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Season's Herald enhancements

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Class Artificer - Dog Barbarian Bard Cleric Druid - Wolf Favored Soul Fighter Monk
AT BE RM FB OS Rav SB SS WC DD RS War NW NP SH AoV War Ken StD Van HeM NiS Shi
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Iconic Heroes Bladeforged Deep Gnome Morninglord - AA PDK Scourge Shadar-kai

Season's Herald enhancements[edit]

This image needs to be updated for Update 38
Season's Herald enhancements tree

Core abilities[edit]

Icon Enhancement Child of Summer.png
Child of Summer: You gain the ability Child of Summer: Activate to grant +5 Spellpower when casting Fire, Light, Sonic, Force, and Positive spells. This seasonal Spellpower is multiplied by one for every Core enhancement possessed in Season's Heralds (starting with this one), up to +30 when you have all six Enhancements.
  • Lasts until death or the player changes season. Fire Elemental form changes you to this season automatically.
  • Passive: +1 Universal Spellpower per AP spent in this tree.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Druid Level 1
Icon Enhancement Elder of Winter.png
Elder of Winter: You gain Child of Winter: Activate to gain +5 Spellpower when casting water, acid, earth and electric spells per core in this tree (Max: 30).
  • Lasts until death of season change. Water elemental form changes you into this season automatically.
  • Passive: Your caster level is increased by 1 in your season.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Druid Level 3
Icon Enhancement Wellspring.png
Wellspring: +1 max caster level for spells appropriate to your season.
  • The effects of your Shillelagh spell are doubled.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Druid Level 6
Icon Enhancement Sunburst.png
Sunburst: Spell Like Ability: Sunburst
(Cost: 4 SP. Cooldown: 20 seconds)
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Druid Level 12
Icon Storm of Vengeance.png
Storm of Vengeance: Spell Like Ability: Storm of Vengeance
(Cost: 20 SP. Cooldown: 2 minutes)
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Druid Level 18
Icon Enhancement Hierophant.png
Hierophant: You are wise and skilled in the art of wielding divine magic to summon aid and change the world around you.

Gain +2 Wisdom and Constitution
Your Transmutation and Evocation spells gain +1 to their DCs.

You gain a +1 bonus to caster level and max caster level in both seasons.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Druid Level 20

Tier One[edit]

Requires Seasoned, Druid Level 1

Icon Enhancement Beguile.png
Beguile: Whenever you attack or cast a spell on an enemy, there is a 50% chance to Beguile an affected enemy [1/0-2/0-3] times for [3/0-6/0-9] seconds.
Beguile: -2% attack speed, -2 Spellpower. Beguile stacks up to 25 times, and one stack fades every few seconds.
Up to one enemy affected each second (by up to [1/2/3] stacks). Does not affect bosses
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Bother Wolf.png
Shared Spirit: Your wolf companion gains [3/6/10]% to its max health. You gain [1/2/3] universal spell power.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Produce Flame.png
Produce Flame: Spell Like Ability: Produce Flame
(Cost: [6/5/3] SP. Cooldown: [10/6/4] seconds)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Wax and Wane.png
Wax and Wane: +2% critical chance with spells associated with your current season.
Winter: Acid, Cold, Electric, Earth and Water
Summer: Fire, Light, Positive, Force and Sonic
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Negotiator.png
Druidic Wisdom: +[1/2/3] Diplomacy, Heal, and Spellcraft
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Druid Level 2, 5 APs spent in tree

