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Curative Admixture: Inflict Critical Wounds

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Name: Curative Admixture: Inflict Critical Wounds
School: Conjuration (Admixture) (Inflict wounds)
Primer: Gildleaf
Spell Level: Alc 4
Special:
Components: SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA: Apothecary Tier 5 (Alc)
Spell Point Cost: 25
Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize
Target: Foe, Directional, Undead Friend
Range: Thrown
Duration: Instantaneous
Saving Throw: Will half
DC:
Spell Resistance: No
Cooldown: 6 seconds

Description

Infuse a Inflict Critical Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that dealing 1d6+10 negative damage per caster level (max 20d6+200 at caster level 20) to nearby enemies, or heals 4d6+8 plus 1 per caster level (max 4d6+28 at caster level 20) negative energy damage to nearby undead allies.

Notes

Despite the spell's in-game description, the offensive portion of this spell deals (1d6+10)/CL not 4d6+8+(1/CL) making it an extremely hard-hitting AoE spell.

Recipes[edit]

  • Auromir Palance Sells alchemist recipes in the House of Wizardry in House Jorasco.