DDO Server Transfers 2025: 32b World Packing: Open 32b → 64b World Transferring: Open 64b World Unpacking: Open
32-bit server "ghost worlds" are available to Prepare, Pack, & Transfer to the new 64-bit game worlds until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.
Newbie guideIn developmentDDO Store (Coupons)Social media
ClassesCraftingEnhancementsEpic DestiniesFavorFeatsItems
MapsMonstersPlacesQuestsRacesReincarnationSkillsSpells
Please create an account or log in to get the most updated information (this is up to 14 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges.
Please visit DDO wiki's Discord chat server if you need any help!

Purple Dragon Knight

From DDO wiki
(Redirected from Purple Dragon Knight race)
Jump to navigation Jump to search
This article is about the Purple Dragon Knight character race. For the patron faction, see Purple Dragon Knights. For the monster, see Purple Dragon Knight (monster).
Purple Dragon Knight
Added Update 19
Setting Forgotten Realms
Starting Level Fighter
Availability
Type Iconic
Point Cost 1,295 DP
Bundles
Favor
Note
Past Life feats
First
Second
Passive +3 Physical Resistance Rating (PRR) per stack of this Past Life, up to 3.
Active +10%/15%/20% group Action Boost bonus to movement speed and +1/+2/+3 Action Boost bonus to Saving Throws for twenty seconds. Three uses per rest.

"My disgrace means nothing; all for Cormyr!"

Overview[edit]

A stalwart Fighter, cut loose from active service, who can lead the charge with rallying battle-cry.

  • Purple Dragon Knight is available from the DDO Store for 1,295 DP, and was available from the Shadowfell Conspiracy Standard Pack (Standard Edition) and Shadowfell Conspiracy Complete Pack (Collector's Edition).
  • As all Iconic Heroes, Purple Dragon Knights start at level 15 (1,050,000XP).
  • PDK first level is Fighter. Then, they can either take a predefined path, or customize their fighter levels, or reject training and leave the Ball and Chain Garret with enough experience to train to level 15.
  • PDK use a different body model compare to standard Human race.

Racial Traits[edit]


Iconic past life feats[edit]

  • Passive: +3 Physical Resistance Rating (PRR) per stack of this Past Life.
  • Group Action Boost: You and all allies within your aura gain +10%/15%/20% Action Boost bonus to movement speed and +1/+2/+3 Action Boost bonus to Saving Throws for twenty seconds. This ability can be used while feared, and dispel fear effects. Three uses per rest. While this ability is on cooldown you don't gain benefits from Iconic Past Life Stances.

Deities[edit]

Further information: Deity feats


Feats[edit]

Racial feats[edit]

  • Purple Dragon Knight receive 1 bonus feat at level 1.

Free Feat[edit]


Enhancements[edit]

Purple Dragon Knight enhancements tree

Core abilities[edit]

Human Versatility: Humans can select racial boosts that share cooldown with class action boost, but they grant extra uses per rest.

Choose one:

  • Attack Boost: Activate to gain a +6 Action Boost bonus to hit for 20 seconds.
  • Defense Boost: Activate to gain a +10 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds.
  • Melee & Ranged Power Boost: Activate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
  • Saves Boost: Activate to gain a +4 Action Boost bonus to all Saving Throws for 20 seconds. While under this effect you do not automatically fail Saving Throws on a roll of a Natural 1.
  • Skill Boost: Activate to gain a +4 Action Boost bonus to all skills for 20 seconds.
  • Spell Power Boost: Activate to gain a +20 Action Boost bonus to Universal Spell Power for 20 seconds.
  • Bug: The tooltip for this enhancement is incorrect - it claims that the action boosts do not share a cooldown with other action boosts. This was changed in Update 34, but the text has not been updated.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Human Adaptability: Select +1 to an ability score of your choice.
  • +1 Strength
  • +1 Dexterity
  • +1 Constitution
  • +1 Intelligence
  • +1 Wisdom
  • +1 Charisma
AP Cost: 2 Level: 2 Progression: 1 Requires: Human Versatility
Human Versatility: Humans can select racial boosts that share cooldown with class action boost, but they grant extra uses per rest.
Note: Choose another Action Boost that is not the same as the previous one.
  • Bug: The tooltip for this enhancement is incorrect - it claims that the action boosts do not share a cooldown with other action boosts. This was changed in Update 34, but the text has not been updated.
AP Cost: 1 Level: 4 Progression: 3 Requires: Human Adaptability
Human Greater Adaptability: Select +1 to another ability score of your choice. (You may not select the same ability score as Human Adaptability.)
AP Cost: 2 Level: 8 Progression: 4 Requires: Human Versatility
Human Versatility: Humans can select racial boosts that share cooldown with class action boost, but they grant extra uses per rest.
Note: Choose another Action Boost that is not the same as either of the previous two.
  • Bug: The tooltip for this enhancement is incorrect - it claims that the action boosts do not share a cooldown with other action boosts. This was changed in Update 34, but the text has not been updated.
AP Cost: 1 Level: 16 Progression: 6 Requires: Human Greater Adaptability

Tier One[edit]

Requires Human Versatility

Cormyrean Knight Training: You now use Charisma or Strength, whichever is higher, for attack and damage with shortswords, longswords, bastard swords, and greatswords.
In addition, as long as your Charisma remains higher than your Strength and you are wielding one of the above weapons, you receive a bonus to the DCs of your Tactical Feats equal to 1/3 your Charisma modifier.
AP Cost: 2 Ranks: 1 Progression: 1
Skill Focus: Humans are versatile and can excel at virtually any skill.
  • Athletic: +1/+2/+3 Balance, Jump, Swim, and Tumble.
  • Awareness: +1/+2/+3 Listen, Search, and Spot.
  • Focused: +1/+2/+3 Concentration and Intimidate.
  • Negotiator: +1/+2/+3 Bluff, Diplomacy, Haggle and Perform.
  • Nimble Fingers: +1/+2/+3 Disable Device and Open Lock.
  • Self Sufficient: +1/+2/+3 Heal and Repair.
  • Stealthy: +1/+2/+3 Hide and Move Silently.
AP Cost: 1 Ranks: 3 Progression: 1
Action Surge: Action Boosts also increase an ability score of your choice.
  • While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to Strength.
  • While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to Dexterity.
  • While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to Constitution.
  • While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to Intelligence.
  • While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to Wisdom.
  • While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to Charisma.
AP Cost: 1 Ranks: 3 Progression: 1
Improved Recovery: +20 Positive Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 1
Don't Count Me Out: Your range of unconsciousness extends by 5/10/20 hitpoints, and you gain a +3/+6/+10 bonus to Physical Resistance Rating while you are under 50% health.
AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires 5 APs spent in tree

Purple Dragon Focus: Whenever you use an Action Boost, you gain 5/10/15 Temporary Hit Points.
AP Cost: 1 Ranks: 3 Progression: 5
Purple Dragon Aura: Your presence is reassuring to your allies. All nearby allies get +2 unique bonus to their Will/+Fortitude/+Reflex saving throws (Competence bonus according to combat log).
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Purple Dragon Focus
Action Surge: Action Boosts also increase an ability score of your choice.
Note: Cannot choose the same one as selected in the previous tier.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Action Surge (Tier 1)
Fighting Style: Humans are adept at many different fighting styles.
  • Ambidexterity: You gain +1 to hit when dual-wielding or fighting unarmed. Tier 2: Also gains +1% Dodge. Tier 3: Also gains +1 damage.
  • Great Weapon Aptitude: +5/10/20% Strikethrough chance.
  • Shield Mastery: +5%/10%/15% Shield Armor Class and +1/2/3 Tower Shield Maximum Dexterity Bonus.
  • Sniper: You gain +1d6/+2d6/+3d6 Ranged Sneak Attack. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2/4/6 meters.
  • Traditionalist Caster: +3/+6/+10 Universal Spell Power when wielding an Orb or Staff.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Varies

