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Tactical feat
Tactical feats, or Combat feats are feats that correspond to melee special attacks requiring a DC check to succeed.
- Assassinate
- Hamstring (Has no DC)
- Quivering Palm
- Sap (Has no DC)
- Sunder / Improved Sunder
- Stunning Blow
- Stunning Fist
- Trip / Improved Trip
Many special attacks granted by class enhancements and also some Epic Destiny abilities, especially those in the Grandmaster of Flowers and Legendary Dreadnought trees, are also considered in the same category and benefit from items and enhancements which improve the DC of all tactical feats. Assassinate and Bluff are excluded.
Tactical Special Attacks[edit]
Tactical special attacks tend to scale off of the 'big four' tactical feats: Trip, Sunder, Stunning Blow, and rarely Assassinate. Bonuses which apply to these four basic Tactical Feats apply to those based upon them.
- Trip: Target makes a Reflex save vs (10 + Str mod + Trip bonus) or fall prone for up to 6 seconds. Recurring saves (at the same DC) may end this effect early. (Cooldown: 15 seconds.)
- Sunder: Target makes a Fortitude save vs (10 + Str mod + Sunder bonus) or takes a -10% AC and -25% Fortification penalty for 6 seconds. (Cooldown: 15 seconds.)
- Stunning Blow: Target makes a Fortitude save vs (10 + Str mod + Stun bonus) or becomes stunned and Helpless for 6 seconds. (Cooldown: 15 seconds.)
- Assassinate: Requires Assassin Tier 5: On Sneak Attack: Target makes a Fortitude save vs (10 + Rogue level + the greater of Int/Dex modifiers + Assassinate bonus) or dies. (Cooldown: 12 seconds.)
Only highest ability modifier listed is used for DC Calculation.
An asterisk (*) beside a class's name indicates that Archetypes of that class are also able to access this feature.
| Special Attack Name | Attack Type | Source | Requirements | Costs | Effects | Save type | DC | Cooldown |
|---|---|---|---|---|---|---|---|---|
| Improved Trip | Trip | Improved Trip | Combat Expertise | None | Target trips for up to 6 seconds on a failed save. | Reflex | 14 + Str mod + Trip bonus | 10 seconds, shares CD with Trip |
| Improved Sunder | Sunder | Improved Sunder | Power Attack | None | Stacking -3 Fortitude Saves for 24 secs, stacks 5 times. Target takes a -10% AC and -25% Fortification penalty for 6 seconds on a failed save. | Fortitude | 14 + Str mod + Sunder bonus | 10 seconds, shares CD with Sunder |
| Stunning Fist | Stun | Stunning Fist | Flurry of Blows | 15 Ki, equipped Handwraps, Requires Centered | Target becomes stunned and Helpless for 6 seconds on a failed save. | Fortitude | 10 + Half Character Level + Str/Dex/Wis mod + Stun bonus | 6 seconds |
| Quivering Palm | Assassinate | Quivering Palm | Monk, Level 15 | 30 Ki, Requires Centered | Target dies on a failed save. On target saving vs effect: Gain stacking +4 bonus to QP DC for 3 mins, or until save fails. | Fortitude | 10 + Monk Level + Str/Dex/Wis mod + Assassinate bonus | 6 seconds |
| Shatter Defenses (Crossbow) | Sunder | Battle Engineer enhancements | Artificer, Level 3 | Equipped Crossbow | Hits up to three times in a Ranged AOE attack. Stacking -3 Fortitude Saves for 24 secs, stacks 5 times. Reduces AC by 5 and Fortification by 10% on a failed save. | Fortitude | 10 + Int mod + half Artificer Level + Sunder bonus | 10 seconds, shares CD with Sunder |
| Shatter Defenses (Melee) | Sunder | Battle Engineer enhancements | Artificer, Level 3 | None | Stacking -3 Fortitude Saves for 24 secs, stacks 5 times. Reduces AC by 5 and Fortification by 10% on a failed save. | Fortitude | 10 + Int mod + half Artificer Level + Sunder bonus | 10 seconds, shares CD with Sunder |
