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Rune Arm
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[edit] Overview
Rune Arm (or Arm Cannon) is new kind of equipment implemented with Update 11 and the Artificer class. It goes into secondary weapon/off hand slot and requires Artificer Rune Arm Use feat (Artificer level 2 class feat) to use.
Rune Arms can be used in the offhand (with crossbow). The Rune arm has unique magical properties such as: Imbuing magical weapon damage to the main hand weapon attacks (and glancing blows with proficient Dwarven War Axe or Bastard Sword use), magical enhancements, and being modifiable via the Cannith Crafting system.
The Rune Arm also functions as a weapon as a free action (not restricting the users ability to cast or attack). The weapon uses Charges with five tiers, and these charges increase in damage the higher the tier (Rune Arms have a max tier level). Charges can be added standing still or while moving limited by the "Stable Charge Tier".
Rune Arms are currently only acquired by finishing certain quest chains, or in certain chests already known for dropping named and/or rare loot, such as the three dragon chests in Gianthold Tor; there are currently no randomly generated Rune Arms. The complete list of known Rune Arms, as well as their location, are below.
Interaction with other classes
- Rune arms uncenter Monks
- Rune arms break Druidic Oath
[edit] Crafting
Some Rune Arms can be enchanted further by applying Cannith crafted Shards. These Rune Arms will have the Craftable Rune Arm (+X) property which defines the maximum enchantment level it would permit.
On a Rune Arm crafting shards are applied as if it was a trinket, and adding crafting enchantments raises the minimum level requirement accordingly (2 levels per 1 enchantment level of shard applied; the minimum level will equal (the total enchantment level *2) -1). Currently the Minimum Level for crafted Rune Arms will not increase above 20, i.e. adding a +1 shard to ML 19 one makes it ML 20, not 21. The Bound Shard of Masterful Craftsmanship I works on Rune Arms to offset the Minimum Level increase and can actually lower the Minimum Level by 2 on a Rune Arm that has no other Shards applied.
The Disjunction Station in the crafting hall cannot reset a Rune Arm however, a Crafted Rune Arm can be reset in a Device Workstation using a Dust of Disjunction.
[edit] How it works
- Can be worn together with one-handed weapons and crossbows (not bows)
- Tapping the Alt button will start charging it up,
tapping it again fires it. You can keymap a different button if you wish. - You can Toggle the Rune Arm Use feat on while on an actionbar to make it keep autocharging.
- Damage will be affected by Artificer level and charge tier.
- Rune Arms will give a bonus elemental damage to the weapon in your main hand.
- Blocking with a charge reduces the charge to its maximum stable tier.
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- This doesn't seem to match the in-game DC, see this thread.
[edit] Increasing Rune Arm damage
- Items and enhancements that increase spell damage or create spell criticals also affect rune arm damage.
- Runearms don't benefit from items with a bonus to caster level on Evocation (Infused Chaosrobe, Might of the Abishai).
- Runearms don't benefit from Prestige Bonuses to caster level (Radiant Servant will not boost Candlelight/Coronach/Tira's Splendor, for instance).
- Runearms do benefit from the Spellsinger's Song of Arcane Might.
- The DC of Rune Arm blasts is:
10 + (Charge Tier + 1) + (INT modifier) + (Max Charge Tier - 1) + (Evocation Feat Bonuses)
- Items that increase Evocation DC do not seem to modify Rune Arm DC.
- Different Rune Arms can be resisted with different saves (Fortitude/Reflex/Will).
[edit] Table of named Rune Arms
As of Update 14, a total of 25 named Rune Arms have been added to the game. They most commonly appear in the end-reward lists in most chains or quests (Sharn Syndicate being the exception, which doesn't seem to award one). They may also be found in some other named loot/raid chests. Additional rune arms are available from the DDO Store (ML5 and ML13 variants, e.g. Greater Force Rune Arm).
