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Heart of the Problem

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Heart of the Problem is the 2nd quest in The Lost Gatekeepers story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
These quests can be completed in any order.
The Home of Memory • Heart of the Problem • Rosemary's Ballad • The Sacred Bounty • Housekeeping


This mine was once a hive of activity, but the entrance collapsed long ago and the structure appears to be abandoned. What caused the end of this bustling business?

The Lost Gatekeepers adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Lost Gatekeepers
Heart of the Problem
Heroic level: 3
Epic level: 32
(considered Legendary)
Duration: medium
Heroic XP:  ♣658Solo/Casual ♦1,188Normal ♥1,278Hard ♠1,369Elite
Epic XP:  ♣7,045Solo/Casual ♦12,028Normal ♥12,314Hard ♠12,601Elite
Takes place in: Abandoned Mine Shaft
Bestowed by: Capstone
NPC contact: Capstone
Quest acquired in: The Gatekeepers' Grove
Patron: The Gatekeepers
Base favor: 3
Purchase: The Lost Gatekeepers or VIP
Extreme Challenge: No
M Abandoned Mine Shaft.png
Loading screen

Overview

Capstone says he was told to enter the Abandoned Mineshaft to find something old yet new. Go there (in The Cerulean Hills) to investigate his movements.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Arrive at the primary shaft mine
  • Find the main chamber of the abandoned mine
  • Defeat the enraged Ancient Magma Brute
  • (Optional) Clear all of the dangers from the mine — Bonus (10%): Heroic( ♣66 ♦119 ♥128 ♠137 ) Legendary( ♣705 ♦1,203 ♥1,231 ♠1,260 )
  • (Optional) Activate then destroy the Clay Golems — Bonus (10%): Heroic( ♣66 ♦119 ♥128 ♠137 ) Legendary( ♣705 ♦1,203 ♥1,231 ♠1,260 )

What to Expect

Collapsible floor, fire damage

Tips and Misc

You start on the western side of the map, and the end fight is in the east. Choose how to get there.

North or south?

The northern path is a bit longer. To progress, you need to open the 2 locked gates by pulling the levers located in the northern paths.

  • Near the second lever are some Clay Golems. To activate them, type "/say activate" in the chat.

The southern path is shorter but more fiery.

  • To the south is a closed-off area, sealed with wooden planks. If you step on it, you will fall down and are greeted by flame mephits.
  • There is no way to get back from this area unless someone else in the party pulls the lever with the red crystal, essentially clearing the north section of the dungeon.
  • Going forward (east), you arrive at a shrine and the way to the end fight.

If you want to complete the "clear all of the dangers from the mine" optional, you must fully complete both routes and read the Magewright's Journal at the start of the quest.

Control crystal

At the control crystal, you have several options for dropping the barrier.

  • UMD skill check to disable the barrier. DC  ♠≤22Elite
  • Repair skill check to break the crystal. DC  ♠20–26Elite
  • Spellcraft skill check to use magic to disable the barrier.
  • (Attack) the crystal
End fight
  • When you enter the end fight, the barrier behind you reappears, blocking access to the shrine, but letting party members on the other side enter.
  • The Magma Brute deals a considerable amount of fire damage. Make sure you have fire resistance and healing options.
  • The last of the flame mephits to complete the optional appear after the magma brute dies.
  • The Ancient Magma Brute does not count as a kill, thus you can complete the quest with 0 kills for Insidious Cunning bonus.

Bonus XP

  • Insidious Cunning bonus: 0 or fewer monsters killed +10% Bonus.( ♣66 ♦119 ♥128 ♠137 )
  • Devious bonus: 4–8 or fewer monsters killed +7% Bonus.( ♣46 ♦83 ♥89 ♠96 )
  • Discreet bonus: 15+ or fewer monsters killed +5% Bonus.( ♣33 ♦59 ♥64 ♠68 )
  • Aggression bonus: 16 or more monsters killed +10% Bonus.( ♣66 ♦119 ♥128 ♠137 )
  • Onslaught bonus: 32 or more monsters killed +15% Bonus.( ♣99 ♦178 ♥192 ♠205 )
  • Conquest bonus: 48 or more monsters killed +25% Bonus.( ♣165 ♦297 ♥320 ♠342 )
  • Mischief bonus: 31 or more breakables smashed +8% Bonus.( ♣53 ♦95 ♥102 ♠110 )
  • Vandal bonus: 41 or more breakables smashed +10% Bonus.( ♣66 ♦119 ♥128 ♠137 )
  • Ransack bonus: 50 or more breakables smashed +15% Bonus.( ♣99 ♦178 ♥192 ♠205 )
Notes: For conquest it is mandatory to hit the crystal for additional kills.

External Links

Aldbar's Solo Walkthrough & Guide

Loot

  • Chests: 2
    • 1 for defeating the Clay Golems
    • 1 end chest

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
  • Update 49
  • 3 years, 4 months, and 24 days
  • Corgrind
Battleworn Medal
Battleworn Medal.png
(edit)
Trinket  3 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Heart of the Problem, End chest
  • Update 54.0.1
  • 2 years, 5 months, and 2 days
  • Corgrind
String of Ears
String of Ears.png
(edit)
Necklace  3 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Heart of the Problem, End chest
  • Update 68
  • 3 months and 22 days
  • BugTime
Clockwork Boots
Clockwork Boots.png
(edit)
Boots  3 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Heart of the Problem, end chest
  • Update 50.0.1
  • 3 years, 1 month, and 30 days
  • Slaet
Legendary Battleworn Medal
Legendary Battleworn Medal.png
(edit)
Trinket  29 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Heart of the Problem, End chest
  • Update 68
  • 3 months and 22 days
  • BugTime
Legendary Clockwork Boots
Legendary Clockwork Boots.png
(edit)
Boots  29 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Heart of the Problem, end chest
  • Update 68.0.1
  • 3 months and 12 days
  • BugTime
Legendary String of Ears
Legendary String of Ears.png
(edit)
Necklace  29 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Heart of the Problem, End chest
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Monsters

Name ( picture ) CR Type Race
Ancient Magma Brute( view
Ancient Magma Brute.jpg
 • edit )
 ♦5Normal ♥7Hard ♠10Elite ♦35Epic Normal ♥39Epic Hard ♠44Epic Elite Elemental Earth Elemental
Crawling Infestation( view
Crawling Infestation.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Vermin Spider
Fury of the Flames( view
Fury of the Flames - Monster.jpg
 • edit )
 ♦4Normal ♥6Hard ♠9Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Elemental Fire Elemental
Reactivated Clay Golem( view
Reactivated Clay Golem.png
 • edit )
 ♦4Normal ♥6Hard ♠9Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Construct Golem
Seething Flame Mephit( view
Seething Flame Mephit.png
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Fire Outsider Mephit
Well-fed Rust Monster( view
Well-fed Rust Monster.png
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Aberration Rust Monster
Well-worn Iron Defender( view
Well-worn Iron Defender.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Construct Iron Defender
Well-worn Sniper Drone( view
Well-worn Sniper Drone.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Construct Animated Object