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Halls of Shan-To-Kor
Halls of Shan-To-Kor is the 3rd quest in The Seal of Shan-To-Kor story arcStory arcs are chains of quests that make up a story line. Completing everything in a story arc often yields a nice reward.. |
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The Cloven-jaw Scourge: Blockade • The Cloven-jaw Scourge: The Caverns of Shaagh • Halls of Shan-To-Kor |
You must finish the battle against Shaagh and take back the Seal of Shan-To-Kor before its power is turned against Stormreach.
Requires access to adventure pack
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The Halls of Shan-To-Kor | |
Heroic level: | 5 |
Epic level: | None |
Duration: | Long |
Heroic XP: | ♣1,120Solo/Casual ♦2,004Normal ♥2,140Hard ♠2,276Elite |
Epic XP: | N/A |
Takes place in: | Halls of Shan-To-Kor |
Bestowed by: | Wayfinder Dael |
NPC contact: | Wayfinder Dael |
Quest acquired in: | The Steam Tunnels |
Patron: | The Coin Lords |
Base favor: | 4 |
Purchase: | The Seal of Shan-To-Kor or VIP |
Extreme Challenge: | Yes |
Overview
Wayfinder Dael has asked you to retrieve the Seal of Shan-To-Kor. She believes the leader of the Cloven-Jaw Hobgoblins knows of its whereabouts.
To reach the Cloven-Jaw Tribe, you must first enter the Steam Tunnels from the Marketplace.
Somewhere in the depths of these tunnels is a Kobolds' Blockade. That is the path to the Halls of Shan-To-Kor.
Search these halls for the Seal of Shan-To-Kor.
Spoiler Warning: Spoiler material below this point!
Objectives
- Acquire Seal of Shan-To-Kor
- Defeat the Guardian of Shan-To-Kor
- (Optional) Slay the minotaur guard — Bonus (10%): Heroic( ♣112 ♦200 ♥214 ♠228 )
What to Expect
- Point of no return
Known Traps
- Acid trap just south of the first shrine, after the spider ambush. Control panel is on the pillar to the left, at the top of the ramp. There's an alternative control panel past the traps, on the left when you get to the wooden catwalk around the room, if you critically fail the first. If you're trying to get the Ingenious Debilitation bonus, you can disarm this trap even if you succeed in the first, either if you blow another trap or to avoid the double ice ramp one.
- Fire traps in the room with the crystal-locked gates, guarding the ladder up to the upper lever. The control panel is right before the ladder. On Elite, fire traps hit for 50–65 damage.
- Fire traps guarding the bridge just past the crystal-locked gates. Control panel is on the eastern wall as you enter the room.
- Fire and spike traps in the big room below. One control panel right at the bottom of the ramp (disables some of the fire and spike traps along the western wall); the other is on the western wall, about two-thirds of the way around (disables the rest of the fire and spike traps along the western wall).
- Ice traps going down the ramp in the northern corridor. Control panel is on the north wall just before the ramp.
- Ice traps going up the next ramp. Control panel is on the north wall at the bottom.
- Ice traps on both ramps in the western corridor. Control panel for both is at the bottom, on the western wall.
- Spike traps at the base of all four ramps. No way to disable them. If you stay in the center as you approach the level area, you should be safe.
Tips and Misc
- You can enter this quest either directly from the previous quest, or by returning to the Kobold's Blockade. Either way, Hetman Shaagh's Notes can be destroyed at any point.
- You can either lower the bridge by using a ranged weapon on the lever next to it on the other side, or go around, via secret doors on either side of the bridge. A Jump skill of 33 (perhaps lower) will also let you jump across beside the bridge.
- After the bridge, there's a spider ambush at the bottom of the ramp; a gate will come down at the bottom of the ramp behind you once you get to the center of the level area. It will raise once all the spiders are killed, or after a minute. Another gate drops at the top, just before the acid traps; this one will on be raised after killing all 7 spiders.
- Just past the acid traps and the shrine is the first most likely place for a party wipe. You are in a room with water below and archers/casters on different levels. There are a series of three levers around the room, all of which must be flipped to advance. As you flip the levers, one gate near the exit goes up. The highest level is accessed with a ladder covered with a fire trap. The best way to advance is have a rogue disable the fire and acid traps before attempting a full assault with the rest of the party. The acid traps can be jumped with good timing, but become a liability if attempting to flee to the shrine with soul stones.
- The fire and spike room can be fatal if you're not careful. Even with both control panel successfully disarmed, some of the traps are still in operation; the safe path will be along the western wall.
- The minotaur guard can be found immediately past the fire and spike room. Gates will come down blocking your retreat or advance for a minute, or until you kill him. The wheel at the back of this area disables the traps that can be disabled in the previous room, so if the party doesn't have a rogue, if one character can get through to this point, he can clear the western wall traps for the others by turning the wheel.
- There's an ambush, consisting of hobgoblins and oozes, in the southeast corner past the minotaur room as you approach the adventurer's pack. A gate will drop on the north side of the corner (but the east stays open) for a minute, so make sure not to split your party.
- The chamber of the Guardian is a point-of-no-return: be sure to use the shrines before going down because you cannot go back to them. You have to climb down a ladder to a door which serves as a floor, until you turn a valve, which drops you down the rest of the (short) distance. To wake the Guardian, you have to stand on a slightly raised bit in the center of the room.
- When the Guardian gets down to two-thirds HP, one of the medium earth elementals will awaken. The other awakens when the Guardian is at one-third HP. The spell Command works well on the elementals, so that everyone else can pound on the Guardian.
