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Tactical feat

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Tactical feats, or Combat feats are feats that correspond to melee special attacks requiring a DC check to succeed.

Many special attacks granted by class enhancements and also some Epic Destiny abilities, especially those in the Grandmaster of Flowers and Legendary Dreadnought trees, are also considered in the same category and benefit from items and enhancements which improve the DC of all tactical feats. Assassinate and Bluff are excluded.

Tactical Special Attacks[edit]

Tactical special attacks tend to scale off of the 'big four' tactical feats: Trip, Sunder, Stunning Blow, and rarely Assassinate. Bonuses which apply to these four basic Tactical Feats apply to those based upon them.

  • Trip: Target makes a Reflex save vs (10 + Str mod + Trip bonus) or fall prone for up to 6 seconds. Recurring saves (at the same DC) may end this effect early. (Cooldown: 15 seconds.)
  • Sunder: Target makes a Fortitude save vs (10 + Str mod + Sunder bonus) or takes a -10% AC and -25% Fortification penalty for 6 seconds. (Cooldown: 15 seconds.)
  • Stunning Blow: Target makes a Fortitude save vs (10 + Str mod + Stun bonus) or becomes stunned and Helpless for 6 seconds. (Cooldown: 15 seconds.)
  • Assassinate: Requires Assassin Tier 5: On Sneak Attack: Target makes a Fortitude save vs (10 + Rogue level + the greater of Int/Dex modifiers + Assassinate bonus) or dies. (Cooldown: 12 seconds.)

Only highest ability modifier listed is used for DC Calculation.
An asterisk (*) beside a class's name indicates that Archetypes of that class are also able to access this feature.

