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Flame Turret

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Name: Flame Turret
School: Conjuration (Summoning)
Level: Art 3
Spell Point Cost: 20
Components: MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so.
Metamagic: Eschew, Quicken
Range: N/A
Target: Self
Duration: 1 Minute
Saving Throw: No
Spell Resistance: No
Cooldown: 15 Seconds

Conjures a destroyable turret that fires jets of flame at nearby enemies. You can have only one summoned creature at a time.

Artificer Spell inscription : Requires Level III Inscription Materials.


  • Summoning other creatures by spell, scroll, or item can lock out this spell for 5 to 10 minutes
  • Kills from the turret are credited to Misadventure instead of the player or a separately named pet.
  • Can be used to activate buttons activated by standing on them, such as in Tomb of the Burning Heart and Xorian Cipher
  • It will destroy a breakable door if placed in front of it making it useful for bashing down doors with a high Strength requirement.