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Monster Champion
Introduced in Update 24 and reworked in Update 34, some enemies gain randomized buffs on Hard, Elite, and Reaper difficulties in quests with an effective level of 5 or higher (i.e. starting with level 4 quests on Hard difficulty, and level 3 quests on Elite or Reaper). These enemies are called Champions, and they have a visible crown above their head to mark them.
Monster Champions do not directly spawn in any raid (the champions in Legendary Shroud's Part 5 are granted champion buffs but cannot drop Remnants), nor do they appear at all in any wilderness area (with the singular exception of Balthan Korl, who again cannot drop Remnants) or quest on Solo, Casual, and Normal difficulty. Furthermore, Reapers and red-named and purple-named enemies cannot spawn as Champions.
Tiers[edit]
Not all champions are alike - some are tougher, some are a lot tougher, and any can have different abilities (see below). The more dangerous champions are only encountered in the higher difficulty settings, and low difficulty will have no champions.
- Casual/Normal - no champions
- Hard - Tier 1 only
- Elite - Tier 1 and 2
- Reaper - Tier 1, 2 or 3
The color and size of a champion's crown designate whether the Champion is Tier 1, Tier 2, or Tier 3:
- A small yellow crown indicates it is Tier 1
- A medium orange crown indicates it is Tier 2
- A large red crown indicates it is Tier 3
All Champions have a set of basic abilities and/or elemental resistances, and most have an extra vulnerability to a certain type of elemental damage. Tier 2 and 3 Champions gain extra abilities on top of these.
Spawn rate[edit]
- Hard
- Normal monsters: 6%
- Orange-named monsters (mini-bosses): 33%
- Elite & Reaper
- Normal monsters: 9%
- Orange-named monsters (mini-bosses): 66% (DDO Forums)
Rewards[edit]
When defeated, champions have a chance to drop Mysterious Remnants
- Regular (yellow) champions have a chance to drop Mysterious Remnants, which will appear at the feet* of the character that delivered the killing blow. Similar to treasure bags, any and all characters can "use" these remnants to collect them, even characters entering a quest after that champion is killed. These remnants only last in place for a minute or so, then disappear.
- * This includes if the character is in mid-jump or mid-fall. In these situations, remnants will be suspended mid-air, occasionally making them challenging to collect.
- Mini-boss (orange) champions have a chance to drop a chest when defeated, which will always include Mysterious Remnants along with randomly generated treasure appropriate to the modified level of the quest. These chests remain for the duration of the quest, and, similar to any other chest, are only collectable by characters that are in the quest when the chest is first opened.
- These chests are all considered unique, so are not subject to the chest ransack mechanic.
- Drop rates:
- 33% chance to drop chest or remnants (and 66% during Double Remnant events) (Vargouille)
- Player data (older)
Buffs[edit]
Champions come in 20 different varieties, and it's random which type will be applied to any one champion. Each variety will have their own template of abilities based on a theme (inspired by the Outer and Inner Planes where they get these powers). Players can see the kind of Champion they are facing by looking at the creature's title, and additional detail can be found in the examination window.
Note that many* have True Sight, making such common tactics as Invisibility ineffective against them.
- (* 7-8/20 of yellow-crown champions, 10-11/20 of orange-crown, and 15-16/20 of red-crown; note that Mark of Chaos champions are largely randomly generated, and it is unknown what percentage chance they have for this ability, potentially adding a full +1 to the minimum listed values.)
Type | Theme | Tier 1 | Tier 1 | Tier 2 | Tier 3 | Tier 3 | Vulnerability |
---|---|---|---|---|---|---|---|
Aboreian | Arborea - Righteous Anger and Passion | True Seeing | RageGains brief buff to damage when first reduced to 1/2 HP | Mind Block | Second WindWhen first damaged to a certain threshold (probably 1\2 HP), heals a large amount of health | Great SunderingAttacks reduce enemies' AC, similar to Sunder | None |
Archeron | Acheron - Land of endless battle, pro melee/missile (misspelled) | Fortification BonusExtra Fortification. | Great SunderingAttacks reduce enemies' AC, similar to Sunder | Second WindWhen first damaged to a certain threshold (probably 1\2 HP), heals a large amount of health | Dodge BypassAttacks ignore Dodge. | Fortification Bypass BonusExtra Fortification Bypass. | None |
Beast Mark | Beastlands - animal instincts make me stronger, faster. | Dodge BonusExtra dodge. | Dodge BypassAttacks ignore Dodge. | True Seeing | Second WindWhen first damaged to a certain threshold (probably 1\2 HP), heals a large amount of health | Fortification Bypass BonusExtra Fortification Bypass. | None |
