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From DDO wiki
Note that enhancements do not stack with other enhancements from the same series. Each element of a series requires everything previous in that series before it can be taken.
[edit] Level Progression
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| Dwarven Axe Attack |
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| Dwarven Axe Damage |
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| Dwarven Giant Dodger |
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| Dwarven Goblinoid Hatred |
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| Dwarven Tactics |
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| Dwarven Shield Mastery |
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| Dwarven Armor Mastery |
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| Dwarven Armored Agility |
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| Dwarven Spell Defense |
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| Dwarven Poison Resistance |
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| Dwarven Faith |
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| Dwarven Constitution |
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| Racial Toughness |
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| Extra Dragonmark Use |
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| Improved Balance |
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| Improved Bluff |
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| Improved Concentration |
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| Improved Diplomacy |
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| Improved Disable device |
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| Improved Haggle |
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| Improved Heal |
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| Improved Hide |
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| Improved Intimidate |
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| Improved Jump |
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| Improved Listen |
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| Improved Move Silently |
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| Improved Open Lock |
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| Improved Perform |
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| Improved Repair |
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| Improved Search |
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| Improved Spot |
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| Improved Swim |
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| Improved Tumble |
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| Kundarak Search |
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| Racial Summoning |
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| LV |
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20
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[edit] Racial Weapon Enhancements
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Dwarven Axe Damage I: You gain an additional +1 bonus to damage rolls when using a battleaxe, dwarven axe, handaxe, or throwing axe, and an additional +2 bonus to damage rolls when using a greataxe.
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| AP Cost: 2
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Level: 1
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Progression: 0
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Requires: Dwarf
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Dwarven Axe Damage II: You gain an additional +1 bonus to damage rolls when using a battleaxe, dwarven axe, handaxe, or throwing axe, bringing the total increase to 2, and an additional +2 bonus to damage rolls when using a greataxe, bringing the total increase to 4.
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| AP Cost: 4
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Level: 7
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Progression: 20
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Requires: Dwarven Axe Damage I
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[edit] Racial Enemies Bonus
[edit] Racial Tactics
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Dwarven Tactics I: Grants a +1 bonus to the DC of your combat feats, making it harder for your enemies to resist your combat maneuvers such as Trip and Stunning Blow.
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| AP Cost: 2
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Level: 2
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Progression: 2
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Requires: Dwarf
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Dwarven Tactics II: Grants a +2 bonus to the DC of your combat feats, making it harder for your enemies to resist your combat maneuvers such as Trip and Stunning Blow.
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| AP Cost: 4
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Level: 6
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Progression: 16
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Requires: Dwarven Tactics I
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Dwarven Tactics III: Grants a +3 bonus to the DC of your combat feats, making it harder for your enemies to resist your combat maneuvers such as Trip and Stunning Blow.
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| AP Cost: 6
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Level: 10
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Progression: 33
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Requires: Dwarven Tactics II
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[edit] Racial Shield Mastery
[edit] Racial Armor Bonus
[edit] Racial Spell Resistances
[edit] Racial Spell Enhancements
[edit] Racial Stat Enhancements
[edit] Racial Toughness
[edit] Racial Dragonmark Enhancements
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| AP Cost: 1
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Level: 2
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Progression: 3
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Requires: Dwarf, Elf, Half-Elf, Half-Orc, Halfling, Human, and one of Least Dragonmark of Finding, Least Dragonmark of Healing, Least Dragonmark of Making, Least Dragonmark of Passage, Least Dragonmark of Sentinel, Least Dragonmark of Shadow, Least Dragonmark of Storm, Least Dragonmark of Warding
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| AP Cost: 2
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Level: 6
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Progression: 18
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Requires: Extra Dragonmark Use I
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| AP Cost: 3
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Level: 10
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Progression: 33
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Requires: Extra Dragonmark Use II
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| AP Cost: 4
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Level: 14
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Progression: 48
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Requires: Extra Dragonmark Use III
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[edit] Racial Skill Enhancements
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| AP Cost: 1
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Level: 1
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Progression: 0
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Requires: One of Bard Level 1, Monk Level 1, Rogue Level 1
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| AP Cost: 1
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Level: 4
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Progression: 11
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Requires: Improved Balance I, and one of Bard Level 4, Monk Level 4, Rogue Level 4
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| AP Cost: 1
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Level: 8
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Progression: 27
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Requires: Improved Balance II, and one of Bard Level 8, Monk Level 8, Rogue Level 8
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| AP Cost: 1
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Level: 12
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Progression: 43
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Requires: Improved Balance III, and one of Bard Level 12, Monk Level 12. Rogue Level 12
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| AP Cost: 1
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Level: 1
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Progression: 0
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Requires: One of Bard Level 1, Rogue Level 1, Sorcerer Level 1
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| AP Cost: 1
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Level: 4
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Progression: 11
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Requires: Improved Bluff I, and one of Bard Level 4, Rogue Level 4, Sorcerer Level 4
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| AP Cost: 1
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Level: 8
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Progression: 27
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Requires: Improved Bluff II, and one of Bard Level 8, Rogue Level 8, Sorcerer Level 8
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| AP Cost: 1
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Level: 12
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Progression: 43
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Requires: Improved Bluff III, and one of Bard Level 12, Rogue Level 12, Sorcerer Level 12
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| AP Cost: 1
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Level: 1
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Progression: 0
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Requires: One of Bard Level 1, Cleric Level 1, Favored Soul Level 1, Monk Level 1, Paladin Level 1, Ranger Level 1, Sorcerer Level 1, Wizard Level 1
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| AP Cost: 1
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Level: 4
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Progression: 11
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Requires: Improved Concentration I, and one of Bard Level 4, Cleric Level 4, Favored Soul Level 4, Monk Level 4, Paladin Level 4, Ranger Level 4, Sorcerer Level 4, Wizard Level 4
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| AP Cost: 1
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Level: 8
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Progression: 27
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Requires: Improved Concentration II, and one of Bard Level 8, Cleric Level 8, Favored Soul Level 8, Monk Level 8, Paladin Level 8, Ranger Level 8, Sorcerer Level 8, Wizard Level 8
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| AP Cost: 1
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Level: 12
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Progression: 43
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Requires: Improved Concentration III, and one of Bard Level 12, Cleric Level 12, Favored Soul Level 12, Monk Level 12, Paladin Level 12, Ranger Level 12, Sorcerer Level 12, Wizard Level 12
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| AP Cost: 1
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Level: 1
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Progression: 0
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Requires: One of Bard Level 1, Cleric Level 1, Favored Soul Level 1, Monk Level 1, Paladin Level 1, Rogue Level 1
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| AP Cost: 1
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Level: 4
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Progression: 11
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Requires: Improved Diplomacy I, and one of Bard Level 4, Cleric Level 4, Favored Soul Level 4, Monk Level 4, Paladin Level 4, Rogue Level 4
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| AP Cost: 1
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Level: 8
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Progression: 27
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Requires: Improved Diplomacy II, and one of Bard Level 8, Cleric Level 8, Favored Soul Level 8, Monk Level 8, Paladin Level 8, Rogue Level 8
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| AP Cost: 1
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Level: 12
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Progression: 43
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Requires: Improved Diplomacy III, and one of Bard Level 12, Cleric Level 12, Favored Soul Level 12, Monk Level 12, Paladin Level 12, Rogue Level 12
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| AP Cost: 1
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Level: 1
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Progression: 0
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Requires: One of Cleric Level 1, Favored Soul Level 1, Paladin Level 1, Ranger Level 1
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| AP Cost: 1
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Level: 4
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Progression: 11
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Requires: Improved Heal I, and one of Cleric Level 4, Favored Soul Level 4, Paladin Level 4, Ranger Level 4
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| AP Cost: 1
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Level: 8
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Progression: 27
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Requires: Improved Heal II, and one of Cleric Level 8, Favored Soul Level 8, Paladin Level 8, Ranger Level 8
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| AP Cost: 1
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Level: 12
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Progression: 43
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Requires: Improved Heal III, and one of Cleric Level 12, Favored Soul Level 12, Paladin Level 12, Ranger Level 12
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| AP Cost: 1
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Level: 1
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Progression: 0
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Requires: One of Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
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| AP Cost: 1
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Level: 4
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Progression: 11
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Requires: Improved Hide I, and one of Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
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| AP Cost: 1
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Level: 8
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Progression: 27
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Requires: Improved Hide II, and one of Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
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| AP Cost: 1
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Level: 12
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Progression: 43
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Requires: Improved Hide III, and one of Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
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| AP Cost: 1
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Level: 1
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Progression: 0
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Requires: One of Barbarian Level 1, Fighter Level 1, Paladin Level 1, Rogue Level 1
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| AP Cost: 1
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Level: 4
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Progression: 11
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Requires: Improved Intimidate I, and one of Barbarian Level 4, Fighter Level 4, Paladin Level 4, Rogue Level 4
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| AP Cost: 1
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Level: 8
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Progression: 27
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Requires: Improved Intimidate II, and one of Barbarian Level 8, Fighter Level 8, Paladin Level 8, Rogue Level 8
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| AP Cost: 1
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Level: 12
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Progression: 43
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Requires: Improved Intimidate III, and one of Barbarian Level 12, Fighter Level 12, Paladin Level 12, Rogue Level 12
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| AP Cost: 1
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Level: 1
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Progression: 0
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Requires: One of Barbarian Level 1, Bard Level 1, Favored Soul Level 1, Fighter Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
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| AP Cost: 1
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Level: 4
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Progression: 11
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Requires: Improved Jump I, and one of Barbarian Level 4, Bard Level 4, Favored Soul Level 4, Fighter Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
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| AP Cost: 1
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Level: 8
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Progression: 27
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Requires: Improved Jump II, and one of Barbarian Level 8, Bard Level 8, Favored Soul Level 8, Fighter Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
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| AP Cost: 1
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Level: 12
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Progression: 43
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Requires: Improved Jump III, and one of Barbarian Level 12, Bard Level 12, Favored Soul Level 12, Fighter Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
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| AP Cost: 1
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Level: 1
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Progression: 0
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Requires: One of Barbarian Level 1, Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
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| AP Cost: 1
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Level: 4
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Progression: 11
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Requires: Improved Listen I, and one of Barbarian Level 4, Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
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| AP Cost: 1
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Level: 8
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Progression: 27
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Requires: Improved Listen II, and one of Barbarian Level 8, Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
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| AP Cost: 1
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Level: 12
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Progression: 43
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Requires: Improved Listen III, and one of Barbarian Level 12, Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
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| AP Cost: 1
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Level: 1
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Progression: 0
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Requires: One of Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
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| AP Cost: 1
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Level: 4
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Progression: 11
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Requires: Improved Move Silently I, and one of Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
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| AP Cost: 1
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Level: 8
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Progression: 27
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Requires: Improved Move Silently II, and one of Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
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| AP Cost: 1
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Level: 12
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Progression: 43
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Requires: Improved Move Silently III, and one of Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
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| AP Cost: 1
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Level: 1
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Progression: 0
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Requires: One of Fighter Level 1, Rogue Level 1, Wizard Level 1
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| AP Cost: 1
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Level: 4
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Progression: 11
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Requires: Improved Repair I, and one of Fighter Level 4, Rogue Level 4, Wizard Level 4
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| AP Cost: 1
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Level: 8
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Progression: 27
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Requires: Improved Repair II, and one of Fighter Level 8, Rogue Level 8, Wizard Level 8
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| AP Cost: 1
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Level: 12
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Progression: 43
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Requires: Improved Repair III, and one of Fighter Level 12, Rogue Level 12, Wizard Level 12
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| AP Cost: 1
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Level: 1
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Progression: 0
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Requires: One of Monk Level 1, Ranger Level 1, Rogue Level 1
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| AP Cost: 1
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Level: 4
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Progression: 11
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Requires: Improved Spot I, and one of Monk Level 4, Ranger Level 4, Rogue Level 4
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| AP Cost: 1
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Level: 8
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Progression: 27
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Requires: Improved Spot II, and one of Monk Level 8, Ranger Level 8, Rogue Level 8
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| AP Cost: 1
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Level: 12
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Progression: 43
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Requires: Improved Spot III, and one of Monk Level 12, Ranger Level 12, Rogue Level 12
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| AP Cost: 1
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Level: 1
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Progression: 0
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Requires: One of Barbarian Level 1, Bard Level 1, Fighter Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
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| AP Cost: 1
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Level: 4
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Progression: 11
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Requires: Improved Swim I, and one of Barbarian Level 4, Bard Level 4, Fighter Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
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| AP Cost: 1
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Level: 8
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Progression: 27
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Requires: Improved Swim II, and one of Barbarian Level 8, Bard Level 8, Fighter Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
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| AP Cost: 1
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Level: 12
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Progression: 43
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Requires: Improved Swim III, and one of Barbarian Level 12, Bard Level 12, Fighter Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
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| AP Cost: 1
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Level: 1
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Progression: 0
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Requires: One of Bard Level 1, Monk Level 1, Rogue Level 1
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| AP Cost: 1
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Level: 4
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Progression: 11
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Requires: Improved Tumble I, and one of Bard Level 4, Monk Level 4, Rogue Level 4
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| AP Cost: 1
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Level: 8
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Progression: 27
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Requires: Improved Tumble II, and one of Bard Level 8, Monk Level 8, Rogue Level 8
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| AP Cost: 1
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Level: 12
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Progression: 43
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Requires: Improved Tumble III, and one of Bard Level 12, Monk Level 12, Rogue Level 12
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[edit] Racial Summoning Enhancements
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Iron Companion: You have a loyal iron defender as a pet, and can summon it once per rest to aid you for five minutes.
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| AP Cost: 2
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Level: 1
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Progression: 0
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Requires: Drow Elf, Dwarf, Elf, Half-Elf, Half-Orc, Halfling, Human, Warforged, and one of Skill Focus: Repair, Self Sufficient, Least Dragonmark of Making, Improved Repair II, Warforged Mechanics II, Rogue Mechanic I
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Steel Companion: You have a loyal steel defender as a pet, and can summon it once per rest to aid you for five minutes.
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| AP Cost: 2
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Level: 4
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Progression: 10
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Requires: Iron Companion
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Mithral Companion: You have a loyal mithral defender as a pet, and can summon it once per rest to aid you for five minutes.
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| AP Cost: 2
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Level: 8
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Progression: 26
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Requires: Steel Companion
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Adamantine Companion: You have a loyal adamantine defender as a pet, and can summon it once per rest to aid you for five minutes.
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| AP Cost: 2
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Level: 12
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Progression: 42
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Requires: Mithral Companion
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[edit] Enhancement changes Alpha Testing on Lamannia
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