Icon Enhancement Efficient Metamagic.png
Improved Metamagics: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.
  • Icon Enhancement Efficient Enlarge.png Efficient Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/4 fewer Spell Points.
  • Icon Enhancement Efficient Maximize.png Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
  • Icon Enhancement Efficient Quicken.png Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.
AP Cost: 2 Ranks: 3 Progression: 5 Requires: The Metamagic Feat you are improving
Icon Enhancement Efficient Metamagic.png
Improved Metamagics: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.
  • Icon Enhancement Efficient Enlarge.png Efficient Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/4 fewer Spell Points.
  • Icon Enhancement Efficient Maximize.png Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
  • Icon Enhancement Efficient Quicken.png Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.
AP Cost: 2 Ranks: 3 Progression: 5 Requires: The Metamagic Feat you are improving
Creeping Cold.png
Creeping Cold: Spell Like Ability: Creeping Cold
(Cost: [6/5/3] SP. Cooldown: [12/10/8] seconds)
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Produce Flame
Icon Enhancement Wax and Wane.png
Wax and Wane: +2% critical chance with spells associated with your current season.
Winter: Acid, Cold, Electric, Earth and Water
Summer: Fire, Light, Positive, Force and Sonic
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Wax and Wane (Tier 1)
Icon Enhancement Spell Power Boost.png
Action Boost: Spellpower: Activate to gain a [10/20/30] action boost bonus to Universal Spell Power for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Druid Level 3, 10 APs spent in tree

Icon Enhancement Autumnal Susurrus.png
Autumn Winds: Toggle to be shielded by the autumn winds. Under this effect gain Feather Fall, +3 Dodge, and a 10% chance to knock down any enemy who strikes you in melee.
(Cost: 8 SP, Cooldown: ?)
AP Cost: 1 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Efficient Heighten.png
Efficient Metamagic: Heighten: Using the Heighten Spell feat costs you [1/2] fewer spell points per level of heightening.
AP Cost: 2 Ranks: 2 Progression: 10 Requires: Heighten Spell
Call Lightning.png
Call Lightning: Spell Like Ability: Call Lightning
(Cost: [10/8/6] SP. Cooldown: [10/8/6] seconds)
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Creeping Cold
Icon Enhancement Wax and Wane.png
Wax and Wane: +2% critical chance with spells associated with your current season.
Winter: Acid, Cold, Electric, Earth and Water
Summer: Fire, Light, Positive, Force and Sonic
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Wax and Wane (Tier 2)
WisdomColored.png
Wisdom: +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Druid Level 4, 20 APs spent in tree

Icon Enhancement Spring Resurgence.png
Spring Resurgence: Fill an ally with the vitality of spring. When that ally falls below 50% hit points, that ally and any other allies near him are healed by 20d6 positive energy, and receive a +2 primal bonus to attack rolls. (Lasts 5 minutes or until triggered.) (Activation Cost: [8/6/4] Spell Points. Cooldown: [8/4/2] seconds)
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Strength of the Solstice.png
Strength of the Solstice: +1 to the save DCs of your Evocation and Transmutation spells.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Salt Ray.png
Salt Ray: Spell Like Ability: Salt Ray
(Cost: [12/10/8] SP, Cooldown: [12/10/8] seconds)
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Wax and Wane.png
Wax and Wane: +2% critical chance with spells associated with your current season.
Winter: Acid, Cold, Electric, Earth and Water
Summer: Fire, Light, Positive, Force and Sonic
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Wax and Wane (Tier 3)
WisdomColored.png
Wisdom: +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Wisdom (Tier 3)

Tier Five[edit]

Requires Druid Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Crown of Summer.png
Crown of Summer: A target of your choice is filled with the light and vitality of summer. That target gains a 30% enhancement bonus to Healing Amplification, and his or her weapons are enchanted so that they deal 2d6 extra light damage. Only one character can have the Crown of Summer buff at a time, and weapons can only have one item enchantment at a time. (Activation Cost: 1 Spell Point. Cooldown: 6 seconds)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Elemental Mastery.png
Elemental Mastery: Elemental Master. Gain [5/10/15] additional spell power in your season.
Tier 3:Druid level 17 or above: Changing into Fire Elemental form now grants you a brief version of the Anger of the Noon Day Sun effect. Changing into Water Elemental Form grants you a similar version of Icy Mantle. This is not affected by metamagics.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Word of Balance.png
Word of Balance: Spell Like Ability: Word of Balance
(Cost: [12/9/6] SP. Cooldown: [20/15/10] seconds)
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Salt Ray
Icon Enhancement Time and Tide.png
Time and Tide: +1 caster level and +1 max caster level for spells in both seasons.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Winter's Heart.png
Winter's Heart: Activation: Gain 8 times your Wisdom in temporary hitpoints for 30 seconds.
(Cost: 12 SP, Cooldown: 1 minute)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements