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Curative Admixture: Cure Light Wounds
Name: | Curative Admixture: Cure Light Wounds |
---|---|
School: | Conjuration (Admixture) (Infusion) |
Primer: | Gildleaf |
Spell Level: | Alc 1, Art 1, DarkH 1 |
Components: | Somatic![]() |
Spell Point Cost: | 6 |
Metamagic: | Accelerate, Empower, Empower Healing, Intensify, Maximize |
Target: | Friend, Self, Positional, Undead |
Range: | Thrown |
Duration: | Instantaneous |
Saving Throw: | Will save for half (Undead Only) |
Spell Resistance: | No |
Cooldown: | 6 seconds |
Description
Infuse a Cure Light Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (max 1d6+7 at caster level 5) positive energy damage to nearby living allies and enemy undead.
Notes
- This spell is similar to Cure Light Wounds, Mass, except that it casts a bit slower and may not be quickened. The max caster level of the admixture version is lower, i.e., at higher levels, mass CLW can heal 2-3 times as much as the admixture.
Scrolls[edit]
- Taniera Grisvill <Artificer Scroll Vendor> found in House Cannith Enclave
- ML: 1, CL: 1, Base value: 2pp
Platinum Piece 7gp
Gold Piece 6sp
Silver Piece
- ML: 1, CL: 1, Base value: 2pp
- Offensive spells
- Conjuration spells
- Admixture spells
- Infusion spells
- Gildleaf spells
- Alchemist spells/Level 1
- Artificer spells/Level 1
- Dark Hunter spells/Level 1
- Spells with a Somatic component
- Spells with Accelerate
- Spells with Empower
- Spells with Empower healing
- Spells with Intensify
- Spells with Maximize
- Spells with no SR