Curative Admixture: Cure Light Wounds
|Name:||Curative Admixture: Cure Light Wounds|
|School:||Conjuration (Admixture) (Infusion)|
|Level:||Alc 1, Art 1|
|Spell Point Cost:||6|
|Components:||Potion of Cure Light Wounds), (|
|Metamagic:||Empower, Maximize, Empower Healing, Intensify|
|Range:||Massive. See text|
|Target:||Friend, Self, Positional, Undead|
|Saving Throw:||Will save for half (Undead Only)|
Infuse a Cure Light Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that dealing 1d6+2 plus 1 per caster level (max +5) positive energy damage to nearby living allies and enemy undead.
Range note: This spell has an extremely long range and arcs nicely. Pretty much can hit any target you can see, even if there are (low) obstacles in the way. However the casting speed and arc speed is slow, so it's best only for stationary fights, otherwise your targets may have moved out of range before it lands. This is an AOE spell with a very slightly smaller area of effect range then cure light wounds, mass.
Usage Note: This spell is similar to Cure Light Wounds, Mass, except that it casts a bit slower and may not be quickened.