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Wood Elf enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
---|---|---|---|---|---|---|
Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
Bladeforged 1,295 DDO Points | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Wood Elf enhancements[edit]
Differences from regular Elf enhancements tree are highlighted.
Core abilities[edit]
Elven Accuracy I: You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Elf | |
Nature I: +1 Dexterity or +1 Strength
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Elven Accuracy I | |
Elven Accuracy II: You gain +2% to hit with all attacks.
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Nature I | |
Nature II: +1 Dexterity or +1 Strength
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Elven Accuracy II | |
Elven Accuracy III: You gain +2% to hit with all attacks.
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Nature II |
Tier One[edit]
Requires Elven Accuracy
Adept of Trees: +1/2/3 to Tumble and Hide, +1/2/3 to Saves vs. Poison and Disease.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Child of Nature: You are able to produce an Entangle effect using a drop of your blood (1 HP) and 10 spell points. DC (10 + Half Character Level + Wisdom modifier)
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
Keen Senses: +1/+2/+3 Listen, Search, and Spot.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Elven Weapon Training I: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Arcane Fluidity: Your Arcane Spell Failure chance while wearing armor is decreased by 5%/10%/15%. (This has no effect on arcane spell failure from shields.)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
Wild Step: Passive: +5 to Tumble. When you Tumble, you gain a +10% Action Boost bonus to movement speed, and a 10% Action Boost bonus to Missile Deflection for 10 seconds. This can only occur once every 30 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
Enchantment Lore: +2/+4/+6 saves vs. Enchantments. Rank 3: You also gain +1 Enchantment spell DC
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Nothing Is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Keen Senses | |
Elven Weapon Training II: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Elven Weapon Training (Tier 1) | |
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
Forest Origins: Multiselector
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
Fey Energy Tap: Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used one/three/five times per rest. (Activation Cost: 1 HP. Cooldown: 2 minutes) (24 Spell points +6 per level)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Enchantment Lore | |
Fey Sight: While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Fey Energy Tap | |
Elven Weapon Training III: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Elven Weapon Training (Tier 2) | |
Arcane Archer: You gain access to the Arcane Archer enhancement tree. You need to click the Accept button before you can select the Arcane Archer (Elf) tree.
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AP Cost: 4 | Ranks: 1 | Progression: 10 | Requires: Arcanum |
Tier Four[edit]
Requires 15 APs spent in tree
Forest's Versatility: Multiselector
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
Forest's Finesse: You may use Dexterity to damage Longswords, Rapiers, Scimitars, Shortbows, Longbows, and Falchions.[Unverified"You may use Dexterity to damage Longswords, Rapiers, Scimitars, Shortbows, Longbows, and Falchions." has not been verified in-game. Please verify it!]
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Elven Weapon Training IV | |
Elven Weapon Training IV: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Elven Weapon Training III | |
AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Elven Weapon Training IV |