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Nature's Warrior enhancements

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Nature's Warrior enhancements[edit]

Nature's Warrior enhancements tree

Core abilities[edit]

Icon Enhancement Nature Warrior.png
Nature's Warrior: +1 HP per AP spent in this tree.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Druid level 1
Icon Enhancement Instinctive Fighting.png
Instinctive Fighting: Passive:
  • +1d6 Sneak Attack dice while in any Wolf Form.
  • +5 PRR while in any Bear form.
  • +1 base melee damage while in any Wolf or Bear form.
  • +10 Positive Spell Power
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Nature's Warrior, Druid level 3
Icon Enhancement Instinctive Fighting.png
Instinctive Fighting: Passive:
  • +1d6 Sneak Attack dice while in any Wolf Form.
  • +5 PRR while in any Bear form.
  • +1 base melee damage while in any Wolf or Bear form.
  • +10 Positive Spell Power
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Instinctive Fighting, Druid level 6
Icon Enhancement Instinctive Fighting.png
Instinctive Fighting: Passive:
  • +1d6 Sneak Attack dice while in any Wolf Form.
  • +5 PRR while in any Bear form.
  • +1 base melee damage while in any Wolf or Bear form.
  • +10 Positive Spell Power
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Instinctive Fighting, Druid level 12
Icon Enhancement Instinctive Fighting.png
Instinctive Fighting: Passive:
  • +1d6 Sneak Attack dice while in any Wolf Form.
  • +5 PRR while in any Bear form.
  • +1 base melee damage while in any Wolf or Bear form.
  • +10 Positive Spell Power
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Instinctive Fighting, Druid level 18
Icon Enhancement Beast Form Mastery.png
Beast Form Mastery: You have learned to mix strengths from different animal forms.
  • While in any Wolf form, you gain +2 base melee damage and +10 PRR as well as +2d6 sneak attack dice.
  • While in any Bear form, you gain +2 base melee damage and +10 PRR as well as +15% bonus to attack speed.
  • +1 to Strength, Dexterity, and Constitution
  • +2 to Bluff
  • +2 to Intimidate
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Instinctive Fighting, Druid level 20

Tier One[edit]

Requires Nature's Warrior, Druid Level 1

Icon Enhancement Increased Empathy.png
Extra Wild Empathy: +1/+2/+3 Wild Empathy and Improved Wild Empathy uses per rest. +5/+10/+15 Positive Spellpower.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Aggravate.png
Aggravate: Your enemy's fear galvanizes you. Whenever you use intimidate, or use an ability that triggers an intimidate check, you gain DR [2/4/6]/- for the duration of the intimidate effect, whether or not the intimidate succeeds, or indeed if there is anything present to be intimidated.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Bestial Nature.png
Bestial Nature: Beast Stance: Lose yourself in your animal nature. While this stance is active, you gain a +1/+2/+3 Insight bonus to Fortitude and Reflex, and a -2 penalty to Will. (Bug: Enabling another Beast Stance toggle does not deactivate Bestial Nature's effect.)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Shifting Rake.png
Shifting Rake: You move in deceptive and misleading ways. Whenever you bluff an enemy, or use an ability that triggers a bluff check, that enemy takes a -2/-4/-6 penalty to AC.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Athletic.png
Athletic: +[1/2/3] Balance, Jump, Swim, and Tumble. Rank 3: +1 Wild Empathy and Improved Wild Empathy use per rest.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Druid Level 2, 5 APs spent in tree

Icon Enhancement Flight.png
Flight: Gain +10% Dodge for [12/24/36] seconds. (Activation Cost: 1 Wild Empathy. Cooldown: 90 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Feat Vengeful Hunter.png
Vengeful Hunter: Trading blows with your enemy whets your combat edge. Your critical hits grant you +2 critical hit damage (before weapon multipliers) for 20 seconds. Being hit by an enemy has a 5% chance of granting the same effect. This effect can stack [1/2/3] times, for a total of +[2/4/6].
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Hide of the Crocodile.png
Hide of the Crocodile: Your skin thickens and hardens, and the cold confidence of the crocodile fills you.
Activating this ability reduces the damage you take from physical or acid attacks by [40/50/60]% for 8 seconds. (Cooldown: 5 minutes)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Feat Blood Moon Frenzy.png
Blood Moon Frenzy: Your pack has caught the scent of blood.

Killing an enemy grants your hirelings, pets, summoned creatures, and charmed creatures a [20/30/40]% enhancement bonus to movement speed and a [10/15/20]% enhancement bonus to attack speed for 15 seconds.

Enemies your own level or higher have a 100% chance of activating this ability. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Double Strike Boost.png
Action Boost: Double Strike: Activate to gain a +[10/20/30]% action boost bonus to Doublestrike for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Druid Level 3, 10 APs spent in tree

Icon Enhancement Fight.png
Fight: +1/+2/+3 base melee damage and +1/+2/+3 Armor Class while in any Bear or Wolf form.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Flight
Icon Enhancement Reaving Roar.png
Reaving Roar: Beast Stance: While this stance is active, killing an enemy grants you a [2/4/6]% competence bonus to threat generation for 10 seconds, and creates a burst of sonic damage that hits all nearby enemies for 5d6 sonic damage.

Enemies your own level or higher have a 100% chance of activating this ability. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect.

You can only have one Beast Stance active at a time.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Improved Dodge.png
Improved Dodge: +1/+2/+3 Dodge while in any Bear or Wolf form.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Dodge
Icon Enhancement Fatal Harrier.png
Fatal Harrier: Beast Stance: Killing an enemy grants you a 5% enhancement bonus to attack speed for 20 seconds. This can stack up to [1/3/5] times.

Enemies your own level or higher have a 100% chance of activating this ability. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect.

You can only have one Beast Stance active at a time.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
StrWis.png
Strength or Wisdom: Choose one:
  • StrengthColored.png +1 Strength
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Druid Level 4, 20 APs spent in tree

Icon Enhancement Essence of the Turtle.png
Essence of the Turtle: Your enemy's blows give you the determination to keep fighting. When an enemy hits you while in any bear form, there is a 5% chance that you gain will gain [10/20] temporary spell points for 8 seconds.
Passive (permanent): +5/+10 Positive Spellpower
AP Cost: 1 Ranks: 2 Progression: 20 Requires: Killer
Icon Enhancement Four Legs Good.png
Four Legs Good: Beast Stance: You ignore most effects that would knock you down.
Requires: Any Wolf, Bear, or Tree form.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Improved Dodge
Icon Enhancement Essence of the Shrike.png
Essence of the Shrike: Striking a blow focuses your mind and body. When you critically hit an enemy while in any wolf form, you gain [10/20] temporary spell points for 8 seconds.
Passive (permanent): +5/+10 Positive Spellpower
AP Cost: 1 Ranks: 2 Progression: 20 No requirements
StrWis.png
Strength or Wisdom: Choose one:
  • StrengthColored.png +1 Strength
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Strength or Wisdom (Tier 3)

Tier Five[edit]

Requires Druid Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Alpha Strike.png
Alpha Strike: Area Melee Attack: You fight for leadership of the pack. Area damage melee attack dealing +3[W]/+6[W]/+10[W]. This attack can doublestrike. Deals +3d6/+6d6/+10d6 extra slashing damage to Elementals, Animals, Magical Beasts, Vermin, and Plants.
Requires any Wolf, Bear, or Tree form. (Activation Cost: 12/9/6 Spell Points. Cooldown: 18/15/12 seconds)
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Wild Healing.png
Wild Healing: Despite your wounds, you are a wellspring of vigor. When you are struck in battle there is a 5% chance of receiving 10/15/20 temporary hitpoints and a 10%/15%/20% morale bonus to your healing amplification.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Celerity.png
Celerity: Your attacks rain down like a lashing wind storm. Activating this ability grants you a 30%/40%/50% enhancement bonus to double-strike for 15 seconds. (Cooldown: 5 minutes)
Requires: Any Wolf, Bear, or Tree form.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Natural Adept.png
Natural Adept: You have mastered the art of wielding divine magic in animal form, and using it to empower your body in physical combat. While in animal form, the cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 1.5.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements