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Category:ToEE: Water Node loot

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Item Type Enhancements ML Bind Quests
Robes of the Crushing Wave
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Clothing
  • +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to Armor Class.
  • Resistance +4 Resistance +4: Passive: +4 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
  • Cold Absorption +18% Cold Absorption +18%: Passive: 18% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
  • BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment.
  • Fortification +70%Fortification +70%: +70% Enhancement bonus to reduced chance of taking critical damage on a critical hit.
  • Temple's TideTemple's Tide: 2 Pieces Equipped:
    +5 Artifact Bonus to Melee and Ranged Power
    +10 Artifact Bonus to Cold Spell Power
    -10% Artifact Bonus to Threat Reduction from all sources
  • Green Augment Slot
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
8 Bound to Account on Acquire ToEE: Water Node, end chest and random locked chest
Docent of the Crushing Wave
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Docent 8 Bound to Account on Acquire ToEE: Water Node, end chest and random locked chest
Legendary Docent of the Crushing Wave
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Docent 31 Bound to Account on Acquire ToEE: Water Node, end chest and random locked chest
Heavy Armor of the Crushing Wave
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Heavy Armor 8 Bound to Account on Acquire ToEE: Water Node, end chest and random locked chest
Legendary Heavy Armor of the Crushing Wave
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Heavy Armor 31 Bound to Account on Acquire ToEE: Water Node, end chest and random locked chest
Legendary Light Armor of the Crushing Wave
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Light Armor 31 Bound to Account on Acquire ToEE: Water Node, end chest and random locked chest
Light Armor of the Crushing Wave
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Light Armor 8 Bound to Account on Acquire ToEE: Water Node, end chest and random locked chest
Legendary Medium Armor of the Crushing Wave
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Medium Armor 31 Bound to Account on Acquire ToEE: Water Node, end chest and random locked chest
Medium Armor of the Crushing Wave
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Medium Armor 8 Bound to Account on Acquire ToEE: Water Node, end chest and random locked chest
Legendary Robes of the Crushing Wave
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Clothing 31 Bound to Account on Acquire ToEE: Water Node, end chest and random locked chest
Eyes of the Crushing Wave
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Goggles 8 Bound to Account on Acquire ToEE: Water Node, end chest and random locked chest
Leopard's Chill
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Scimitar
  • +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
  • Lesser Evil Outsider BaneLesser Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Freezing Ice Freezing Ice:
    • On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 9 seconds)
    • On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Purple Augment Slot
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
7 Bound to Account on Acquire ToEE: Water Node, Jotun Rimeblade chest (Confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, and ToEE: Earth Node, Hyrelgas chest
Legendary Eyes of the Crushing Wave
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Goggles 31 Bound to Account on Acquire ToEE: Water Node, end chest and random locked chest
Cranium Cracker
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Club 7 Bound to Account on Acquire ToEE: Fire Node, Periron chest (Confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Elemental Bloom
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Quarterstaff 7 Bound to Account on Acquire ToEE: Earth Node, Hyrelgas chest (Confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, and ToEE: Water Node, Jotun Rimeblade chest
Leverage
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Great Crossbow
  • +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
  • Lesser Human BaneLesser Human Bane: A bane weapon excels at attacking one type or subtype of creature. Against Humans, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • Heartseeker IHeartseeker I: On Critical Hit: 3 to 18 Piercing damage from weapons with a x2 Critical Multiplier, 3 to 24 Piercing damage from weapons with a x3 Critical Multiplier, and 3 to 30 Piercing damage from weapons with a x4 or greater Critical Multiplier.
  • FrostbiteFrostbite: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
    On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
  • Insightful Sneak Attack Bonus +2 Insightful Sneak Attack Bonus +2 : Provides a +2 Insightful modifier to your attack bonus and a +3 Insightful bonus to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
  • Purple Augment Slot
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
7 Bound to Account on Acquire ToEE: Air Node, dragon's hoard chests (Confirmed), ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Periron's Talon
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Heavy Pick
  • +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
  • Lesser Construct BaneLesser Construct Bane: A bane weapon excels at attacking one type or subtype of creature. Against Constructs, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Telekinetic Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
  • Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage.