| Thunder-Shock Weapon (Crossbow) | Sunder | Battle Engineer enhancements | Artificer, Level 5, Character Level 12 | Equipped Crossbow | Hits up to three times in a Ranged AOE attack. Trips targets struck by the effect on a failed save. | Reflex (Strength Check?) | 14 + Int mod + half Artificer Level + Sunder bonus | 12 seconds, shares CD with Trip |
| Thunder-Shock Weapon (Melee) | Sunder | Battle Engineer enhancements | Artificer, Level 5, Character Level 12 | None | Trips targets struck by the effect on a failed save. | Reflex (Strength Check?) | 14 + Int mod + half Artificer Level + Sunder bonus | 12 seconds, shares CD with Trip |
| Mighty Slam | Sunder | Renegade Mastermaker enhancements | Artificer, Level 2 | Equipped Runearm | Target becomes stunned and Helpless for 6 seconds on a failed save. | Fortitude | 10 + Int mod + half Artificer Level + Sunder bonus | 15 seconds, shares CD with Stunning Blow |
| Skaldic Scream | Stun | Warchanter enhancements | Bard*, Level 20 | 1 Bard Song | Targets around you become frozen solid and Helpless for 6 seconds on a failed save. | Fortitude | 14 + Str/Dex/Cha mod + Bard Level + Stun bonus | 120 seconds |
| The Frozen Fury | Stun | Warchanter enhancements | Bard*, Level 3 | 1 SP | Target becomes frozen solid and Helpless for a number of seconds equal to your Bard level on a failed save. | Fortitude | 10/12/14 + Str/Dex/Cha mod + 0/half/full Bard Level + Stun bonus | 12/9/6 seconds |
| Spinning Ice | Stun | Warchanter enhancements | Bard*, Level 5, Character Level 12 | 6/4/2 SP | Targets become frozen solid and Helpless for a number of seconds equal to half your Bard level on a failed save. | Fortitude | 10/12/14 + Str/Dex/Cha mod + 0/half/full Bard Level + Stun bonus | 45/35/25 seconds |
| Throat Rip | Stun | Nature's Warrior enhancements | Druid*, Level 5, Character Level 12 | Requires Wolf Form | Target takes extra Sneak Attack damage and bleeds. Target also becomes silenced on a failed save for 15 seconds. Bosses take -25 to Spell Power instead. | Fortitude | 10 + Druid Level + Str/Wis mod + Stun bonus | 15 seconds |
| Go for the Kill | Trip | Nature's Warrior enhancements | Druid*, Level 5, Character Level 12 | 15 SP, Requires Wolf Form | Gain bonus Melee Power for 30 seconds. Trips target on a failed save. | Balance | 10 + Druid Level + Str/Wis mod + Trip bonus | 20 seconds |
| Bear Charge | Trip | Nature's Protector enhancements | Druid, Level 5, Character Level 12 | Requires Bear Form | Trips targets on a failed save. | Balance | 10 + Druid Level + Str/Wis mod + Trip bonus | 15 seconds |
| Great Maul | Stun | Druid Spells, Nature's Protector enhancements | Druid, Level 12 | 4 SP, Requires Bear Form | Rolls an Intimidate check. Target becomes stunned and Helpless for 6 seconds on a failed save. | Fortitude | 12 + Half Druid Level + Str/Wis mod + Stun bonus | 12 seconds |
| Takedown | Trip | Druid Spells | Druid*, Level 1 | 3 SP, Requires Wolf Form | Target trips for up to 6 seconds on a failed save. | Balance | 10 + Half Druid Level + Str/Dex/Wis mod + Trip bonus | 6 seconds |
| Shred | Sunder | Druid Spells | Druid, Level 5 | 6 SP, Requires Bear Form | Target loses 4 AC for 6 seconds on a failed save. | Fortitude | 10 + Half Druid Level + Str/Wis mod + Sunder bonus | 6 seconds |
| Jaws of Winter | Stun | Druid Spells | Druid, Level 11 | 20 SP, Requires Winter Wolf Form | On Sneak Attack: Target freezes solid and is Helpless for up to 30 seconds on a failed save. Recurring saves every 2 seconds | Fortitude | 10 + Druid Level + Str/Dex/Wis mod + Stun bonus | 20 seconds |
| Tremor | Trip | Druid Spells | Druid, Level 11 | 8 SP, Requires Bear Form | Enemies around you trip on a failed save. | Balance | 10 + Druid Level + Str/Wis mod + Trip bonus | 20 seconds |