Tier Three[edit]

Requires 10 APs spent in tree

Rallying Cry: Action Boost: You and all allies within your aura gain +10%/+15%/+20% Action Boost bonus to movement speed and +1/+2/+3 Action Boost bonus to Saving Throws for twenty seconds. This ability can be used while feared, and dispels fear effects. (Cooldown: 30 seconds)
AP Cost: 2 Ranks: 3 Progression: 10 Requires: Purple Dragon Focus
Shield Deflection: Grants use of the Shield Deflection feat.
AP Cost: 2 Ranks: 1 Progression: 10
Action Surge: Action Boosts also increase an ability score of your choice.
Note: Cannot choose the same ones as selected in the previous tiers.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Action Surge (Tier 2)
Improved Recovery: +20 Positive Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Improved Recovery (Tier 1)
Heroism: Spell Like Ability: Cast the Heroism spell. Effects that grant extra Action Boost uses give you additional uses per rest of this ability.
AP Cost: 2 Ranks: 1 Progression: 10

Tier Four[edit]

Requires 15 APs spent in tree

Final Stand: Action Boost: You and all allies within your aura gain Temporary Hit Points equal to your Intimidate score for twenty seconds. If you are below 50% Health when you use this ability, you gain a +20 Morale bonus to Physical Resistance Rating for twenty seconds (Cooldown: 30 seconds)
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Rallying Cry
For Cormyr!: Once per rest, you can heal to full. If you are below 50% health when this ability is used, you and all nearby allies gain a Morale bonus to weapon damage equal to your Charisma modifier for one minute.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Final Stand
Action Surge: Action Boosts also increase an ability score of your choice.
Note: Cannot choose the same ones as selected in the previous tiers.
AP Cost: 1 Ranks: 3 Progression: 15 Requires: Action Surge (Tier 3)
Improved Recovery: +20 Positive Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Improved Recovery (Tier 3)
Greater Heroism: Spell Like Ability: Cast the Greater Heroism spell. This ability shares a common pool of uses per rest with the Heroism ability. Effects that grant extra Action Boost uses give you additional uses per rest of this ability.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Heroism


Starter equipment[edit]

Upon reaching level 15, you receive a container item called Purple Knight Equipment. Double click in your inventory to open it and receive the following;

(Total Ability Modifiers = Str +6, Con +6. Cha +7)
Item Race Type Enhancements
Knight's Girdle
Purple Dragon Knight Belt
Knight's Sabatons
Purple Dragon Knight Boots
Knight's Vambraces
Purple Dragon Knight Bracers
Knight's Cloak
Purple Dragon Knight Cloak
Knight's Gauntlets
Purple Dragon Knight Gloves
Cormyrian Spectacles
Purple Dragon Knight Goggles
Purple Dragon Knight's Armor
Purple Dragon Knight Heavy Armor
Knight's Helm
Purple Dragon Knight Helm
Blockade
Purple Dragon Knight Large shield
Knight's Blade
Purple Dragon Knight Long Sword
Knight's Gorget
Purple Dragon Knight Necklace
Oathring
Purple Dragon Knight Ring
Seal of the Purple Dragon
Purple Dragon Knight Ring
  • DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects.
  • Proof Against Disease +6 Proof Against Disease +6: This item grants its wearer immunity to natural diseases. This item also grants a +6 Enhancement bonus to saving throws against magical diseases, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical diseases with a DC of less than 7 + their Fortitude save).
Momento of War
Purple Dragon Knight Trinket


Items are Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire, minimum level 15 and Race Absolutely Required: Purple Dragon Knight (except armor and shield, which are only BTCoA and ML:15).


See also[edit]