Special Attack Name Attack Type Source Requirements Costs Effects Save type DC Cooldown
Improved Trip Trip Improved Trip Combat Expertise None Target trips for up to 6 seconds on a failed save. Reflex 14 + Str mod + Trip bonus 10 seconds, shares CD with Trip
Improved Sunder Sunder Improved Sunder Power Attack None Stacking -3 Fortitude Saves for 24 secs, stacks 5 times. Target takes a -10% AC and -25% Fortification penalty for 6 seconds on a failed save. Fortitude 14 + Str mod + Sunder bonus 10 seconds, shares CD with Sunder
Stunning Fist Stun Stunning Fist Flurry of Blows 15 Ki, equipped Handwraps, Requires Centered Target becomes stunned and Helpless for 6 seconds on a failed save. Fortitude 10 + Half Character Level + Str/Dex/Wis mod + Stun bonus 6 seconds
Quivering Palm Assassinate Quivering Palm Monk, Level 15 30 Ki, Requires Centered Target dies on a failed save. On target saving vs effect: Gain stacking +4 bonus to QP DC for 3 mins, or until save fails. Fortitude 10 + Monk Level + Str/Dex/Wis mod + Assassinate bonus 6 seconds
Shatter Defenses (Crossbow) Sunder Battle Engineer enhancements Artificer, Level 3 Equipped Crossbow Hits up to three times in a Ranged AOE attack. Stacking -3 Fortitude Saves for 24 secs, stacks 5 times. Reduces AC by 5 and Fortification by 10% on a failed save. Fortitude 10 + Int mod + half Artificer Level + Sunder bonus 10 seconds, shares CD with Sunder
Shatter Defenses (Melee) Sunder Battle Engineer enhancements Artificer, Level 3 None Stacking -3 Fortitude Saves for 24 secs, stacks 5 times. Reduces AC by 5 and Fortification by 10% on a failed save. Fortitude 10 + Int mod + half Artificer Level + Sunder bonus 10 seconds, shares CD with Sunder
Thunder-Shock Weapon (Crossbow) Sunder Battle Engineer enhancements Artificer, Level 5, Character Level 12 Equipped Crossbow Hits up to three times in a Ranged AOE attack. Trips targets struck by the effect on a failed save. Reflex (Strength Check?) 14 + Int mod + half Artificer Level + Sunder bonus 12 seconds, shares CD with Trip
Thunder-Shock Weapon (Melee) Sunder Battle Engineer enhancements Artificer, Level 5, Character Level 12 None Trips targets struck by the effect on a failed save. Reflex (Strength Check?) 14 + Int mod + half Artificer Level + Sunder bonus 12 seconds, shares CD with Trip
Mighty Slam Sunder Renegade Mastermaker enhancements Artificer, Level 2 Equipped Runearm Target becomes stunned and Helpless for 6 seconds on a failed save. Fortitude 10 + Int mod + half Artificer Level + Sunder bonus 15 seconds, shares CD with Stunning Blow
Skaldic Scream Stun Warchanter enhancements Bard*, Level 20 1 Bard Song Targets around you become frozen solid and Helpless for 6 seconds on a failed save. Fortitude 14 + Str/Dex/Cha mod + Bard Level + Stun bonus 120 seconds
The Frozen Fury Stun Warchanter enhancements Bard*, Level 3 1 SP Target becomes frozen solid and Helpless for a number of seconds equal to your Bard level on a failed save. Fortitude 10/12/14 + Str/Dex/Cha mod + 0/half/full Bard Level + Stun bonus 12/9/6 seconds
Spinning Ice Stun Warchanter enhancements Bard*, Level 5, Character Level 12 6/4/2 SP Targets become frozen solid and Helpless for a number of seconds equal to half your Bard level on a failed save. Fortitude 10/12/14 + Str/Dex/Cha mod + 0/half/full Bard Level + Stun bonus 45/35/25 seconds
Throat Rip Stun Nature's Warrior enhancements Druid*, Level 5, Character Level 12 Requires Wolf Form Target takes extra Sneak Attack damage and bleeds. Target also becomes silenced on a failed save for 15 seconds. Bosses take -25 to Spell Power instead. Fortitude 10 + Druid Level + Str/Wis mod + Stun bonus 15 seconds
Go for the Kill Trip Nature's Warrior enhancements Druid*, Level 5, Character Level 12 15 SP, Requires Wolf Form Gain bonus Melee Power for 30 seconds. Trips target on a failed save. Balance 10 + Druid Level + Str/Wis mod + Trip bonus 20 seconds