| Snowslide | Stun | Druid Spells | Druid, Level 17 | 25 SP, Requires Winter Wolf Form | Dash forwards. Targets you hit freeze solid and are Helpless for up to 20 seconds on a failed save. Recurring saves every 3 seconds | Fortitude | 19 + Druid Level + Str/Dex/Wis mod + Stun bonus | 15 seconds |
| Dragon's Roar | Stun | Dragon Lord enhancements | Dragon Lord, Level 3 | None | Targets in a cone are dazed on a failed save. 25% chance for effect to end when affected is damaged. With upgrade, Cowers targets instead on a failed save. | Will | 10 + Str/Cha mod + Stun bonus + Breath Weapon bonus | 20 seconds |
| Shield Champion | Stun | Vanguard enhancements | Fighter/Paladin, Level 20 | Requires Shield | On Shield Bash: 10% chance to render target stunned and Helpless on a failed save. | Fortitude | 10 + Half Character Level + Str mod + Stun bonus | Proc |
| Stunning Shield | Stun | Vanguard enhancements | Fighter/Paladin, Level 2 | Requires Shield | Target is stunned and Helpless on a failed save. | Fortitude | 10 + Character Level + Highest mod + Stun bonus | 45/30/15 seconds |
| Shield Rush | Trip | Vanguard enhancements | Fighter/Paladin, Level 5, Character Level 12 | Requires Shield | Dash forwards. Targets you hit are tripped on a failed save. | Fortitude | 20 + Character Level + Highest mod + Trip bonus | 40/30/20 seconds |
| Cauldron of Flame | Stun | Henshin Mystic enhancements | Monk, Level 6 | 30 Ki, requires Centered | Persistent AOE spell which deals damage every 2 seconds and increases in power over time. A successful save reduces damage by half. | Reflex | 10 + Monk Level + Wis mod + Stunning bonuses | 60 seconds (30 seconds with upgrade) |
| Unbalancing Strike | Trip | Shintao or Henshin Mystic enhancements | Monk* |
5 Ki, Requires Centered | Target loses 2 AC, 10 Balance and becomes vulnerable to Sneak Attacks on a failed save. Has recurring saves. | Reflex | 10 + Half Monk Level + Wis mod + Trip bonus | 3 seconds |
| Kata of Ice | Stun | Henshin Mystic enhancements | Monk, Level 3 | 20 Ki, Requires Path of Inevitable Dominion, Requires Centered | Target becomes frozen solid and Helpless for 10 seconds on a failed save. | Will | 10 + Monk Level + Str/Dex/Wis mod + Stun bonus | 12 seconds |
| Kata of Dark Stars | Stun | Henshin Mystic enhancements | Monk, Level 4 | 20 Ki, Requires Path of Inevitable Dominion, Requires Centered | Your Kata of Ice now makes targets dance for 12 seconds on a second failed save. This save is in addition to the first, and may succeed or fail independently. | Will | 10 + Monk Level + Str/Dex/Wis mod + Stun bonus | 12 seconds |
| Flash Bang | Assassinate | Ninja Spy enhancements | Monk*, Level 3 | 20 Ki, Requires Path of Harmonious Balance, Requires Centered | Targets are blinded for 6 seconds on a failed Reflex save, and dazed on a failed Fortitude save. | Reflex, Fortitude | 18 + Monk Level + Str/Dex/Wis mod + Assassinate bonus | 9 seconds |
| Shadow Flurry | Assassinate | Ninja Spy enhancements | Monk*, Level 3 | 10 Ki, Requires Path of Inevitable Dominion, Requires Centered | Target recieves half healing, a 25% penalty to Fortification, and is Silenced on a failed save. Has recurrent saves. | Fortitude | 18 + Monk Level + Str/Dex/Wis mod + Assassinate bonus | 9 seconds |
| Touch of Death | Assassinate | Ninja Spy enhancements | Monk*, Level 5, Character Level 12 | 50 Ki, Requires Centered | Target takes 500 points of Poison damage, scaling with 200% Melee Power, halved on a successful save. | Fortitude | 10 + Monk Level + Str/Dex/Wis mod + Assassinate bonus | 15 seconds |
| Smite Tainted Creature | Stun | Shintao enhancements | Monk*, Level 2 | 15 Ki, Requires Centered | On Vorpal Strike: Target is locked in Jade and is Helpless on a failed save. Extraplanar creatures, Aberrations and Undead make two consecutive saves instead. | Will | 10 + Monk Level + Wis mod + Stun bonus | 15 seconds |
| Jade Strike | Stun | Shintao enhancements | Monk*, Level 3 | 10 Ki, Requires Centered | Target recieves a 10% vulnerability to Physical damage and a 25% penalty to Fortification on a failed save. On Critical: Target is locked in Jade and is Helpless on a failed save. Extraplanar creatures, Aberrations and Undead receive double the vulnerability and Fortification debuff and must make two consecutive saves to avoid being entombed. | Will | 10 + Monk Level + Wis mod + Stun bonus | 15 seconds |
| Hand of Harm | Stun | Shintao enhancements | Monk*, Level 3 | Requires Path of Inevitable Dominion, Requires Centered | Target receives an attack that is always a critical hit. They also receive a curse which halves all incoming positive energy healing and reduces fortification by 25% on a failed save. | Fortitude | 14 + Monk Level + Str/Dex/Wis mod + Stun bonus | 9 seconds |
| Dismissing Strike | Stun | Shintao enhancements | Monk*, Level 3 | 25 Ki, Requires Path of Inevitable Dominion, Requires Centered | Target Extraplanar creature is banished on a failed save. | Will | 10 + Monk Level + Wis mod + Stun bonus | 15 seconds |
| Tomb of Jade | Stun | Shintao enhancements | Monk*, Level 4 | 25 Ki, Requires Centered | Target is locked in Jade and is Helpless on a failed save. Extraplanar creatures, Aberrations and Undead must and make two consecutive saves to avoid being entombed. | Will | 10 + Monk Level + Wis mod + Stun bonus | 60 seconds |
| Kukan-Do | Stun | Shintao enhancements | Monk*, Level 5, Character Level 12 | 25 Ki, Requires Centered | Target creature that can see becomes stunned and Helpless for 6 seconds on failed save. | Will | 14 + Monk Level + Wis mod + Stun bonus | 15 seconds |
| Holy Retribution | Sunder | Knight of the Chalice enhancements | Paladin, Level 5, Character Level 12 | None | Targets receive -6 to all ability scores for 10 seconds and you recharge 1 use of Smite Evil. Targets that are Evil may be forced to make a saving throw or be destroyed, depending on current HP. (Minimum 33% chance.) | Will | 10 + Paladin Level + Cha mod + Sunder bonus | 30 seconds |
| Holy Retribution Shot | Sunder | Knight of the Chalice enhancements | Paladin, Level 5, Character Level 12 | None | Targets receive -6 to all ability scores for 10 seconds and you recharge 1 use of Smite Evil. Targets that are Evil may be forced to make a saving throw or be destroyed, depending on current HP. (Minimum 33% chance.) | Will | 10 + Paladin Level + Cha mod + Sunder bonus | 30 seconds |
| Smoke Trap | Assassinate | Dark Hunter enhancements | Dark Hunter, Level 3 | None | Target loses 25% Fortification and becomes vulnerable to Sneak Attacks for 25 seconds on a failed save. | Fortitude | 20 + Dex/Int/Wis mod + Assassinate bonus + Trap DCs | 12 seconds |
| Snap Trap | Assassinate | Dark Hunter enhancements | Dark Hunter, Level 3 | None | Target rooted in place for 12 seconds on a failed save. | Fortitude | 20 + Dex/Int/Wis mod + Assassinate bonus + Trap DCs | 12 seconds |
| Death Attack | Assassinate | Dark Hunter enhancements | Dark Hunter, Level 5, Character Level 12 | None | On Sneak Attack: Target recieves a -10 penalty to PRR and MRR and takes Bleed damage. Possible Favored Enemies die on a failed save. | Fortitude | 10 + Ranger Level + Dex/Int/Wis mod + Assassinate bonus | ? seconds |
| Devastating Shot | Sunder | Deepwood Stalker enhancements | Ranger*, Level 5, Character Level 12 | None | Ranged AOE attack. Deals critical damage. Blinds on a failed save. | Fortitude | 14 + Ranger Level + Dex mod + Sunder bonus | 12 seconds |
| Heartseeker Poison | Assassinate | Assassin enhancements | Rogue, Level 1 | None | Target Elemental becomes vulnerable to Poison. On damage: -1 fort save (stacks 5 times), On Crit: 1d6 Con damage, On Vorpal: Heartseeker (-5% hit points). Save prevents poison debuffs. | Fortitude | 10 + Rogue Level + Int mod + Assassinate bonus | 6 seconds |
| Ice Chill Poison | Assassinate | Assassin enhancements | Rogue, Level 1 | None | Target Undead becomes vulnerable to Poison. On damage: -1 reflex save (stacks 5 times), On Crit: 1d6 Dex damage, On Vorpal: Paralysis. Save prevents poison debuffs. | Fortitude | 10 + Rogue Level + Int mod + Assassinate bonus | 6 seconds |
| Soulshatter Poison | Assassinate | Assassin enhancements | Rogue, Level 1 | None | Target Outsider becomes vulnerable to Poison. On damage: -1 Will save (stacks 5 times), On Crit: 1d6 Wis damage, On Vorpal: Shattermantle (-100 Spell Resistance for 10 seconds). Save prevents poison debuffs. | Fortitude | 10 + Rogue Level + Int mod + Assassinate bonus | 6 seconds |
| Shadow Dagger | Assassinate | Assassin enhancements | Rogue, Level 3 | None | Target takes unholy damage. Blinds on a failed save. | Fortitude | 10/14/18 + Rogue Level + Dex/Int mod + Assassinate bonus | 30/20/10 seconds |
| Sweeping Strikes | Trip | Thief-Acrobat enhancements | Rogue, Level 3 | Requires Quarterstaff | Targets are tripped on a failed save. | Reflex (Strength Check?) | 10 + Rogue Level + Dex mod + Trip bonus | 30/25/20 seconds |
| Diving Attack Shot | Assassinate | Falconry enhancements | Character Level 2 | Requires Hunting Bird | Target takes damage and is slowed by 30% for 10 seconds. Target is additionally tripped and made Helpless on a failed save. | Reflex (Strength Check?) | 10 + Character Level + Wis mod + Assassinate bonus | 12 seconds |
| Diving Attack Strike | Assassinate | Falconry enhancements | Character Level 2 | Requires Hunting Bird | Target takes damage and is slowed by 30% for 10 seconds. Target is additionally tripped and made Helpless on a failed save. | Reflex (Strength Check?) | 10 + Character Level + Wis mod + Assassinate bonus | 12 seconds |
| Go for the Eyes Shot | Assassinate | Falconry enhancements | Character Level 3 | Requires Hunting Bird | Target takes damage and is slowed by 30% for 10 seconds. Target is additionally blinded and made Helpless on a failed save. | Reflex (Strength Check?) | 10 + Character Level + Wis mod + Assassinate bonus | 10 seconds |
| Go for the Eyes Strike | Assassinate | Falconry enhancements | Character Level 3 | Requires Hunting Bird | Target takes damage and is slowed by 30% for 10 seconds. Target is additionally blinded and made Helpless on a failed save. | Reflex (Strength Check?) | 10 + Character Level + Wis mod + Assassinate bonus | 10 seconds |
| Coordinated Shot | Assassinate | Falconry enhancements | Character Level 4 | Requires Hunting Bird | Target and those around them take damage. Damaged creatures are blinded on a failed save. | Reflex (Strength Check?) | 10 + Character Level + Wis mod + Assassinate bonus | 25 seconds |
| Coordinated Strike | Assassinate | Falconry enhancements | Character Level 4 | Requires Hunting Bird | Target and those around them take damage. Damaged creatures are blinded on a failed save. | Reflex (Strength Check?) | 10 + Character Level + Wis mod + Assassinate bonus | 25 seconds |
