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Curative Admixture: Cure Serious Wounds

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CurativeAdmixture CureSeriousWounds.png
Name: Curative Admixture: Cure Serious Wounds
School: Conjuration (Admixture) (Infusion)
Level: Art 3
Spell Point Cost: 12
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Material and some enhancements in Draconic Incarnation can remove this restriction. (Potion of Cure Serious Wounds)
Metamagic: Empower, Empower Healing, Maximize, Intensify
Range: Massive, See text
Target: Friend, Self, Positional, Undead Foe
Duration: Instantaneous
Saving Throw: Will Save for Half (Undead Only)
Spell Resistance: No
Cooldown: 6

Infusing a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 +1 per caster level (max 15) positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Serious Wounds. This infusion is affected by Artificer Knowledge: Potions.

Range note: This spell has an extremely long range and arcs nicely. Pretty much can hit any target you can see, even if there are (low) obstacles in the way. However the casting speed and arc speed is slow, so it's best only for stationary fights, otherwise your targets may have moved out of range before it lands. This is an AOE spell with a very slightly smaller area of effect range than cure light wounds, mass.