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Tempest enhancements
From DDO wiki
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Free to Play | Drow † | Dwarf | Elf - AA | Halfling | Human | |
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Premium Races | Aasimar | Dragonborn | Gnome | Half-Elf - AA | Half-Orc | Warforged |
Iconic Heroes | Bladeforged | Deep Gnome | Morninglord - AA | PDK | Scourge | Shadar-kai |
Tempest enhancements[edit]
- Note: Any enhancement in this tree that requires a character to be Dual Wielding does not work with handwraps or a druid animal form or while Single Weapon Fighting.
Core abilities[edit]
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Shield of Whirling Steel: While you are dual wielding weapons, you gain a +2 Shield bonus to Armor Class, Physical Resistance Rating, and Magical Resistance Rating. This increases by +1 for each additional Tempest Core Ability you acquire.
In addition, if you are a level 1 character, you gain the Two Weapon Fighting feat until you reach character level 2. (Two Weapon Fighting is granted permanently when you take a second Ranger level).
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Ranger Level 1 | |
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Tempest: +10% stacking chance to make off-hand attacks when dual wielding weapons. You now treat Scimitars as if they were light melee weapons. While you are dual wielding, you can use your dexterity modifier to hit with light melee weapons.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Shield of whirling Steel, Ranger Level 3 | |
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Graceful Death: While you are dual wielding weapons, you can use your Dexterity modifier for damage with light melee weapons.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Tempest, Ranger level 6 | |
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Deflect Arrows: You gain the benefits of the Deflect Arrows feat while dual wielding, knocking aside one incoming projectile that would have struck you every 6 seconds. +1 Competence Bonus to Critical Damage Multiplier while dual wielding weapons.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Graceful Death, Ranger level 12 | |
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Whirlwind: +5% Melee Doublestrike when dual wielding, +5 Incorporeality (stacking), +10% stacking chance to make off-hand attacks when dual wielding.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Deflect Arrows, Ranger 18 | |
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Dervish: +4 Dexterity. +25% chance to doublestrike with your off-hand while dual wielding. While wearing light or no armor: +10 Melee Power, Physical Resistance Rating, and Magical Resistance Rating.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Whirlwind, Ranger level 20 |
Tier One[edit]
Requires Shield of Whirling Steel, Ranger level 1
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Item Defense: You have a 25%/50%/75% chance to negate potential item wear.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Improved Reaction: +1/2/3 Reflex saves and an additional +1/2/3 saves against traps.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Improved Defense: Your Shield of Whirling Steel Grants +1/2/3 additional Armor Class, Physical Resistance, and Magical Resistance. If you possess Deflect Arrows it can trigger once every 4/3/2 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Whirling Blades: +1 to hit and damage while dual wielding.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Acrobatic: +1/2/3 Balance, Jump, and Tumble. Rank 3: +1 to Reflex Saving Throws.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Ranger level 2, 5 APs spent in tree
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Improved Parry: Gain +3/+6/+10 Physical Resistance Rating when dual wielding.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Improved Dodge: +1%/+2%/+3% dodge when wearing light or no armor.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Dodge, Improved Reaction | |
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Bleed Them Out: Melee attack - Deals +1/+2/+3[W] damage and on successful damage causes your opponent to bleed. The bleed effect can stack up to 5 times. (Cooldown: 6 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Whirling Blades: +1 to hit and damage while dual wielding.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Whirling Blades (Tier 1) | |
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Action Boost: Select Haste or Sprint Boost.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Ranger level 3, 10 APs Spent in Tree
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Storm Dancer: Stance: Absorb 15% of Electrical damage. Your melee attacks deal +1d6 Electrical damage. This damage scales with 100% Melee Power.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Improved Mobility: : +1/+2/+3 Maximum Dexterity bonus and Dodge cap while wearing light or no armor. -1/-2/-3 Armor Check Penalty in light armor.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Mobility, Dodge, Improved Dodge | |
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Critical Mastery: +1/+2/+3 to confirm critical hits and to critical hit damage (before weapon multipliers)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Whirling Blades: +1 to hit and damage while dual wielding.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Whirling Blades (Tier 2) | |
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Strength/Dexterity: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Ranger level 4, 20 APs spent in tree
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Storm Tempest: Upgrades Storm Dancer Electrical damage absorption to 30% (instead of 15%). Upgrades melee attacks to deal +2d6 electrical damage (instead of 1d6).
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Storm Dancer | |
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Elaborate Parry: For the next 6/12/18 seconds, you gain Dodge, Maximum Dodge, and Maximum Dexterity Bonus to light armor, equal to your Dexterity Modifier. (Cooldown: 90 seconds).
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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The Growing Storm: Melee Dual Wielding Attack: Attacks an opponent. For the next 5/10/15 seconds, each time you damage an opponent you gain +1 damage for 5 seconds. This effect can stack up to 10 times. (Cooldown: 30 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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Whirling Blades: +1 to hit and damage while dual wielding.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Whirling Blades (Tier 3) | |
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Strength or Dexterity: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Strength or Dexterity (Tier 3) |
Tier Five[edit]
Requires Ranger Level 5, Character Level 12, 30 APs spent in tree
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Dual Perfection: Your off hand weapon now adds your full attribute damage modifier.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Evasive Dance: Improves your Evasion ability so on a failed Reflex saving throw against an attack that normally deals half damage on a successful save, you only take 85/70/50% damage.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: Evasion, Elaborate Parry | |
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Cuts: Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 40 | Requires: The Growing Storm | |
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Whirling Blades: +3 to hit and damage while dual wielding.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Whirling Blades (Tier 4) | |
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Dance of Death: Melee Dual Wielding Attack: Deals +1/+3/+5[W] damage. Your basic attacks when dual wielding strike 2/3/4 targets per swing instead of one for 10 seconds. (Cooldown: 15 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements |
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