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Curative Admixture: Inflict Moderate Wounds

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Icon Curative Admixture Inflict Moderate Wounds.png
Name: Curative Admixture: Inflict Moderate Wounds
School: Conjuration (Admixture) (Gildleaf) (Inflict wounds)
Spell Level: Alc 2
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Spell Point Cost: 8
Metamagic: Empower, Maximize, Empower Healing, Intensify, Accelerate
Target: Foe, Directional, Undead Friend
Range: Very Long
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: No
Cooldown: 6 seconds


Infuse a Inflict Moderate Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that dealing 2d6+4 plus 1 per caster level (max +10) negative energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage).


  • Auromir Palance Sells alchemist recipes in the House of Wizardry in House Jorasco.