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Talk:Rune Arm
Can you disjunct a rune arm?[edit]
Q. The crafting stations do not offer the option to disjunct a Crafted Rune Arm, can you uncraft/reset a Rune Arm at all? -- unsigned
A. No -- ShoeMaker (Contributions • Message) 16:59, March 2, 2013 (EST)
A. actually you can disjunction a rune arm back to acquired equipment but it binds it to character. you do so at the trap makers station in the harbor or if you have one on your guild airship
Animus[edit]
Looted an Animus today from epic DA, it was BtA.
upload a image, we might be using the lama version Yawgmoth 15:46, October 5, 2011 (EDT)
Minimum Level[edit]
Is the minimum level on Runearms actually artificer levels, or could you wield Toven's Hammer with a Druid 18 / Artificer 2? --209.6.91.193 20:22, August 3, 2012 (EDT)
- Minimum Level checks only character level Nibelung (Contributions • Message) 22:14, August 3, 2012 (EDT)
Prototype for new rune arm listing table[edit]
Name | Minimum Level |
Bind | Charge Type | Maximum Charge Tier |
Imbue | Effects | Craftable | Drop location |
---|---|---|---|---|---|---|---|---|
Flame Warden | 1 | BtA | Fire Blast | II | Fire I | Lesser fire Resistance, Reflex Save +1 | 2 | The Lost Seekers |
Thought Spike | 1 | BtC | Force Shot | II | Force I | Will Save +1 | 2 | Redemption Korthos Island |
Candlelight | 3 | BtA | Light Spirals | II | Light I | Lesser Undead Guard, Lesser False Life | 2 | Catacombs |
Flicker | 3 | BtA | Electrical Lash | II | Electrical I | Reflex Save +2, Power II | 2 | The Seal of Shan-To-Kor |
Chimera's Breath | 5 | BtA | Electrical Blast | III | Electrical II | Proficiency: Bastard Sword, Diehard | 3 | Sentinels of Stormreach |
Chulchannad's Claw | 5 | BtA | Cold Bolts | II | Cold I | Cold Absorption - 10%, Inherent Cold Resistance -5 | 3 | Phiarlan Carnival |
Khyber's Fury | 5 | BtA | Exploding Fire Shot | II | Fire I | Moderate Fortification | 3 | Assault on Splinterskull |
Strinati's Hand Cannon | 5 | BtCoE | Exploding Cannon Shot | III | Fire II | Wizardy II | 3 | Strinati's chest (Three Barrel Cove rare) |
Coronach | 7 | BtA | Light Spirals | III | Light II | Life Shield | 3 | Delera's Tomb |
The Devourer's Hunger | 7 | BtA | Cold Bolts | III | Cold II | Glaciation +48, False Life | 3 | Cult of the Six Sorrowdusk Isle |
The Pea Shooter | 7 | BtA | Acid Shot | III | Acid II | Potency +28, Inherent Lesser Acid Resistance | 3 | Into the Deep The Red Fens |
Hand of the Tombs | 9 | BtCoE | Exploding Fire Shot | III | Fire II | Disrupting Weapons, Inherent Fire Resistance -5 | 4 | The Chamber of Raiyum Sands of Menechtarun |
Recoyle | 9 | BtA | Force Shot | III | Force II | Impulse +54, Anathema | 4 | Ruins of Threnal |
The Disciplinator | 9 | BtC | Electrical Lash | III | Electrical II | Smiting Weapons, Exceptional Fortification (10%) | 4 | Plane of Night (Raid chest) |
Titan's Fist | 11 | BtA | Force Shot | IV | Force II | (Bugged) Intelligence +6, Major Kinetic Lore | 4 | The Titan Awakes (Raid chest) |
Trial by Fire | 11 | BtC | Fire Blast | III | Fire II | Toughness, Inherent Fire Resistance | 4 | Attack on Stormreach |
Arcing Sky | 13 | BtA | Electrical Blast | IV | Electrical III | Dodge Bonus +3, Inherent Electricity Resistance -5 | 5 | Gianthold Tor (Blue Dragon chest) |
Chill of Winter | 13 | BtA | Cold Bolts | IV | Cold III | Freezing Ice Guard, Inherent Cold Resistance -5 | 5 | Gianthold Tor (White Dragon chest) |
The Turmoil Within | 13 | BtA | Acid Shot | IV | Acid III | Attack Bonus +2, Inherent Acid Resistance -5 | 5 | Gianthold Tor (Black Dragon chest) |
Corruption of Nature | 15 | BtCoE | Acid Shot | IV | Acid III | Corrosion +78, Potency +52, Rough Hide +3 | Not craftable | Outbreak (Heroic end chests) |
Tira's Splendor | 15 | BtA | Light Spirals | V | Light IV | Healing Amplification - 20%, Deathblock, Tira's Splendor, Embodiment of Law | 5 | Garamol's chest (The Subterrane rare) |
Glorious Obscenity | 17 | BtA | Acid Shot | V | Acid IV | Enhanced Spot +5, Seeker +6, Mind Turbulence, Taint of Chaos | 5 | Reign of Madness |
Animus | 19 | BtA | Exploding Fire Shot | V | Fire IV | Banishing Weapons, Taint of Evil | 5 | Devil Assault (End chest) |
Lucid Dreams | 19 | BtA | Force Shot | V | Force IV | Nightmare Guard, Potency +48, Arcane Lore, Mind Drain, Will Save -2 | 5 | The Mindsunder (Disc-locked end chest) |
Toven's Hammer | 19 | BtC | Electrical Storm | V | Electrical IV | Lightning Strike Weapons, Potency +48, Exceptional Fortification (10%), Missing Parts -- (Upgrade 1 = Exceptional Intelligence +2, Upgrade 2 = Transform Kinetic Energy) | 5 | The Master Artificer (Raid chest) |
Archaic Device | 20 | BtCoE | Force Shot | V | Force IV | Potency +60, Protection +6, Elemental Absorption 5% | Not craftable | The Lost Thread (End chest) |
Corruption of Nature | 20 | BtCoE | Acid Shot | IV | Acid IV | Corrosion +84, Potency +56, Rough Hide +4 | Not craftable | Outbreak ( ●♣End chestEpic Casual? ) |
Corruption of Nature | 22 | BtCoE | Acid Shot | V | Acid IV | Corrosion +102, Potency +68, Rough Hide +4, Insightful INT +2 | Not craftable | Outbreak ( ●♦End chestEpic Normal ) |
Corruption of Nature | 23 | BtCoE | Acid Shot | V | Acid V | Corrosion +108, Potency +72, Rough Hide +5, Insightful INT +3 | Not craftable | Outbreak ( ●♥End chestEpic Hard ) |
Corruption of Nature | 24 | BtCoE | Acid Shot | V | Acid V | Corrosion +114, Potency +76, Rough Hide +6, Insightful INT +3 | Not craftable | Outbreak ( ●♠End chestEpic Elite ) |
Runearm Appearances[edit]
Someone raised this point on the forums, and it really made me wonder as well. Why the runearm template don't support showing up runearm appearances? Nibelung (Contributions • Message) 16:32, May 6, 2015 (EDT)
- The spell information is in its place. That information could be shifted to the enchantments section to allow for a pic of the appearance. — Zav (T·E·C) 17:00, May 6, 2015 (EDT)
- I would support that. Even listing the shot type in a unique line would be good as well, since every shot type already have a wiki page for them. I don't do it because I don't have knowledge on wikicode to mess up with the template. Nibelung (Contributions • Message) 20:48, May 6, 2015 (EDT)
- I had apparently missed this discussion before. I'll make sure to include something for this when I rebuild the template from scratch. Nibelung, do you have a link to that forum post (if you could include forum links with posts about them using
{{Forums}}
, it would be great). ShoeMaker (Contribs • Message • Email) 08:44, December 30, 2015 (EST)
Force IV tooltip doesn't seem to be correct[edit]
For e.g. Arm of the Archons, it shows up as 2d4, just like the Force III-equipped Greater Force Arm. Looking at the screenshot, though, it's clear that it should be 2d6. Unfortunately, DPL is far beyond my editing skills, so I have no idea how to fix this myself. — previous unsigned comment by TuggyNE ( t | e | c | d | r | b ) at 07:00, December 30, 2015 (UTC)
