|Target:||Foe, Directional, Breakable|
|Description:||Fires chaotic bolts of light that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by these bolts receive a Will save for half damage.|
NOTE: The damage values below are WRONG!!! Please see Light Spirals or the picture of the item description for the correct values.
|Charge Tier I:||4 to 10 + 1d2 per Artificer Level|
|Charge Tier II:||5 to 15 + 1d4 per Artificer Level|
|| Artificer Rune Arm Use
|Use Magical Device DC
||Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
||75 / 75
||GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
||Catacombs, End reward
||Valisk of Thrane hated tombs, but his adventuring companions enthusiastically hunted the undead. He crafted this rune arm from various items he found to protect himself from the abominations.
||Candlelight after disjuction:
Candlelight when worn: