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Warpriest enhancements

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[edit] Warpriest enhancements

Warpriest enhancements tree

This enhancement tree is shared with Clerics and Favored Souls. However, even a character with levels in both classes can take this tree only once.

[edit] Core abilities

Icon Enhancement Smite Foe.png
Smite Foe: Activate: Smite your enemy with a melee attack that deals an additional 2[W] damage. (Cooldown: 15 seconds)
Passive:
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Cleric or Favored Soul level 1
Icon Enhancement Resilience of Battle.png
Resilience of Battle: Passive:
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Cleric or Favored Soul level 3, Smite Foe
Icon Enhancement Sanctuary.png
Sanctuary: For 20 seconds, you gain +20 Sacred bonus to Physical Resistance. (Activation Cost: 10 Spell Points. Cooldown: 1 minute)

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Cleric or Favored Soul level 6, Resilience of Battle
Icon Enhancement Blur.png
War Domain: Blur: Blur is added to your spellbook as a level 2 spell. In addition, you permanently benefit from the effect of the Blur spell.

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Cleric or Favored Soul level 12, Sanctuary
Icon Enhancement War Domain Haste.png
War Domain: Haste: Haste is added to your spellbook as a level 3 spell.

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Cleric or Favored Soul level 18, War Domain: Blur
Icon Enhancement Divine Intervention.png
Implacable Foe: Activate: You and nearby allies gain 100 Temporary Hit Points and their attacks will deal 10% additional damage. For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range. These effects will expire 5 seconds after they are no linger refreshed. (Cooldown: 5 minutes)

Passive:

  • Divine Vessel now triggers on reaching 20 stacks of Divine Conduit, instead of 25.
  • +2 Constitution
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Cleric or Favored Soul level 20, War Domain: Haste

[edit] Tier One

Requires Smite Foe, Cleric or Favored Soul level 1

Icon Enhancement Divine Might.png
Divine Might: You gain an Insight bonus to Strength equal to your Charisma Modifier for 30/60/120 seconds. (Activation Cost: 21/18/15 spell points. Cooldown: 20 seconds)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Toughness.png
Toughness: +5/+10/+15 maximum hp.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon, it gains +1 to its Enhancement Bonus.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Sacred Touch.png
Sacred Touch: When you heal allies (with positive energy damage spells) they gain +1/+2/+3 AC and +1/+2/+3 PRR for 12 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Awareness.png
Awareness: +1/+2/+3 Listen, Search and Spot. Rank 3: +1 save vs traps.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

[edit] Tier Two

Requires Cleric or Favored Soul Level 2, 5 APs spent in tree

Icon Enhancement Smite Weakness.png
Smite Weakness: When you strike an enemy with Smite Foe, they gain four to seven stacks of Vulnerable. (For each stack, the target takes 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Armored.png
Wall of Steel: +3/+6/+10 Physical Resistance Rating
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon, it gains an additional +1 to its Enhancement Bonus.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Righteous Weapons (Tier 1)
Icon Enhancement Inflame.png
Inflame: Action Boost: You and your nearby allies gain a +2/+3/+4 Action Boost bonus to Armor Class, Attack Rolls, and Damage Rolls. (Duration: 30 seconds. Cooldown: 1 minute)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Ultimate Sanctuary.png
Inflame:Saving Throws: Your Inflame now also grants a +2/+3/+4 Action Boost bonus to all Saving Throws.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Inflame

[edit] Tier Three

Requires Cleric or Favored Soul Level 3, 10 APs spent on tree

Icon Enhancement Protector.png
Burden of Sin: 15%/30%/45% Chance on Being Hit: The enemy that struck you gains one stack of Burdened. (-1 to Strength and Dexterity. This effect stacks up to 10 times, and loses one stack on expiration.)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon, it gains an additional +1 to its Enhancement Bonus.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Righteous Weapons (Tier 2)
Icon Enhancement Energy Resistance.png
Inflame: Energy Absorption: Your Inflame now also grants a +5%/+10%/+15% Action Boost bonus to Acid, Cold, Electric, Fire, and Sonic Energy Absorption. (Energy Absorption reduces damage from that energy type by a percentage, after Energy Resistance has been taken into account.)
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Inflame
ChaWisStr.png
Wisdom, Strength, or Charisma: Choose one:
  • StrengthColored.png +1 Strength
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

[edit] Tier Four

Requires Cleric or Favored Level 4, 20 APs spent on tree

Icon Enhancement Ameliorating Strike.png
Ameliorating Strike: When you strike an enemy with Smite Foe, you and your nearby allies are healed by 1d2 per character level, and benefit from the effects of the Lesser Restoration spell. (The heal from Ameliorating Strike is affected by your Positive Spell Power)
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Enhancement Light Guard.png
Light Guard: Enemies that strike you are dealt 1d4/2d4/3d4 Light Damage.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Burden of Sin
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon, it gains an additional +1 to its Enhancement Bonus.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Righteous Weapons (Tier 3)
ChaWisStr.png
Wisdom, Strength, or Charisma: Choose one:
  • StrengthColored.png +1 Strength
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Wisdom, Strength, or Charisma (Tier 3)

[edit] Tier Five

Requires Cleric or Favored Soul Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Divine Power.png
Divine Power: Your god has imbued you with power and skill in combat, granting a +6 enhancement bonus to Strength, and a base attack bonus equal to a fighter of the same level.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Divine Vessel.png
Divine Vessel: Toggle: While active, your attacks generate a stack of Divine Conduit. When Divine Conduit reaches 25, it is removed and nearby enemies take 1d4 Fire and 1d4 Light damage per character level. (Damage from Divine Vessel is affected by Fire and Light Spell Power)

You may only gain a stack of Divine Conduit once every 3/2/1 seconds.

If you have Implacable Foe, Divine Vessel will trigger upon reaching 20 stacks of Divine Conduit, instead of 25.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Wrathful Weapons.png
Wrathful Weapons: When wielding your religion's favored weapon, it gains an additional +1 to its Enhancement Bonus. When you score a Vorpal Hit with your religion's favored weapon, your attacks gain 3d4 Light Damage on hit for the next 6 seconds.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Righteous Weapons (Tier 4)
Icon Enhancement Magic Backlash.png
Magic Backlash: When an enemy damages you with a spell, there is a 10%/20%/30% chance they will be knocked down. (Does not affect bosses.)
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Shield Other.png
Divine Intervention: Active: Divine Intervention: Ward your target against fatal damage. Hit point damage cannot lower a warded ally's hit point total below -9. When a warded ally is incapacitated, this effect heals the target after a few seconds for 10 to 39 hit points and then fade. (Activation Cost: 30 spell points. Cooldown: 2 minutes)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
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