Rune Arm

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Rune Arm concept art
Update11 screenshot-3.jpg

Contents

[edit] Overview

Rune Arm (or Arm Cannon) is new kind of equipment implemented with Update 11 and the Artificer class. It goes into secondary weapon/off hand slot and requires Artificer Rune Arm Use feat (Artificer level 2 class feat) to use.

Rune Arms can be used in the offhand (with crossbow). The Rune arm has unique magical properties such as: Imbuing magical weapon damage to the main hand weapon attacks (and glancing blows with proficient Dwarven War Axe or Bastard Sword use), magical enhancements, and being modifiable via the Cannith Crafting system.

The Rune Arm also functions as a weapon as a free action (not restricting the users ability to cast or attack). The weapon uses Charges with five tiers, and these charges increase in damage the higher the tier (Rune Arms have a max tier level). Charges can be added standing still or while moving limited by the "Stable Charge Tier".

Rune Arms are currently only acquired by finishing certain quest chains, or in certain chests already known for dropping named and/or rare loot, such as the three dragon chests in Gianthold Tor; there are currently no randomly generated Rune Arms. The complete list of known Rune Arms, as well as their location, are below.

Interaction with other classes

[edit] Crafting

Some Rune Arms can be enchanted further by applying Cannith crafted Shards. These Rune Arms will have the Craftable Rune Arm (+X) property which defines the maximum enchantment level it would permit.

On a Rune Arm crafting shards are applied as if it was a trinket, and adding crafting enchantments raises the minimum level requirement accordingly (2 levels per 1 enchantment level of shard applied; the minimum level will equal (the total enchantment level *2) -1). Currently the Minimum Level for crafted Rune Arms will not increase above 20, i.e. adding a +1 shard to ML 19 one makes it ML 20, not 21. The Bound Shard of Masterful Craftsmanship I works on Rune Arms to offset the Minimum Level increase and can actually lower the Minimum Level by 2 on a Rune Arm that has no other Shards applied.

The Disjunction Station in the crafting hall cannot reset a Rune Arm however, a Crafted Rune Arm can be reset in a Device Workstation using a Dust of Disjunction.

[edit] How it works

  • Can be worn together with one-handed weapons and crossbows (not bows)
  • Tapping the Alt button will start charging it up,
    tapping it again fires it. You can keymap a different button if you wish.
  • You can Toggle the Rune Arm Use feat on while on an actionbar to make it keep autocharging.
  • Damage will be affected by Artificer level and charge tier.
  • Rune Arms will give a bonus elemental damage to the weapon in your main hand.
  • Blocking with a charge reduces the charge to its maximum stable tier.
Quote:
Originally Posted by Eladrin Source
Each rune arm has a maximum tier - Thought Spike, for instance, can only charge up to Tier 2. That information will be added to their tooltips shortly.
Quote:
Originally Posted by Eladrin Source
Yes. (Technically it's the other way around - Max Tier sets the Imbue power. )

Rune arms are non-ki items. Spinning, loud, distracting, magical vortex generators damage my calm.

They can only be used with one handed items (as well as crossbows).

Quote:
Originally Posted by Eladrin Source
The caster's spell damage amplification effects and enhancements modify the rune arm's damage. Metamagics do not affect any of the rune arm spells at this time. They use your Artificer level as their caster level and your Intelligence modifier - it's more or less as if you were casting a spell through the relic. The spells count as having a level equal to their charge tier plus one.
  • This doesn't seem to match the in-game DC, see this thread.

[edit] Increasing Rune Arm damage

  • Items and enhancements that increase spell damage or create spell criticals also affect rune arm damage.
  • Runearms don't benefit from items with a bonus to caster level on Evocation (Infused Chaosrobe, Might of the Abishai).
  • Runearms don't benefit from Prestige Bonuses to caster level (Radiant Servant will not boost Candlelight/Coronach/Tira's Splendor, for instance).
  • Runearms do benefit from the Spellsinger's Song of Arcane Might.
  • The DC of Rune Arm blasts is:
10 + (Charge Tier + 1) + (INT modifier) + (Max Charge Tier - 1) + (Evocation Feat Bonuses)
  • Items that increase Evocation DC do not seem to modify Rune Arm DC.
  • Different Rune Arms can be resisted with different saves (Fortitude/Reflex/Will).

[edit] Table of named Rune Arms

As of Update 14, a total of 25 named Rune Arms have been added to the game. They most commonly appear in the end-reward lists in most chains or quests (Sharn Syndicate being the exception, which doesn't seem to award one). They may also be found in some other named loot/raid chests. Additional rune arms are available from the DDO Store (ML5 and ML13 variants, e.g. Greater Force Rune Arm).

Name Minimum
Level
Bind Charge Type Maximum
Charge Tier
Imbue Effects Craftable Drop location
Flame Warden   1  BtA   Fire Blast 01 2II 1 Fire I  Lesser fire Resistance, Reflex Save +1 2 The Lost Seekers 
Thought Spike   1  BtC   Force Shot 01 2II 1 Force I  Will Save +1 2 Redemption
Korthos Island 
Candlelight   3  BtA   Light Spirals 03 2II 1 Light I  Lesser Undead Guard, Lesser False Life 2 Catacombs 
Flicker   3  BtA   Electrical Lash 03 2II 1 Electrical I  Reflex Save +2, Power II 2 The Seal of Shan-To-Kor 
Chimera's Breath    5  BtA   Electrical Blast 05 3III 2 Electrical II  Proficiency: Bastard Sword, Diehard 3 Sentinels of Stormreach 
Chulchannad's Claw    5  BtA   Cold Bolts 05 2II 1 Cold I  Cold Absorption - 10%, Inherent Cold Resistance -5 3 Phiarlan Carnival 
Khyber's Fury   5  BtA   Exploding Fire Shot 05 2II 1 Fire I  Moderate Fortification 3 Assault on Splinterskull 
Strinati's Hand Cannon   5  BtCoE   Exploding Cannon Shot 05 3III 2 Fire II  Wizardry II 3 Strinati's chest
(Three Barrel Cove rare) 
Coronach   7  BtA   Light Spirals 07 3III 2 Light II  Life Shield 3 Delera's Tomb 
The Devourer's Hunger   7  BtA   Cold Bolts 07 3III 2 Cold II  Glaciation +48, False Life 3 Cult of the Six
Sorrowdusk Isle 
The Pea Shooter   7  BtA   Acid Shot 07 3III 2 Acid II  Potency +28, Inherent Lesser Acid Resistance 3 Into the Deep
The Red Fens 
Hand of the Tombs   9  BtCoE   Exploding Fire Shot 09 3III 2 Fire II  Disrupting Weapons, Inherent Fire Resistance -5 4 The Chamber of Raiyum
Sands of Menechtarun 
Recoyle   9  BtA   Force Shot 09 3III 2 Force II  Impulse +54, Anathema 4 Ruins of Threnal 
The Disciplinator   9  BtC   Electrical Lash 09 3III 2 Electrical II  Smiting Weapons, Exceptional Fortification (10%) 4 Plane of Night
(Raid chest) 
Titan's Fist   11  BtA   Force Shot 11 4IV 2 Force II  (Bugged) Intelligence +6, Major Kinetic Lore 4 The Titan Awakes
(Raid chest) 
Trial by Fire   11  BtA   Fire Blast 11 3III 2 Fire II  Toughness, Inherent Fire Resistance 4 Attack on Stormreach 
Arcing Sky   13  BtA   Electrical Blast 13 4IV 3 Electrical III  Dodge Bonus +3, Inherent Electricity Resistance -5 5 Gianthold Tor
(Blue Dragon chest) 
Chill of Winter   13  BtA   Cold Bolts 13 4IV 3 Cold III  Freezing Ice Guard, Inherent Cold Resistance -5 5 Gianthold Tor
(White Dragon chest) 
The Turmoil Within   13  BtA   Acid Shot 13 4IV 3 Acid III  Attack Bonus +2, Inherent Acid Resistance -5 5 Gianthold Tor
(Black Dragon chest) 
Corruption of Nature   15  BtCoE   Acid Shot 15 4IV 3 Acid III  Corrosion +78, Potency +52, Rough Hide +3  Not craftable  Outbreak
(Heroic end chests) 
Tira's Splendor   15  BtA   Light Spirals 15 5V 4 Light IV  Healing Amplification - 20%, Deathblock, Tira's Splendor, Embodiment of Law 5 Garamol's chest
(The Subterrane rare)  
Glorious Obscenity   17  BtA   Acid Shot 17 5V 4 Acid IV  Enhanced Spot +5, Seeker +6, Mind Turbulence, Taint of Chaos 5 Reign of Madness 
Animus   19  BtA   Exploding Fire Shot 19 5V 4 Fire IV  Banishing Weapons, Taint of Evil 5 Devil Assault
(End chest) 
Lucid Dreams   19  BtA   Force Shot 19 5V 4 Force IV  Nightmare Guard, Potency +48, Arcane Lore, Mind Drain, Will Save -2 5 The Mindsunder
(Disc-locked end chest)  
Toven's Hammer   19  BtC   Electrical Storm 19 5V 4 Electrical IV  Lightning Strike Weapons, Potency +48, Exceptional Fortification (10%), Missing Parts 5 The Master Artificer
(Raid chest)  
Toven's Hammer (upgrade 1)   19  BtC   Electrical Storm 19 5V 4 Electrical IV  Lightning Strike Weapons, Potency +48, Exceptional Fortification (10%), Missing Parts - Insightful Intelligence +2Insightful Intelligence +2: This item focuses the power of the wearer's mind granting a +2 Insight bonus to Intelligence. 5 The Master Artificer
(Raid chest)  
Toven's Hammer (upgrade 2)   19  BtC   Electrical Storm 19 5V 4 Electrical IV  Lightning Strike Weapons, Potency +48, Exceptional Fortification (10%), Insightful Intelligence +2Insightful Intelligence +2: This item focuses the power of the wearer's mind granting a +2 Insight bonus to Intelligence., Transform Kinetic Energy 5 The Master Artificer
(Raid chest)  
Archaic Device   20  BtCoE   Force Shot 20 5V 4 Force IV  Potency +60, Protection +6, Elemental Absorption 5%  Not craftable  The Lost Thread
(End chest)  
Corruption of Nature   22  BtCoE   Acid Shot 22 5V 4 Acid IV  Corrosion +102, Potency +68, Rough Hide +4, Insightful INT +2  Not craftable  Outbreak
( ♦End chest
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Epic Normal
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Arcing Sky   23  BtCoE   Electrical Blast 23 5V 4 Electrical IV  Dodge Bonus +4, Inherent Electricity Resistance -5, Colorless Augment SlotColorless Augments, Yellow Augment SlotYellow AugmentsColorless Augments  Not craftable  Return to Gianthold Tor
(Blue Dragon chest) 
Chill of Winter   23  BtCoE   Cold Bolts 23 5V 4 Cold IV  Freezing Ice Guard, Inherent Cold Resistance -5, Colorless Augment SlotColorless Augments, Yellow Augment SlotYellow AugmentsColorless Augments  Not craftable  Return to Gianthold Tor
(White Dragon chest) 
The Turmoil Within   23  BtCoE   Acid Shot 23 5V 4 Acid IV  Attack Bonus +4, Inherent Acid Resistance -5, Colorless Augment SlotColorless Augments, Yellow Augment SlotYellow AugmentsColorless Augments  Not craftable  Return to Gianthold Tor
(Black Dragon chest) 
Corruption of Nature   23  BtCoE   Acid Shot 23 5V 5 Acid V  Corrosion +108, Potency +72, Rough Hide +5, Insightful INT +3  Not craftable  Outbreak
( ♥End chest
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Epic Hard
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Arcing Sky   24  BtCoE   Electrical Blast 24 5V 5 Electrical V  Dodge Bonus +4, Inherent Electricity Resistance -10, Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments, Colorless Augment SlotColorless Augments  Not craftable  Return to Gianthold Tor
(Blue Dragon chest) 
Chill of Winter   24  BtCoE   Cold Bolts 24 5V 5 Cold V  Freezing Ice Guard, Inherent Cold Resistance -10, Colorless Augment SlotColorless Augments, Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments  Not craftable  Return to Gianthold Tor
(White Dragon chest) 
The Turmoil Within   24  BtCoE   Acid Shot 24 5V 5 Acid V  Attack Bonus +4, Inherent (10) Acid Resistance, Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments, Colorless Augment SlotColorless Augments  Not craftable  Return to Gianthold Tor
(Black Dragon chest) 
Corruption of Nature   24  BtCoE   Acid Shot 24 5V 5 Acid V  Corrosion +114, Potency +76, Rough Hide +6, Insightful INT +3  Not craftable  Outbreak
( ♠End chest
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Epic Elite
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Glass Cannon - Tier 1   24  BtA   Exploding Cannon Shot 24 5V 5 Fire V & Bludgeon V  Fortification -25%  Not craftable  Treasure of Crystal Cove
(Turn in Reward) 
Glass Cannon - Tier 2   24  BtA   Exploding Cannon Shot 24 5V 5 Fire V & Bludgeon V  Fortification -25%, Impulse +114  Not craftable  Treasure of Crystal Cove
(Turn in Reward) 
Glass Cannon - Tier 3   24  BtA   Exploding Cannon Shot 24 5V 5 Fire V & Bludgeon V  Fortification -25%, Impulse +120, Yellow Augment SlotYellow AugmentsColorless Augments  Not craftable  Treasure of Crystal Cove
(Turn in Reward) 
Arcing Sky   25  BtCoE   Electrical Blast 25 5V 5 Electrical V  Dodge Bonus +4, Inherent Electricity Resistance -10, Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments, Yellow Augment SlotYellow AugmentsColorless Augments  Not craftable  Return to Gianthold Tor
(Blue Dragon chest) 
Chill of Winter   25  BtCoE   Cold Bolts 25 5V 5 Cold V  Freezing Ice Guard, Inherent Cold Resistance -5, Inherent Cold Resistance -10, Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments, Yellow Augment SlotYellow AugmentsColorless Augments  Not craftable  Return to Gianthold Tor
(White Dragon chest) 
The Turmoil Within   25  BtCoE   Acid Shot 25 5V 5 Acid V  Rune Arm Imbue: Acid V, Attack Bonus +4Attack Bonus +4: Provides a +4 competence bonus to your attack rolls., Inherent (5) Acid ResistanceInherent (5) Acid Resistance: This property absorbs the first 5 stacking points of acid damage per attack that the wearer would normally take., Inherent (10) Acid ResistanceInherent (10) Acid Resistance: This property absorbs the first 10 stacking points of acid damage per attack that the wearer would normally take., Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments, Yellow Augment SlotYellow AugmentsColorless Augments  Not craftable  Return to Gianthold Tor
(Black Dragon chest) 
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