| Death From Above Shot | Assassinate | Falconry enhancements | Character Level 12 | Requires Hunting Bird | Target dies on a failed save. | Reflex (Strength Check?) | 10 + Character Level + Wis mod + Assassinate bonus | 60 seconds |
| Death From Above Strike | Assassinate | Falconry enhancements | Character Level 12 | Requires Hunting Bird | Target dies on a failed save. | Reflex (Strength Check?) | 10 + Character Level + Wis mod + Assassinate bonus | 60 seconds |
| Fearsome Countenance | Stun | Dhampir (Dark Bargainer) enhancements | Dhampir (Dark Bargainer) Race | None | Target's attack and movement speed is slowed by 10%. Target Cowers for 6 seconds on a failed save. | Will | 10 + Str/Con/Cha mod + Stunning bonus + Enchantment bonus | 12 seconds |
| Ascended Bite | Stun | Dhampir enhancements | Dhampir Race | None | Your Vampiric Bite now applies 5 Vulnerable and deals damage. Targets that are Cowering, Living, and Corporeal die on a failed saving throw. | Fortitude | 16 + Str/Con/Cha mod + Stunning bonus + Enchantment bonus | Proc |
| Dark Ascended Bite | Stun | Dhampir Dark Bargainer enhancements | Dhampir Dark Bargainer Race | None | Your Vampiric Bite now applies 5 Vulnerable and deals damage. Targets that are Cowering, Living, and Corporeal die on a failed saving throw. | Fortitude | 16 + Str/Con/Cha mod + Stunning bonus + Necromancy bonus | Proc |
| Razorclaw Shred | Sunder | Razorclaw Shifter enhancements | Razorclaw Shifter Race | 4 HP, Requires Handwraps | Target loses 4 AC for 6 seconds on a failed save. | Fortitude | 10 + Half Character Level + Str/Wis mod + Sunder bonus | 6 seconds |
| Forceful Chain | Trip | Shadar-kai enhancements | Shadar-Kai Race | Requires Light Melee Weapon | Your Spiked Chain attacks have a 5% chance of knocking down targets with no save for 6 seconds. Every 2 seconds, they make a save to end the effect early. | Balance | 17 + Dex mod + Trip bonus | Proc |
| Wide Sweep | Trip | Tabaxi Trailblazer enhancements | Tabaxi Trailblazer Race | Requires Quarterstaff | Targets hit are tripped for 20 seconds on a failed save. | Balance | 14 + Dex/Wis mod + Trip bonus | 5 seconds, shares CD with Great Cleave |
| Blade of Discord | Stun | Fatesinger | Character Level 20 | 10 SP | Targets take extra Sonic damage and are stunned for 1 second per Chord of Fate consumed on a failed save. | Fortitude | 20 + Highest mod + Stunning bonus | 15 seconds |
| Arrow of Discord | Stun | Fatesinger | Character Level 20 | 10 SP | Ranged AOE attack. Targets take extra Sonic damage and are stunned for 1 second per Chord of Fate consumed on a failed save. | Fortitude | 20 + Highest mod + Stunning bonus | 15 seconds |
| Stunning Blow (Light) | Stun | Grandmaster of Flowers | Character Level 32, Stunning Blow | None | Target takes 1d10 Light Damage, then is rendered Stunned and Helpless for 6 seconds on a failed save. | Fortitude | 10 + Str mod + Stunning bonus | 15 seconds, shares CD with Stunning Blow |
| Stunning Fist (Light) | Stun | Grandmaster of Flowers | Character Level 32, Stunning Fist | 15 Ki, equipped Handwraps, Requires Centered | Target takes 1d10 Light damage, then becomes stunned and Helpless for 6 seconds on a failed save. | Fortitude | 10 + Half Character Level + Str/Dex/Wis mod + Stun bonus | 6 seconds |
| Stunning Blow (Dark) | Stun | Grandmaster of Flowers | Character Level 32, Stunning Blow | None | Target takes 1d10 Poison Damage, then is rendered Stunned and Helpless for 6 seconds on a failed save. | Fortitude | 10 + Str mod + Stunning bonus | 15 seconds, shares CD with Stunning Blow |
| Stunning Fist (Dark) | Stun | Grandmaster of Flowers | Character Level 32, Stunning Fist | 15 Ki, equipped Handwraps, Requires Centered | Target takes 1d10 Poison damage, then becomes stunned and Helpless for 6 seconds on a failed save. | Fortitude | 10 + Half Character Level + Str/Dex/Wis mod + Stun bonus | 6 seconds |
| Lotus Bloom | Stun | Grandmaster of Flowers | Character Level 26 | None | Your Drifting Lotus now stuns targets on hit for 4 seconds on a failed save. | Fortitude | 20 + Highest mod + Stunning bonus | Proc |
| Blossoming Peace | Stun | Grandmaster of Flowers | Character Level 26 | None | Your Orchid Blossom now stuns targets on hit for 2 seconds on a failed save. | Fortitude | 20 + Highest mod + Stunning bonus | Proc |
| Everything is Nothing | Stun | Grandmaster of Flowers | Character Level 30 | 50 Ki, requires Centered | Up to six targets nearby are paralyzed for six seconds, and then cease to exist on a failed save. | Fortitude | 20 + Highest mod + Stunning bonus | 180 seconds |
| Dire Charge | Sunder | Legendary Dreadnought | Character Level 20 | None | Charge a target, damaging all around them and slowing them. Damaged targets are affected by Sunder on a failed save. | Fortitude | 20 + Highest mod + Sunder bonus | 12 seconds |
| Dire Shot | Sunder | Legendary Dreadnought | Character Level 20 | None | Ranged AOE attack. Damaged targets are affected by Sunder on a failed save. | Fortitude | 20 + Highest mod + Sunder bonus | 12 seconds |
| Momentum Swing | Trip | Legendary Dreadnought | Character Level 23 | None | Your Dire Charge and Dire Shot now additionally Trip damaged targets on a failed save. | Fortitude | 20 + Highest mod + Trip bonus | Proc |
| Lay Waste | Stun | Legendary Dreadnought | Character Level 26 | None | Your Dire Charge and Dire Shot now additionally Stun damaged targets on a failed save. | Fortitude | 20 + Highest mod + Stun bonus | Proc |
| Shadowstrike (Melee) | Assassinate | Shadowdancer | Character Level 20 | None | Target is cursed with Shadow Loss on a failed save. | Fortitude | 20 + Highest mod + Assassinate bonus | 8 seconds |
| Shadowstrike (Ranged) | Assassinate | Shadowdancer | Character Level 20 | None | Ranged AOE attack. Targets are cursed with Shadow Loss on a failed save. | Fortitude | 20 + Highest mod + Assassinate bonus | 8 seconds |
| Shadow Expulsion | Assassinate | Shadowdancer | Character Level 32 | None | While sneaking, shadow curses nearby foes for the next 12 seconds, greatly reducing defenses on failed saves. | Fortitude | 20 + Highest mod + Assassinate bonus | 60 seconds |
| Cower Before Me | Sunder | Divine Crusader | Character Level 26 | None | When activating Consecration, nearby sentient creatures, Undead, Aberrations and Outsiders begin Cowering for 4 seconds on a failed save. | Fortitude | 20 + Highest mod + Sunder bonus | Proc |
| Throw the Boom | Stun | Unyielding Sentinel | Character Level 26 | Requires Shield | Targets in a small area are taunted and compelled to attack you. They are stunned for 4 seconds on a failed save. | Fortitude | 20 + Highest mod + Stun bonus | 20 seconds |
| Be the Whirlwind (Improved Trip) | Trip | Fury of the Wild | Character Level 32, Improved Trip | None | Your Improved Trip now summons a whirlwind around you, dealing damage to and tripping nearby foes on a failed save. | Reflex | 14 + Str mod + Trip bonus | Proc |
| The Great Leveler | Trip | Fury of the Wild | Character Level 30 | None | Targets in a line are tripped for 2 seconds. Trip is longer on a failed save. | Balance | 20 + Str/Dex/Con Mod + Trip bonus | 20 seconds |
Improving tactical DC[edit]
Ability score[edit]
Traditional tactical feats (Sunder, Trip, Stunning Blow) rely upon the Strength modifier of the player rolled against various monster stats. Any items or spells, such as Rage which improve your Strength also improve your DC.
The important ability score can be different for class-specific special attacks, for example many Monk attacks rely on Wisdom.
Bonuses to Trip[edit]
- Nature's Warrior: Take Down: +1/2/3 Trip DC
- Thief-Acrobat: Trip Focus: +1/2/3 Trip DC
- Tabaxi Trailblazer: Low Blows: +1/2/3 Trip DC. Bonus +1/2/3 with equipped Quarterstaff.
- Fury of the Wild: Savage Takedown: +1/2/3 Trip DC. Rank 3: +3 Trip DC in Light or Medium armor.
- Vertigo items
Bonuses to Sunder[edit]
- Battle Engineer: Field Scrapper: +1/2/3 Sunder DC
- Knight of the Chalice: Shieldbreaker: +1/2/3 Sunder DC
- Half-Orc: Mighty Sundering: +1/2/3 Sunder DC
- Divine Crusader: Divine Sundering: +2/4/6 Sunder DC
- Shatter or Sundering items
Bonuses to Stunning[edit]
- Vanguard: Brutality: +1/2/3 Stun DC
- Dhampir: Stunning Visage: +2/3/4 Stun DC
- Grandmaster of Flowers: Strike with Poise: +2/4/6 Stun DC
- Dazing or Stunning items
Bonuses to Assassinate[edit]
- Ninja Spy: Diversion: Temporary +5 Assassinate DC
- Ninja Spy: Crippling Strike: +3 Assassinate DC
- Dark Hunter: Assassin's Training: + 1/2/3 Assassinate DC
- Assassin: Measure the Foe: Temporary stacking +1 Assassinate DC, up to +5
- Falconry: Watch the Center: +1/2/3 Assassinate DC
- Shadowdancer: Assassinate: +2/4/6 Assassinate DC
- Ancient Tactics: +1/2/3 Assassinate DC, +2/4/6 Tactics DC
Bonuses to Tactics[edit]
Unless stated otherwise, none of the effects below grant bonuses to Assassinate.
- Dragon Lord: Draconic Soul: +1 Tactics DC
- Dragon Lord: Battlefield Tactician I/II/III/IV: +1/2/3/4 Tactics DC
- Kensai: Alacrity: +2 Tactics DC
- Kensai: Tactics: +1/2/3 Tactics DC
- Stalwart Defender: Last Stand: +2 Tactics DC
- Dread Adversary: Reaper's Tactics I/II/III/IV: +1/2/3/4 Tactics DC in Reaper Mode
- Aasimar: Stronger Bonds II (Fallen): +2 Tactics DC while in Fallen Bond
- Dwarf: Dwarven Tactics: +1/2/3 Tactics DC
- Eladrin: Fey Step (Winter): Temporary +3 Tactics DC, +1 per 5 Character Levels for 10 seconds
- Half-Elf: Dilettante Special Ability (Fighter): Master Tactics: +2 Tactics DC
- Warforged: Warforged Tactics: +1/2/3 Tactics DC
- Bladeforged: Warforged Tactics: +1/2/3 Tactics DC
- Purple Dragon Knight: Cormyrean Knight Training: Tactics DC + 1/3 Charisma Modifier when wielding a Sword
- Fatesinger: Ballad of the Ages: Adds +1 Tactics DC to your Bardic Ballad
- Legendary Dreadnought: Epic Tactics: +1/2/3 Tactics DC
- Legendary Dreadnought: Action Boost: Tactics: Temporary +3/6/9 Tactics DC
- Legendary Dreadnought: Action Hero: Temporary +9 Tactics DC
- Combat Mastery items: Available in Enhancement, Insightful, Artifact, Quality, and Profane
- Trances: Insightful bonus to DCs equal to half of a stat modifier, depending on Trance:
- Might in Order: Strength
- No Step Missed: Dexterity
- Know the Angles: Intelligence
- Divine Will/Clear Your Mind/Deadly Instinct: Wisdom
- Divine Might/Draconic Conviction: Charisma
Please note that some of Epic Destiny combat abilities may not accept these bonuses, even if advertised, due to mistyping bugs in the game.