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Curative Admixture: Inflict Light Wounds

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Icon Curative Admixture Inflict Light Wounds.png
Name: Curative Admixture: Inflict Light Wounds
School: Conjuration (Admixture) (Gildleaf) (Inflict wounds)
Spell Level: Alc 1
Special:
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 6
Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize
Target: Foe, Directional, Undead Friend
Range: Thrown
Duration: Instantaneous
Saving Throw: Will half
DC:
Spell Resistance: No
Cooldown: 6 seconds

Description

Infuse a Inflict Light Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that dealing 1d6+2 plus 1 per caster level (max 1d6+7 at caster level 5) negative energy damage to nearby undead allies and living enemies (who may make a Will save for half damage).

Recipes[edit]

  • Auromir Palance Sells alchemist recipes in the House of Wizardry in House Jorasco.