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Curative Admixture: Inflict Light Wounds

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Icon Curative Admixture Inflict Light Wounds.png
Name: Curative Admixture: Inflict Light Wounds
School: Conjuration (Admixture) (Gildleaf) (Inflict wounds)
Level: Alc 1
Spell Point Cost: 6
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Metamagic: Empower, Maximize, Empower Healing, Intensify, Accelerate
Range: Massive
Target: Foe, Directional, Undead Friend
Duration: Instantaneous
Saving Throw: Will save for half
Spell Resistance: No
Cooldown: 6 seconds
Description:

Infuse a Inflict Light Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that dealing 1d6+2 plus 1 per caster level (max +5) negative energy damage to nearby undead allies and living enemies (who may make a Will save for half damage).

Recipes

  • Auromir Palance Sells alchemist recipes in the House of Wizardry in House Jorasco.