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Tempest enhancements

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Tempest enhancements[edit]

Note: Handwraps do not work with any enhancement in this tree that requires a character to be Dual Wielding.

Tempest enhancements tree

Core abilities[edit]

Icon Enhancement Shield of Whirling Steel.png
Shield of Whirling Steel: While you are dual wielding weapons, you gain a +2 Shield bonus to Armor Class, Physical Resistance Rating, and Magical Resistance Rating. This increases by +1 for each additional Tempest Core Ability you acquire.
In addition, if you are a level 1 character, you gain the Two Weapon Fighting feat until you reach character level 2. (Two Weapon Fighting is granted permanently when you take a second Ranger level).
Note: Handwraps will not activate Shield of Whirling Steel.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Ranger Level 1
Icon Enhancement Tempest.png
Tempest: +10% stacking chance to make off-hand attacks when dual wielding weapons. You now treat Scimitars as if they were light melee weapons. While you are dual wielding, you can use your dexterity modifier to hit with light melee weapons.
Note: Does not work with handwraps.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Shield of whirling Steel, Ranger Level 3
Icon Enhancement Graceful Death.png
Graceful Death: While you are dual wielding weapons, you can use your Dexterity modifier for damage with light melee weapons.
Note: Does not work with handwraps.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Tempest, Ranger level 6
Icon Enhancement Deflect Arrows.png
Deflect Arrows: You gain the benefits of the Deflect Arrows feat while dual wielding, knocking aside one incoming projectile that would have struck you every 6 seconds. +1 Competence Bonus to Critical Damage Multiplier while dual wielding weapons.
Note: Does not work with handwraps.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Graceful Death, Ranger level 12
Icon Enhancement Whirlwind.png
Whirlwind: +5% Melee Doublestrike when dual wielding, +5 Incorporeality (stacking), +10% stacking chance to make off-hand attacks when dual wielding.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Deflect Arrows, Ranger 18
Icon Enhancement Dervish.png
Dervish: +4 Dexterity. +25% chance to doublestrike with your off-hand while dual wielding. While wearing light or no armor: +10 Melee Power, Physical Resistance Rating, and Magical Resistance Rating.
Bug: Dervish light armor bonuses do not work for Warforged or Bladeforged with Mithral Body or Composite Plating.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Whirlwind, Ranger level 20

Tier One[edit]

Requires Shield of Whirling Steel, Ranger level 1

Icon Enhancement Item Defense.png
Item Defense: You have a 25%/50%/75% chance to negate potential item wear.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
ImprovedReaction.png
Improved Reaction: +1/2/3 Reflex saves and an additional +1/2/3 saves against traps.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Feat Two Weapon Blocking.png
Improved Defense: Your Shield of Whirling Steel Grants +1/2/3 additional Armor Class, Physical Resistance, and Magical Resistance. If you possess Deflect Arrows it can trigger once every 4/3/2 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
WhirlingBlades.png
Whirling Blades: +1 to hit and damage while dual wielding.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Thief Acrobatic.png
Acrobatic: +1/2/3 Balance, Jump, and Tumble. Rank 3: +1 to Reflex Saving Throws.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Ranger level 2, 5 APs spent in tree

Icon Feat Defensive Fighting.png
Improved Parry: Gain +3/+6/+10 Physical Resistance Rating when dual wielding.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Improved Dodge.png
Improved Dodge: +1%/+2%/+3% dodge when wearing light or no armor.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Dodge, Improved Reaction
Icon Enhancement Bleed Them Out.png
Bleed Them Out: Melee attack - Deals +1/+2/+3[W] damage and on successful damage causes your opponent to bleed. The bleed effect can stack up to 5 times. (Cooldown: 6 seconds.)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
WhirlingBlades.png
Whirling Blades: +1 to hit and damage while dual wielding.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Whirling Blades (Tier 1)
Icon Enhancement Action Boost.png
Action Boost: Select Haste or Sprint Boost.
  • Icon Enhancement Haste Boost.png Haste Boost: Activate to gain a +10%/+20%/+30% Action Boost bonus to attack speed for 20 seconds.
  • Icon Enhancement Sprint Boost.png Sprint Boost: Activate to gain a +30%/+40%/+50% Action Boost bonus to movement speed for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Ranger level 3, 10 APs Spent in Tree

