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Worg
Type: Magical Beast (List)
Monster Manual classification: Wolf
Alignment: Neutral Evil
Rare: No
Organization: Solitary, pair, or in pack (6-9)
CR: ♦2Normal ♥4Hard ♠7Elite
Attack: Bite (Piercing + Improved Trip), Claw (Slashing),
Special Qualities: Stealth
Habitats:
- Archer Point Defense
- Gladewatch Outpost Defense
- Irestone Inlet
- Tangleroot Gorge
- First Strike — Pack patrolling deeper area accompanied by a Hobgoblin Patrol Leader
- The Hobgoblins' Captives
- Yarkuch's War-plans
- Whisperdoom's Spawn
- The Deadly Package: The Stronghold Key
- The Deadly Package: Agent of the Darguul
- Doom of the Witch-doctor: The Way to Zulkash
- Doom of the Witch-doctor: Zulkash, Herald of Woe
- The Last Move: The Way to Yarkuch
- The Last Move: Yarkuch's Last Stand
- The Sacred Helm
- Three-Barrel Cove (heroic)
- The Storm Horns — CR: ♦15Normal ●25Epic — Slayer: Army
- Breaking the Ranks — CR: ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥30Epic Hard
- What Goes Up — CR: ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥30Epic Hard
Description: Credit the worg with at least half the legends of malevolent wolves that hunt humans weak and strong. While an occasional starving wolf may attack humankind, there's nothing occasional about it for a worg. Malice palpably surrounds these dark quadrupeds, and it is with a fierce cunning that they coordinate a hunt, stalk their prey, and close for a kill. Worgs, in truth, are not animals, they are more like malevolent demons that have taken wolf-like form. In the world of Eberron, that theory has more than some merit, as tales of demonic possession are frighteningly common.
In battle, worgs attack much as wolves do - frequently in large numbers, relying on their ability to trip foes and then deal mortal blows when the foe is on the ground. Worgs have an uncanny knack for sneaking up on their enemies in darkness, often stalking their prey for some distance before attacking. In addition to coordinating their attacks among their own kind, worgs frequently appear with goblins and hobgoblins, though in truth a battle between a typical worg vs. a typical goblin fight would result in a healthy feast for worgs. Alongside more powerful creatures such as hill giants, worgs serve more willingly as scouts and pets.
- Bestiary
- Magical Beast type monsters
- Wolf race monsters
- Worg sub-race monsters
- Monster Manual/Wolf
- Neutral Evil monsters
- Monsters in Archer Point Defense
- Monsters in Gladewatch Outpost Defense
- Monsters in Irestone Inlet
- Monsters in Tangleroot Gorge
- Monsters in First Strike
- Monsters in The Hobgoblins' Captives
- Monsters in Yarkuch's War-plans
- Monsters in Whisperdoom's Spawn
- Monsters in The Deadly Package: The Stronghold Key
- Monsters in The Deadly Package: Agent of the Darguul
- Monsters in Doom of the Witch-doctor: The Way to Zulkash
- Monsters in Doom of the Witch-doctor: Zulkash, Herald of Woe
- Monsters in The Last Move: The Way to Yarkuch
- Monsters in The Last Move: Yarkuch's Last Stand
- Monsters in The Sacred Helm
- Monsters in Three-Barrel Cove (heroic)
- Monsters in The Storm Horns
- Monsters in Breaking the Ranks
- Monsters in What Goes Up
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