Last Edited
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Item
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Type
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Enhancements
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ML
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Bind
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Quests
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Leverage (edit)
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Great Crossbow
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- +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Lesser Human BaneLesser Human Bane: A bane weapon excels at attacking one type or subtype of creature. Against Humans, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
- Heartseeker IHeartseeker I: On Critical Hit: 3 to 18 Piercing damage from weapons with a x2 Critical Multiplier, 3 to 24 Piercing damage from weapons with a x3 Critical Multiplier, and 3 to 30 Piercing damage from weapons with a x4 or greater Critical Multiplier.
- FrostbiteFrostbite: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
- Insightful Sneak Attack Bonus +2Insightful Sneak Attack Bonus +2: Provides a +2 Insight modifier to your attack bonus and a +3 Insight bonus to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
- Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
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7
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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ToEE: Air Node, dragon's hoard chests (Confirmed), ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
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Guardian of the Liturgy (edit)
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Dagger
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12
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Desecrated Temple of Vol, End Chest
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Hunter of Wilds (edit)
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Short Bow
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14
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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The Madness of Crowds, End chest
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Planar Spike (edit)
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Light Pick
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Trace of MadnessTrace of Madness: You can almost hear faint, panicked voices when this item is close to you. Perhaps the latent power of this item's hint of madness could be brought out by some catalyst.
- Piercing 3Piercing 3: The edges of this weapon have serrated edges, dealing an additional 3d6 piercing damage on each hit.
- Heartseeker IHeartseeker I: On Critical Hit: 3 to 18 Piercing damage from weapons with a x2 Critical Multiplier, 3 to 24 Piercing damage from weapons with a x3 Critical Multiplier, and 3 to 30 Piercing damage from weapons with a x4 or greater Critical Multiplier.
- Screeching 8Screeching 8: This effect causes the edges of this weapon to pulse with sound, dealing 8d6 Sonic damage on each critical hit.
- Maiming 3Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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14
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Toxic Treatment, End chest
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Deathnip (edit)
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Heavy Pick
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14
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Tome of Untold Legends, Turn in completed Tome: Binding
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Slice (edit)
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Dagger
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14
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Multitude of Menace, End chest
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- Update 48.4.3
- 3 years, 1 month, and 10 days
- BugTime
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Risk (edit)
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Dagger
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- +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- ViciousVicious: When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2 to 12 points of damage to the opponent and 1 to 3 points of damage to the wielder.
- Heartseeker IIIHeartseeker III: On Critical Hit: 7 to 42 Piercing damage from weapons with a x2 Critical Multiplier, 7 to 56 Piercing damage from weapons with a x3 Critical Multiplier, and 7 to 70 Piercing damage from weapons with a x4 or greater Critical Multiplier.
- Risk and RewardRisk and Reward: While both items from this set are equipped, your melee attacks deal an additional +0.5[W] damage dice. Your attacks also gain a 5% Chance on Hit to Bluff your target for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.)
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15
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Advance to level 15, End reward
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- Update 48.4.2
- 3 years, 1 month, and 12 days
- BugTime
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Roadwatch Bow (Level 16) (edit)
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Long Bow
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- AxiomaticAxiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of chaotic alignment.
- AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- Heartseeker IIIHeartseeker III: On Critical Hit: 7 to 42 Piercing damage from weapons with a x2 Critical Multiplier, 7 to 56 Piercing damage from weapons with a x3 Critical Multiplier, and 7 to 70 Piercing damage from weapons with a x4 or greater Critical Multiplier.
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16
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Rest Stop, Umbral Gargoyle Lord chest (Heroic Normal)
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- Update 48.4.2
- 3 years, 1 month, and 12 days
- BugTime
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Roadwatch Bow (Level 17) (edit)
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Long Bow
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- AxiomaticAxiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of chaotic alignment.
- AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- Heartseeker IIIHeartseeker III: On Critical Hit: 7 to 42 Piercing damage from weapons with a x2 Critical Multiplier, 7 to 56 Piercing damage from weapons with a x3 Critical Multiplier, and 7 to 70 Piercing damage from weapons with a x4 or greater Critical Multiplier.