Cruel Soul | Gehenna - land of greed/ambition | Acid DoTAttacks deal stacking Cold damage over time. | True Seeing | Mind Block | Improved Acid DoTAttacks now deal more stacking Acid damage over time. | See Invisibility | None |
Demon Soul | Abyss - chaotic demon | Demonic Energy ResistanceGains resistance to Lightning and Poison damage types. | True Seeing | Poison Damage on HitAttacks deal extra Poison damage. | Poison DoTAttacks deal stacking Poison damage over time. | Unknown | Good |
Elemental Fury | Chaos Elemental - random elemental resistance and damage | Random Elemental ResistanceResists one of Fire, Cold, Acid or Electric. | Elemental Damage on HitAttacks deal extra Elemental damage. (One of Fire, Cold, Acid or Electric, determined at generation.) | Random Elemental Trait![]() |
True Seeing | Fire DoTAttacks deal stacking Fire damage over time. | None |
Fey Touched | Feywild - blurry, nimble and immune to enchants and illusions | Blur | True Seeing | Enchantment WardImmune to Enchantment spells and effects. | Dodge BonusExtra dodge. | Save ReductionAttacks reduce enemies's saves. | None |
Flame Born | Fire - Elemental Plane of Fire | Fire Damage on HitAttacks deal extra Fire damage. | Resist Fire | Deathblock | Fire DoTAttacks deal stacking Fire damage over time. | True Seeing | Cold |
Hero's Soul | Ysgard - Valhalla ish - undying hero | Dodge BonusExtra dodge. | Fortification BonusExtra Fortification. | Deathblock | Unyielding SovereignityActivates first time this drops to 1\2 HP | Knockdown Immunity![]() |
None |
Infernal Pact | 9 Hells - devil pact | Devilish Energy ResistanceGains resistance to Fire and Poison damage types. | True Seeing | Fortification Bypass BonusExtra Fortification Bypass. | Fire DoTAttacks deal stacking Fire damage over time. | Vulnerable on HitAttacks cause stacks of the Vulnerable condition. | Good |
Light Bearer | Mount Celestia - Heavenly & lawful | True Seeing | Unyielding SovereignityActivates first time this drops to 1\2 HP | Deathblock | Uncanny AimAttacks cannot miss. | Light Damage on HitAttacks deal extra Light damage. | Negative |
Mark of Chaos | Limbo - Chaos, I roll random effects | Random | Random | Random | Random | Random | Lawful |
Mark of Law | Mechanus - Lawful clockworks, machine-like thinking | Force Damage on HitAttacks deal extra Force damage. | True Seeing | Mind Block | Dodge BypassAttacks ignore Dodge. | Deathblock | Chaotic |
Pandemonium | Pandemonium - I'm crazy, and I make you crazy | Mind Block | Slow on HitAttacks reduce movement and attack speed. | Vulnerable on HitAttacks cause stacks of the Vulnerable condition. | Healing Debuff on HitAttacks reduce healing amplification. | Displacement | Lawful |
Shadow Marked | Shadowfell....neg energy | Incorporeal | Resist Negative | Deathblock | Healing Debuff on HitAttacks reduce healing amplification. | True Seeing | Light |
Skyborn | Air - lightning damage/Resist and Freedom of Movement | Electric Damage on HitAttacks deal extra Electric damage. | Resist Electric | Freedom of Movement | Electric DoTAttacks deal stacking Electric damage over time. | Deflect Arrows | Acid |
Soulless | Carceri - My soul is locked in the prison plane, won’t you join me? | Slow on HitAttacks reduce movement and attack speed. | Unknown | True Seeing | Save ReductionAttacks reduce enemies's saves. | Uncanny AimAttacks cannot miss. | None |
Soul of Ice | Water - Freezing | Cold Damage on HitAttacks deal extra Cold damage. | Resist Cold | Slow on HitAttacks reduce movement and attack speed. | Cold DoTAttacks deal stacking Cold damage over time. | True Seeing | Fire |
Stone Guard | Earth - can't knock down and physically resistant | Resist Acid | Resist Piercing and Slashing | Knockdown Immunity![]() |
Vulnerable on HitAttacks cause stacks of the Vulnerable condition. | True Seeing | Electric |
Stygian | Hades - Death, despair, don’t look back… | Deathblock | Resist Negative | Slow on HitAttacks reduce movement and attack speed. | Save ReductionAttacks reduce enemies's saves. | Healing Debuff on HitAttacks reduce healing amplification. | None |
For the details of Special Champions which appear in Hardcore Server, see Monster Champion/Hardcore. (Note that as part of some events, such as 2021's Spooky Summer, Hardcore champions can appear on the main servers.)
- These champions work slightly differently - most have no elemental vulnerability, and have all of their possible buffs regardless of Tier. They are often significantly more dangerous than their main server counterparts.
Special appearance during special events[edit]
- During the Night Revels, Champions' crowns show a little jack o'lantern under the usual crown of fire.
- During the Snowpeaks Festival, the crown is frosty rather than fiery.
See also[edit]
DDOwiki meta > DDOwiki metacategories
DDOwiki metacategories
Root > DDO game mechanics
Root > DDO library
Root > DDOwiki meta
Root > DDOwiki meta > DDOwiki metacategories > Monsters
Root > DDOwiki meta > DDOwiki metacategories > Monsters > Monster abilities
Root > DDOwiki meta > External links > Pages sourced by DDO forums