- It's a known issue with the template that creates these pages (which I will need to fix at some point SOON™). It has nothing to do with DPL. Thanks for taking the time to let us know, and please sign your posts in the future with
~~~~
. Thanks. ShoeMaker (Contribs • Message • Email) 08:40, December 30, 2015 (EST)
Update 32[edit]
- Will need updating for U32--Uurlock (Contribs • Message • Email) 01:22, August 27, 2016 (EDT)
- So far (from public thread here [Forums|477782] by [NoWorries])
- "The most straightforward solution would appear to be that the charge tier, the spell itself, the rune arm imbue, the ML, and any very unique effects (such as Coronauch) would stay. The rest of the effects would be removed when prepping for crafting and then you could craft on 2 effects (or 3 using the Mark of House Cannith). The list of effects for Runearms is still being worked on.."
- Currently Runearms (using [NoWorries] spelling that doesn't include the space) are using the 'trinket' model for what can be crafted onto them, so basically anything.
- This would be a great time to also update the layout and fix the pages to bring them up to current standards.
- Will not (should not) affect runearms without the ability to craft on them. --Uurlock (Contribs • Message • Email) 14:25, August 27, 2016 (EDT)
- This page is coming along nicely! All (that I know of) missing rune arms are now in the wiki, and many of the updated rune arms have [xxx new.png]
images already on their respective talk pages.--Uurlock (Contribs • Message • Email) 22:59, September 6, 2016 (EDT)
Spelling[edit]
- [NoWorries] and other Devs spell 'Runearm' without the space. DDO Store spells it 'Rune Arm'. Should we change/correct the wiki? --Uurlock (Contribs • Message • Email) 14:31, August 27, 2016 (EDT)
Missing[edit]
- Seems there are many missing items on this page - just the xxx and greater xxx runearms from the DDO store to mention a few
- Fire Rune Arm - store item - Added, but needs updating / correction / images--Uurlock (Contribs • Message • Email) 16:10, August 27, 2016 (EDT)
- Acid Rune Arm - store item - Added, but needs updating / correction / images--Uurlock (Contribs • Message • Email) 16:10, August 27, 2016 (EDT)
- Radiant Rune Arm - store item - Added, but needs updating / correction / images--Uurlock (Contribs • Message • Email) 16:10, August 27, 2016 (EDT)
- Lightning Rune Arm - store item - Added, but needs updating / correction / images--Uurlock (Contribs • Message • Email) 16:10, August 27, 2016 (EDT)
- Greater Ice Rune Arm - store item - Added, but needs updating / correction / images--Uurlock (Contribs • Message • Email) 16:10, August 27, 2016 (EDT)
- Greater Fire Rune Arm - store item - Added, but needs updating / correction / images--Uurlock (Contribs • Message • Email) 16:10, August 27, 2016 (EDT)
- Greater Acid Rune Arm - store item - Added, but needs updating / correction / images--Uurlock (Contribs • Message • Email) 16:10, August 27, 2016 (EDT)
- Greater Radiant Rune Arm - store item - Added, but needs updating / correction / images--Uurlock (Contribs • Message • Email) 16:10, August 27, 2016 (EDT)
- Greater Lightning Rune Arm - store item - Added, but needs updating / correction / images--Uurlock (Contribs • Message • Email) 16:10, August 27, 2016 (EDT)
--Uurlock (Contribs • Message • Email) 15:47, August 27, 2016 (EDT)