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Legendary Hound of Xoriat
Legendary Hound of Xoriat | |
Heroic level: | None |
Epic level: | 32 (considered Legendary) |
Duration: | very long |
Heroic XP: | Hound of Xoriat |
Epic XP: | ♦35,340Normal ♥36,194Hard ♠37,050Elite |
Takes place in: | Beneath The House Joracso Enclave |
Bestowed by: | Niara Tonant |
NPC contact: | Niara Tonant |
Quest acquired in: | The Marketplace |
Patron: | The Twelve |
Base favor: | 12 |
Free to Play: | Yes |
Extreme Challenge: | No |
Overview
Xy'zzy, a mad creature from Xoriat, has come to Stormreach and made the Subterrane her lair. Gather your friends and destory the beast before her madness infects the entire city.
Note: Unlike the heroic version, you can talk to Niara Tonant and get onto the raid instance directly. No need to go through Subterrane instances.
Note: This raid is significantly harder than the heroic version, and requires a significant amount of planning to successfully complete on higher legendary difficulties.
Objectives
- Defeat Xy'zzy, Mother Hound of Xoriat
What to Expect
- Spawning/respawning monsters
- Quest item collection (mandatory)
- Teamwork and task assignment
Known Traps
Tips and Misc
On legendary hard, chaos orbs begin spawning about 3.5 minutes after the party began moving, baby beholders begin spawning after 5 minutes, and big beholders begin spawning after 10 minutes.
It is important to prioritize the role of the charmer (the player that uses the control stones) and the role of main tank/chew toy.
Required Charmer attributes at higher difficulties:
- As many Druid Past Lives as possible
- The feat Augment Summoning or an item that grants it, such as an upgraded Necklace of Mystic Eidolons
- As many of the Summon Boosting passives and toggles from Primal Avatar as possible
Required Buffs at higher difficulties:
- Third tier upgraded Consecration in the Divine Crusader ED, for the 10% damage boost
- Greater Heroism
- Heroic Companion from the Harper tree (or Halfling Tree).
- Any other buffs that enhance attack speed, STR, or Damage
- If the charmer is a druid, several spells (such as Harrowing Pack or Pack Aptitude) will increase the speed at which you can take down Xy'zzy. Note: The spell Animal Growth can not affect the smaller hounds, as they are Outsiders and not Magical Beasts.
The raid takes place over several semi-distinct "rounds" that are marked as the time between when the Mindflayers spawn in each corner. As the stones only last a few minutes, it is important to ensure that buffs are applied to the small hounds as fast as possible. The monsters that spawn will attempt to first kill any players in the border halls, and then will attempt to enter the center where Xy'xxy is fighting. If a beholder's anti-magic field is able to hit a charmed dog, it will wipe the charm from the hound.
Bonus XP
Loot
- Chests: Three total, 2 standard and 1 warded
- NPC rewards:
Named Chest Drop
All items are Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire and ML 29.
- See also: Alternate view for Armor and shield
- Breastplate of the Celestial Avenger - (Medium Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Speed XVSpeed XV: Passive: +30% enhancement bonus to movement speed, +15 enhancement bonus to melee and ranged attack speed., Doublestrike 17% Doublestrike 17%: Passive: 17% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Yellow Augment SlotYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Breastplate of the Celestial Sage - (Medium Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Quality Reflex Save +2Quality Reflex Save +2: This item gives a +2 Quality bonus to your Reflex saves., Quality Potency +27Quality Potency +27: Passive: +27 Quality bonus to each Spell Power., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Yellow Augment SlotYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Buckler of the Celestial Soldier - (Buckler): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Quality Dexterity +3Quality Dexterity +3: This item makes the wearer more nimble and dexterous, granting a +3 quality bonus to Dexterity., Quality Magical Sheltering +10Quality Magical Sheltering +10: +10 Quality bonus to Magical Resistance Rating, Quality Physical Sheltering +10Quality Physical Sheltering +10: +10 Quality bonus to Physical Resistance Rating, GhostlyGhostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills., Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Celestial Oak - (Small Shield): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Sheltering +38 Sheltering +38: +38 Magical bonus to Physical and Magical Resistance Ratings, Quality Constitution +3Quality Constitution +3: This item gives the wearer improved health, granting a +3 quality bonus to Constitution., Healer's Bounty, Quality Wizardry +77Quality Wizardry +77: +77 Quality bonus to spell points., Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Devil's Defense - (Large Shield): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Quality Constitution +3Quality Constitution +3: This item gives the wearer improved health, granting a +3 quality bonus to Constitution., Sheltering +38 Sheltering +38: +38 Magical bonus to Physical and Magical Resistance Ratings, Healer's Bounty, Bashing 7d6, Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Docent of the Celestial Avenger - (Docent): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Speed XVSpeed XV: Passive: +30% enhancement bonus to movement speed, +15 enhancement bonus to melee and ranged attack speed., Doublestrike 17% Doublestrike 17%: Passive: 17% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Angelic Grace, Yellow Augment SlotYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Docent of the Celestial Sage - (Docent): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Dodge +15% Dodge +15%: +15% Enhancement bonus to Dodge., Quality Potency +27Quality Potency +27: Passive: +27 Quality bonus to each Spell Power., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Quality Spell Focus +2Quality Spell Focus +2: +2 Quality bonus to the DC of all spells., Green Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Leathers of the Celestial Archer - (Light Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Distant Diversion 22%Distant Diversion 22%: This item reduces the threat generated by ranged damage by 22%., Speed XVSpeed XV: Passive: +30% enhancement bonus to movement speed, +15 enhancement bonus to melee and ranged attack speed., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Blue Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Leathers of the Celestial Avenger - (Light Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Diversion 23%Diversion 23%: This item reduces the threat generated by melee damage by 23%., Quality Deadly IIIQuality Deadly III: Passive: +3 Quality bonus to Melee and Ranged damage., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Blue Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Leathers of the Celestial Sage - (Light Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Dodge +15% Dodge +15%: +15% Enhancement bonus to Dodge., Quality Potency +27Quality Potency +27: Passive: +27 Quality bonus to each Spell Power., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Insightful Spell Focus +3Insightful Spell Focus +3: +3 Insight bonus to the DC of all spells., Blue Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Outfit of the Celestial Avenger - (Clothing): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Diversion 23%Diversion 23%: This item reduces the threat generated by melee damage by 23%., Doublestrike 17% Doublestrike 17%: Passive: 17% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Green Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Outfit of the Celestial Guardian - (Clothing): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Quality Doublestrike 4%Quality Doublestrike 4%: Passive: 4% Quality bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Quality Deadly IIIQuality Deadly III: Passive: +3 Quality bonus to Melee and Ranged damage., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Green Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Platemail of the Celestial Avenger - (Heavy Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Quality Doublestrike 4%Quality Doublestrike 4%: Passive: 4% Quality bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Blue Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Platemail of the Celestial Sage - (Heavy Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Quality Reflex Save +2Quality Reflex Save +2: This item gives a +2 Quality bonus to your Reflex saves., Quality Potency +27Quality Potency +27: Passive: +27 Quality bonus to each Spell Power., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Blue Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Robe of the Celestial Sage - (Clothing): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Dodge +15% Dodge +15%: +15% Enhancement bonus to Dodge., Quality Potency +27Quality Potency +27: Passive: +27 Quality bonus to each Spell Power., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects., Insightful Spell Focus +3Insightful Spell Focus +3: +3 Insight bonus to the DC of all spells., Green Augment SlotBlue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Scalemail of the Celestial Avenger - (Medium Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Speed XVSpeed XV: Passive: +30% enhancement bonus to movement speed, +15 enhancement bonus to melee and ranged attack speed., Doublestrike 17% Doublestrike 17%: Passive: 17% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Yellow Augment SlotYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Scalemail of the Celestial Sage - (Medium Armor): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Fortification +159%Fortification +159%: +159% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Quality Reflex Save +2Quality Reflex Save +2: This item gives a +2 Quality bonus to your Reflex saves., Quality Potency +27Quality Potency +27: Passive: +27 Quality bonus to each Spell Power., Sheltering +38 Sheltering +38: +38 Enhancement bonus to Physical and Magical Resistance Ratings, Parrying +7Parrying +7: +7 Insight bonus to Armor Class, +7 Insight bonus to Saves., BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment., Deathblock IXDeathblock IX: Passive: 27% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death., Yellow Augment SlotYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Terminus - (Tower Shield): +13 Enhancement Bonus+13 Enhancement Bonus: +13 enhancement bonus to Armor Class., Quality Constitution +3Quality Constitution +3: This item gives the wearer improved health, granting a +3 quality bonus to Constitution., Sheltering +38 Sheltering +38: +38 Magical bonus to Physical and Magical Resistance Ratings, Healers Bounty, Bashing 7d6, Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Runes: ♦64Normal ♥84Hard ♠125Elite
- Machination of Madness - (Runearm): Bee Shot, Maximum Charge - Tier V, Rune Arm Imbue - Knife Shot VI, Taint of Chaos, Rune Arm Charge Rate +30%, Impulse +159Impulse +159: Passive: +159 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power., Natural Armor +15Natural Armor +15: Passive: +15 Natural Armor Bonus to Armor Class., Insightful Repair Amplification +31, Insightful Evocation Focus +3Insightful Evocation Focus +3: +3 Insight bonus to the DC of Evocation spells., Yellow Augment SlotYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Monsters
Name(picture) | CR | Type | Race |
---|---|---|---|
Xy'zzy (view) | ♦28Normal ♥32Hard ♠38Elite ●♦39Epic Normal ●♥43Epic Hard ●♠70Epic Elite | Evil Outsider | Hellhound |
Keeper of Xy'zzy (view) | ♦19Normal ♥22Hard ♠25Elite | Aberration | Mind Flayer |
Spawn of Xy'zzy (NoPic) | CRs missing! | Evil Outsider | Hellhound |
Guardian of Xy'zzy (view) | 41 on LH | Aberration | Beholder |
Drone of Xy'zzy (NoPic) | CRs missing! | Evil Outsider | Demon |
Protector of Xy'zzy (NoPic) | CRs missing! | Evil Outsider | Demon |
Watcher of Xy'zzy (NoPic) | CRs missing! | Aberration | Beholder |
DDOwiki maintenance categories
Root > DDO library > Quests > Epic quests
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Root > DDO library > Quests > Legendary quests
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Root > DDO library > Quests > Quests by favor reward > Quests with 12 base favor reward
Root > DDO library > Quests > Quests by level
Root > DDO library > Quests > Quests by level > DDO Compendium > Compendium:Level 32 quests
Root > DDO library > Quests > Quests by location > The Marketplace quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > The Twelve patron quests
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Root > DDO library > Quests > Raids > Legendary raids
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