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Warchanter enhancements

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Class Artificer - Dog Barbarian Bard Cleric Druid - Wolf Favored Soul Fighter Monk
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Iconic Heroes Bladeforged Deep Gnome Morninglord - AA PDK Shadar-kai

Warchanter enhancements[edit]

Warchanter tree

Core[edit]

WarchanterSkaldicRage.png
Skaldic Rage / Skaldic Constitution: (select one)
  • ConstitutionColored.png Skaldic Constitution: +1 Constitution
  • WarchanterSkaldicRage.png Skaldic Rage: Expend a Song to fly into Rage, granting you a +4 Rage bonus to Strength and -4 penalty to AC. When Skaldic Rage ends you become Fatigued. Requires 4 trained ranks in Perform to use. Skaldic Rage lasts for 3 minutes initially (official description of 60 seconds is wrong). Duration increases with effects that increase Song durations.
AP Cost: 1 Ranks: 1 Progression: 1 Requires: Bard level 1
Icon Enhancement Weapon Training.png
Weapon Training: Gain proficiency with martial weapons. (Dwarves gain also the Waraxe.) +10 HP. Inspire Courage now grants an additional +1 damage.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Skaldic Rage, Bard Level 3
Icon Enhancement Song of Heroism.png
Song of Heroism: Expend a Song to give all nearby allies Greater Heroism for 1 minute plus thirty seconds per caster level. This is a non-magical effect. Inspire Courage now grants an additional +1 damage.
Greater Heroism: +4 Morale bonus to Attack, all saving throws, and skill checks, and some temporary hitpoints.
Requires 4 dedicated Ranks in Perform to use.

Notes:

  • This song does not provide the Fear immunity of the spell version.
  • There is no on-screen message when this buff expires. You must watch the buff icons manually to determine when it needs to be re-cast.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Weapon Training, Bard Level 6
WarchanterFightingSpirit.png
Fighting Spirit: +20 HP. Inspire Courage now grants an additional +1 damage.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Song of Heroism, Bard Level 12
WarchanterVictorySong.png
Victory Song: +20 HP. You have Base Attack Bonus equal to your character level. Inspire Courage now grants an additional +1 damage.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Fighting Spirit, Bard Level 18
WarchanterWarmaster.png
Warmaster: You inspire martial combat above and beyond. +2 Strength and Constitution.
+25 HP.
Inspire Courage now grants an additional +1 damage.
When you Inspire Heroics, for 120 seconds the targeted ally gains +5 Music bonus to Attack, +5 Music bonus to Damage, +15 Music bonus to Physical Resistance and +15 Music bonus to resist Acid, Cold, Electric, and Fire damage.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Victory Song, Bard Level 20

Tier 1[edit]

Requires Skaldic Rage, Bard Level 1

Icon Enhancement Inspired Bravery.png
Inspired Bravery: Inspire Courage grants you and your allies an additional +(1/2/3) to attack rolls and saving throws vs. Fear.
AP Cost: 1 Ranks: 3 Progression: 0 No requirements
WarchanterThePoeticEdda.png
The Poetic Edda: You are steeped in the rich history of the elder sagas. The songs of warrior-poets fill your soul, and you long for battle and glory.
+(1/2/3) Attack
+(1/2/3) Bard Songs
AP Cost: 1 Ranks: 3 Progression: 0 Requires: Bard level 3
WarchanterEnchantWeapon.png
Enchant Weapon: Enchant Weapons is added to your spellbook as level 1 Bard spell.
AP Cost: 2 Ranks: 1 Progression: 0 No requirements
WarchanterRoughAndReady.png
Rough and Ready: +(2/4/6) Armor Class
+(2/4/6) Physical Resistance Rating
AP Cost: 1 Ranks: 3 Progression: 0 No requirements
Icon Enhancement Focused.png
Focused: +(1/2/3) Concentration, Intimidate, and Jump
+(0/0/1) Bard Song
AP Cost: 1 Ranks: 3 Progression: 0 No requirements

Tier 2[edit]

