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Mephit of Fernia
Type: Fire Outsider (List)
Sub-race: Fire Mephit (List)
Monster Manual classification: Mephit
Alignment: True Neutral
Rare: No
CR: ♦9Normal ♥11Hard ♠14Elite
Attack: Claw (Slashing), Breath weapon (Fire Breath)
Special Qualities: Immunity to Fire, Vulnerability to Cold, Fast Healing; Sneak; Summon a Greater Fire Mephit (on Normal and Hard) or a Fire Mephit Warrior (on Elite), unless it was summoned itself; DR ♦10Normal/Magic
Habitats:
- Entering the Gate Chamber
- Escort the Expedition
- Hold for Reinforcements
- Purge the Fallen Shrine
- Stormcleave Outpost — General Xanti'lar's room, behind the fire door
- Taming the Flames
- Tempest's Spine
- The Church and the Cult — In the Fernia room
- The Fane of the Six: Fall of the Prelate — Common enemy
- The Missing Expedition
- The Sanctum: Quench the Flames — Spawn naturally, but also periodically spawned by Summoning Fires
- Legendary Tempest's Spine — Summons Greater Fire Mephits on all difficulties — CR: ●♦35Epic Normal ●♥39Epic Hard ●♠62Epic Elite
- The Codex and the Shroud — CR: ●♦35Epic Normal ●♥39Epic Hard ●♠43Epic Elite
- Bestiary
- Fire Outsider type monsters
- Mephit race monsters
- Fire Mephit sub-race monsters
- Monster Manual/Mephit
- True Neutral monsters
- Monsters in Entering the Gate Chamber
- Monsters in Escort the Expedition
- Monsters in Hold for Reinforcements
- Monsters in Purge the Fallen Shrine
- Monsters in Stormcleave Outpost
- Monsters in Taming the Flames
- Monsters in Tempest's Spine
- Monsters in The Church and the Cult
- Monsters in The Fane of the Six: Fall of the Prelate
- Monsters in The Missing Expedition
- Monsters in The Sanctum: Quench the Flames
- Monsters in Legendary Tempest's Spine
- Monsters in The Codex and the Shroud