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Curative Admixture: Harm
Name: | Curative Admixture: Harm |
---|---|
School: | Conjuration (Inflict damage) (Gildleaf) |
Spell Level: | Alc 6 |
Components: | SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point Cost: | 5 |
Metamagic: | Accelerate, Empower, Empower Healing, Intensify, Maximize |
Target: | Friend, Self, Directional, Undead Friend, Undead Foe |
Range: | Thrown |
Duration: | Instantaneous |
Saving Throw: | Will half (Undead only) |
Spell Resistance: | No |
Cooldown: | 6 seconds |
Description
Infuses a Harm potion with magical energy, hurling it towards your target in an arc. Charges the target with negative energy dealing 10 points of damage per caster level. (max 150 at caster level 15) A successful Will save reduces the damage by half. Harm cannot reduce the target's hit points to less than 1. Against Undead targets this spell heals like Heal.
Notes
- Bug: In-game description is incorrect, and appears to be somewhat a copy of Curative Admixture: Heal.