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Ninja Spy enhancements

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Ninja Spy enhancements[edit]

Ninja Spy enhancements tree

Core abilities[edit]

Icon Enhancement Basic Ninja Training.png
Basic Ninja Training: While you are centered, you can use your Dexterity modifier to hit. You are proficient with short swords and treat them as Ki weapons.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Monk Level 1
Icon Enhancement Advanced Ninja Training.png
Advanced Ninja Training: While you are centered, you can use your Dexterity modifier for damage. You also gain a chance based on your Dexterity score to throw an extra shuriken per attack.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Monk Level 3, Basic Ninja Training
Icon Enhancement Shadow Veil.png
Shadow Veil: Ki Activate: You focus your Ki and draw shadows around you. You become invisible and 25% incorporeal for one minute. Actions that break invisibility do not remove the incorporeality portion of this effect. (Activation Cost: 15 Ki. Cooldown: 6 seconds).
Note: Becoming uncentered for any reason immediately removes both components of the buff.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Monk Level 6, Advanced Ninja Training
Icon Enhancement Poisoned Darts.png
Poisoned Darts: Ki Activate: You spit poisoned darts in a cone before you. Nearby enemies are affected by between 1 and 8 stacks of Ninja Poison. (Activation Cost: 15 Ki. Cooldown: 15 seconds)
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Monk Level 12, Shadow Veil
Icon Enhancement Diversion.png
Diversion: Ki Activate: You turn yourself invisible and create a dummy that attracts the attention of nearby enemies. (Activation Cost: 50 Ki. Cooldown: 3 minutes)
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Monk Level 18, Poisoned Darts
Icon Enhancement Ninja Master.png
Ninja Master: You gain +2 Dexterity and +2 Wisdom. While you are centered, you gain a +1 Competence bonus to you Critical Multiplier. Any weapon you wield while centered gains the Vorpal ability.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Monk Level 20, Diversion

Tier One[edit]

Requires: Basic Ninja Training, Monk Level 1

Icon Enhancement Poison Exploit.png
Ninjutsu: Select one of four toggles that modify your Touch of Despair finisher: (Cooldown: 3 seconds)
  • Icon Enhancement Impending Doom.png Impending Doom: If the enemy affected by your Touch of Despair dies within the next 30 seconds, you gain 25 Ki and 25 temporary hit points. Enemies immune to your Touch of Despair cannot be Doomed.
    Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.
  • Icon Enhancement Poison Exploit.png Poison Exploit: On a failed saving throw, your Touch of Despair finisher purges an enemy of Ninja Poison, dealing 1d20 poison damage per stack of Ninja Poison removed.
    Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.
  • Icon Enhancement Poisoned Soul.png Poisoned Soul: On a failed saving throw, your Touch of Despair finisher also causes your opponent to gain a stack of Ninja Poison every 6 seconds for 30 seconds.
    Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.
  • Icon Enhancement Wave of Despair.png Wave of Despair: Your Touch of Despair finisher also causes all nearby enemies to suffer one negative level.
    Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.
AP Cost: 1 Ranks: 1 Progression: 1 Requires: Fists of Darkness
Icon Enhancement Stealthy.png
Stealthy: +1/+2/+3 Hide and Move Silently. +20%/+35%/+50% movement speed while sneaking. Rank 3: While centered and Sneaking, your passive ki regeneration is increased by 1.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Sneak Attack Training.png
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Monk Subtetly.png
Subtlety: -20%/-30%/-40% threat generation with melee attacks.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Acrobatic.png
Acrobatic: +1/+2/+3 Balance, Jump, and Tumble. +1%/+2%/+3% Dodge.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Monk Level 2, 5 APs spent on tree

Icon Enhancement Poison Exploit.png
Ninjutsu: Select one of four toggles (not previously selected) that modify your Touch of Despair finisher.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Ninjutsu (Tier 1)
Icon Enhancement Agility.png
Agility: +1/+2/+3 Concentration, Reflex Saves, and Maximum Dodge bonus.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Sneak Attack Training.png
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Sneak Attack Training (Tier 1)
Icon Enhancement Elemental Ki Strikes.png
Elemental Ki Strikes: Select one of four attacks that have secondary aftereffects: (Activation Cost: 5 Ki. Cooldown: 3 seconds)
  • Icon Enhancement Eagle Claw Attack.png Eagle Claw Attack: Fire Ki Melee Attack: Your attacks can shatter objects. You strike at weak points in your opponents armor or hide, dealing +2[W] damage and apply four stacks of Armor Destruction. (Each stack reduces Armor Class by 1 and Fortification by 1% for 20 seconds. This effect can stack up to 15 times.)
  • Icon Enhancement Fists of Iron.png Fists of Iron: Earth Ki Melee Attack: You have imbued your attacks with extra force. Performs a melee attack with +3[W] damage, +1 critical threat range, and +1 Critical Damage Multiplier.
  • Icon Enhancement Knock on the Sky.png Knock on the Sky: Air Ki Melee Attack: You strike your opponent, deflecting their momentum. Performs a melee attack with +1[W] damage, and your enemy deals 4% less physical damage for 30 seconds. This effect can stack up to 5 times.
  • Icon Enhancement Unbalancing Strike.png Unbalancing Strike: Water Ki Melee Attack: You have learned several joint strikes. You can attack these weak points of your opponent, dealing +3[w] and throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect (DC 10 + Half Monk Level + Wisdom modifier + Trip modifiers). The target receives periodic saves to attempt to break free of this effect.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Damage Boost.png
Action Boost: Melee/Ranged Power: [+10/+20/+30] Action Boost bonus to Melee/Ranged Power for 20 seconds. Usable 5 times per rest. Cooldown: 30 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Monk Level 3, 10 APs spent on tree

Icon Enhancement Poison Exploit.png
Ninjutsu: Select one of four toggles (not previously selected) that modify your Touch of Despair finisher:
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Ninjutsu (Tier 2)
Icon Enhancement Flash Bang.png
Flash Bang: Ki Bomb Spell-Like Ability: Throws a fragile eggshell imbued with ninja magic that explodes into light, blinding opponents for 6 seconds on a failed reflex save and momentarily dazing opponents on a failed fortitude save. Both saving throws have DC equal to (10/14/18 + Monk Level + Wisdom Modifier). (Activation Cost: 20 Ki. Cooldown: 30 seconds)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Sneak Attack Training.png
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Sneak Attack Training (Tier 2)
Icon Enhancement Sting of the Ninja.png
Sting of the Ninja: Weapon Stance: You poison your weapon with a secret mixture. While you are centered, your piercing and slashing melee weapons (and shuriken) inflict your foes with a stack of Ninja Poison on critical hits. (Cooldown: 3 seconds)
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Dex or Wis.gif
Dexterity or Wisdom: Choose one:
  • DexterityColored.png +1 Dexterity
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Monk Level 4, 20 APs spent on tree

Icon Enhancement Poison Exploit.png
Ninjutsu: Select one of four toggles (not previously selected) that modify your Touch of Despair finisher:
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Ninjutsu (Tier 3)
Icon Enhancement Deadly Exploits.png
Deadly Exploits: Your Poison Exploit now deals 1d30/1d40/1d50 poison damage per stack of Ninja Poison removed.
AP Cost: 2 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Sneak Attack Training.png
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Sneak Attack Training (Tier 3)
Icon Enhancement No Mercy.png
No Mercy: You deal 10%/20%/30% additional damage to helpless opponents.
AP Cost: 2 Ranks: 3 Progression: 20 No requirements
Dex or Wis.gif
Dexterity or Wisdom: Choose one:
  • DexterityColored.png +1 Dexterity
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Dexterity or Wisdom (Tier 3)

Tier Five[edit]

Requires Monk Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Touch of Death.png
Touch of Death: Dark Ki Melee Attack: You strike a living opponent down with twisted Ki, dealing 500 additional negative energy damage that scales with Melee Power. Your opponent takes half damage on a successful Fortitude save (DC = 10 + Wisdom modifier + your monk level). (Activation Cost: 50 Ki. Cooldown: 15 seconds)
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Ninjutsu (Tier 4), Path of Inevitable Dominion: Fists of Darkness
Icon Enhancement Meditation of War.png
Deadly Striker: While you are centered with any weapon (other than Handwraps or a Quarterstaff), you gain a +1 Competence bonus to Critical Threat Range. Kamas and Shuriken gain double this bonus.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Feat Crippling Strike.png
Crippling Strike: You gain the Rogue ability, Crippling Strike. (On Sneak Attack: 2 Strength damage.)
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Sneak Attack Training (Tier 4)
Icon Enhancement Shadow Double.png
Shadow Double: Ki Melee Attack: You perform a melee attack with +3[W] and gain 50% melee doublestrike for 12 seconds. (Activation Cost: 30 Ki. Cooldown: 20 seconds)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements