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Curative Admixture: Cure Light Wounds

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CurativeAdmixture CureLightWounds.png
Name: Curative Admixture: Cure Light Wounds
School: Conjuration (Admixture) (Infusion)
Level: Alc 1, Art 1
Spell Point Cost: 6
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Material and some enhancements in Draconic Incarnation can remove this restriction. (Potion of Cure Light Wounds)
Metamagic: Empower, Maximize, Empower Healing, Intensify
Range: Massive. See text
Target: Friend, Self, Positional, Undead
Duration: Instantaneous
Saving Throw: Will save for half (Undead Only)
Spell Resistance: No
Cooldown: 6 seconds

Infuse a Cure Light Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that dealing 1d6+2 plus 1 per caster level (max +5) positive energy damage to nearby living allies and enemy undead.

Range note: This spell has an extremely long range and arcs nicely. Pretty much can hit any target you can see, even if there are (low) obstacles in the way. However the casting speed and arc speed is slow, so it's best only for stationary fights, otherwise your targets may have moved out of range before it lands. This is an AOE spell with a very slightly smaller area of effect range then cure light wounds, mass.

Usage Note: This spell is similar to Cure Light Wounds, Mass, except that it casts a bit slower and may not be quickened.