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Spelltouched
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Base Mechanic[edit]
This hidden effect can be found on throwing weapons from the Eveningstar Challenge Pack. Basically it creates a random second thrower of the same tier / minimum level for one throw. (This means a ML16 or ML20 thrower actually has six abilities, though three of these are totally random. A ML24 thrower has eight abilities, four of which are totally random.) These items can accept sentient jewels to become Sentient Weapons.
Results of some testing[edit]
Test 1: Common procs[edit]
Setup:
- Sample size: 66 hits
- Testing aim: What common additional abilities are added on average.
- Testing target: The red named giant in The Tracker's Trap on epic normal.
Result:
- nothing: 1
- 2d6/burst bonus damage: 23
- 1 stat damage and 2d6 or burst bonus damage: 31
- 1 stat damage: 3
- Improved Destruction and 2d6/burst bonus damage: 2
- 2d6 untyped and 2d6/burst and 1 stat damage: 5
- 2d6 untyped and 2d6/burst bonus damage: 1
Conclusion:
- Since only 4 times no 2d6/burst bonus damage occurs, it can be safely assumed that those were evil/anarchic damage procs which did not show up in combat log.
- Thus a spelltouched thrower can be expected to have the following common procs:
- Always either 2d6 bonus damage or a burst type bonus damage (elemental, alignment, force or light)
- A ~59% (probably 60%) chance for one random ability damage (strength, constitution or dexterity)
- A ~9% chance for 2d6 untyped damage (Hemorrhaging)
- A ~3% chance for a random debuff (Improved Destruction or Improved Shattermantle)
Test 2: Rare procs[edit]
Setup:
- Sample size: 1000 hits
- Testing aim: What average additional damage can be expected from rare procs.
- Testing target: Training Dummy.
Result:
Proc name | # x avg damage | avg damage/hit | ||
Lightning Strike | 1 x ~615 electric | ~0.615 damage/hit | ||
Incineration | 1 x ~251 fire | ~0.251 damage/hit | ||
Corrosive Salt | 1 x ~437 untyped | ~0.437 damage/hit | ||
Magma Surge | 2 x ~279 fire | ~0.558 damage/hit | ||
Disintegration | 2 x ~476 untyped | ~0.952 damage/hit | ||
Cacophonic | 3 x ~291 sonic | ~0.873 damage/hit | ||
Slicing Winds | 6 x ~371 slash | ~2.226 damage/hit | ||
Total | 16 x ~369,5 | ~5.912 damage/hit |
Conclusion
- The average additional damage per hit, that can be expected from rare procs, is around 5.9 damage.
Conclusion[edit]
Both tests combined show that the average expected damage per hit is about 12,5 within an error of about ± 0.5 damage/hit (also depending on targets alignment)