Advancing a level
- Heroic characters (levels 1-19) speak with a class trainer.
- Epic characters (levels 20+) speak with the fatespinner.
Advancing a Heroic Level
Heroic characters have class levels as well as character level. To advance their character level, the character must advance a level in a particular class. Speak to the trainer for that class, and choose "Advance to the next level as a Class".
Heroic characters may advance in up to three classes, though only one class may be advanced per character level. See multiclassing for more information. Most of the benefits gained at leveling up are determined by the class level being gained.
Gains from leveling up are based on your character at the time of leveling up. Increases to your ability scores during later levels do not retroactively apply to levels already taken.
Benefits from gaining a level
When your character gains a heroic level, the following benefits are based on character level:
- Your Character level increases by 1 (to a maximum of 20).
- You may be granted an ability score increase (character levels 4,8,12,16,20).
- You may be able to choose a feat (character levels 3,6,9,12,15,18).
When your character gains a heroic level, the following benefits are based on the class level taken.
- You gain a hit die. Maximum hit points increase, based on the new hit die and constitution modifier.
- Your base attack bonus may increase.
- Your saving throws may increase.
- You gain (and must spend) skill points
- You may gain additional feats or abilities from their new class. If feats, you may be able to choose which feats.
- You may gain additional spells.
- You may gain additional spell points.
- Your pet (artificer or druid) improves its base statistics. It may be eligible to gain additional abilities.
Advancing a level (UI)
Gaining a level moves through the following screens (up to 5):
Raise one ability score
The increased value is used through the rest of the level up process.
- The increased value is used when checking feat prerequisites.
- If intelligence is chosen and the modifier increases, you will gain an extra skill point.
Spend your skill points
Based on your class, race, and intelligence score, you will have a number of skill points to spend on increasing skill ranks. For some characters this can be as few as 1, though a rogue with very high intelligence can easily gain over 15 skill points per level.
Number of skill points and cost of skill ranks is based on the class level being increased. Class skills cost 1 point per rank. Cross-class skills cost 2 points per rank (or 1 point per half rank). Maximum ranks is character level + 3 if the skill is a class skill for any of your classes, or half that otherwise. Skill points must be fully spent each level.
Level 1 characters choose 1 feat, plus any feat choices granted by their class. Humans gain an additional feat at level 1.
Every three character levels (starting from 3), a character must choose a new feat. In addition, class levels may grant feats. Some of these feats are applied automatically; others must be chosen. Class feats have a yellow border to distinguish them from common feats.
- some feats may be available both as class feats and common feats.
- class feats sometimes ignore prerequisites required by the same feat taken normally.
- sometimes the "choose feats" window will require you to actually choose a class feat even though there is only one option.
If your chosen class can cast spells, you may be asked to choose new spells.
- Wizards and artificers may add spells to their spellbook on level up.
- Sorcerers, bards and favored souls must choose spells if their spells known increases.
This page summarizes all the benefits gained from advancing this level.
From this page, you can:
- go back and change your choices
- cancel the advancement process
- finish advancing to the new level
Once you select "Finish", your choices are permanent, and can only be reversed by lesser reincarnation.