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Curative Admixture: Cure Light Wounds
Name: | Curative Admixture: Cure Light Wounds |
---|---|
School: | Conjuration (Admixture) (Infusion) |
Spell Level: | Alc 1, Art 1, DarkH 1 |
Components: | Somatic![]() |
Spell Point Cost: | 6 |
Metamagic: | Accelerate, Empower, Empower Healing, Intensify, Maximize |
Target: | Friend, Self, Positional, Undead |
Range: | Very Long |
Duration: | Instantaneous |
Saving Throw: | Will save for half (Undead Only) |
Spell Resistance: | No |
Cooldown: | 6 seconds |
Description
Infuse a Cure Light Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (max +5) positive energy damage to nearby living allies and enemy undead.
Range note: This spell has an extremely long range and arcs nicely. Pretty much can hit any target you can see, even if there are (low) obstacles in the way. However, the casting speed and arc speed is slow, so it's best only for stationary fights, otherwise, your targets may have moved out of range before it lands. This is an AOE spell with a very slightly smaller area of effect range than cure light wounds, mass.
Usage Note: This spell is similar to Cure Light Wounds, Mass, except that it casts a bit slower and may not be quickened. The max caster level of the admixture version is lower, i.e., at higher levels, mass CLW can heal 2-3 times as much as the admixture.
Alchemical Recipe
- Taniera Grisvill <Artificer Scroll Vendor> found in House Cannith Enclave
- ML: 1, CL: 1, Base value: 2pp
Platinum Piece 7gp
Gold Piece 6sp
Silver Piece
- ML: 1, CL: 1, Base value: 2pp