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Heart of the Problem
Heart of the Problem is the 2nd quest in The Lost Gatekeepers story arcStory arcs are chains of quests that make up a story line. Completing everything in a story arc often yields a nice reward.. |
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These quests can be completed in any order. |
The Home of Memory • Heart of the Problem • Rosemary's Ballad • The Sacred Bounty • Housekeeping |
This mine was once a hive of activity, but the entrance collapsed long ago and the structure appears to be abandoned. What caused the end of this bustling business?
Requires access to adventure pack
|
Heart of the Problem | |
Heroic level: | 3 |
Epic level: | 32 (considered Legendary) |
Duration: | medium |
Heroic XP: | ♣658Solo/Casual ♦1,188Normal ♥1,278Hard ♠1,369Elite |
Epic XP: | ♣7,045Solo/Casual ♦12,028Normal ♥12,314Hard ♠12,601Elite |
Takes place in: | Abandoned Mine Shaft |
Bestowed by: | Capstone |
NPC contact: | Capstone |
Quest acquired in: | The Gatekeepers' Grove |
Patron: | The Gatekeepers |
Base favor: | 3 |
Purchase: | The Lost Gatekeepers or VIP |
Extreme Challenge: | No |
Overview
Capstone says he was told to enter the Abandoned Mineshaft to find something old yet new. Go there (in The Cerulean Hills) to investigate his movements.
Spoiler Warning: Spoiler material below this point!
Objectives
- Arrive at the primary shaft mine
- Find the main chamber of the abandoned mine
- Defeat the enraged Ancient Magma Brute
- (Optional) Clear all of the dangers from the mine — Bonus (10%): Heroic( ♣66 ♦119 ♥128 ♠137 ) Legendary( ♣705 ♦1,203 ♥1,231 ♠1,260 )
- (Optional) Activate then destroy the Clay Golems — Bonus (10%): Heroic( ♣66 ♦119 ♥128 ♠137 ) Legendary( ♣705 ♦1,203 ♥1,231 ♠1,260 )
What to Expect
Collapsible floor, fire damage
Tips and Misc
You start on the western side of the map, and the end fight is in the east. Choose how to get there.
- North or south?
The northern path is a bit longer. To progress, you need to open the 2 locked gates by pulling the levers located in the northern paths.
- Near the second lever are some Clay Golems. To activate them, type "
/say activate
" in the chat.
The southern path is shorter but more fiery.
- To the south is a closed-off area, sealed with wooden planks. If you step on it, you will fall down and are greeted by flame mephits.
- There is no way to get back from this area unless someone else in the party pulls the lever with the red crystal, essentially clearing the north section of the dungeon.
- Going forward (east), you arrive at a shrine and the way to the end fight.
If you want to complete the "clear all of the dangers from the mine" optional, you must fully complete both routes and read the Magewright's Journal at the start of the quest.
- Control crystal
At the control crystal, you have several options for dropping the barrier.
- UMD skill check to disable the barrier. DC ♠≤22Elite
- Repair skill check to break the crystal. DC ♠20–26Elite
- Spellcraft skill check to use magic to disable the barrier.
- (Attack) the crystal
- End fight
- When you enter the end fight, the barrier behind you reappears, blocking access to the shrine, but letting party members on the other side enter.
- The Magma Brute deals a considerable amount of fire damage. Make sure you have fire resistance and healing options.
- The last of the flame mephits to complete the optional appear after the magma brute dies.
- The Ancient Magma Brute does not count as a kill, thus you can complete the quest with 0 kills for Insidious Cunning bonus.
Bonus XP
- Insidious Cunning bonus: 0 or fewer monsters killed +10% Bonus.( ♣66 ♦119 ♥128 ♠137 )
- Devious bonus: 4–8 or fewer monsters killed +7% Bonus.( ♣46 ♦83 ♥89 ♠96 )
- Discreet bonus: 15+ or fewer monsters killed +5% Bonus.( ♣33 ♦59 ♥64 ♠68 )
- Aggression bonus: 16 or more monsters killed +10% Bonus.( ♣66 ♦119 ♥128 ♠137 )
- Onslaught bonus: 32 or more monsters killed +15% Bonus.( ♣99 ♦178 ♥192 ♠205 )
- Conquest bonus: 48 or more monsters killed +25% Bonus.( ♣165 ♦297 ♥320 ♠342 )
- Mischief bonus: 31 or more breakables smashed +8% Bonus.( ♣53 ♦95 ♥102 ♠110 )
- Vandal bonus: 41 or more breakables smashed +10% Bonus.( ♣66 ♦119 ♥128 ♠137 )
- Ransack bonus: 50 or more breakables smashed +15% Bonus.( ♣99 ♦178 ♥192 ♠205 )
- Notes: For conquest it is mandatory to hit the crystal for additional kills.
External Links
Aldbar's Solo Walkthrough & Guide
Loot
- Chests: 2
- 1 for defeating the Clay Golems
- 1 end chest
NPC end rewards
Randomly generated loot, ML correlates with effective quest level.
Named Chest Drop
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
---|---|---|---|---|---|---|
|
Battleworn Medal (edit) | Trinket |
|
3 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | Heart of the Problem, End chest |
|
String of Ears (edit) | Necklace |
|
3 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | Heart of the Problem, End chest |
|
Clockwork Boots (edit) | Boots |
|
3 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | Heart of the Problem, end chest |
|
Legendary Battleworn Medal (edit) | Trinket |
|
29 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | Heart of the Problem, End chest |
|
Legendary Clockwork Boots (edit) | Boots |
|
29 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | Heart of the Problem, end chest |
|
Legendary String of Ears (edit) | Necklace |
|
29 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | Heart of the Problem, End chest |
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Ancient Magma Brute ( view • edit ) | ♦5Normal ♥7Hard ♠10Elite ●♦35Epic Normal ●♥39Epic Hard ●♠44Epic Elite | Elemental | Earth Elemental |
Crawling Infestation ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite ●♦32Epic Normal ●♥36Epic Hard ●♠40Epic Elite | Vermin | Spider |
Fury of the Flames ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite ●♦34Epic Normal ●♥38Epic Hard ●♠43Epic Elite | Elemental | Fire Elemental |
Reactivated Clay Golem ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite ●♦34Epic Normal ●♥38Epic Hard ●♠43Epic Elite | Construct | Golem |
Seething Flame Mephit ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite ●♦32Epic Normal ●♥36Epic Hard ●♠40Epic Elite | Fire Outsider | Mephit |
Well-fed Rust Monster ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite ●♦32Epic Normal ●♥36Epic Hard ●♠40Epic Elite | Aberration | Rust Monster |
Well-worn Iron Defender ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite ●♦32Epic Normal ●♥36Epic Hard ●♠40Epic Elite | Construct | Iron Defender |
Well-worn Sniper Drone ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite ●♦32Epic Normal ●♥36Epic Hard ●♠40Epic Elite | Construct | Animated Object |
- The Lost Gatekeepers chain quests
- Epic quests
- Medium quests
- Abandoned Mine Shaft quests
- The Gatekeepers' Grove quests
- The Gatekeepers patron quests
- Pay to Play quests
- Links to YouTube
- Quests by name
- Quests with maps
- Level 32 quests
- Compendium:Level 3 (32 epic) quests
- Level 3 quests
- Quests with 3 base favor reward
- The Lost Gatekeepers quests
- Quests with no traps
- Quests with collectables/none