Requires Bard Level 2, 5 APs spent in tree

WarchanterBoast.png
Boast: Sing a Song to gain (25/50/100) Temporary HP. Cooldown: 8 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Inspired Bravery
WarchanterWordsOfEncouragement.png
Words of Encouragement: Inspire Courage grants +(10/20/30) temporary HP for one minute.
+(5/10/15) Positive Spellpower
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Arcane Shield Chant.png
Arcane Shield Chant: Chant: +(2/4/6) Music bonus to resist Acid, Cold, Electric, Fire, and Sonic damage.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
WarchanterIcedEdges.png
Iced Edges: +(1d3/1d4/1d6) cold damage with attacks. Cooldown: 1 second.
Note: The cold damage procs on both weapons when two weapon fighting and all glancing blows, and seems to not have any cooldown.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Sprint Boost.png
Action Boost: Sprint: +(35/40/50)% Action Boost bonus to movement speed for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier 3[edit]

Requires Bard Level 3, 10 APs spent in tree

WarchanterIronskinChant.png
Ironskin Chant: Chant: You and nearby allies gain DR (2/4/6) and (2/4/6) Music bonus to PRR.
Requires 8 trained Ranks of Perform to use.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
WarchanterObstinance.png
Obstinance: You gain +1 to saving throws while below 80% health.

Rank 2: Additional +1 while below 60% health.
Rank 3: Additional +1 while below 40% health.

+(5/10/15) Positive Spellpower
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
WarchanterHighSpirits.png
High Spirits: Your spirits are always high, and you are immune to Crushing Despair, Waves of Fatigue and Waves of Exhaustion.

Rank 2: You are also immune to Sleep.
Rank 3: You are also immune to Fatigue, including Fatigue from Skaldic Rage.

+(5/10/15) Positive Spellpower
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
WarchanterTheFrozenFury.png
The Frozen Fury: Make a melee attack with +(1/2/3)[W] damage. Affected enemies must make a Fortitude save (10 + Charisma modifier + 0/one-quarter/one-half Bard Level + Stunning modifiers) or become frozen solid for number of seconds equal to half of your Bard levels. Cooldown: (12/9/6) seconds. Cost: 1 sp. Bosses cannot be frozen.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Iced Edges
Str or Cha.gif
Strength or Charisma: Choose one:
  • StrengthColored.png +1 Strength
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier 4[edit]

Requires Bard Level 4, 20 APs spent in tree

WarchanterInspireRecklessness.png
Reckless Chant: Chant: You and nearby allies gain +(2/4/6) Music bonus to universal Spell Power, Doublestrike and Doubleshot.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
WarchanterArmorer.png
Armorer: Gain Medium Armor Proficiency and the ability to cast arcane spells in medium armor without arcane spell failure.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
WarchanterNorthwind.png
Northwind: On vorpal hit, your enemy is briefly frozen. No save. This effect triggers at most once every (30/24/18) seconds. Bosses cannot be frozen.
AP Cost: 2 Ranks: 3 Progression: 20 Requires: Frozen Fury
Str or Cha.gif
Strength or Charisma: Choose one:
  • StrengthColored.png +1 Strength
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Strength or Charisma (Tier 3)

Tier 5[edit]

Requires Bard Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement PDK Rallying Cry.png
Movement Booster: Choose one:
  • Icon Expeditious Chant.png Expeditious Chant: Chant: You and nearby allies gain +(5/10/15)% Action Boost bonus to movement speed. Cost: 1 AP per rank.
  • Icon Enhancement PDK Rallying Cry.png Rallying Cry: Action Boost: You and all allies within range of your songs gain +(10/15/20)% Action Boost bonus to movement speed and +1 Action Boost bonus to Saving Throws for twenty seconds. This ability can be used while feared, and dispels Fear effects. (Cooldown:30 seconds) Cost: 1 AP per rank.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Chant of Power.png
Chant of Power: Chant: You and nearby allies gain +(2/4/6)% Music bonus to melee damage, ranged damage, and spell critical chance.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Howl of the North.png
Howl of the North: +1 critical damage multiplier on attack rolls of 19-20.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Spinning Ice.png
Spinning Ice: Attack all enemies around you for +(2/3/4)[W] damage. Each affected enemy is frozen solid if they fail a Fortitude save (14 + Charisma modifier + 1/2 Bard Level + Stunning modifiers) for a number of seconds equal to your half your Bard level. Bosses cannot be frozen. Increased ranks increases how much Bard levels contribute. Activation cost: 6/4/2 SP. Cooldown 45/35/25 seconds.
Note: unlisted additional saving throw(s) to break free
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Northwind
Icon Kingly Recovery.png
Kingly Recovery: Target ally or self heal 10,000 HP. Removes ability score damage, death penalty effects, negative levels, and the conditions blinded, dazed, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. 1/2/3 use(s) per rest.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements