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Teleport/sandbox
Teleport | |
Spell | |
Spell LevelSpell level indicates the relative power of a spell, determining when it can normally be acquired by the relevant class(es) of caster. Not to be confused with character level. For example, Fireball lists Sorcerer 3, Wizard 3.: |
Sorcerer 5, Warlock 4, Wizard 5 |
---|---|
Spell SchoolEvery spell (optional for SLAs) belongs to one of eight schools of magic, such as Evocation or Necromancy. Optional descriptors, e.g. Fire, Compulsion, are also listed here.: |
Conjuration (Teleportation) |
ComponentsEvery spell requires one or more types of components, either Verbal, Somatic, or Material. These are specified using the templates{{V}} , {{S}} , and {{M}} , respectively.:
|
VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components. |
Spell Point CostThe number of Spell Points used to cast the spell.: |
Unknown spell cost |
MetamagicThe effects of spells and SLAs can often be enhanced using metamagic, a type of toggled feat, for example,{{Maximize}} and {{Heighten}} .:
|
Quicken |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Self |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
10 seconds |
BuffA broad characterization of the type(s) of beneficial effects an ability imparts, not otherwise mentioned. The inventory of recognized effects is expected to undergo considerable refinement.: |
Movement |
Description
Lets you pick from several destinations (Most public areas in Stormreach, plus The Portable Hole, an area only accessible with Teleportation spells), and instantly transports you there with a 3% failure rate.
Teleport is also available from the Greater Dragonmark of Passage as a spell-like ability for Human characters. (Includes all destinations).
This spell is also available as a clicky on the Royal Guard Mask, and from the Rod of Teleport.
If this spell fails, you appear hundreds of feet in the air above the Marketplace. The Dungeon Master will write:
Magic is a curious thing; full of hope and promise one minute, then everything goes pear-shaped.
The fall from the highest point will do 81 damage (at Tumble skill of 8). There is enough time to allow you to cast the Feather Fall spell or to cast Teleport again to break the fall.
Teleport destinations:
- Fare Trades shop in House Deneith ward
- House of Wizardry shop in the House Jorasco ward
- Kundarak Bank in House Kundarak ward
- The Marketplace
- House Phiarlan ward, by the Auction House
- The Portable Hole
- Meridia - Requires completing the Quest by the same name, which can be started in the portal room in the tower of the Twelve.
- The Twelve
- The Harbor - Next to the entrance to the Inspired Quarter
- The Crafting Hall located in the House Cannith Enclave
- Lower Necropolis
Scrolls
- Auromir Palance <Arcane Scroll Vendor - Levels 4-5> found in House of Wizardry in House Jorasco
- ML: 7, CL: 9, UMD: 36, Base value: 112ppPlatinum Piece 5gpGold Piece
- Palomic <Arcane Wands and Scrolls Vendor> found in Tower of the Twelve in The Twelve
- ML: 7, CL: 9, UMD: 36, Base value: 112ppPlatinum Piece 5gpGold Piece
- Franz Alastor <Guild Arcane Scroll Vendor> found in House Kundarak Enclave in Locksmith Square
- ML: 7, CL: 9, UMD: 36, Base value: 112ppPlatinum Piece 5gpGold Piece
Movement spells
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