Icon Enhancement Storm Dancer.png
Storm Dancer: Stance: Absorb 15% of Electrical damage. Your melee attacks deal +1d6 Electrical damage. This damage scales with 100% Melee Power.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Feat Mobility.png
Improved Mobility: : +1/+2/+3 Maximum Dexterity bonus and Dodge cap while wearing light or no armor. -1/-2/-3 Armor Check Penalty in light armor.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Mobility, Dodge, Improved Dodge
Icon Enhancement Critical Accuracy.png
Critical Mastery: +1/+2/+3 to confirm critical hits and to critical hit damage (before weapon multipliers)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
WhirlingBlades.png
Whirling Blades: +1 to hit and damage while dual wielding.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Whirling Blades (Tier 2)
StrDex.png
Strength/Dexterity: Choose one:
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Ranger level 4, 20 APs spent in tree

Icon Enhancement Storm Tempest.png
Storm Tempest: Upgrades Storm Dancer Electrical damage absorption to 30% (instead of 15%). Upgrades melee attacks to deal +2d6 electrical damage (instead of 1d6).
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Storm Dancer
ElaborateParry.png
Elaborate Parry: For the next 6/12/18 seconds, you gain Dodge, Maximum Dodge, and Maximum Dexterity Bonus to light armor, equal to your Dexterity Modifier. (Cooldown: 90 seconds).
Bug: Elaborate Parry works with any fighting style.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
TheGrowingStorm.png
The Growing Storm: Melee Dual Wielding Attack: Attacks an opponent. For the next 5/10/15 seconds, each time you damage an opponent you gain +1 damage for 5 seconds. This effect can stack up to 10 times. (Cooldown: 30 seconds)
Bug: The Growing Storm works with any fighting style.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
WhirlingBlades.png
Whirling Blades: +1 to hit and damage while dual wielding.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Whirling Blades (Tier 3)
StrDex.png
Strength or Dexterity: Choose one:
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Strength or Dexterity (Tier 3)

Tier Five[edit]

Requires Ranger Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Dual Perfection.png
Dual Perfection: Your off hand weapon now adds your full attribute damage modifier.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Feat improved evasion.png
Evasive Dance: Improves your Evasion ability so on a failed Reflex saving throw against an attack that normally deals half damage on a successful save, you only take 85/70/50% damage.
Note: Does not stack with improved evasion.
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Evasion, Elaborate Parry
Icon Enhancement Cuts.png
Cuts: Choose one:
  • Icon Enhancement A Thousand Cuts.png A Thousand Cuts: Melee Dual Wielding Attack: Deals +1/3/5[W] damage. You gain +10/20/30 Melee Doublestrike and +10/20/30 Melee Power for 15 seconds. Cooldown: 90 seconds.
  • Icon Enhancement Many Cuts.png Many Cuts: Passive: +2/3/4% Doublestrike, +2/3/4 Melee Power.
Bug: Cuts works with any fighting style.
AP Cost: 1 Ranks: 3 Progression: 40 Requires: The Growing Storm
WhirlingBlades.png
Whirling Blades: +3 to hit and damage while dual wielding.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Whirling Blades (Tier 4)
DanceofDeath.png
Dance of Death: Melee Dual Wielding Attack: Deals +1/+3/+5[W] damage. Your basic attacks when dual wielding strike 2/3/4 targets per swing instead of one for 10 seconds. (Cooldown: 15 seconds)
Bug: Dance of Death works with any fighting style.
Bug: Dance of Death initial strike must hit a target or it will have no effect and be on cooldown.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements