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Maximum Charge Tier

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Refers to the maximum level you can charge a rune arm.

There are two progressions. Elemental, and Force/Light.

Damage output[edit]

Elemental:

  • Tier I: 2d4+2 + (1d2 per Artificer Level)
  • Tier II: 2d6+3 + (1d4 per Artificer Level)
  • Tier III: 2d8+4 + (1d6 per Artificer Level)
  • Tier IV: 2d10+5 + (1d8 per Artificer Level)
  • Tier V: 2d12+6 + (1d10 per Artificer Level)

Force/Light:

  • Tier I: 1d4+2 + (1 per Artificer Level)
  • Tier II: 2d4+3 + (1d2 per Artificer Level)
  • Tier III: 2d6+4 + (1d4 per Artificer Level)
  • Tier IV: 2d8+5 + (1d6 per Artificer Level)
  • Tier V: 2d10+6 + (1d8 per Artificer Level)


 
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