Earth Savant enhancements

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[edit] Overview

Elemental savants study the basic building blocks of existence, learning to harness the power of the earth, eventually becoming an earth Elemental.

Sorc EarthSavant.png

[edit] Sorcerer Earth Savant I

  • Usage: Passive
  • Cost: 4 action points
  • Progression: 16 action points
  • Requires One of: Empower Spell, Maximize Spell
  • Requires All of: Acid Manipulation III, Corrosive Spellcasting I, Deadly Acid I, Sorcerer Energy of the Dragonblooded II
  • Available to Sorcerer class level 6
  • You have focused your training on elemental mastery over acid. You gain +2 caster levels when casting acid and earth spells and increase the maximum caster level of these spells by 1, but suffer -3 caster levels when casting air or electricity spells. You gain 5 points of acid resistance and bypass 5 points of acid resistance of opponents. You can cast the Acid Spray spell as a spell-like ability. You also gain a +2 bonus to saves against paralysis, poison, and sleep, and a +2 bonus to the Balance skill.
  • This enhancement automatically grants access to the following:
Sorc EarthSavant Inherent AcidSpray.png

[edit] Inherent Acid Spray

  • Usage: Active
  • Requires All of: Earth Savant I
  • Available to Sorcerer class level 6
  • You are able to cast Acid Spray as a spell-like ability. (Cost: 2 sp, 4 sec cooldown)
Sorc EarthSavant.png

[edit] Sorcerer Earth Savant II

  • You have continued to focus your training on elemental mastery over acid. You gain an additional +2 caster levels when casting acid and earth spells, increase the maximum caster level of these spells by an additional 1, but suffer an additional -3 caster level penalty to your air and electricity spells. Your acid resistance grows to 10 points and you now bypass 10 points of acid resistance of opponents. You can cast the Melf’s Acid Arrow spell as a spell-like ability. You also gain the ability to render an opponent vulnerable to acid damage, an additional +2 bonus to the Balance skill, 10 additional hit points, and +2 stacking Natural Armor.
  • This enhancement automatically grants access to the following:
Sorc EarthSavant Inherent MelfsAcidArrow.png

[edit] Inherent Melf’s Acid Arrow

  • Usage: Active
  • Requires All of: Earth Savant II
  • Available to Sorcerer class level 12
  • You are able to cast Melf's Acid Arrow as a spell-like ability. (Cost: 5 sp, 5 sec cooldown)
Sorc EarthSavant AwakenElemental WeaknessAcid.png

[edit] Awaken Elemental Weakness: Acid

  • Usage: Active
  • Requires All of: Earth Savant II
  • Available to Sorcerer class level 12
  • You are able to curse an enemy, increasing acid damage they take by 15%. (Cost: 5 sp, 20 sec cooldown, 30 sec duration)
Sorc EarthSavant.png

[edit] Sorcerer Earth Savant III

  • Usage: Passive
  • Cost: 2 action points
  • Progression: 66 action points
  • Requires One of: Sorcerer Improved Empowering II, Sorcerer Improved Maximizing II
  • Requires All of: Sorcerer Earth Savant II, Acid Manipulation VII, Corrosive Spellcasting V, Deadly Acid V
  • Available to Sorcerer class level 18
  • You have completed your elemental mastery over acid. You gain an additional +2 caster levels when casting acid and earth spells, increase the maximum caster level of these spells by an additional 1, but suffer an additional -3 caster level penalty to your air and electricity spells. Your acid resistance grows to 15 points and you now bypass 15 points of acid resistance of opponents. You can cast the Acid Blast spell as a spell-like ability. You also gain the ability to cause earthen hands to grab your opponent rendering them helpless and dealing bludgeoning damage, and an additional +2 bonus to the Balance skill.
  • This enhancement automatically grants access to the following:
Sorc EarthSavant Inherent AcidBlast.png

[edit] Inherent Acid Blast

  • Usage: Active
  • Requires All of: Earth Savant III
  • Available to Sorcerer class level 18
  • You are able to cast Acid Blast as a spell-like ability. (Cost: 10 sp, 6 sec cooldown)
Sorc EarthSavant Earthgrab.png

[edit] Earthgrab

  • Usage: Active
  • Requires All of: Earth Savant III
  • Available to Sorcerer class level 18
  • Earthen hands grasp your foe, rendering them helpless and dealing bludgeoning damage over time on a failed Reflex save (DC: 10 + Constution Modifier + Sorcerer Level). (Cost: 15 sp, 15 sec cooldown, 12 sec duration)

[edit] See also

List of spells affected by earth savant

[edit] Enhancement changes Alpha Testing on Lamannia

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