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Nature's Warrior enhancements

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Nature's Warrior enhancements[edit]

Nature's Warrior enhancements tree

Core abilities[edit]

Icon Enhancement Nature Warrior.png
Nature's Warrior: Passive:
  • You gain 8 hitpoints, +1 to hit and damage in Wolf and Bear Forms for this and every other core in the tree.
  • In Wolf Form also gain 1 sneak attack die for this and every other core taken.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Druid level 1
Icon Enhancement Instinctive Fighting.png
Nature's Senses: Passive:
  • Your attacks penetrate 10% of your target's fortification.
  • You gain a +3 bonus to Spot, Listen, and Search.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Nature's Warrior, Druid level 3
Icon Enhancement Instinctive Fighting.png
Nature's Bounty: Passive:
  • You have mastered the art of wielding divine magic in animal form, and using it to empower your body in physical combat. While in animal form, the cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 2.0.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Nature's Senses, Druid level 6
Icon Enhancement Instinctive Fighting.png
A True Hunter: Passive:
  • While in Wolf or Bear form you gain a +1 competence critical multiplier damage bonus to your attacks. You must have a weapon equipped to gain this benefit.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Nature's Bounty, Druid level 12
Icon Enhancement Instinctive Fighting.png
Howl of Winter: Passive:
  • Casting Howl of Terror now grants you the effect Winter Hunt for 10 seconds which grants a +10 exceptional bonus to Double Strike, 25% bonus to spell crit and 50% to spell crit damage to all cold damage spells. This will only occur once every 30 seconds.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: A True Hunter, Druid level 18
Icon Enhancement Beast Form Mastery.png
Beast Form Mastery: You have mastered the art of wielding divine magic in animal form and using it to empower your body in physical combat.
  • While in animal form, the cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 1.5.
    • Does not stack with Nature's Protector cores.
  • Passive: +2 Strength and Wisdom
  • Passive: +10 Double Strike and Physical Resistance
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Howl of Winter, Druid level 20

Tier One[edit]

Requires Nature's Warrior, Druid Level 1

Icon Enhancement Increased Empathy.png
Extra Wild Empathy: +1/+2/+3 Wild Empathy and Improved Wild Empathy uses per rest. +5/+10/+15 Positive Spellpower.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Snapping Jaws.png
Snapping Jaws: Whenever you Bluff or use an ability that triggers a Bluff check such as Baiting Bite, your target is debuffed losing [2/4/6] AC, and you gain a stack of Snapping Jaw for +[2/4/6] AC for 15 seconds.
Bug: Snapping Jaws only stacks up [1/2/3] times and each stack only gives +2 AC.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Take Down.png
Take Down: Increase trip DCs by +[1/2/3].
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Bestial Nature.png
Bestial Nature: Your Reflex and Fortitude Saves are increased by +[1/2].
AP Cost: 1 Ranks: 2 Progression: 1 No requirements
Icon Enhancement Athletic.png
Athletic: +[1/2/3] Balance, Jump, Move Silently, and Hide.
  • Tier 3: +1 Wild Empathy and Improved Wild Empathy use per rest.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Druid Level 2, 5 APs spent in tree

Icon Enhancement Flight.png
Flight: Gain +20% Dodge for [10/20/30] seconds. (Activation Cost: 1 Wild Empathy. Cooldown: 90 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Improved Dodge.png
Improved Dodge: +[1/2/3] Dodge.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Ghost Wolf.png
Ghost Wolf: Passive: Gain Ghost Touch while in Wolf forms on your melee attacks.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Bother Wolf.png
Brother Wolf: While your wolf pet is alive and within 40 meters, it gains 15 HPs every [12/9/6] seconds and [10/15/20] magical and physical resistance rating and you gain +[1/2/3] to hit and damage.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Double Strike Boost.png
Action Boost: Double Strike: Activate to gain a +[10/20/30]% action boost bonus to Doublestrike for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Druid Level 3, 10 APs spent in tree

Icon Enhancement Fight.png
Fight: +1/+2/+3 base melee damage and +1/+2/+3 Armor Class while in any Bear or Wolf form.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Flight
Icon Enhancement Prey on the Weak.png
Prey on the Weak: You gain an additional [8/15]% damage bonus to helpless targets.
AP Cost: 1 Ranks: 2 Progression: 10 No requirements
Icon Enhancement Ghost Wolf.png
Ghost Wolf Pack: Wolf Form Melee Attack: When you trigger this, spectral pack mates appear to assault all foes before you.
  • On hit: +2(W) damage and a +2 bonus to critical threat range. This also applies a 5 second confusion effect with no save. (Bosses are immune to the confusion)
  • You gain 35% Incorporeal defense for 10 seconds.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Ghost Wolf
Icon Enhancement Essence of the Shrike.png
Essence of the Shrike: Striking a blow focuses your mind and body. When you critically hit an enemy while in any Wolf or Bear form, you gain [10/20] temporary spell points for 8 seconds.
  • Passive: +[5/10] Positive Spellpower.
AP Cost: 1 Ranks: 2 Progression: 10 No requirements
StrWis.png
Strength or Wisdom: Choose one:
  • StrengthColored.png +1 Strength
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Druid Level 4, 20 APs spent in tree

Icon Enhancement Fatal Harrier.png
Fatal Harrier: Killing an enemy grants you a 5% enhancement bonus to attack speed for 20 seconds. You also gain a +1 bonus to reflex saves. Stacks up to [1/3/5] times.
Note: Enemies your own level or higher have a 100% chance of inspiring your Ferocity to greater heights. For every level below you, the chances are reduced by 20%.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Fight
Icon Enhancement Four Legs Good.png
Four Legs Good: You ignore most effects that would knock you down.
Requires: Any Wolf, Bear, or Tree form.
AP Cost: 1 Ranks: 1 Progression: 20 No requirements
Icon Enhancement Ferocity.png
Ferocity: Gain +[2/4/6] melee power in Wolf or Bear form. Double this if an effect is preventing you from casting.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Great White Wolf.png
Great White Wolf: Gain [10/20/30] cold spell power. In Winter Wolf Form gain [10/20/30]% cold absorption.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
StrWis.png
Strength or Wisdom: Choose one:
  • StrengthColored.png +1 Strength
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Strength or Wisdom (Tier 3)

Tier Five[edit]

Requires Druid Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Alpha Strike.png
Alpha Strike: Area Melee Attack: Deals +[2/3/5]W damage to all targets. Targets above 85% health have their melee power, ranged power, and spellpower reduced by 25 for 15 seconds.

Requires any Wolf, Bear, or Tree form.
(Activation Cost: [12/9/6] Spell Points. Cooldown: [18/15/12] seconds)

Bug: Alpha Strike, doesn't work in tree form.
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Fatal Harrier
Icon Enhancement Swift Hunter.png
Swift Hunter: While in Wolf form you gain Evasion. Armor restrictions apply as normal.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Throat Rip.png
Throat Rip: Requires Wolf Form. Melee attack that strikes 3 times, adds 6 sneak attack dice on each attack. Each hit on a living target inflicts a Bleed which causes 1d6 damage every 3 seconds for 18 seconds. Bleed stacks up to 10 times and scales with 200% melee power.

Target must also make a Fortitude save or be silenced for 15 seconds. Bosses are immune to the Silence effect but take a 25 spell power debuff instead.

(Cooldown: 15 seconds)
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Jaws of Ice.png
Jaws of Ice: Gain 10 times your character level in temporary HPs for 30 seconds after using Jaws of Winter.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Go for the Kill.png
Go for the Kill: Requires Wolf Form. You charge your target for +4(W) damage, +5 to critical threat range, +1 crit damage multiplier, and knock them down and grant yourself a +15 melee power boost for 30 seconds. Charging from a distance of over 10 meters causes the melee power bonus to be doubled. Deals an additional 50 points of damage to helpless targets. Scales with melee power. A successful Balance check negates the Knockdown.
(Activation cost: 15 Spell Points. DC: 10 + Druid Level + Highest of Wisdom or Strength + Trip Bonuses)
AP Cost: 1 Ranks: 1 Progression: 30 No requirements