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Curative Admixture: Inflict Moderate Wounds
Name: | Curative Admixture: Inflict Moderate Wounds |
---|---|
School: | Conjuration (Admixture) (Gildleaf) (Inflict wounds) |
Spell Level: | Alc 2 |
Components: | SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point Cost: | 8 |
Metamagic: | Empower, Maximize, Empower Healing, Intensify, Accelerate |
Target: | Foe, Directional, Undead Friend |
Range: | Very Long |
Duration: | Instantaneous |
Saving Throw: | Will half |
Spell Resistance: | No |
Cooldown: | 6 seconds |
Description
Infuse a Inflict Moderate Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that dealing 2d6+4 plus 1 per caster level (max +10) negative energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage).
Recipes
- Auromir Palance Sells alchemist recipes in the House of Wizardry in House Jorasco.
Alchemist spells
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