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Henshin Mystic enhancements

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[edit] Henshin Mystic enhancements

Henshin Mystic enhancements tree

[edit] Core abilities

Icon Enhancement Riddle of Fire.png
Riddle of Fire: The Core Abilities in the Henshin Mystic tree grants you Fire and Force Spell Power, which affects your monk finishing moves and Ki spell-like abilities.
Passive:
  • +5 Fire and Force Spell Power
  • +1% Fire and Force Spell Critical chance
  • +2 Fire Resistance
  • Enemies have -2 Fire Resistance against your spells.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Monk Level 1
Icon Enhancement Ki Bolt.png
Ki Bolt: Ki Spell-Like Ability: Ki Bolt
Passive:
  • +5 Fire and Force Spell Power
  • +1% Fire and Force Spell Critical chance
  • +2 Fire Resistance
  • Enemies have an additional -2 Fire Resistance against your spells.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Monk Level 3, Riddle of Fire
Icon Enhancement Souding Staff.png
Sounding Staff: While you are centered, any staff you wield is treated as an implement, granting 3 Universal Spell Power per point of enhancement bonus.
Passive:
  • +5 Fire and Force Spell Power
  • +1% Fire and Force Spell Critical chance
  • +2 Fire Resistance
  • Enemies have an additional -2 Fire Resistance against your spells.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Monk Level 6, Ki Bolt
Icon Enhancement Incinerating Wave.png
Incinerating Wave: Fire Ki Spell-Like Ability: Incinerating Wave
Passive:
  • +5 Fire and Force Spell Power
  • +1% Fire and Force Spell Critical chance
  • +2 Fire Resistance
  • Enemies have an additional -2 Fire Resistance against your spells.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Monk Level 12, Sounding Staff
Icon Enhancement Cauldron of Flame.png
Cauldron of Flame: Fire Ki Spell-Like Ability: Cauldron of Flame
Passive:
  • +5 Fire and Force Spell Power
  • +1% Fire and Force Spell Critical chance
  • +2 Fire Resistance
  • Enemies have an additional -2 Fire Resistance against your spells.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Monk Level 18, Incinerating Wave
Icon Enhancement Serenity.png
Serenity: Your understanding of things has evolved to a level that defies description.
Passive:
  • +2 Wisdom
  • +10 Concentration
  • +1 Passive Ki Generation
  • +25 Fire and Force Spell Power
  • +5% Fire and Force Spell Critical chance
  • +2 Fire Resistance
  • Enemies have an additional -2 Fire Resistance against your spells.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Monk Level 20, Cauldron of Flame

[edit] Tier One

Requires Riddle of Fire, Monk Level 1

Icon Enhancement Elemental Words.png
Elemental Words: Select one of four attacks that increase elemental damage taken by your opponent: (Activation Cost: 10 Ki. Cooldown: 15 seconds)
  • Icon Enhancement All Consuming Flame.png All-Consuming Flame: Fire Ki Melee Attack: You strike your opponent and speak the secret words that cause them to light up like tinder. On Hit: Target takes 10% more fire damage for 30 seconds.
  • Icon Enhancement Porous Soul.png Porous Soul: Earth Ki Melee Attack: You strike your opponent and speak the secret words that cause them to draw acid in like a sponge. On Hit: Target takes 10% more acid damage for 30 seconds.
  • Icon Enhancement Static Charge.png Static Charge: Air Ki Melee Attack: You strike your opponent and speak the secret words that cause them to feel the fury of the sky. On Hit: Target takes 10% more electrical and sonic damage for 30 seconds.
  • Icon Enhancement Winter's Touch.png Winter's Touch: Water Ki Melee Attack: You strike your opponent and speak the secret words that cause them to feel the chill of death. On Hit: Target takes 10% more cold damage for 30 seconds.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Feat Staff Training.png
Henshin Staff Training: +1 to hit and damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Enlightment.gif
Mystic Training: +1/+2/+3 to the DC's of your monk finishing moves.
AP Cost: 2 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Negotiator.png
Negotiator: +1/+2/+3 Bluff, Diplomacy, and Haggle. Rank 3: The cooldown for your Bluff, Diplomacy, and Intimidate are reduced by 10%.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
DilettanteMonk.png
Animal Forms: You emulate a creature of nature in your training.
  • Icon Enhancement Way of the Clever Monkey.png Way of the Clever Monkey: Like a monkey, no trap in the world can catch you. You gain +1 to your haggle skill and all saves against traps, as well as energy resistance 2. At monk levels 3, 9, and 15, the skill and save bonuses increase by 1 and energy resistance increases by 2.
  • Icon Enhancement Way of the Elegant Crane.png Way of the Elegant Crane: Like a crane, you strike with precision and elegance. You gain +1 to your Diplomacy skill, and generate 1 additional Ki on critical hits. Your training has left you more fragile than normal, however, and have a -1 penalty to Fortitude saves. At monk levels 3, 9, and 15, these bonuses and penalties increase by 1.
  • Icon Enhancement Way of the Faithful Hound.png Way of the Faithful Hound: Like a hound, you are ever vigilant and at home amidst the pack. You gain +1 to your Listen skill and a +2 bonus to hit flanked opponents. At monk levels 3, 9, and 15, the bonuses increase by 1.
  • Icon Enhancement Patient Tortoise.png Way of the Patient Tortoise: Like a tortoise, you are calm at heart and worries wash over you. You gain +1 to your Concentration skill and 5 additional hit points. At monk levels 3, 9, and 15, the skill bonus increases by 1 and hit point bonus increases by 5.
  • Icon Enhancement Way of the Tenacious Badger.png Way of the Tenacious Badger: Like a badger, you are most dangerous when grievously injured. You gain +1 to your Intimidate skill, and whenever you are below 50% health, your passive Ki regeneration is increased by 1 and you deal +0.25[W] additional damage. Your patience has suffered, however, and you generate Ki slower when meditating. At monk levels 3, 9, and 15, the skill bonus increases by 1 and the damage bonus increases by +0.25[W].
AP Cost: 2 Ranks: 1 Progression: 1 No requirements

[edit] Tier Two

Requires Monk Level 2, 5 APs spent on tree

Icon Enhancement Elemental Words.png
Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Elemental Words (Tier 1)
Icon Feat Staff Training.png
Henshin Staff Training: +1 to hit and +2 to damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Staff Training (Tier 1)
Icon Feat Quick Strike.png
Quick Strike: Melee Quarterstaff Attack: Deals +1/+2/+3[W] damage. You gain a 5%/15%/25% Morale bonus to melee doublestrike for 10 seconds. (Cooldown: 20 seconds)
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Elemental Ki Strikes.png
Elemental Ki Strikes: Select one of four attacks that have secondary aftereffects: (Activation Cost: 5 Ki. Cooldown: 3 seconds)
  • Icon Enhancement Eagle Claw Attack.png Eagle Claw Attack: Fire Ki Melee Attack: Your attacks can shatter objects. You strike at weak points in your opponents armor or hide, dealing +2[W] damage and apply two stacks of the Armor Destruction effect. (Each stack reduces Armor Class by 1 and Fortification by 1% for 20 seconds. This effect can stack up to 4 times.)
  • Icon Enhancement Fists of Iron.png Fists of Iron: Earth Ki Melee Attack: You have imbued your attacks with extra force. Performs a melee attack with +3[W] damage, +1 critical threat range, and +1 Critical Damage Multiplier.
  • Icon Enhancement Knock on the Sky.png Knock on the Sky: Air Ki Melee Attack: You strike your opponent, deflecting their momentum. Performs a melee attack with +1[W] damage, and your enemy deals 2% less physical damage for 30 seconds. This effect can stack up to 5 times.
  • Icon Enhancement Unbalancing Strike.png Unbalancing Strike: Water Ki Melee Attack: You have learned several joint strikes. You can attack these weak points of your opponent, throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect (DC 10 + Half Monk Level + Wisdom modifier + Trip modifiers). The target receives periodic saves to attempt to break free of this effect.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Feat Epic Concentration.png
Contemplation: +1/+2/+3 Concentration and Will Saves. Rank 3: Your passive Ki regeneration is increased by 1.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

[edit] Tier Three

Requires Monk Level 3, 10 APs spent on tree

Icon Enhancement Elemental Words.png
Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Elemental Words (Tier 2)
Icon Feat Staff Training.png
Henshin Staff Training: +1 to hit and damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Staff Training (Tier 2)
Icon Enhancement Lighting the Candle.png
Lighting the Candle: Weapon Stance: While you are centered, you enhance your attacks with Ki flame. Two handed weapons gain On Hit: 1d4/1d6/1d8 Fire damage and On Critical: 1d10/2d10/3d10 Force damage. One handed weapons and handwraps gain On Hit: 1d2/1d3/1d4 Fire damage and On Critical: 1d6/2d6/3d6 Force damage. Your Ki generation on hit is reduced by 1.
AP Cost: 2 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Embrace the Void.png
Embrace the Void: Gain 1/2/3 Meditation use per rest, and regenerate Ki faster while meditating. While you are meditating, you generate a protective shield which can absorb up to 25/50/100 damage, and is refreshed every 3 seconds.
AP Cost: 2 Ranks: 3 Progression: 10 No requirements
Human Adaptability.gif
Ability Score: +1 to any ability score:
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
  • ConstitutionColored.png +1 Constitution
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

[edit] Tier Four

Requires Monk Level 4, 20 APs spent on tree

Icon Enhancement Elemental Words.png
Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Elemental Words (Tier 3)
Icon Feat Staff Training.png
Henshin Staff Training: +1 to hit and +2 to damage with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Staff Training (Tier 3)
Icon Enhancement Focused.png
Focus: While you are meditating, you bring the world around you into focus. The field of focus lasts for 30 seconds from the start of your meditation, and gains power every 3 seconds of your meditation. Each tier of power grants an additional 3 Insight bonus to Universal Spell Power, +1% Insight bonus to hit, and a +2% Insight bonus to weapon damage to all allies within it.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Embrace the Void
Human Adaptability.gif
Ability Score: +1 to any ability score
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
  • ConstitutionColored.png +1 Constitution
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Ability Score (Tier 3)

[edit] Tier Five

Requires Monk Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Void Strike.png
Void Strike: Void Ki Melee Attack: You have learned to make attacks backed by pure Ki energy. On Hit: 10d6 Force damage. On Vorpal: Your enemy is erased from existence. (Activation Cost: 15 Ki. Cooldown: 3 seconds)
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Elemental Words (Tier 4)
Icon Henshin Mystic Staff Specialization.png
Staff Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range with quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Balance in Dawn.png
Balance in Dawn: Select a melee attack that opposes your philosophy:
  • Icon Enhancement Every Light Casts a Shadow.png Every Light Casts a Shadow: Dark Ki Melee Attack: Perform an attack with +2[W] damage. On Damage: Target suffers 1d4 Negative Levels. If the target dies within 10 seconds, all nearby enemies suffer 1d2 Negative Levels. (Cost: 15 Ki. Cooldown: 12 seconds)
  • Icon Enhancement Shadows Cannot Exist Without Light.png Shadows Cannot Exist Without Light: Light Ki Melee Attack: Perform an attack with +2[W] damage. On Damage: Target suffers 1d6 Light damage every 2 seconds for 10 seconds. This can stack up to 10 times. If the target dies within 10 seconds, all allies around the target receive 100 Positive Energy healing. (This healing effect is unaffected by Spell Power.) (Cost: 15 Ki. Cooldown: 6 seconds)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
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