Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat/Discord


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Homunculus enhancements

From DDO wiki
Jump to: navigation, search
Class Artificer - Dog Barbarian Bard Cleric Druid - Wolf Favored Soul Fighter Monk
AT BE FB OS Rav SB SS WC DD RS War NW SH AoV War Ken StD Van HeM NiS Shi
Paladin Patron Ranger Rogue Sorcerer Warlock Wizard
KotC SaD Van Har AA DWS Tem Ass Mec TA Air Earth EK Fire Water ES SE TS AM EK PM
Regular Races Iconic Hero Races
Drow Dwarf Elf - AA Gnome Halfling Half-Elf - AA Half-Orc Human Warforged Bladeforged Deep Gnome Morninglord - AA PDK Shadar-kai



These enhancements are available to the Iron Defender Homunculus pet of an Artificer. To assign or change these Enhancements, visit an Artificer Trainer.

NOTE: Unlike character enhancements, Homunculus Enhancements were not revised in Update 19. They still use the original Enhancement interface, and are not arranged into trees.

Homunculus General Enhancements[edit]

Question icon.png
Homunculus Adamantine Plating I: Your pet gains +8 armor class, damage reduction 2/adamantine and gains the ability to bypass adamantine damage reduction with its attacks.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Question icon.png
Homunculus Adamantine Plating II: Your pet gains an additional +2 armor class and 2 points of adamantine damage reduction.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Adamantine Plating I
Question icon.png
Homunculus Adamantine Plating III: Your pet gains an additional +2 armor class and 2 points of adamantine damage reduction.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Adamantine Plating II
Question icon.png
Homunculus Adamantine Plating IV: Your pet gains an additional +2 armor class and 2 points of adamantine damage reduction.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Adamantine Plating III
Question icon.png
Homunculus Danger Avoidance I: Grants a +1 bonus to armor class and a +2 bonus to reflex saves.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Question icon.png
Homunculus Danger Avoidance II: Grants an additional +1 bonus to armor class and an extra +2 bonus to reflex saves, bringing the total increase to 2 and 4.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Danger Avoidance I
Question icon.png
Homunculus Danger Avoidance III: Grants an additional +1 bonus to armor class and an extra +2 bonus to reflex saves, bringing the total increase to 3 and 6.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Danger Avoidance II
Question icon.png
Homunculus Danger Avoidance IV: Grants an additional +1 bonus to armor class and an extra +2 bonus to reflex saves, bringing the total increase to 4 and 8.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Danger Avoidance III
Question icon.png
Homunculus Strength I: Grants a +2 increase to your pet's Strength score.
AP Cost: 2 Level: 6 Progression: 0 No requirements
Question icon.png
Homunculus Strength II: Grants an additional +2 (+4 total) to your pet's Strength score.
AP Cost: 4 Level: 10 Progression: 0 Requires: Homunculus Strength I
Question icon.png
Homunculus Dexterity I: Grants a +2 increase to your pet's Dexterity score.
AP Cost: 2 Level: 6 Progression: 0 No requirements
Question icon.png
Homunculus Dexterity II: Grants an additional +2 (+4 total) to your pet's Dexterity score.
AP Cost: 4 Level: 10 Progression: 0 Requires: Homunculus Dexterity I
Question icon.png
Homunculus Reinforced Armor I: Grants your pet 10 additional hit points.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Question icon.png
Homunculus Reinforced Armor II: Grants your pet 10 additional hit points, bringing the total increase to 20 hit points.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Reinforced Armor I
Question icon.png
Homunculus Reinforced Armor III: Grants your pet 10 additional hit points, bringing the total increase to 30 hit points.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Reinforced Armor II
Question icon.png
Homunculus Reinforced Armor IV: Grants your pet 10 additional hit points, bringing the total increase to 40 hit points.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Reinforced Armor III

Homunculus Combat Enhancements[edit]

Question icon.png
Homunculus Distraction I: Grants your pet the use of the Bluff skill, allowing you to order your pet to distract enemies and make them temporarily vulnerable to sneak attacks. Also grants a +4 bonus to Bluff.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Question icon.png
Homunculus Distraction II: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 8.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Distraction I
Question icon.png
Homunculus Distraction III: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 12.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Distraction II
Question icon.png
Homunculus Distraction IV: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 16.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Distraction III
Question icon.png
Homunculus Menacing Growl I: Grants your pet the use of the Intimidate skill, allowing you to order it to frighten enemies into targeting it instead of other allies. Also grants a +4 bonus to Intimidate.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Question icon.png
Homunculus Menacing Growl II: Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 8.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Menacing Growl I
Question icon.png
Homunculus Menacing Growl III: Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 12.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Menacing Growl II
Question icon.png
Homunculus Menacing Growl IV: Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 16.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Menacing Growl III
Question icon.png
Homunculus Shattering Strike I: Grants your pet the use of the Sunder feat, allowing it to reduce the Armor Class of enemies on command.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Question icon.png
Homunculus Shattering Strike II: Grants a +2 bonus on the DC of your pet's Sunder and Improved Sunder feats.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Shattering Strike I
Question icon.png
Homunculus Shattering Strike III: Grants an additional +2 bonus on the DC of your pet's Sunder and Improved Sunder feats, bringing the total increase to 4.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Shattering Strike II
Question icon.png
Homunculus Shattering Strike IV: Grants an additional +2 bonus on the DC of your pet's Sunder and Improved Sunder feats, bringing the total increase to 6.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Shattering Strike III
Question icon.png
Homunculus Takedown I: Grants your pet the use of the Trip feat, allowing it to knock down enemies on command.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Question icon.png
Homunculus Takedown II: Grants a +2 bonus on the DC of your pet's Trip and Improved Trip feats.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Takedown I
Question icon.png
Homunculus Takedown III: Grants an additional +2 bonus on the DC of your pet's Trip and Improved Trip feats, bringing the total increase to 4.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Takedown II
Question icon.png
Homunculus Takedown IV: Grants an additional +2 bonus on the DC of your pet's Trip and Improved Trip feats, bringing the total increase to 6.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Takedown III
Question icon.png
Homunculus Fearsome Tactics I: Causes your pet's melee attacks to generate 10% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 4 Progression: 0 No requirements
Question icon.png
Homunculus Fearsome Tactics II: Causes your pet's melee attacks to generate 20% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Fearsome Tactics I
Question icon.png
Homunculus Fearsome Tactics III: Causes your pet's melee attacks to generate 30% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Fearsome Tactics II
Question icon.png
Homunculus Fearsome Tactics IV: Causes your pet's melee attacks to generate 40% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 14 Progression: 0 Requires: Homunculus Fearsome Tactics III
Question icon.png
Homunculus Stealthy Tactics I: Causes your pet's melee attacks to generate 10% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 4 Progression: 0 No requirements
Question icon.png
Homunculus Stealthy Tactics II: Causes your pet's melee attacks to generate 20% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Stealthy Tactics I
Question icon.png
Homunculus Stealthy Tactics III: Causes your pet's melee attacks to generate 30% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Stealthy Tactics II
Question icon.png
Homunculus Stealthy Tactics IV: Causes your pet's melee attacks to generate 40% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 14 Progression: 0 Requires: Homunculus Stealthy Tactics III
Question icon.png
Homunculus Ruthless Deception I: Your pet gains +3 to its sneak attack damage.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Question icon.png
Homunculus Ruthless Deception II: Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 6.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Ruthless Deception I
Question icon.png
Homunculus Ruthless Deception III: Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 9.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Ruthless Deception II
Question icon.png
Homunculus Ruthless Deception IV: Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 12.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Ruthless Deception III
Question icon.png
Homunculus Skillful Deception I: Your pet gains a +2 bonus to hit with sneak attacks.
AP Cost: 2 Level: 2 Progression: 0 No requirements
Question icon.png
Homunculus Skillful Deception II: Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 4.
AP Cost: 1 Level: 6 Progression: 0 Requires: Homunculus Skillful Deception I
Question icon.png
Homunculus Skillful Deception III: Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 6.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Skillful Deception II
Question icon.png
Homunculus Skillful Deception IV: Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 8.
AP Cost: 1 Level: 14 Progression: 0 Requires: Homunculus Skillful Deception III

Homunculus Alignment Enhancements[edit]

Question icon.png
Good Dog: Who's a good dog? Your iron defender is! It gains the good alignment.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Question icon.png
Bad Dog: Who's been a very bad dog? Your iron defender has. It gains the evil alignment.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Question icon.png
Obedience Training: Your iron defender makes long term plans and gains the lawful alignment.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Question icon.png
Hunter of Boxes: The very idea of crates fill your iron defender with murderous rage! Your iron defender likes to smash boxes and gains the chaotic alignment.
AP Cost: 1 Level: 1 Progression: 0 No requirements

Homunculus Capstone Enhancements[edit]

  • Note that while first tier capstones technically require only level 8, they effectively require level 10+ since you must have Strength II or Dexterity II. Those require you to be level 10 and cost 4 AP.
Question icon.png
Homunculus Combat Alacrity I: Grants your pet a 5% Competence bonus to chance to double strike with melee weapons and a 10% Competence bonus to attack speed with ranged and thrown weapons.
AP Cost: 2 Level: 8 Progression: 0 Requires: Homunculus Strength II, Homunculus Takedown III, Homunculus Shattering Strike III
Question icon.png
Homunculus Combat Alacrity II: Your pet's mastery in combat is such that it is able to attack faster than normal. Grants a 10% Competence bonus to chance to double strike with melee weapons and a 10% Competence bonus to attack speed with ranged and thrown weapons.
AP Cost: 2 Level: 16 Progression: 0 Requires: Homunculus Combat Alacrity I, Homunculus Takedown IV, Homunculus Shattering Strike IV
Question icon.png
Homunculus Evasion I: Grants your pet Evasion.
AP Cost: 2 Level: 8 Progression: 0 Requires: Homunculus Dexterity II, Homunculus Danger Avoidance III, Homunculus Distraction III
Question icon.png
AP Cost: 2 Level: 16 Progression: 0 Requires: Homunculus Evasion I, Homunculus Danger Avoidance IV, Homunculus Distraction IV