Bear Charge Trip Nature's Protector enhancements Druid, Level 5, Character Level 12 Requires Bear Form Trips targets on a failed save. Balance 10 + Druid Level + Str/Wis mod + Trip bonus 15 seconds
Great Maul Stun Druid Spells, Nature's Protector enhancements Druid, Level 12 4 SP, Requires Bear Form Rolls an Intimidate check. Target becomes stunned and Helpless for 6 seconds on a failed save. Fortitude 12 + Half Druid Level + Str/Wis mod + Stun bonus 12 seconds
Takedown Trip Druid Spells Druid*, Level 1 3 SP, Requires Wolf Form Target trips for up to 6 seconds on a failed save. Balance 10 + Half Druid Level + Str/Dex/Wis mod + Trip bonus 6 seconds
Shred Sunder Druid Spells Druid, Level 5 6 SP, Requires Bear Form Target loses 4 AC for 6 seconds on a failed save. Fortitude 10 + Half Druid Level + Str/Wis mod + Sunder bonus 6 seconds
Jaws of Winter Stun Druid Spells Druid, Level 11 20 SP, Requires Winter Wolf Form On Sneak Attack: Target freezes solid and is Helpless for up to 30 seconds on a failed save. Recurring saves every 2 seconds Fortitude 10 + Druid Level + Str/Dex/Wis mod + Stun bonus 20 seconds
Tremor Trip Druid Spells Druid, Level 11 8 SP, Requires Bear Form Enemies around you trip on a failed save. Balance 10 + Druid Level + Str/Wis mod + Trip bonus 20 seconds
Snowslide Stun Druid Spells Druid, Level 17 25 SP, Requires Winter Wolf Form Dash forwards. Targets you hit freeze solid and are Helpless for up to 20 seconds on a failed save. Recurring saves every 3 seconds Fortitude 19 + Druid Level + Str/Dex/Wis mod + Stun bonus 15 seconds
Dragon's Roar Stun Dragon Lord enhancements Dragon Lord, Level 3 None Targets in a cone are dazed on a failed save. 25% chance for effect to end when affected is damaged. With upgrade, Cowers targets instead on a failed save. Will 10 + Str/Cha mod + Stun bonus + Breath Weapon bonus 20 seconds
Shield Champion Stun Vanguard enhancements Fighter/Paladin, Level 20 Requires Shield On Shield Bash: 10% chance to render target stunned and Helpless on a failed save. Fortitude 10 + Half Character Level + Str mod + Stun bonus Proc
Stunning Shield Stun Vanguard enhancements Fighter/Paladin, Level 2 Requires Shield Target is stunned and Helpless on a failed save. Fortitude 10 + Character Level + Highest mod + Stun bonus 45/30/15 seconds
Shield Rush Trip Vanguard enhancements Fighter/Paladin, Level 5, Character Level 12 Requires Shield Dash forwards. Targets you hit are tripped on a failed save. Fortitude 20 + Character Level + Highest mod + Trip bonus 40/30/20 seconds
Cauldron of Flame Stun Henshin Mystic enhancements Monk, Level 6 30 Ki, requires Centered Persistent AOE spell which deals damage every 2 seconds and increases in power over time. A successful save reduces damage by half. Reflex 10 + Monk Level + Wis mod + Stunning bonuses 60 seconds (30 seconds with upgrade)
Unbalancing Strike Trip Shintao or Henshin Mystic enhancements Monk*Dragon Disciples may only access through Shintao, Level 2 5 Ki, Requires Centered Target loses 2 AC, 10 Balance and becomes vulnerable to Sneak Attacks on a failed save. Has recurring saves. Reflex 10 + Half Monk Level + Wis mod + Trip bonus 3 seconds
Kata of Ice Stun Henshin Mystic enhancements Monk, Level 3 20 Ki, Requires Path of Inevitable Dominion, Requires Centered Target becomes frozen solid and Helpless for 10 seconds on a failed save. Will 10 + Monk Level + Str/Dex/Wis mod + Stun bonus 12 seconds
Kata of Dark Stars Stun Henshin Mystic enhancements Monk, Level 4 20 Ki, Requires Path of Inevitable Dominion, Requires Centered Your Kata of Ice now makes targets dance for 12 seconds on a second failed save. This save is in addition to the first, and may succeed or fail independently. Will 10 + Monk Level + Str/Dex/Wis mod + Stun bonus 12 seconds
