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Deep Gnome enhancements

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Deep Gnome enhancements

Deep Gnome enhancement tree

Core abilities[edit]

Icon Enhancement Wariness.png
AP Cost: 1 Level: 1 Progression: 0 No requirements
WisdomColored.png
Wisdom: Select one:
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Level: 2 Progression: 0 Requires: Wariness
Icon Enhancement Wariness 2.png
AP Cost: 1 Level: 4 Progression: 0 Requires: Wisdom
WisdomColored.png
Wisdom: Select one:
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Level: 8 Progression: 0 Requires: Wariness
Icon Enhancement Scroll Retain Essence.png
Scrolls: Retain Essence: You gain a 15% racial bonus to your odds of retaining a copy of a Scroll when using it.
+2 Dodge, +2 Magical Resistance Rating
AP Cost: 1 Level: 16 Progression: 0 Requires: Wisdom

Tier One[edit]

Requires Wariness

Icon Enhancement Illusory Escape.png
Illusory Escape: When you tumble, you will phase out of reality briefly, passing through enemies as you do so.
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Gnome Wand and Scroll Mastery.png
Wand and Scroll Mastery: +25%/+50%/+75% effectiveness from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DC of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Underdark Experience.png
Underdark Experience: +1/+2/+3 to all saves.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Awareness.png
Stealth or Awareness: Choose one:
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Gnomish Weapon Training.png
Gnomish Weapon Training: +1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
AP Cost: 1 Ranks: 1 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon Enhancement Conjure Stone.png
Conjure Stone: Conjure a boulder and hurl it at an enemy, dealing 6d4/12d4/20d4 bludgeoning damage and knocking down enemy on failed reflex save DC 10/15/20 + INT modifier. Activation Cost: 25/15/5 Spell points. Cooldown: 10/8/6 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Hardy Nature.png
Hardy Nature: +2/+4/+6 Shield Bonus to Armor Class and +1/+2/+3 Physical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Color Spray.png
Color Spray: Activation Cost: 10/5/2 Spell Points. Cooldown: 8 seconds.

PrismaticSpray.png Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Intensify, Embolden Spell Resistance: No

Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Blur.png
Permanent Blur: You gain a permanent Blur effect.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Gnomish Weapon Training 2.png
Gnomish Weapon Training: +1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Gnomish Weapon Training (Tier 1)

Tier Three[edit]

Requires 10 APs spent in tree

Icon Enhancement Spellcraft.png
Spellcraft: +5/+10/+20 Spellcraft
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Nimble Reaction.png
Nimble Reaction: +1/+2/+3 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Stoneskin.png
Stoneskin: You get Stoneskin as an SLA. Activation Cost: 10 Spell Points. Cooldown: 20/15/10 seconds.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Gnome Spell Focus Illusion.png
Racial Spell Focus: Illusion: +1/+2/+3 to Illusion DCs
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Gnomish Weapon Training 3.png
Gnomish Weapon Training: +2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Gnomish Weapon Training (Tier 2)

Tier Four[edit]

Requires 15 APs spent in tree

PhantasmalKiller.png
Phantasmal Killer: You gain Phantasmal Killer as an SLA. Activation Cost: 25/15/5 Spell Points. Cooldown: 16 seconds. (Forum discussion about DC)
AP Cost: 1 Ranks: 3 Progression: 15 No requirements
Icon Feat Favored Enemy Reptilian.png
Gnomish Favored Enemy: Gnomes have a history of racial enmity with several kinds of creatures. Choose a Favored Enemy feat for one of these: Goblinoid or Reptilian
AP Cost: 2 Ranks: 1 Progression: 15 No requirements
Icon Enhancement Gnomish Weapon Training 4.png
Gnomish Weapon Training: +2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
+1 Competence Bonus to Critical Threat Range with the same weapons.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Gnomish Weapon Training (Tier 3)