Bonus XP
- Aggression bonus: 19 or more monsters killed +10% Bonus.( ♣112 ♦200 ♥214 ♠228 )
- Onslaught bonus: 37 or more monsters killed +15% Bonus.( ♣168 ♦301 ♥321 ♠341 )
- Conquest bonus: 55 or more monsters killed +25% Bonus.( ♣280 ♦501 ♥535 ♠569 )
- Tamper bonus: 5 or more traps disarmed +10% Bonus.( ♣112 ♦200 ♥214 ♠228 )
- Neutralization bonus: 6 or more traps disarmed +20% Bonus.( ♣224 ♦401 ♥428 ♠455 )
- Ingenious Debilitation bonus: 8 or more traps disarmed +30% Bonus.( ♣336 ♦601 ♥642 ♠683 )
- Perception bonus: 2 or more secret doors discovered +10% Bonus.( ♣112 ♦200 ♥214 ♠228 )
- Mischief bonus: 30 or more breakables smashed +8% Bonus.( ♣90 ♦160 ♥171 ♠182 )
- Vandal bonus: 39 or more breakables smashed +10% Bonus.( ♣112 ♦200 ♥214 ♠228 )
- Ransack bonus: 48 or more breakables smashed +15% Bonus.( ♣168 ♦301 ♥321 ♠341 )
External Links
Loot
- Chests: 4
- One behind secret door just past tunnel from the spiral ramp
- One in the room with the crystal-locked gates, across from the lowest level. Feather Fall is required to get to it, and it's locked. It can be picked, or there's a Silver Key beneath an underwater hatch (requires a Minimum Strength value of 19 to open the underwater door).
- One just past the fire-trapped bridge
- One after defeating the Guardian; contains the Seal of Shan-To-Kor as well as other items
- Collectables: 7
- Moss — at the bottom of the spiral ramp near the start, behind the central pillar
- Rubble — in the water below the spiral ramp near the start
- Rubble — behind secret door just past tunnel from the spiral ramp
- Rubble — in the water in the room with the crystal-locked gates
- Crude Altar — at the end of the walkway at the top of the room with the crystal-locked gates
- Rubble — just past the fire-trapped bridge
- Adventurer's Pack — in the southwest corner past the minotaur
NPC end rewards
Random items Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire and a selection from:
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
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Surefoot Boots (edit) | Boots |
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1 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Berserker Bracers (edit) | Bracers |
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1 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Gloves of the Poet (edit) | Gloves |
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1 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Cloven Jaw War Beads (edit) | Necklace |
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1 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Vial of Slumberdust (edit) | Trinket | 1 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward | |
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Trapblast Goggles (edit) | Goggles |
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1 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Gatewarden's Girdle (edit) | Belt |
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1 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Witchdoctor's Mantle (edit) | Cloak |
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1 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Puzzle Cap (edit) | Helm |
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1 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Ring of Dragon's Breath (edit) | Ring |
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1 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Spiked Mace of the Elements (edit) | Morningstar |
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2 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Scorpion Staff (edit) | Quarterstaff |
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2 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Spider Spike (edit) | Rapier |
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2 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Shadow Star (edit) | Shuriken |
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2 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Guardian's Dagger (edit) | Great Sword |
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2 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Stonedust Chain (edit) | Chainmail |
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2 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Stonedust Leather (edit) | Leather |
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2 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Unfinished Elemental Platemail (edit) | Half Plate |
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2 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Necromantic Robe (edit) | Robe |
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2 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Spellshield Docent (edit) | Docent |
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2 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
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Flicker (edit) | Rune Arm |
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3 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | The Seal of Shan-To-Kor, End reward |
Named Chest Drop
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
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Ring of Feathers (edit) | Ring |
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1 | UnboundUnbound: This item is Unbound, and may take permanent damage. | Halls of Shan-To-Kor, end chest |
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Sword of the Giant Slave-master (edit) | Great Sword |
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2 | Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip | Halls of Shan-To-Kor, Random Chest |
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Wayfinder's Armor (edit) | Chain Shirt |
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2 | Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip | Halls of Shan-To-Kor, End Chest |
Monsters
Name ( picture ) | CR | Type | Race |
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Black Widow ( view • edit ) | ♦2Normal ♥4Hard ♠7Elite | Vermin | Spider |
Guardian of Shan-To-Kor ( view • edit ) | ♦8Normal ♥10Hard ♠14Elite | Construct | Golem |
Hobgoblin Cleric ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite | Goblinoid | Hobgoblin |
Hobgoblin Infiltrator ( view • edit ) | ♦2Normal ♥4Hard ♠7Elite | Goblinoid | Hobgoblin |
Hobgoblin Marksman ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Goblinoid | Hobgoblin |
Hobgoblin Slayer ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Goblinoid | Hobgoblin |
Lesser Gray Ooze ( view • edit ) | ♦2Normal ♥4Hard ♠6Elite | Ooze | Gray Ooze |
Medium Earth Elemental ( view • edit ) | ♦3Normal ♥5Hard ♠7Elite | Elemental | Earth Elemental |
Minotaur Warrior ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Monstrous Humanoid | Minotaur |
Small Brown Spider ( view • edit ) | ♦0.25Normal ♥0.5Hard ♠2Elite | Vermin | Spider |
Wolf ( view • edit ) | ♦1Normal ♥2Hard ♠5Elite | Animal | Wolf |
- The Seal of Shan-To-Kor chain quests
- Long quests
- Halls of Shan-To-Kor quests
- The Steam Tunnels quests
- The Coin Lords patron quests
- Pay to Play quests
- Extreme Challenge quests
- Links to YouTube
- Pages sourced by DDO forums
- Quests by name
- Quests with maps
- Compendium:Level 5 quests
- Level 5 quests
- Quests with 4 base favor reward
- The Seal of Shan-To-Kor quests
- Quests with collectables/7