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Arcane Tempest
Name: | Arcane Tempest |
---|---|
School: | Evocation (Force) |
Spell Level: | AotS 6, Art 6, Sor/Wiz 8, Wlk 6, Wild 8 |
Components: | Somatic![]() ![]() |
Spell Point Cost: | 25 |
Metamagic: | Empower, Intensify, Maximize, Quicken |
Target: | Foe, Positional, Breakable |
Range: | Standard AOE |
Duration: | 10 seconds |
Saving Throw: | Reflex half on initial tic |
Spell Resistance: | No |
Cooldown: | 25 seconds (Sor), 30 seconds (others) |
Description
You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 1d6+6 force damage per caster level (max 15d6+90) every 2 seconds for a duration of 8 seconds. Targets first entering the storm may take a reflex save for half, but remaining in the storm they take damage with no saving throw.
Notes
- This is a re-skinned Acid Rain which deals force damage. Other than the color, the damage and a slightly slower cast time, it behaves identically to the original.
- This can be fired without a target lock on an enemy. Exceptionally effective against ranged enemies that like to stay in place, or if you're forced into close-range combat against a group of enemies, and you can keep them in the damage area while skirmishing them.
- Untargeted range is fairly short. On a locked-on target, range is slightly less than that of a Warlock Consume shot under the effect of the Enlarge Metamagic, however firing it at this range is not recommended; unless the target enemy is on an isolated platform with no way off or is of a type well known to stay in place firing ranged attacks like a Beholder, the very first thing enemies usually do is run straight for you, out of the damage area. This results in them taking only the first tic of damage (which is the one they get a reflex saving throw against to reduce damage further), making Arcane Tempest an often inefficient spell for long-range bombardment.
- minor bug: Official description states an incorrect damage cap and maximum caster level. The standard "spell properties" section of the tooltip states that there is no maximum caster level, and in-game damage seems to confirm that the spell scales at least as high as CL 20 (about 640 damage per tick with 221 force spellpower, so 200 base damage per tick, very close to the expected average for 20d6+120 which is 190).
- Offensive spells
- Evocation spells
- Force spells
- Spells
- Acolyte of the Skin spells/Level 6
- Artificer spells/Level 6
- Sorcerer / Wizard spells/Level 8
- Warlock spells/Level 6
- Wild Mage spells/Level 8
- Spells with a Somatic component
- Spells with a Verbal component
- Spells with Empower
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR
- Minor game bugs