| Name | Minimum Level |
Bind | Charge Type | Maximum Charge Tier |
Imbue | Effects | Craftable | Drop location |
|---|---|---|---|---|---|---|---|---|
| Flame Warden | 1 | BtA | Fire Blast | II | Fire I | Lesser fire Resistance, Reflex Save +1 | 2 | The Lost Seekers |
| Thought Spike | 1 | BtC | Force Shot | II | Force I | Will Save +1 | 2 | Redemption Korthos Island |
| Candlelight | 3 | BtA | Light Spirals | II | Light I | Lesser Undead Guard, Lesser False Life | 2 | Catacombs |
| Flicker | 3 | BtA | Electrical Lash | II | Electrical I | Reflex Save +2, Power II | 2 | The Seal of Shan-To-Kor |
| Chimera's Breath | 5 | BtA | Electrical Blast | III | Electrical II | Proficiency: Bastard Sword, Diehard | 3 | Sentinels of Stormreach |
| Chulchannad's Claw | 5 | BtA | Cold Bolts | II | Cold I | Cold Absorption - 10%, Inherent Cold Resistance -5 | 3 | Phiarlan Carnival |
| Khyber's Fury | 5 | BtA | Exploding Fire Shot | II | Fire I | Moderate Fortification | 3 | Assault on Splinterskull |
| Strinati's Hand Cannon | 5 | BtCoE | Exploding Cannon Shot | III | Fire II | Wizardry II | 3 | Strinati's chest (Three Barrel Cove rare) |
| Coronach | 7 | BtA | Light Spirals | III | Light II | Life Shield | 3 | Delera's Tomb |
| The Devourer's Hunger | 7 | BtA | Cold Bolts | III | Cold II | Glaciation +48, False Life | 3 | Cult of the Six Sorrowdusk Isle |
| The Pea Shooter | 7 | BtA | Acid Shot | III | Acid II | Potency +28, Inherent Lesser Acid Resistance | 3 | Into the Deep The Red Fens |
| Hand of the Tombs | 9 | BtCoE | Exploding Fire Shot | III | Fire II | Disrupting Weapons, Inherent Fire Resistance -5 | 4 | The Chamber of Raiyum Sands of Menechtarun |
| Recoyle | 9 | BtA | Force Shot | III | Force II | Impulse +54, Anathema | 4 | Ruins of Threnal |
| The Disciplinator | 9 | BtC | Electrical Lash | III | Electrical II | Smiting Weapons, Exceptional Fortification (10%) | 4 | Plane of Night (Raid chest) |
| Titan's Fist | 11 | BtA | Force Shot | IV | Force II | (Bugged) Intelligence +6, Major Kinetic Lore | 4 | The Titan Awakes (Raid chest) |
| Trial by Fire | 11 | BtA | Fire Blast | III | Fire II | Toughness, Inherent Fire Resistance | 4 | Attack on Stormreach |
| Arcing Sky | 13 | BtA | Electrical Blast | IV | Electrical III | Dodge Bonus +3, Inherent Electricity Resistance -5 | 5 | Gianthold Tor (Blue Dragon chest) |
| Chill of Winter | 13 | BtA | Cold Bolts | IV | Cold III | Freezing Ice Guard, Inherent Cold Resistance -5 | 5 | Gianthold Tor (White Dragon chest) |
| The Turmoil Within | 13 | BtA | Acid Shot | IV | Acid III | Attack Bonus +2, Inherent Acid Resistance -5 | 5 | Gianthold Tor (Black Dragon chest) |
| Corruption of Nature | 15 | BtCoE | Acid Shot | IV | Acid III | Corrosion +78, Potency +52, Rough Hide +3 | Not craftable | Outbreak (Heroic end chests) |
| Tira's Splendor | 15 | BtA | Light Spirals | V | Light IV | Healing Amplification - 20%, Deathblock, Tira's Splendor, Embodiment of Law | 5 | Garamol's chest (The Subterrane rare) |
| Glorious Obscenity | 17 | BtA | Acid Shot | V | Acid IV | Enhanced Spot +5, Seeker +6, Mind Turbulence, Taint of Chaos | 5 | Reign of Madness |
| Animus | 19 | BtA | Exploding Fire Shot | V | Fire IV | Banishing Weapons, Taint of Evil | 5 | Devil Assault (End chest) |
| Lucid Dreams | 19 | BtA | Force Shot | V | Force IV | Nightmare Guard, Potency +48, Arcane Lore, Mind Drain, Will Save -2 | 5 | The Mindsunder (Disc-locked end chest) |
| Toven's Hammer | 19 | BtC | Electrical Storm | V | Electrical IV | Lightning Strike Weapons, Potency +48, Exceptional Fortification (10%), Missing Parts | 5 | The Master Artificer (Raid chest) |
| Toven's Hammer (upgrade 1) | 19 | BtC | Electrical Storm | V | Electrical IV | Lightning Strike Weapons, Potency +48, Exceptional Fortification (10%), Missing Parts - Insightful Intelligence +2Insightful Intelligence +2: This item focuses the power of the wearer's mind granting a +2 Insight bonus to Intelligence. | 5 | The Master Artificer (Raid chest) |
| Toven's Hammer (upgrade 2) | 19 | BtC | Electrical Storm | V | Electrical IV | Lightning Strike Weapons, Potency +48, Exceptional Fortification (10%), Insightful Intelligence +2Insightful Intelligence +2: This item focuses the power of the wearer's mind granting a +2 Insight bonus to Intelligence., Transform Kinetic Energy | 5 | The Master Artificer (Raid chest) |
| Archaic Device | 20 | BtCoE | Force Shot | V | Force IV | Potency +60, Protection +6, Elemental Absorption 5% | Not craftable | The Lost Thread (End chest) |
| Corruption of Nature | 22 | BtCoE | Acid Shot | V | Acid IV | Corrosion +102, Potency +68, Rough Hide +4, Insightful INT +2 | Not craftable | Outbreak ( ●♦End chest ![]() Epic Normal ![]() |
| Arcing Sky | 23 | BtCoE | Electrical Blast | V | Electrical IV | Dodge Bonus +4, Inherent Electricity Resistance -5, Colorless Augment SlotColorless Augments
|
Not craftable | Return to Gianthold Tor (Blue Dragon chest) |
| Chill of Winter | 23 | BtCoE | Cold Bolts | V | Cold IV | Freezing Ice Guard, Inherent Cold Resistance -5, Colorless Augment SlotColorless Augments
|
Not craftable | Return to Gianthold Tor (White Dragon chest) |
| The Turmoil Within | 23 | BtCoE | Acid Shot | V | Acid IV | Attack Bonus +4, Inherent Acid Resistance -5, Colorless Augment SlotColorless Augments
|
Not craftable | Return to Gianthold Tor (Black Dragon chest) |
| Corruption of Nature | 23 | BtCoE | Acid Shot | V | Acid V | Corrosion +108, Potency +72, Rough Hide +5, Insightful INT +3 | Not craftable | Outbreak ( ●♥End chest ![]() Epic Hard ![]() |
| Arcing Sky | 24 | BtCoE | Electrical Blast | V | Electrical V | Dodge Bonus +4, Inherent Electricity Resistance -10, Green Augment SlotBlue Augments
|
Not craftable | Return to Gianthold Tor (Blue Dragon chest) |
| Chill of Winter | 24 | BtCoE | Cold Bolts | V | Cold V | Freezing Ice Guard, Inherent Cold Resistance -10, Colorless Augment SlotColorless Augments
|
Not craftable | Return to Gianthold Tor (White Dragon chest) |
| The Turmoil Within | 24 | BtCoE | Acid Shot | V | Acid V | Attack Bonus +4, Inherent (10) Acid Resistance, Green Augment SlotBlue Augments
|
Not craftable | Return to Gianthold Tor (Black Dragon chest) |
| Corruption of Nature | 24 | BtCoE | Acid Shot | V | Acid V | Corrosion +114, Potency +76, Rough Hide +6, Insightful INT +3 | Not craftable | Outbreak ( ●♠End chest ![]() Epic Elite ![]() |
| Glass Cannon - Tier 1 | 24 | BtA | Exploding Cannon Shot | V | Fire V & Bludgeon V | Fortification -25% | Not craftable | Treasure of Crystal Cove (Turn in Reward) |
| Glass Cannon - Tier 2 | 24 | BtA | Exploding Cannon Shot | V | Fire V & Bludgeon V | Fortification -25%, Impulse +114 | Not craftable | Treasure of Crystal Cove (Turn in Reward) |
| Glass Cannon - Tier 3 | 24 | BtA | Exploding Cannon Shot | V | Fire V & Bludgeon V | Fortification -25%, Impulse +120, Yellow Augment SlotYellow Augments
|
Not craftable | Treasure of Crystal Cove (Turn in Reward) |
| Arcing Sky | 25 | BtCoE | Electrical Blast | V | Electrical V | Dodge Bonus +4, Inherent Electricity Resistance -10, Green Augment SlotBlue Augments
|
Not craftable | Return to Gianthold Tor (Blue Dragon chest) |
| Chill of Winter | 25 | BtCoE | Cold Bolts | V | Cold V | Freezing Ice Guard, Inherent Cold Resistance -5, Inherent Cold Resistance -10, Green Augment SlotBlue Augments
|
Not craftable | Return to Gianthold Tor (White Dragon chest) |
| The Turmoil Within | 25 | BtCoE | Acid Shot | V | Acid V | Rune Arm Imbue: Acid V, Attack Bonus +4Attack Bonus +4: Provides a +4 competence bonus to your attack rolls., Inherent (5) Acid ResistanceInherent (5) Acid Resistance: This property absorbs the first 5 stacking points of acid damage per attack that the wearer would normally take., Inherent (10) Acid ResistanceInherent (10) Acid Resistance: This property absorbs the first 10 stacking points of acid damage per attack that the wearer would normally take., Green Augment SlotBlue Augments
|
Not craftable | Return to Gianthold Tor (Black Dragon chest) |
Root > DDO library > Items
Root > DDO library > Items > Items by equipment slot > Weapons > Weapons by handedness
Root > DDO library > Items > Items by equipment slot > Weapons > Weapons by proficiency
Root > DDO library > Items > Items by equipment slot > Weapons > Weapons by type
Root > DDO library > Items > Items by equipment slot > Weapons > Weapons by type > Rune Arms

