♠12Elite ♦29Epic Normal ♥33Epic Hard ♠36Epic Elite Undead Wight
Omaren Deathguard( view
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♦29Epic Normal ♥33Epic Hard ♠36Epic Elite Undead Spectre
Omaren Sentinel( view
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♦29Epic Normal ♥33Epic Hard ♠36Epic Elite Undead Spectre
Shade of Destruction( view
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♦29Epic Normal ♥33Epic Hard ♠36Epic Elite Undead Wraith
Skeleton Archer( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite ♦27Epic Normal ♥31Epic Hard ♠34Epic Elite Undead Skeleton
Skeleton Knight( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite ♦27Epic Normal ♥31Epic Hard ♠34Epic Elite Undead Skeleton
Skeleton Warrior( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite ♦27Epic Normal ♥31Epic Hard ♠34Epic Elite Undead Skeleton
Vengeance (Scorpion)( view
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♦29Epic Normal ♥33Epic Hard ♠36Epic Elite Vermin Scorpion
Wight Myrmidon( view
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♦28Epic Normal ♥32Epic Hard ♠35Epic Elite Undead Wight
Wight Priest( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite ♦27Epic Normal ♥31Epic Hard ♠34Epic Elite Undead Wight
Wraith( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite ♦27Epic Normal ♥31Epic Hard ♠34Epic Elite Undead Wraith