|Spell Level:||Art 6, Sor/Wiz 8, Wlk 6|
|Spell Point Cost:||25|
|Metamagic:||Quicken, Empower, Maximize, Intensify|
|Range:||Unknown spell range|
|Saving Throw:||Reflex half for the initial tic|
|Cooldown:||25 seconds (Sor), 30 seconds (Art)|
You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 7 to 12 per caster level in force damage every 2 seconds for a duration of 8 seconds. Targets first entering the storm may take a reflex save for half, but remaining in the storm they take damage with no saving throw. Damage progression caps at level 15
for 15 to 60 force damage (official math does not seem right here).
D&D Dice: Deals 1d6+6 per caster level, force damage, every 2 seconds, for 8 seconds.