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17
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Rest Stop, Umbral Gargoyle Lord chest (Heroic Hard)
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- Update 48.4.3
- 3 years, 1 month, and 4 days
- BugTime
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Roadwatch Bow (Level 18) (edit)
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Long Bow
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18
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Rest Stop, Umbral Gargoyle Lord chest (Heroic Elite)
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Roadwatch Bow (Level 23) (edit)
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Long Bow
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23
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Rest Stop, Umbral Gargoyle Lord chest (Epic Normal), Netherese Legacy chain end reward
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- Update 48.4.3
- 3 years, 1 month, and 7 days
- BugTime
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Roadwatch Bow (Level 24) (edit)
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Long Bow
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- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Supreme LawSupreme Law: This weapon is infused with the supreme Power of Law. It does an additional 3 to 18 damage to non-lawful targets and can only be wielded by Lawful-aligned characters.
- AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- Heartseeker VHeartseeker V: On Critical Hit: 11 to 66 Piercing damage from weapons with a x2 Critical Multiplier, 11 to 88 Piercing damage from weapons with a x3 Critical Multiplier, and 11 to 110 Piercing damage from weapons with a x4 or greater Critical Multiplier.
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24
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Rest Stop, Umbral Gargoyle Lord chest (Epic Hard)
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Fell Shiv (Level 25) (edit)
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Dagger
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- +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Greater Vorpal Greater Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
- One of the following:
- Dazing VI Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
- Deception VIDeception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +6 to Attack Rolls, +12 to Damage.
- Doublestrike 6% Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VIDraining VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +12 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VIFeeding VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VIGhostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Heartseeker VIHeartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
- Humanoid Bane VIHumanoid Bane VI: On Hit: 6 to 24 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
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25
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Thrill of the Hunt, Devouring Shadow chest (Epic Normal); Shadow Over Wheloon, Quest chain end reward (Epic)
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- Update 48.4.3
- 3 years, 1 month, and 7 days
- BugTime
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Roadwatch Bow (Level 25) (edit)
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Long Bow
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25
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Rest Stop, Umbral Gargoyle Lord chest (Epic Elite)
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Fell Shiv (Level 26) (edit)
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Dagger
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- +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
- Greater Vorpal Greater Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
- One of the following:
- Dazing VI Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
- Deception VIDeception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +6 to Attack Rolls, +12 to Damage.
- Doublestrike 6% Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VIDraining VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +12 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VIFeeding VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VIGhostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Heartseeker VIHeartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
- Humanoid Bane VIHumanoid Bane VI: On Hit: 6 to 24 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
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26
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Thrill of the Hunt, Devouring Shadow chest (Epic Hard)
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Epic Leverage (edit)
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Great Crossbow
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- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Greater Human BaneGreater Human Bane: A bane weapon excels at attacking one type or subtype of creature. Against Humans, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
- Heartseeker VIHeartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
- FrostbiteFrostbite: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
- Insightful Sneak Attack Bonus +6Insightful Sneak Attack Bonus +6: Provides a +6 Insight modifier to your attack bonus and a +9 Insight bonus to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
- Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
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26
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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ToEE: Air Node, dragon's hoard chests (Confirmed), ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
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Fell Shiv (Level 27) (edit)
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Dagger
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- +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
- Greater Vorpal Greater Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
- One of the following:
- Dazing VI Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
- Deception VIDeception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +6 to Attack Rolls, +12 to Damage.
- Doublestrike 6% Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VIDraining VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +12 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VIFeeding VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VIGhostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Heartseeker VIHeartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
- Humanoid Bane VIHumanoid Bane VI: On Hit: 6 to 24 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
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27
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Thrill of the Hunt, Devouring Shadow chest (Epic Elite)
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Epic Slice (edit)
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Dagger
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28
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Multitude of Menace, End chest
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Legendary Planar Spike (edit)
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Light Pick
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Toxic Treatment, End chest
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Legendary Hunter of Wilds (edit)
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Short Bow
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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The Madness of Crowds, End Chest
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