  • Purple Augment Slot
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
7 Bound to Account on Acquire ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Spinal Tap
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Bastard Sword 7 Bound to Account on Acquire ToEE: Air Node, dragon's hoard chests (Confirmed), ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Golden Orb of Death (level 7)
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Orb 7 Unbound ToEE: Earth Node, Hyrelgas chest (Confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, and ToEE: Water Node, Jotun Rimeblade chest
Horseshoe Crab Shield (level 7)
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Small shield 7 Unbound ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Thrall of the Fire Temple
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Collar 7 Unbound ToEE: Fire Node, Periron chest (Confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Epic Cranium Cracker
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Club 26 Bound to Account on Acquire ToEE: Fire Node, Periron chest (Confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Epic Elemental Bloom
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Quarterstaff 26 Bound to Account on Acquire ToEE: Earth Node, Hyrelgas chest (Confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, and ToEE: Water Node, Jotun Rimeblade chest
Epic Leopard's Chill
(edit)
Scimitar
  • +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • Greater Evil Outsider BaneGreater Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Epic Freezing IceEpic Freezing Ice:
    • On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 9 seconds)
    • On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Purple Augment Slot
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
26 Bound to Account on Acquire ToEE: Water Node, Jotun Rimeblade chest (Confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, and ToEE: Earth Node, Hyrelgas chest
Epic Leverage
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Great Crossbow
  • +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • Greater Human BaneGreater Human Bane: A bane weapon excels at attacking one type or subtype of creature. Against Humans, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • Heartseeker VIHeartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
  • FrostbiteFrostbite: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
    On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
  • Insightful Sneak Attack Bonus +6 Insightful Sneak Attack Bonus +6 : Provides a +6 Insightful modifier to your attack bonus and a +9 Insightful bonus to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
  • Purple Augment Slot
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
26 Bound to Account on Acquire ToEE: Air Node, dragon's hoard chests (Confirmed), ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Epic Periron's Talon
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Heavy Pick
  • +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • Greater Construct BaneGreater Construct Bane: A bane weapon excels at attacking one type or subtype of creature. Against Constructs, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Epic TelekineticEpic Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 35 Strength or Dexterity check or be knocked down. The target will then be forced to make DC 16 Balance checks to recover from this effect.
  • Greater Flaming BlastGreater Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 4 to 40 fire damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more fire damage.
  • Purple Augment Slot
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
26 Bound to Account on Acquire ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Epic Spinal Tap
(edit)
Bastard Sword 26 Bound to Account on Acquire ToEE: Air Node, dragon's hoard chests (Confirmed), ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Golden Orb of Death (level 26)
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Orb 26 Unbound ToEE: Earth Node, Hyrelgas chest (Confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, and ToEE: Water Node, Jotun Rimeblade chest
Horseshoe Crab Shield (level 26)
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Small shield 26 Unbound ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Epic Thrall of the Fire Temple
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Collar 22 Unbound ToEE: Fire Node, Periron chest (Confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Elemental Victory
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Helm 7 Bound to Character on Acquire ToEE: Depths of the Temple, end chest (confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Mushroom Cap
(edit)
Helm 7 Unbound ToEE: Water Node, Jotun Rimeblade chest (Confirmed), ToEE: Earth Node, Hyrelgas chest (Confirmed), ToEE: Air Node, dragon's hoard chests, and ToEE: Fire Node, Periron chest
Epic Elemental Victory
(edit)
Helm 26 Bound to Character on Acquire ToEE: Depths of the Temple, end chest (confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Epic Mushroom Cap
(edit)
Helm 26 Unbound ToEE: Water Node, Jotun Rimeblade chest (Confirmed), ToEE: Earth Node, Hyrelgas chest (Confirmed), ToEE: Air Node, dragon's hoard chests, and ToEE: Fire Node, Periron chest