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Category:Seeker +4 items

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Last Edited Item Type Enhancements ML Bind Quests
Brightsun
(edit)
Docent
  • +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to Armor Class.
  • Fortification +59%Fortification +59%: +59% Enhancement bonus to reduced chance of taking critical damage on a critical hit.
  • Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
  • Physical Sheltering +9 Physical Sheltering +9: +9 Enhancement bonus to Physical Resistance Rating
  • Parrying +1Parrying +1: +1 Insight bonus to Armor Class, +1 Insight bonus to Saves.
  • Blue Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
  • Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
  • Seasons of the FeywildSeasons of the Feywild:
    • 2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points
    • 3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points.
    • 4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores
    • 5 Pieces Equipped: +1% Artifact bonus to Dodge
    • 6 Pieces Equipped: +1 Artifact bonus to all spell DCs
    • 7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating
5 Bound to Account on Acquire The Thornwright, end chest
Pendant of the White Abishai
(edit)
Necklace 5 Bound to Account on Acquire The Chronoscope, and The Chronoscope (Legendary), optional chests
Plate of the Summer Solstice
(edit)
Heavy Armor 5 Bound to Account on Acquire The Endless Revels, End chest
Red Dragonscale Boots
(edit)
Boots
  • Fire Shield (Hot)Fire Shield (Hot): When you are successfully attacked, there is a 10% chance that a Fire Shield (Hot) will be cast on you. If this effect activates while you have an active Fire Shield (Cold) from another item source, they will nullify each-other.
  • Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
  • Combat Mastery +3 Combat Mastery +3: +3 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Protection +3Protection +3: Passive: +3 Deflection bonus to Armor Class.
  • Blue Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
  • Seasons of the FeywildSeasons of the Feywild:
    • 2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points
    • 3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points.
    • 4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores
    • 5 Pieces Equipped: +1% Artifact bonus to Dodge
    • 6 Pieces Equipped: +1 Artifact bonus to all spell DCs
    • 7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating
5 Bound to Account on Acquire The Thornwright, end chest
Sunscale
(edit)
Medium Armor 5 Bound to Account on Acquire Immortality Lessons, End Chest, 'Granny' Optional Chest
Raptor Teeth Necklace
(edit)
Necklace
  • Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
  • Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
  • Deception +3 Deception +3: +3 Enhancement bonus to hit and +5 to damage for any hit that would qualify as a sneak attack.
  • Blue Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
6 Bound to Account on Acquire Dread Sea Scrolls, end chest
Armbands of the Silenced Ones
(edit)
Bracers 13 Bound to Account on Acquire The Devil's Details, End chest
Eloquence
(edit)
Helm 13 Bound to Account on Acquire Demon Assault, end chest
Pendant of Quiet Movements
(edit)
Necklace 13 Bound to Account on Acquire Demon Assault, End chest
Prison Break (level 14)
(edit)
Dwarven War Axe
  • +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • One of the following:
    • Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
    • Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
    • Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
    • Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Shock IIShock II: On Hit: 2 to 8 Electric Damage.
    • Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
  • Sundering IVSundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
14 Bound to Character on Equip A Lesson in Deception, End chest (Heroic Normal)
Prison Break (level 15)
(edit)
Dwarven War Axe
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • One of the following:
    • Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
    • Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
    • Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
    • Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Shock IIShock II: On Hit: 2 to 8 Electric Damage.
    • Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
  • Sundering IVSundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
15 Bound to Character on Equip A Lesson in Deception, End chest (Heroic Hard)
  • Update 78
  • 1 month and 14 days
  • Joenuts
Lenses of Opportunity
(edit)
Goggles
  • Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
  • Sneak Attack Bonus +3 Sneak Attack Bonus +3 : Provides a +3 Enhancement modifier to your attack bonus and a +5 Enhancement bonus to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
  • OverfocusOverfocus: This item helps you focus your attention, but it makes you somewhat oblivious to your surroundings, causing a -10 penalty to Search and Spot.
15 Bound to Account on Acquire Acute Delirium, The Lost Chest
Prison Break (level 16)
(edit)
Dwarven War Axe
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • One of the following:
    • Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
    • Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
    • Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
    • Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Shock IIShock II: On Hit: 2 to 8 Electric Damage.
    • Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
  • Sundering VSundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
16 Bound to Character on Equip A Lesson in Deception, End chest (Heroic Elite)
Shimmering Arrowhead
(edit)
Trinket 18 Bound to Character on Acquire The Weapons Shipment, End chest (main objective)