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Curative Admixture: Harm

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Icon Curative Admixture Harm.png
Name: Curative Admixture: Harm
School: Conjuration (Inflict damage) (Gildleaf)
Spell Level: Alc 6
Special:
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 5
Metamagic: Empower, Empower Healing, Maximize, Intensify, Accelerate
Target: Friend, Self, Directional, Undead Friend, Undead Foe
Range: Very Long
Duration: Instantaneous
Saving Throw: Will half (Undead only)
DC:
Spell Resistance: No
Cooldown: 6 seconds

Description

Infuses a Heal potion with magical energy, hurling it towards your target in an arc. This channel powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.