Monster Manual classification: Unknown
Alignment: Lawful Evil
Organization: Solitary or gang (2-5)
- Ruins of Gianthold (heroic) — Slayer: Storm's Fist
- Ruins of Gianthold (epic) — CR
- Stormcleave Outpost
- Tempest's Spine
- The Claw of Vulkoor
- The Codex and the Shroud — Phase 5, Fernia sections
- The Gate Chamber
- The Giant Lieutenants
- The Giants' Lair
- The Giants' Supplies
Description: Towering twelve feet tall, the fire giant mocks the puny humans that stand beneath it. Unlike the primitive hill giant, his prideful arrogance is not folly or grounded in cheerful ignorance. Perhaps it's an odd fact that these giants look a bit like dwarves to humans, though these titanic dwarves are ancient enemies of their smaller kin. But make no mistake; if their numbers were greater, these giants could dominate the face of Eberron far more effectively than man. They are bigger, stronger, tougher, and even wiser and more intelligent than most men. They're simply more impressive in every way. They have as much mastery over wizardry as man, or more, given their history that extends for thousands of years before man appeared in the pages of history.
In combat, smaller opponents must use numbers to defeat the foe. The giant outmasses and overpowers even the strongest of mortal heroes. With training in old wizardry, many giants are just as capable at throwing fireballs - their favorite spell - as they are with rocks or boulders. Even worse, they are accomplished builders and creators of armor. So while the hill giant may be dressed in a simple hide and armed with a simple club, the fire giant wears plate armor and wields a flaming sword wreathed in flame. If a hero cannot defeat ogres in number and hill giants in pairs and trios, he should steer clear of these titans.