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Thief-Acrobat enhancements

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Thief-Acrobat enhancements[edit]

Thief-Acrobat enhancements tree

Core abilities[edit]

Icon Enhancement Staff Control.png
Staff Control: You can also use your Dexterity modifier to hit with Quarterstaves.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Level 1 Rogue
Icon Enhancement Stick Fighting.png
Stick Fighting: You can now use your Dexterity modifier for damage with Quarterstaves.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Staff Control, Level 3 Rogue
Icon Enhancement Tumbler.png
Tumbler: You can pass through enemies when you tumble. +2 maximum dodge.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Stick Fighting, Level 6 Rogue
Icon Enhancement Kip Up.png
Kip Up: You are immune to most knockdown effects and slippery surfaces. +2 to maximum dodge.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Tumbler, Level 12 Rogue
Icon Enhancement Cartwheel Charge.png
Cartwheel Charge: After tumbling, you gain a +2 Morale bonus to Strength and Dexterity for 12 seconds.
Passively provides: +2 to maximum dodge, and +20% Doublestrike.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Kip Up, Level 18 Rogue
Icon Enhancement Followthrough.png
Followthrough: You gain +2 Strength and Dexterity, +1 to hit and +2 damage with quarterstaves, +5% attack speed with quarterstaves, +2 critical hit damage with all weapons, +2 Balance, Jump, and Tumble, +2 Sneak Attack dice and +2 to hit when performing Sneak Attacks.
After tumbling, for 6 seconds your basic attacks with two handed weapons strike two targets per swing instead of one and gain On Vorpal: Your target is knocked down.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Cartwheel Charge, Level 20 Rogue

Tier One[edit]

Requires Staff Control, Rogue Level 1

Icon Enhancement Staff Training.png
Acrobat Staff Training: +1 to hit and damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Thief Acrobatic.png
Thief Acrobatics: +1/+2/+3 Balance, Jump, and Tumble, +5%/+10%/+15% attack speed with quarterstaves.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Feat Negotiator.png
Charming: +1/+2/+3 Bluff, Diplomacy, Haggle, and Intimidate.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Sly Flourish.png
Sly Flourish: Melee Attack: +1/2/3[W] with +1/2/3 critical threat range. On Sneak Attack: Intelligent target also gains a -1 penalty to Balance, Reflex, and Will saves for 20 seconds. (Stacks 5 times.) (Cooldown: 8 seconds)
Passively provides: Reduces the threat of all attacks by 5/10/15%.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Fast Movement.png
Fast Movement: You run 1% faster for each of your Rogue levels if you are wearing cloth or light armor.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements

Tier Two[edit]

Requires Rogue Level 2, 5 APs spent in tree

Icon Enhancement Staff Training 2.png
Acrobat Staff Training: +1 to hit and +2 damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Staff Training (Tier 1)
Icon Enhancement Trip Focus.png
Trip Focus: +1/+2/+3 to the save DC's of Trip Attacks
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Subtlety.png
Subtlety: -20%/-30%/-40% threat generation with melee attacks. (This enhancement cannot be combined with other Subtlety enhancements.)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Quick Strike.png
Quick Strike: Melee Quarterstaff Attack: Deals +1/+2/+3[W] damage. You gain a 5%/15%/25% Morale bonus to melee doublestrike for 10 seconds. (Cooldown: 18/15/12 seconds)
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Haste Boost.png
Haste Boost: Activate to gain a 10%/20%/30% Action Boost bonus to attack speed for 20 seconds. (Cooldown: 30 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Rogue Level 3, 10 APs spent in tree

Icon Enhancement Staff Training.png
Acrobat Staff Training: +1 to hit and damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Staff Training (Tier 2)
Icon Enhancement Improved Glancing Blows.png
Improved Glancing Blows: Glancing blows produced by your two-handed weapon attacks get an additional 4%/8%/12% chance of producing secondary weapon effects.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Shadow Dodge.png
Shadow Dodge: +1/2/3 to Dodge, and Dexterity. +1/2/3 Maximum Dexterity while wearing light armor.
AP Cost: 2 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Sweeping Strikes.png
Sweeping Strikes: Melee Quarterstaff Trip Cleave Attack: +1/3/5[W] to all nearby enemies and trips them. (Listed DC: Balance DC 10 + Rogue Level + Dexterity Modifier Negates trip). Cooldown: 30/25/20 seconds. Observed effect: see tests.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Quick Strike
StrDex.png
Strength or Dexterity: Choose one:
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Rogue Level 4, 20 APs spent in tree

Icon Enhancement Staff Training 2.png
Acrobat Staff Training: +1 to hit and +2 damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Staff Training (Tier 3)
Icon Feat Defensive Roll.png
Improved Defensive Roll: Defensive Roll now triggers at 30%/40%/50% or below health.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Defensive Roll
Icon Enhancement No Mercy.png
No Mercy: You deal 10%/20%/30% additional damage to helpless opponents.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Staff Lunge.png
Staff Lunge: Melee Quarterstaff Attack: Deals +2/4/6[W] damage as you dive through enemies in a line and to nearby enemies when you finish. (Cooldown: 30/25/20 seconds)
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Sweeping Strikes
StrDex.png
Strength or Dexterity: Choose one:
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
AP Cost: 2 Ranks: 1 Progression: 20 No requirements

Tier Five[edit]

Requires Rogue Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Staff Training 5.png
Acrobat Staff Training: +3 to hit and +3 damage with quarterstaves. +10 Melee Power.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Acrobat Staff Training (Tier 4)
Icon Enhancement Acrobat Staff Specialization.png
Staff Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range with Quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Spinning Staff Wall.png
Spinning Staff Wall: Activate to gain 50 PRR for 20 seconds. Cooldown: 90 seconds.
Passively provides: While wearing cloth or light armor, gain 5% Dodge, 5% maximum dodge, and 5 Maximum Dexterity Bonus with Light Armor.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Vault.png
Vault: Quarterstaff Action: Use your quarterstaff to propel yourself forward at great speed. Requires you to have a quarterstaff equipped. (Cooldown: 15 seconds)
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Staff Lunge