Flash Bang Assassinate Ninja Spy enhancements Monk*, Level 3 20 Ki, Requires Path of Harmonious Balance, Requires Centered Targets are blinded for 6 seconds on a failed Reflex save, and dazed on a failed Fortitude save. Reflex, Fortitude 18 + Monk Level + Str/Dex/Wis mod + Assassinate bonus 9 seconds
Shadow Flurry Assassinate Ninja Spy enhancements Monk*, Level 3 10 Ki, Requires Path of Inevitable Dominion, Requires Centered Target recieves half healing, a 25% penalty to Fortification, and is Silenced on a failed save. Has recurrent saves. Fortitude 18 + Monk Level + Str/Dex/Wis mod + Assassinate bonus 9 seconds
Touch of Death Assassinate Ninja Spy enhancements Monk*, Level 5, Character Level 12 50 Ki, Requires Centered Target takes 500 points of Poison damage, scaling with 200% Melee Power, halved on a successful save. Fortitude 10 + Monk Level + Str/Dex/Wis mod + Assassinate bonus 15 seconds
Smite Tainted Creature Stun Shintao enhancements Monk*, Level 2 15 Ki, Requires Centered On Vorpal Strike: Target is locked in Jade and is Helpless on a failed save. Extraplanar creatures, Aberrations and Undead make two consecutive saves instead. Will 10 + Monk Level + Wis mod + Stun bonus 15 seconds
Jade Strike Stun Shintao enhancements Monk*, Level 3 10 Ki, Requires Centered Target recieves a 10% vulnerability to Physical damage and a 25% penalty to Fortification on a failed save. On Critical: Target is locked in Jade and is Helpless on a failed save. Extraplanar creatures, Aberrations and Undead receive double the vulnerability and Fortification debuff and must make two consecutive saves to avoid being entombed. Will 10 + Monk Level + Wis mod + Stun bonus 15 seconds
Hand of Harm Stun Shintao enhancements Monk*, Level 3 Requires Path of Inevitable Dominion, Requires Centered Target receives an attack that is always a critical hit. They also receive a curse which halves all incoming positive energy healing and reduces fortification by 25% on a failed save. Fortitude 14 + Monk Level + Str/Dex/Wis mod + Stun bonus 9 seconds
Dismissing Strike Stun Shintao enhancements Monk*, Level 3 25 Ki, Requires Path of Inevitable Dominion, Requires Centered Target Extraplanar creature is banished on a failed save. Will 10 + Monk Level + Wis mod + Stun bonus 15 seconds
Tomb of Jade Stun Shintao enhancements Monk*, Level 4 25 Ki, Requires Centered Target is locked in Jade and is Helpless on a failed save. Extraplanar creatures, Aberrations and Undead must and make two consecutive saves to avoid being entombed. Will 10 + Monk Level + Wis mod + Stun bonus 60 seconds
Kukan-Do Stun Shintao enhancements Monk*, Level 5, Character Level 12 25 Ki, Requires Centered Target creature that can see becomes stunned and Helpless for 6 seconds on failed save. Will 14 + Monk Level + Wis mod + Stun bonus 15 seconds
Holy Retribution Sunder Knight of the Chalice enhancements Paladin, Level 5, Character Level 12 None Targets receive -6 to all ability scores for 10 seconds and you recharge 1 use of Smite Evil. Targets that are Evil may be forced to make a saving throw or be destroyed, depending on current HP. (Minimum 33% chance.) Will 10 + Paladin Level + Cha mod + Sunder bonus 30 seconds
Holy Retribution Shot Sunder Knight of the Chalice enhancements Paladin, Level 5, Character Level 12 None Targets receive -6 to all ability scores for 10 seconds and you recharge 1 use of Smite Evil. Targets that are Evil may be forced to make a saving throw or be destroyed, depending on current HP. (Minimum 33% chance.) Will 10 + Paladin Level + Cha mod + Sunder bonus 30 seconds
Smoke Trap Assassinate Dark Hunter enhancements Dark Hunter, Level 3 None Target loses 25% Fortification and becomes vulnerable to Sneak Attacks for 25 seconds on a failed save. Fortitude 20 + Dex/Int/Wis mod + Assassinate bonus + Trap DCs 12 seconds
Snap Trap Assassinate Dark Hunter enhancements Dark Hunter, Level 3 None Target rooted in place for 12 seconds on a failed save. Fortitude 20 + Dex/Int/Wis mod + Assassinate bonus + Trap DCs 12 seconds
Death Attack Assassinate Dark Hunter enhancements Dark Hunter, Level 5, Character Level 12 None On Sneak Attack: Target recieves a -10 penalty to PRR and MRR and takes Bleed damage. Possible Favored Enemies die on a failed save. Fortitude 10 + Ranger Level + Dex/Int/Wis mod + Assassinate bonus ? seconds
Devastating Shot Sunder Deepwood Stalker enhancements Ranger*, Level 5, Character Level 12 None Ranged AOE attack. Deals critical damage. Blinds on a failed save. Fortitude 14 + Ranger Level + Dex mod + Sunder bonus 12 seconds
Heartseeker Poison Assassinate Assassin enhancements Rogue, Level 1 None Target Elemental becomes vulnerable to Poison. On damage: -1 fort save (stacks 5 times), On Crit: 1d6 Con damage, On Vorpal: Heartseeker (-5% hit points). Save prevents poison debuffs. Fortitude 10 + Rogue Level + Int mod + Assassinate bonus 6 seconds
Ice Chill Poison Assassinate Assassin enhancements Rogue, Level 1 None Target Undead becomes vulnerable to Poison. On damage: -1 reflex save (stacks 5 times), On Crit: 1d6 Dex damage, On Vorpal: Paralysis. Save prevents poison debuffs. Fortitude 10 + Rogue Level + Int mod + Assassinate bonus 6 seconds
Soulshatter Poison Assassinate Assassin enhancements Rogue, Level 1 None Target Outsider becomes vulnerable to Poison. On damage: -1 Will save (stacks 5 times), On Crit: 1d6 Wis damage, On Vorpal: Shattermantle (-100 Spell Resistance for 10 seconds). Save prevents poison debuffs. Fortitude 10 + Rogue Level + Int mod + Assassinate bonus 6 seconds
Shadow Dagger Assassinate Assassin enhancements Rogue, Level 3 None Target takes unholy damage. Blinds on a failed save. Fortitude 10/14/18 + Rogue Level + Dex/Int mod + Assassinate bonus 30/20/10 seconds
Sweeping Strikes Trip Thief-Acrobat enhancements Rogue, Level 3 Requires Quarterstaff Targets are tripped on a failed save. Reflex (Strength Check?) 10 + Rogue Level + Dex mod + Trip bonus 30/25/20 seconds
Diving Attack Shot Assassinate Falconry enhancements Character Level 2 Requires Hunting Bird Target takes damage and is slowed by 30% for 10 seconds. Target is additionally tripped and made Helpless on a failed save. Reflex (Strength Check?) 10 + Character Level + Wis mod + Assassinate bonus 12 seconds
Diving Attack Strike Assassinate Falconry enhancements Character Level 2 Requires Hunting Bird Target takes damage and is slowed by 30% for 10 seconds. Target is additionally tripped and made Helpless on a failed save. Reflex (Strength Check?) 10 + Character Level + Wis mod + Assassinate bonus 12 seconds
Go for the Eyes Shot Assassinate Falconry enhancements Character Level 3 Requires Hunting Bird Target takes damage and is slowed by 30% for 10 seconds. Target is additionally blinded and made Helpless on a failed save. Reflex (Strength Check?) 10 + Character Level + Wis mod + Assassinate bonus 10 seconds
Go for the Eyes Strike Assassinate Falconry enhancements Character Level 3 Requires Hunting Bird Target takes damage and is slowed by 30% for 10 seconds. Target is additionally blinded and made Helpless on a failed save. Reflex (Strength Check?) 10 + Character Level + Wis mod + Assassinate bonus 10 seconds
Coordinated Shot Assassinate Falconry enhancements Character Level 4 Requires Hunting Bird Target and those around them take damage. Damaged creatures are blinded on a failed save. Reflex (Strength Check?) 10 + Character Level + Wis mod + Assassinate bonus 25 seconds
Coordinated Strike Assassinate Falconry enhancements Character Level 4 Requires Hunting Bird Target and those around them take damage. Damaged creatures are blinded on a failed save. Reflex (Strength Check?) 10 + Character Level + Wis mod + Assassinate bonus 25 seconds
Death From Above Shot Assassinate Falconry enhancements Character Level 12 Requires Hunting Bird Target dies on a failed save. Reflex (Strength Check?) 10 + Character Level + Wis mod + Assassinate bonus 60 seconds
Death From Above Strike Assassinate Falconry enhancements Character Level 12 Requires Hunting Bird Target dies on a failed save. Reflex (Strength Check?) 10 + Character Level + Wis mod + Assassinate bonus 60 seconds
Fearsome Countenance Stun Dhampir (Dark Bargainer) enhancements Dhampir (Dark Bargainer) Race None Target's attack and movement speed is slowed by 10%. Target Cowers for 6 seconds on a failed save. Will 10 + Str/Con/Cha mod + Stunning bonus + Enchantment bonus 12 seconds
Ascended Bite Stun Dhampir enhancements Dhampir Race None Your Vampiric Bite now applies 5 Vulnerable and deals damage. Targets that are Cowering, Living, and Corporeal die on a failed saving throw. Fortitude 16 + Str/Con/Cha mod + Stunning bonus + Enchantment bonus Proc
Dark Ascended Bite Stun Dhampir Dark Bargainer enhancements Dhampir Dark Bargainer Race None Your Vampiric Bite now applies 5 Vulnerable and deals damage. Targets that are Cowering, Living, and Corporeal die on a failed saving throw. Fortitude 16 + Str/Con/Cha mod + Stunning bonus + Necromancy bonus Proc
Razorclaw Shred Sunder Razorclaw Shifter enhancements Razorclaw Shifter Race 4 HP, Requires Handwraps Target loses 4 AC for 6 seconds on a failed save. Fortitude 10 + Half Character Level + Str/Wis mod + Sunder bonus 6 seconds
Forceful Chain Trip Shadar-kai enhancements Shadar-Kai Race Requires Light Melee Weapon Your Spiked Chain attacks have a 5% chance of knocking down targets with no save for 6 seconds. Every 2 seconds, they make a save to end the effect early. Balance 17 + Dex mod + Trip bonus Proc
Wide Sweep Trip Tabaxi Trailblazer enhancements Tabaxi Trailblazer Race Requires Quarterstaff Targets hit are tripped for 20 seconds on a failed save. Balance 14 + Dex/Wis mod + Trip bonus 5 seconds, shares CD with Great Cleave
Blade of Discord Stun Fatesinger Character Level 20 10 SP Targets take extra Sonic damage and are stunned for 1 second per Chord of Fate consumed on a failed save. Fortitude 20 + Highest mod + Stunning bonus 15 seconds
Arrow of Discord Stun Fatesinger Character Level 20 10 SP Ranged AOE attack. Targets take extra Sonic damage and are stunned for 1 second per Chord of Fate consumed on a failed save. Fortitude 20 + Highest mod + Stunning bonus 15 seconds
Stunning Blow (Light) Stun Grandmaster of Flowers Character Level 32, Stunning Blow None Target takes 1d10 Light Damage, then is rendered Stunned and Helpless for 6 seconds on a failed save. Fortitude 10 + Str mod + Stunning bonus 15 seconds, shares CD with Stunning Blow
Stunning Fist (Light) Stun Grandmaster of Flowers Character Level 32, Stunning Fist 15 Ki, equipped Handwraps, Requires Centered Target takes 1d10 Light damage, then becomes stunned and Helpless for 6 seconds on a failed save. Fortitude 10 + Half Character Level + Str/Dex/Wis mod + Stun bonus 6 seconds
Stunning Blow (Dark) Stun Grandmaster of Flowers Character Level 32, Stunning Blow None Target takes 1d10 Poison Damage, then is rendered Stunned and Helpless for 6 seconds on a failed save. Fortitude 10 + Str mod + Stunning bonus 15 seconds, shares CD with Stunning Blow
Stunning Fist (Dark) Stun Grandmaster of Flowers Character Level 32, Stunning Fist 15 Ki, equipped Handwraps, Requires Centered Target takes 1d10 Poison damage, then becomes stunned and Helpless for 6 seconds on a failed save. Fortitude 10 + Half Character Level + Str/Dex/Wis mod + Stun bonus 6 seconds
Lotus Bloom Stun Grandmaster of Flowers Character Level 26 None Your Drifting Lotus now stuns targets on hit for 4 seconds on a failed save. Fortitude 20 + Highest mod + Stunning bonus Proc
Blossoming Peace Stun Grandmaster of Flowers Character Level 26 None Your Orchid Blossom now stuns targets on hit for 2 seconds on a failed save. Fortitude 20 + Highest mod + Stunning bonus Proc
Everything is Nothing Stun Grandmaster of Flowers Character Level 30 50 Ki, requires Centered Up to six targets nearby are paralyzed for six seconds, and then cease to exist on a failed save. Fortitude 20 + Highest mod + Stunning bonus 180 seconds
Dire Charge Sunder Legendary Dreadnought Character Level 20 None Charge a target, damaging all around them and slowing them. Damaged targets are affected by Sunder on a failed save. Fortitude 20 + Highest mod + Sunder bonus 12 seconds
Dire Shot Sunder Legendary Dreadnought Character Level 20 None Ranged AOE attack. Damaged targets are affected by Sunder on a failed save. Fortitude 20 + Highest mod + Sunder bonus 12 seconds
Momentum Swing Trip Legendary Dreadnought Character Level 23 None Your Dire Charge and Dire Shot now additionally Trip damaged targets on a failed save. Fortitude 20 + Highest mod + Trip bonus Proc
Lay Waste Stun Legendary Dreadnought Character Level 26 None Your Dire Charge and Dire Shot now additionally Stun damaged targets on a failed save. Fortitude 20 + Highest mod + Stun bonus Proc
Shadowstrike (Melee) Assassinate Shadowdancer Character Level 20 None Target is cursed with Shadow Loss on a failed save. Fortitude 20 + Highest mod + Assassinate bonus 8 seconds
Shadowstrike (Ranged) Assassinate Shadowdancer Character Level 20 None Ranged AOE attack. Targets are cursed with Shadow Loss on a failed save. Fortitude 20 + Highest mod + Assassinate bonus 8 seconds
Shadow Expulsion Assassinate Shadowdancer Character Level 32 None While sneaking, shadow curses nearby foes for the next 12 seconds, greatly reducing defenses on failed saves. Fortitude 20 + Highest mod + Assassinate bonus 60 seconds
Cower Before Me Sunder Divine Crusader Character Level 26 None When activating Consecration, nearby sentient creatures, Undead, Aberrations and Outsiders begin Cowering for 4 seconds on a failed save. Fortitude 20 + Highest mod + Sunder bonus Proc
Throw the Boom Stun Unyielding Sentinel Character Level 26 Requires Shield Targets in a small area are taunted and compelled to attack you. They are stunned for 4 seconds on a failed save. Fortitude 20 + Highest mod + Stun bonus 20 seconds
Be the Whirlwind (Improved Trip) Trip Fury of the Wild Character Level 32, Improved Trip None Your Improved Trip now summons a whirlwind around you, dealing damage to and tripping nearby foes on a failed save. Reflex 14 + Str mod + Trip bonus Proc
The Great Leveler Trip Fury of the Wild Character Level 30 None Targets in a line are tripped for 2 seconds. Trip is longer on a failed save. Balance 20 + Str/Dex/Con Mod + Trip bonus 20 seconds

Improving tactical DC[edit]

Ability score[edit]

Traditional tactical feats (Sunder, Trip, Stunning Blow) rely upon the Strength modifier of the player rolled against various monster stats. Any items or spells, such as Rage which improve your Strength also improve your DC.

The important ability score can be different for class-specific special attacks, for example many Monk attacks rely on Wisdom.

Bonuses to Trip[edit]

Bonuses to Sunder[edit]

Bonuses to Stunning[edit]

Bonuses to Assassinate[edit]

Bonuses to Tactics[edit]

Unless stated otherwise, none of the effects below grant bonuses to Assassinate.

Please note that some of Epic Destiny combat abilities may not accept these bonuses, even if advertised, due to mistyping bugs in the game.