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Dwarf enhancements

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Dwarf enhancements

Dwarf enhancements tree

Core abilities[edit]

Icon Enhancement Toughness.png
Dwarven Toughness: You gain 10 HP.
AP Cost: 1 Level: 1 Progression: 0 No requirements
ConstitutionColored.png
Dwarven Constitution: +1 Constitution
AP Cost: 2 Level: 4 Progression: 1 Requires: Dwarven Toughness
Icon Enhancement Toughness.png
Dwarven Toughness: You gain 10 HP.
AP Cost: 1 Level: 7 Progression: 2 Requires: Dwarven Constitution
ConstitutionColored.png
Dwarven Constitution: +1 Constitution
AP Cost: 2 Level: 11 Progression: 3 Requires: Dwarven Toughness
Icon Enhancement Toughness.png
Dwarven Toughness: You gain 10 HP.
AP Cost: 1 Level: 16 Progression: 4 Requires: Dwarven Constitution

Tier One[edit]

Requires Dwarven Toughness

Icon Enhancement Kundarak Dragonmark Focus.png
Kundarak Dragonmark Focus: +1/+2/+3 dragonmark use per day, +1/+2/+3 Search
AP Cost: 1 Ranks: 3 Progression: 1 Requires: Least Dragonmark of Warding
Icon Enhancement Iron Stomach.png
Iron Stomach: When you drink you gain a Remove Poison/+Remove Disease/+Heroism effect for 2 Minutes.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Feat Dwarven.png
Stout: +1/+2/+3 Balance and Saves against Poison.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Axe Damage.gif
Dwarven Weapon Training: Choose one:
  • Axe Damage.gif Axe Training: +1 to hit and damage with battle axes, dwarven waraxes, hand axes, greataxes, and throwing axes.
  • Icon Enhancement Dwarven Hammer Training.png Pick and Hammer Training: +1 to hit and damage with heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Sacred Armor Mastery.png
Dwarven Armor Mastery: +1/+2/+3 Armor Class and Armor Maximum Dexterity Bonus.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon Enhancement Lesser Dragonmark of Warding.png
Lesser Dragonmark of Warding: Lesser Dragonmark Spell: Spell Resistance. No spell point cost. (Cooldown: 10 seconds.)
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Least Dragonmark of Warding, Kundarak Dragonmark Focus
Icon Enhancement Tactics.png
Dwarven Tactics: Grants a +1/+2/+3 bonus on the DC of your combat feats.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Child of the Moutain.png
Child of the Mountain: You gain 2%/3%/4% Maximum Health and +1/+2/+3 Fortitude saves.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Axe Damage.gif
Dwarven Weapon Training: Choose the same Training from Dwarven Weapon Training, Tier 1:
  • Axe Damage.gif Axe Training: +1 to hit and damage with battle axes, dwarven waraxes, hand axes, and throwing axes. +1 to hit and +2 damage with greataxes.
  • Icon Enhancement Dwarven Hammer Training.png Pick and Hammer Training: +1 to hit and damage with heavy picks, light hammer, light picks, throwing hammers, and warhammers. +1 to hit and +2 damage with mauls.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Axe Training/Pick and Hammer Training (Tier 1)
Icon Enhancement Shield Mastery.png
Dwarven Shield Mastery: +5%/+10%/+15% Shield Armor Class and +1/+2/+3 Tower Shield Maximum Dexterity Bonus.
AP Cost: 2 Ranks: 3 Progression: 5 Requires: Armor Mastery of equal rank

Tier Three[edit]

Requires 10 APs spent in tree

Icon Enhancement Greater Dragonmark of Warding.png
Greater Dragonmark of Warding: Greater Dragonmark Spell: Radiant Forcefield. No spell point cost. (Cooldown: 1 minute.)
Note: Shares charges with Hands of Stone
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Lesser Dragonmark of Warding
Spell Resistance.gif
Dwarven Runes: Gain +1/+2/+3 to saves against spell effects.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Stand Like Stone.png
Stand Like Stone: Action Boost: For 12/15/20 seconds you gain +10/+20/+30 Balance, Physical Resistance Rating, and stacking Energy Resistance, but have a 50% penalty to movement speed, sink in water, and cannot fly. (Cooldown: 3 minutes.)
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Child of the Mountain of equal rank
Axe Damage.gif
Dwarven Weapon Training: Choose the same Training from Dwarven Weapon Training, Tier 2:
  • Axe Damage.gif Axe Training: +1 to hit and damage with battle axes, dwarven waraxes, hand axes, greataxes, and throwing axes.
  • Icon Enhancement Dwarven Hammer Training.png Pick and Hammer Training: +1 to hit and damage with heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Axe Training/Pick and Hammer Training (Tier 2)

Tier Four[edit]

Requires 15 APs spent in tree

Icon Enhancement Hands of Stone.png
Hands of Stone: (Cooldown: 30 seconds. Metamagic: Empower, Maximize. Spell Resistance: No.)
  • Earthgrab.png Greater Dragonmark Spell: Earthgrab (Target corporeal creature is grabbed by earthen hands and rendered helpless. (10 + Character Level + Constitution modifier + Transmutation Bonuses Negates.))
Note: Shares charges with Greater Dragonmark of Warding
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Greater Dragonmark of Warding
Icon Enhancement Dwarf Fortress.png
Dwarf Fortress: While wearing full plate and using a shield, you gain +1/+2/+3 Armor Class, Intimidate, and Will saving throws vs. Fear, Melee and Ranged power is increased by +3/+5/+7.
Note: As of U35, this now works if you wield a throwing axe and shield.
AP Cost: 1 Ranks: 3 Progression: 15 Requires: Stand Like Stone of equal rank
Axe Damage.gif
Dwarven Weapon Training: Choose the same Training from Dwarven Weapon Training, Tier 3:
  • Axe Damage.gif Axe Training: +1 to hit and damage with battle axes, dwarven waraxes, hand axes, and throwing axes. +1 to hit and +2 damage with greataxes.
  • Icon Enhancement Dwarven Hammer Training.png Pick and Hammer Training: +1 to hit and damage with heavy picks, light hammer, light picks, throwing hammers, and warhammers. +1 to hit and +2 damage with mauls.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Axe Training/Pick and Hammer Training (Tier 3)
Icon Enhancement Throw Your Weight Around.png
Throw Your Weight Around: Choose the same Weapon Type from Dwarven Weapon Training, Tier 4:
  • Icon Enhancement Throw Your Weight Around Axe.png Axes: You may use your Constitution modifier to determine the damage you deal with battle axes, dwarven waraxes, hand axes, greataxes and throwing axes.
  • Icon Enhancement Throw Your Weight Around Hammer.png Picks and Hammers: You may use your Constitution modifier to determine the damage you deal with heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Axe Training/Pick and Hammer Training (Tier 4)