Ninja Spy enhancements

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[edit] Overview

Stealth, skill, and destructive power are the hallmarks of the Ninja Spy. Equally content with two weapons as fighting unarmed, and use force and trickery to eliminate those that stand in their way.

Ninja spy.jpg

[edit] Monk Ninja Spy I

  • Usage: Passive
  • Cost: 4 action points
  • Progression: 16 action points
  • Available to Monk class level 6
  • You are trained as a stealthy killer. You are considered proficient in shortswords and treat them as Ki weapons. You gain +2 Balance, Hide, Move Silently and gain 1d6 sneak attack as if you were a rogue. While sneaking, you move 10% faster and your passive ki generation when centered is increased by 1. You can expend ki to enter shadow form, becoming invisible and partially insubstantial.
  • This enhancement automatically grants the following:
Shadow fade.png

[edit] Ninja Spy Shadow Fade

  • Usage: Active
  • Cost: 15 Ki
  • Duration: 1 minute
  • You focus your Ki and draw shadows around you, becoming invisible and partially insubstantial. 25% miss chance due to incorporeality (stacks with Concealment). Counts as a dark move.
Ninja spy.jpg

[edit] Monk Ninja Spy II

  • Usage: Passive
  • Cost: 2 action points
  • Progression: 42 action points
  • Requires All of: Monk Ninja Spy I
  • Available to Monk class level 12
  • Your skill with the blade improves. You gain Improved Critical: Shortsword, an additional +2 Balance, Hide, and Move Silently, and an additional +2d6 Sneak Attack (for a total of +3d6). You move an additional 10% faster while sneaking. You can expend ki to enter the Dance of the Water Strider, running on liquids so long as you continue to move and maintain your concentration.
  • This enhancement automatically grants the following:
Dance of the water strider.png

[edit] Ninja Spy: Dance of the Water Strider

  • Usage: Active
  • Cost: 20 Ki
  • You focus your ki and can run across liquids as if they were solid - so long as you maintain your concentration and perform no other actions, and do not stop running forward. Hazardous liquids (such as lava) will inflict their effects on you as if you were wading in them. This ability counts as a Dark move.

[edit] Enhancement changes Alpha Testing on Lamannia

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