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Talk:Rune Arm

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Can you disjunct a rune arm?[edit]

Q. The crafting stations do not offer the option to disjunct a Crafted Rune Arm, can you uncraft/reset a Rune Arm at all? -- unsigned
A. No -- ShoeMaker (Contributions Message) 16:59, March 2, 2013 (EST) A. actually you can disjunction a rune arm back to acquired equipment but it binds it to character. you do so at the trap makers station in the harbor or if you have one on your guild airship

Animus[edit]

Looted an Animus today from epic DA, it was BtA.

upload a image, we might be using the lama version Yawgmoth 15:46, October 5, 2011 (EDT)

animus.jpg

Minimum Level[edit]

Is the minimum level on Runearms actually artificer levels, or could you wield Toven's Hammer with a Druid 18 / Artificer 2? --209.6.91.193 20:22, August 3, 2012 (EDT)

Minimum Level checks only character level Nibelung (ContributionsMessage) 22:14, August 3, 2012 (EDT)


Prototype for new rune arm listing table[edit]

Name Minimum
Level
Bind Charge Type Maximum
Charge Tier
Imbue Effects Craftable Drop location
Flame Warden   1  BtA   Fire Blast 01 2II 1 Fire I  Lesser fire Resistance, Reflex Save +1 2 The Lost Seekers 
Thought Spike   1  BtC   Force Shot 01 2II 1 Force I  Will Save +1 2 Redemption
Korthos Island 
Candlelight   3  BtA   Light Spirals 03 2II 1 Light I  Lesser Undead Guard, Lesser False Life 2 Catacombs 
Flicker   3  BtA   Electrical Lash 03 2II 1 Electrical I  Reflex Save +2, Power II 2 The Seal of Shan-To-Kor 
Chimera's Breath    5  BtA   Electrical Blast 05 3III 2 Electrical II  Proficiency: Bastard Sword, Diehard 3 Sentinels of Stormreach 
Chulchannad's Claw    5  BtA   Cold Bolts 05 2II 1 Cold I  Cold Absorption - 10%, Inherent Cold Resistance -5 3 Phiarlan Carnival 
Khyber's Fury   5  BtA   Exploding Fire Shot 05 2II 1 Fire I  Moderate Fortification 3 Assault on Splinterskull 
Strinati's Hand Cannon   5  BtCoE   Exploding Cannon Shot 05 3III 2 Fire II  Wizardy II 3 Strinati's chest
(Three Barrel Cove rare) 
Coronach   7  BtA   Light Spirals 07 3III 2 Light II  Life Shield 3 Delera's Tomb 
The Devourer's Hunger   7  BtA   Cold Bolts 07 3III 2 Cold II  Glaciation +48, False Life 3 Cult of the Six
Sorrowdusk Isle 
The Pea Shooter   7  BtA   Acid Shot 07 3III 2 Acid II  Potency +28, Inherent Lesser Acid Resistance 3 Into the Deep
The Red Fens 
Hand of the Tombs   9  BtCoE   Exploding Fire Shot 09 3III 2 Fire II  Disrupting Weapons, Inherent Fire Resistance -5 4 The Chamber of Raiyum
Sands of Menechtarun 
Recoyle   9  BtA   Force Shot 09 3III 2 Force II  Impulse +54, Anathema 4 Ruins of Threnal 
The Disciplinator   9  BtC   Electrical Lash 09 3III 2 Electrical II  Smiting Weapons, Exceptional Fortification (10%) 4 Plane of Night
(Raid chest) 
Titan's Fist   11  BtA   Force Shot 11 4IV 2 Force II  (Bugged) Intelligence +6, Major Kinetic Lore 4 The Titan Awakes
(Raid chest) 
Trial by Fire   11  BtC   Fire Blast 11 3III 2 Fire II  Toughness, Inherent Fire Resistance 4 Attack on Stormreach 
Arcing Sky    13  BtA   Electrical Blast 13 4IV 3 Electrical III  Dodge Bonus +3, Inherent Electricity Resistance -5 5 Gianthold Tor
(Blue Dragon chest) 
Chill of Winter    13  BtA   Cold Bolts 13 4IV 3 Cold III  Freezing Ice Guard, Inherent Cold Resistance -5 5 Gianthold Tor
(White Dragon chest) 
The Turmoil Within   13  BtA   Acid Shot 13 4IV 3 Acid III  Attack Bonus +2, Inherent Acid Resistance -5 5 Gianthold Tor
(Black Dragon chest) 
Corruption of Nature   15  BtCoE   Acid Shot 15 4IV 3 Acid III  Corrosion +78, Potency +52, Rough Hide +3  Not craftable  Outbreak
(Heroic end chests) 
Tira's Splendor   15  BtA   Light Spirals 15 5V 4 Light IV  Healing Amplification - 20%, Deathblock, Tira's Splendor, Embodiment of Law 5 Garamol's chest
(The Subterrane rare)  
Glorious Obscenity   17  BtA   Acid Shot 17 5V 4 Acid IV  Enhanced Spot +5, Seeker +6, Mind Turbulence, Taint of Chaos 5 Reign of Madness 
Animus   19  BtA   Exploding Fire Shot 19 5V 4 Fire IV  Banishing Weapons, Taint of Evil 5 Devil Assault
(End chest) 
Lucid Dreams   19  BtA   Force Shot 19 5V 4 Force IV  Nightmare Guard, Potency +48, Arcane Lore, Mind Drain, Will Save -2 5 The Mindsunder
(Disc-locked end chest)  
Toven's Hammer   19  BtC   Electrical Storm 19 5V 4 Electrical IV  Lightning Strike Weapons, Potency +48, Exceptional Fortification (10%), Missing Parts -- (Upgrade 1 = Exceptional Intelligence +2, Upgrade 2 = Transform Kinetic Energy) 5 The Master Artificer
(Raid chest)  
Archaic Device   20  BtCoE   Force Shot 20 5V 4 Force IV  Potency +60, Protection +6, Elemental Absorption 5%  Not craftable  The Lost Thread
(End chest)  
Corruption of Nature   20  BtCoE   Acid Shot 20 4IV 4 Acid IV  Corrosion +84, Potency +56, Rough Hide +4  Not craftable  Outbreak
( ♣End chestEpic Casual?
Corruption of Nature   22  BtCoE   Acid Shot 22 5V 4 Acid IV  Corrosion +102, Potency +68, Rough Hide +4, Insightful INT +2  Not craftable  Outbreak
( ♦End chestEpic Normal
Corruption of Nature   23  BtCoE   Acid Shot 23 5V 5 Acid V  Corrosion +108, Potency +72, Rough Hide +5, Insightful INT +3  Not craftable  Outbreak
( ♥End chestEpic Hard
Corruption of Nature   24  BtCoE   Acid Shot 24 5V 5 Acid V  Corrosion +114, Potency +76, Rough Hide +6, Insightful INT +3  Not craftable  Outbreak
( ♠End chestEpic Elite

Runearm Appearances[edit]

Someone raised this point on the forums, and it really made me wonder as well. Why the runearm template don't support showing up runearm appearances? Nibelung (ContributionsMessage) 16:32, May 6, 2015 (EDT)

  • The spell information is in its place. That information could be shifted to the enchantments section to allow for a pic of the appearance. — Zav(T·E·C) 17:00, May 6, 2015 (EDT)
I would support that. Even listing the shot type in a unique line would be good as well, since every shot type already have a wiki page for them. I don't do it because I don't have knowledge on wikicode to mess up with the template. Nibelung (ContributionsMessage) 20:48, May 6, 2015 (EDT)
  • I had apparently missed this discussion before. I'll make sure to include something for this when I rebuild the template from scratch. Nibelung, do you have a link to that forum post (if you could include forum links with posts about them using {{Forums}}, it would be great). ShoeMaker (ContribsMessage) 08:44, December 30, 2015 (EST)

Force IV tooltip doesn't seem to be correct[edit]

For e.g. Arm of the Archons, it shows up as 2d4, just like the Force III-equipped Greater Force Arm. Looking at the screenshot, though, it's clear that it should be 2d6. Unfortunately, DPL is far beyond my editing skills, so I have no idea how to fix this myself. — previous unsigned comment by TuggyNE ( t | c | d| r| b) at 07:00, December 30, 2015 (UTC)

  • It's a known issue with the template that creates these pages (which I will need to fix at some point SOON™). It has nothing to do with DPL. Thanks for taking the time to let us know, and please sign your posts in the future with ~~~~. Thanks. Smile ShoeMaker (ContribsMessage) 08:40, December 30, 2015 (EST)

Update 32[edit]

  • Will need updating for U32--Uurlock (ContribsMessage) 01:22, August 27, 2016 (EDT)
  • So far (from public thread here [Forums|477782] by [NoWorries])
  • "The most straightforward solution would appear to be that the charge tier, the spell itself, the rune arm imbue, the ML, and any very unique effects (such as Coronauch) would stay. The rest of the effects would be removed when prepping for crafting and then you could craft on 2 effects (or 3 using the Mark of House Cannith). The list of effects for Runearms is still being worked on.."
  • Currently Runearms (using [NoWorries] spelling that doesn't include the space) are using the 'trinket' model for what can be crafted onto them, so basically anything.
  • This would be a great time to also update the layout and fix the pages to bring them up to current standards.
  • Will not (should not) affect runearms without the ability to craft on them. --Uurlock (ContribsMessage) 14:25, August 27, 2016 (EDT)
  • This page is coming along nicely! All (that I know of) missing rune arms are now in the wiki, and many of the updated rune arms have [xxx new.png]

images already on their respective talk pages.--Uurlock (ContribsMessage) 22:59, September 6, 2016 (EDT)

Spelling[edit]

  • [NoWorries] and other Devs spell 'Runearm' without the space. DDO Store spells it 'Rune Arm'. Should we change/correct the wiki? --Uurlock (ContribsMessage) 14:31, August 27, 2016 (EDT)

Missing[edit]

--Uurlock (ContribsMessage) 15:47, August 27, 2016 (EDT)