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Sorcerer Eldritch Knight enhancements

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[edit] Sorcerer Eldritch Knight enhancements

Sorcerer Eldritch Knight enhancements tree

[edit] Core abilities

Icon Enhancement Eldritch Strike.png
Eldritch Strike: Melee Cleave Attack: Sheathe your weapon in eldritch energies, striking foes in front of you for +1[W] damage. If this attack hits, your weapon also releases a blast of magical energy, dealing an additional 0 to 2 Force Damage per character level to all nearby foes. This additional Force damage is affected by your Force Spell Power. (Activation Cost: 10 Spell Points. Cooldown: 15 seconds)
Passive:
  • Every point spend in the Eldritch Knight tree grants you +0.5 Universal Spell Power.
  • +1% doublestrike
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Sorcerer level 1
Icon Enhancement Spellsword.png
Spellsword: Choose one:
  • Icon Enhancement Spellsword Acid.png Spellsword: Acid
  • Icon Enhancement Spellsword Flame.png Spellsword: Flame
  • Icon Enhancement Spellsword Frost.png Spellsword: Frost
  • Icon Enhancement Spellsword Shock.png Spellsword: Shock

Toggle: Charge your equipped weapon with magical (element), causing them to deal an addtional 1d6 (element) damage on hit. This damage increases to 2d4 at Sorcerer Level 6, 3d4 at Sorcerer Level 12, and 4d4 at Sorcerer Level 18.
Up to once every 6 seconds while a spellsword toggle is active, an attack you make that hits an enemy will cost you a spell point.
While active, your Eldritch Strike deals an additional 0 to 2 (element) damage per character level. This additional damage is affected by your (element) spellpower.
Passive:

  • -5% Arcane Spell Failure from equipped Armor and Shields
  • +10 Force Spell Power
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Eldritch Strike, Sorcerer level 3
Icon Enhancement Spellsword.png
Spellsword: Choose a second Spellsword toggle.
Passive:
  • +1% doublestrike
  • +10 Force spellpower
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Spellsword, Sorcerer level 6
Icon Enhancement Spellsword.png
Spellsword: Choose a third Spellsword toggle.
Passive:
  • -5% Arcane Spell Failure from equipped Armor and Shields
  • +10 Force spellpower
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Spellsword, Sorcerer level 12
Icon Enhancement Spellsword.png
Spellsword: Choose a fourth Spellsword toggle.
Passive:
  • +1% doublestrike
  • +10 Force spellpower
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Spellsword, Sorcerer level 18
Icon Enhancement Eldritch Blade.png
Eldritch Blade: Your Eldritch Strike now grants you a Power Charge. When you have 10 Power Charges, they are removed, and you gain Eldritch Power.
Eldritch Power: +10% melee damage, +25 Universal spellpower.
Passive:
  • +2 Charisma
  • +10 Force spellpower
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Spellsword, Sorcerer level 20

[edit] Tier One

Requires Eldritch Strike, Sorcerer Level 1

Icon Enhancement Improved Mage Armor.png
Improved Mage Armor: Spell Like Ability: Mage Armor. (Activation Cost: 8/6/4 Spell Points)

In addition, while you are under the effect of the Mage Armor spell, you gain a +3%/+6%/+10% increase to your total Armor Class.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Toughness.png
Toughness: +5/+10/+15 maximum Hit Points.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Item Defense.png
Item Defense: You have a 25%/50%/75% chance to negate potential item wear.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Battlemage.png
Battlemage: +1/+2/+3 Concentration, Intimidate, and Spellcraft.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

[edit] Tier Two

Requires Sorcerer Level 2, 5 APs spent in tree

Icon Enhancement Improved Shield.png
Improved Shield: Spell Like Ability: Shield (Activation Cost: 8/6/4 Spell points)

In addition, while you are under the effect of the Shield spell, you gain +3/+6/+10 Physical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Improved Mage Armor
Icon Enhancement Shield Training.png
Shield Training: Passive: You gain proficiency with all shields except Tower Shields, and your Arcane Spell Failure chance from equipped shields is reduced by 5%.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Light Armor Proficiency.png
Light Armor Proficiency: Passive: You gain proficiency in Light Armor, and your total Arcane Spell Failure chance from equipped armor is reduced by 5%.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Martial Training.png
Martial Training: Passive: You gain +2% doublestrike and proficiency with all martial weapons.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Wand Heightening.png
Wand and Scroll Mastery: +25%/+50%/+75% effectiveness from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DC of your offensive wands.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

[edit] Tier Three

Requires Sorcerer Level 3, 10 APs spent in tree

Icon Enhancement Arcane Barrier.png
Arcane Barrier: Passive: When your HP drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 10/15/20 seconds. This effect may only trigger once every 150/120/90 seconds.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Elemental Resistance.png
Elemental Resistance: Passive: +2/+4/+6 Resistance to Acid, Cold, Electric, Fire, and Sonic.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Critical Accuracy.png
Critical Accuracy: Passive: +1/+2/+3 to attack rolls to confirm critical hits.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
StrDexCha.png
Strength, Dexterity, or Charisma: Choose one:
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

[edit] Tier Four

Requires Sorcerer Level 4, 20 APs spent in tree

Icon Enhancement Shield Striking.png
Shield Striking: On Hit: +5%/+10%/+15% chance to proc an immediate Shield Bash attack with an equipped shield
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Medium Armor Proficiency.png
Medium Armor Proficiency: Passive: You gain proficiency in Medium Armor, and your total Arcane Spell Failure chance from equipped armor is reduced by an additional 5%
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Light Armor Proficiency
Icon Enhancement Critical Damage.png
Critical Damage: Passive: +1/+2/+3 to damage on critical hits (before weapon multipliers).
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Critical Accuracy
StrDexCha.png
Strength, Dexterity, or Charisma: Choose one:
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Strength, Dexterity, or Charisma (Tier 3)

[edit] Tier Five

Requires Sorcerer Level 5, Character Level 12, 30 APs spent in tree

Icon Spell Tenser's Transformation.png
Tenser's Transformation: Toggle: Gain the benefits and penalties of Tenser's Transformation (Activation Cost: 25 Spell Points)
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Arcane Barrier
Icon Enhancement Eldritch Shield.png
Eldritch Shield: Passive: Every six seconds while you have a shield equipped, you gain Temporary Hit Points equal to the enhancement bonus of your equipped shield.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Still Spell.png
Still Spell: Passive: Your Arcane Spell Failure from equipped armor and shields is reduced by 5%/10%/15%.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Doublestrike.png
Doublestrike: Passive: +1%/+2%/+3% Doublestrike
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Eldritch Tempest.png
Eldritch Tempest: Activate: Perform a spinning melee attack, dealing weapon damage +2[W] to all nearby enemies and knocking them prone for 1 second. (Activation Cost: 50/40/30 Spell points. Cooldown: 60/45/30 seconds)
If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1d6 Force damage per character level to all nearby enemies. This additional force damage is affected by your spell power.
AP Cost: 2 Ranks: 3 Progression: 30 No requirements
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