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Item:Thread of Fate

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Get threads from end game raids

Icon Thread of Fate.png Thread of Fate is an end-game raid currency introduced in Update 41 as an incentive for players to run a variety of raids at cap, rather than just the few they specifically want gear from. Threads of Fate are Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire.

Sources[edit]

You can find Threads in the end chests of Legendary raids, regardless of Tier. They are not passable in-chest, and can go into your Green Bag in stacks of up to 10,000.

  • Different raids yield different amounts. Longer and harder raids yield more.
  • Drop rates increase with difficulty. Elite and Reaper give the same reward.
Yields of initial data/0#0 DDO Vault
Raid Tier Normal Hard Elite/Reaper
Defiler of the Just 1 10 12 14
Fire on Thunder Peak 1 12 15 18
Temple of the Deathwyrm 1 12 15 18
The Mark of Death 1 8 11 13
Legendary Hound of Xoriat 2 6 8 10
Legendary Shroud 2 15 9 (x2†) 11 (x3†)
Legendary Tempest's Spine 2 13 15 19
Riding the Storm Out 2 19 21 25
Killing Time 3 20 24 28
Old Baba's Hut 3 15 19 24
The Curse of Strahd 3 20 24 26
Legendary Vision of Destruction 4 20 25 30
Legendary Lord of Blades 4 20 (x2*) 25 (x2*) 30 (x2*)
Too Hot to Handle 4 25 30 35
Project Nemesis 4 25 30 35
Legendary Master Artificer 4 25 (x2*) 30 (x2*) 35 (x2*)
The Dryad and the Demigod 4 25 (x2*) 30 (x2*) 35 (x2*)
Hunt or Be Hunted 4 25 (x2*) 30 (x2*) 35 (x2*)
Skeletons in the Closet 5 29 (x2*) 29 (x2*) 35 (x2*)
Fire Over Morgrave 5 29 (x2*) 32 (x2*) ?

† These raids have differing numbers of end chests depending on what difficulty they were completed on. The first number is the number of Threads in one chest, the second is the number of chests (if no multiplier is shown, there is only one chest.)

* These raids contain optional objectives that, if completed, grant one or more bonus end chests that contain extra Threads of Fate. The multiplier in brackets gives the maximum value if the optionals are completed. See individual pages for details.


Usage[edit]

Most rewards are available by double-clicking the Threads of Fate in your inventory.

  • 250: New Filigree
  • 500: Upgrade a claimed new-filigree to Rare version (total 750 threads)
  • 500: Spark of Memory
  • 1000/2000: Adding Mythic +2 / Mythic +4 to the White Plume Mountain raid-level items (Wave, Whelm, Blackrazor, Frostblade, and Angdrelve - as well as their alternate slot variants) that are earned via Schism Shards from Killing Time
  • 250 + 10000 Mysterious Remnants: +3 Upgrade Tome of Magic Resistance / Physical Resistance /Melee Power / Ranged Power / Spell Power
  • 1000 + 12500 Mysterious Remnants: +4 Upgrade Tome of Magic Resistance / Physical Resistance /Melee Power / Ranged Power / Spell Power
  • 5000: Exclusive Cosmetic: Diadem of Glory
  • 250: Empty Soul Vessel
Nearly Finished
Altar of Legendary Rituals
To upgrade old raid gear, use the altar in Halls of Heroes (near the Stormreach teleporter)
Upgrade Pre-U41 Raid Loot
  • In the Halls of Heroes north of the entrance to the White Plume Mountain quest, click on the "Re-acquire Raid Loot" altar (see picture to the right) in order to exchange 50 Threads of Fate to upgrade Raid Loot acquired before U41 to boost its power level to appropriate values and lower its minimum level. This will allow already earned Raid Loot to be boosted to appropriate values without requiring you to re-run Raids for that specific piece of gear.
  • Beware: Upgrading in effect destroys the old item and creates a new (improved) one, so the process removes any/all Augments, Sentience, Mythic and Reaper bonuses, and Stone of Change effects from an item.

Double filigrees[edit]

The Filigrees introduced in U41 belong to two Filigree Sets, but fit in just one Filigree Slot. They fully stack with all other Filigree, except for themselves or their Rare Version. They have double the standard bonuses for their basic and Rare stats.

Generation 1 Raid Filigrees[edit]

Name Effect Rare bonus effect
The Blood FeastIcon tooltip.pngThe Blood Feast:
  • 2 Pieces: +1 Constitution
  • 3 Pieces: +5 Physical Resistance Rating
  • 4 Pieces: +5 Melee Power
  • 5 Pieces: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level (an effect called Shield of Rage with 10 minutes duration).
/Frozen WandererIcon tooltip.pngFrozen Wanderer:
  • 2 Pieces: +5% Cold Spell Crit
  • 3 Pieces: +10 Magical Resistance Rating Cap
  • 4 Pieces: Cold Mastery: Gain 50 Cold Spell Power. +1 Imbue Dice
: Physical Resistance Rating
PRR +6Icon tooltip.pngPRR +6: Bonus +6 to your Physical Resistance Rating. PRR +4Icon tooltip.pngPRR +4: Bonus +4 to your Physical Resistance Rating.
CelerityIcon tooltip.pngCelerity:
  • 2 Pieces: +2 Doublestrike and Doubleshot
  • 3 Pieces: Permanent Haste spell Attack speed only.
/VigilanceIcon tooltip.pngVigilance:
  • 2 Pieces: +50% Fortification
  • 3 Pieces: True Seeing
: Wisdom
+2 Wisdom MRR +4Icon tooltip.pngMRR +4: Bonus +4 to your Magical Resistance Rating.
Eye of the BeholderIcon tooltip.pngEye of the Beholder:
  • 2 Pieces: +4 Concentration
  • 3 Pieces: +1 Spell Penetration
  • 4 Pieces: +2 to the DCs of all spells
/The Inevitable GraveIcon tooltip.pngThe Inevitable Grave:
  • 2 Pieces: +10 Spell Power
  • 3 Pieces: +2 Will saving throws
  • 4 Pieces: +2 to DCs of Necromancy Spells
: Intelligence
+2 Intelligence +8 Universal Spellpower
To Hell and BackIcon tooltip.pngTo Hell and Back:
  • 2 Pieces: +5 Physical Resistance Rating
  • 3 Pieces: +10 Magical Resistance Rating
  • 4 Pieces: +1 to all saving throws
/Embraced by LightIcon tooltip.pngEmbraced by Light:
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +10 Universal Spell Power
  • 4 Pieces: +1 to all saving throws
  • 5 Pieces: +2 caster levels with healing spells
: Charisma
+2 Charisma MRR +4Icon tooltip.pngMRR +4: Bonus +4 to your Magical Resistance Rating.
PurityIcon tooltip.pngPurity:
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: Immune to Mummy Rot and Natural Diseases
  • 4 Pieces: Energy Drain Immunity
/Touch of GraceIcon tooltip.pngTouch of Grace:
  • 2 Pieces: +50 Spell Points
  • 3 Pieces: +20 Positive Spell Power
: Healing Amplification
+20 Healing Amplification MRR +4Icon tooltip.pngMRR +4: Bonus +4 to your Magical Resistance Rating.
Nystul's Mystical DefenseIcon tooltip.pngNystul's Mystical Defense:
  • 2 Pieces: +5 Magical Resistance Rating
  • 3 Pieces: +1 to all saving throws.
  • 4 Pieces: +100 Hit Points
  • 5 Pieces: +40 Magical Resistance Rating Cap
/ElectrocutionIcon tooltip.pngElectrocution:
  • 2 Pieces: +50 Electric Spell Power
  • 3 Pieces: +2 Imbue Dice
  • 4 Pieces: You gain a permanent Energy Sheath (Electric) (50% absorption but no reactive damage)
: Magical Resistance Rating
MRR +6Icon tooltip.pngMRR +6: Bonus +6 to your Magical Resistance Rating. MRR +6Icon tooltip.pngMRR +6: Bonus +6 to your Magical Resistance Rating.
Snake BiteIcon tooltip.pngSnake Bite:
  • 2 Pieces: +4 saving throws versus Poison
  • 3 Pieces: +2 Imbue Dice
/Grandfather's ShieldIcon tooltip.pngGrandfather's Shield:
  • 2 Pieces: +5 Physical Resistance Rating
  • 3 Pieces: +5% Armor Class
  • 4 Pieces: +2 Will saving throws
: Constitution
+2 Constitution PRR +4Icon tooltip.pngPRR +4: Bonus +4 to your Physical Resistance Rating.
Spines of the ManticoreIcon tooltip.pngSpines of the Manticore:
  • 2 Pieces: +2 Damage
  • 3 Pieces: +3% Chance to Deflect Missiles
  • 4 Pieces: +10 Ranged Power
/The Wreath of FlameIcon tooltip.pngThe Wreath of Flame:
  • 2 Pieces: +5% Fire Absorption
  • 3 Pieces: Permanent Fire Shield
  • 4 Pieces: Fire Mastery: Gain 50 Fire Spell Power. +1 Imbue Dice
: Ranged Power
+6 Ranged Power +4 Ranged Power
Sucker PunchIcon tooltip.pngSucker Punch:
  • 2 Pieces: +5 Melee Power
  • 3 Pieces: +1d6 Sneak Attack damage
/One Against ManyIcon tooltip.pngOne Against Many:
  • 2 Pieces: +5 Melee Power
  • 3 Pieces: +5% Strikethrough
  • 4 Pieces: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds.
: Strength
+2 Strength +4 Melee Power
TreacheryIcon tooltip.pngTreachery:
  • 2 Pieces: +5 Melee and Ranged Power
  • 3 Pieces: +1d6 Sneak Attack damage
  • 4 Pieces: +2 to the DC of Assassinate
/Twilight's CloakIcon tooltip.pngTwilight's Cloak:
  • 2 Pieces: +2 Reflex Saving Throws
  • 3 Pieces: +5 Magical Resistance Rating
  • 4 Pieces: +1% Dodge and Maximum Dodge
  • 5 Pieces: +5% increased chance for miss with Displacement
: Dexterity
+2 Dexterity PRR +4Icon tooltip.pngPRR +4: Bonus +4 to your Physical Resistance Rating.

Generation 2 Raid Filigrees[edit]

Name Effect Rare bonus effect
SoulweaverIcon tooltip.pngSoulweaver:
  • 2 Pieces: +10 Positive Spell Power
  • 3 Pieces: +1 Caster Level with Positive Spells
  • 4 Pieces: +2 to all Saving Throws
  • 5 Pieces: +5% Positive Spell Crit Damage
/Splendid CacophonyIcon tooltip.pngSplendid Cacophony:
  • 2 Pieces: +2% Doublestrike and Doubleshot
  • 3 Pieces: +20 Positive Spell Power
  • 4 Pieces: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
: Constitution
+2 Constitution PRR +4Icon tooltip.pngPRR +4: Bonus +4 to your Physical Resistance Rating.
Dance of the WindIcon tooltip.pngDance of the Wind:
  • 2 Pieces: +5% Missile Deflection
  • 3 Pieces: +10 Magical Resistance Rating Cap
  • 4 Pieces: Whenever you tumble, you gain a 10% Action Boost Bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds.
/Next FallIcon tooltip.pngNext Fall:
  • 2 Pieces: +2 to Attack and Damage with weapons
  • 3 Pieces: +5 Melee Power
  • 4 Pieces: You gain +5 to Attack and Damage vs. Tripped Targets
: Dexterity
+2 Dexterity PRR +4Icon tooltip.pngPRR +4: Bonus +4 to your Physical Resistance Rating.
Zarigan's Arcane EnlightenmentIcon tooltip.pngZarigan's Arcane Enlightenment:
  • 2 Pieces: -10% Arcane Spell Failure
  • 3 Pieces: +20 Force Spell Power
  • 4 Pieces: +1 All Spell DCs
/Voltaic ExperimentIcon tooltip.pngVoltaic Experiment:
  • 2 Pieces: +10 Universal Spell Power
  • 3 Pieces: +2% Doublestrike and Doubleshot
: Intelligence
+2 Intelligence MRR +4Icon tooltip.pngMRR +4: Bonus +4 to your Magical Resistance Rating.
Bravery ThroughoutIcon tooltip.pngBravery Throughout:
  • 2 Pieces: +1 to all Saving Throws
  • 3 Pieces: +5 Physical Resistance Rating
  • 4 Pieces: +5% Armor Class
/Shattered DeviceIcon tooltip.pngShattered Device:
  • 2 Pieces: +3 to Attack and Damage with weapons
  • 3 Pieces: +3% Doublestrike and Doubleshot
  • 4 Pieces: +Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
  • 5 pieces: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
: Physical Resistance Rating
PRR +6Icon tooltip.pngPRR +6: Bonus +6 to your Physical Resistance Rating. MRR +4Icon tooltip.pngMRR +4: Bonus +4 to your Magical Resistance Rating.
Sanctified FervorIcon tooltip.pngSanctified Fervor:
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +5 Melee and Ranged Power
  • 4 Pieces: +2% Doublestrike, +2% Doubleshot
  • 5 pieces: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.
/ReverberationIcon tooltip.pngReverberation:
  • 2 Pieces: +2 Imbue Dice
  • 3 Pieces: +20 sonic Spell Power
  • 4 Pieces: +3% Sonic Spell Crit Damage
: Charisma
+2 Charisma MRR +4Icon tooltip.pngMRR +4: Bonus +4 to your Magical Resistance Rating.

Other Notes[edit]

Bug: Threads of Fate can behave weirdly if stored in the shared ingredient bank - make sure you have sufficient inventory space to store everything you're removing, or the excess Threads may be deleted.

See also[edit]