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Curative Admixture: Cure Critical Wounds

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Name: Curative Admixture: Cure Critical Wounds
School: Conjuration (Admixture) (Infusion)
Level: Art 5
Spell Point Cost: 25
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Metamagic: Empower, Empower Healing, Maximize, Intensify
Range: Massive, See text
Target: Friend, Self, Positional, Undead Foe
Duration: Instantaneous
Saving Throw: Will Save for Half (Undead Only)
Spell Resistance: No
Cooldown: 6[UnverifiedIcon tooltip.png"6" has not been verified in-game. Please verify it!]

TBD. The potion explodes in a small AOE that deals 4d6 + 8 + 1 per caster level (max +20) positive energy damage to nearby living allies and enemy undead. This infusion is affected by Artificer Knowledge: Potions.

Range note: This spell has an extremely long range and arcs nicely. Pretty much can hit any target you can see, even if there are (low) obstacles in the way. However the casting speed and arc speed is slow, so it's best only for stationary fights, otherwise your targets may have moved out of range before it lands. This is an AOE spell with a very slightly smaller area of effect range than cure light wounds, mass.

Scrolls of this admixture are not sold by vendors. You have to learn this spell when leveling up your artificer, or find a scroll in chest.